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Your favorite turn-based combat system?

sunandshadowsunandshadow Member RarePosts: 1,985
What's your favorite turn-based combat system?  What game or games is this system found in, how does it work, why is it your favorite?

I generally prefer tactical combat - generally the kind that takes place on a checkerboard-like map with obstacles, terrain types, and higher or lower terrain.  Dofus is the only tactical MMO I've encountered, while the Disgaea series is probably the best single-player version I've seen, and Azure Dreams has a unique 1 step=1 turn variant to make it play faster.

But I also like CCG/TCG turn-based combat.  Magic the Gathering is probably the undisputed champion of CCGs, but I've played several pretty good MTG-alike games.  And Pox Nora is a unique CCG/tactical hybrid.
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.

Comments

  • WizardryWizardry Member LegendaryPosts: 19,332
    The SOE TCG was better because it improved graphics and gave us gorgeous figurines while incorporating a board strategy that neither MTG nor HS has.

    The newer game Duelyst takes strategy to an all new high and improving on some of the fails of other tcg's.
    Having to think about 6 squares per minion adds a lot more to the strategy.

    I guess i have always liked the DnD rule set but would prefer tweaked/improved.

    IO really don't like RNG at all aside from a curved type statistic,example dmg ranges from 5-10 has rng but not like Darkest Dungeon where the rng is 100% unpredictable.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • XyireXyire Member UncommonPosts: 152
    Try out divinity: original sin.  the tactition mode in the enhanced edition is quite good and even has a 2 player option in its turn based combat.  

    I find the multiplayer variant of the game to be one of the best systems out there, you can electrify steam clouds your friend created by using a fireball on some water.  Or if you prefer, you can electrify your friends blood if they took damage and bled a bit... sure it will stun them too but its for the greater good right?  Even things like throwing a flask of oil, then lighting it on fire to create smoke so their ranged attackers can't see you.
  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    XCOM 2
  • VrikaVrika Member LegendaryPosts: 7,973
    MMOs: I love Wizard 101's combat system. Dofus is also good.

    Single-player games: I don't really have any favorite, there are so many good different systems out there.
     
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  • starstar1starstar1 Member UncommonPosts: 62
    For me it is Heroes of Might and Magic III. I have the complete package plus the indy expac Horns of the Abyss, which is pretty awesome. Been a favorite for years.

    It has tactical combat.
  • spankybusspankybus Member UncommonPosts: 1,367
    Divinity: Original Sin combat is a blast, especially with co-op

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  • Scott23Scott23 Member UncommonPosts: 293
    starstar1 said:
    For me it is Heroes of Might and Magic III. I have the complete package plus the indy expac Horns of the Abyss, which is pretty awesome. Been a favorite for years.

    It has tactical combat.
     

    Me too :)

  • BraindomeBraindome Member UncommonPosts: 959
    I like many games listed here they are all pretty fantastic though that may be cause i'm a fan of the genre.

    Though I can't pick a true favorite it can't go without being said that Grandia II is one of the few games that managed to turn, turn-based combat a bit on its head in a successful manner, many have tried to incorporate real-time combat with turn-based *cough*square*cough* and have pretty much failed by focusing too much on the real-time element.

    Grandia II however is still the game to look at on how to incorporate the two together without compromising the turn-based element, really love that game and still feel it has much insight to offer for evolving the genre a bit further in a successful way and its system has not been utilized nearly enough by developers.
  • MikehaMikeha Member EpicPosts: 9,196
    Grandia 2 had the best turn based system I have ever seen.
  • cheyanecheyane Member LegendaryPosts: 9,386
    They released an anniversary edition it looks marvellous the art.  

    http://store.steampowered.com/app/330390/
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  • sunandshadowsunandshadow Member RarePosts: 1,985
    I was watching X-COM 2 and I thought it had a lot of similarities with the fantasy game Massive Chalice, so if anyone liked X-COM 2 and likes fantasy games, you might want to check out Massive Chalice on Steam.
    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • tom_goretom_gore Member UncommonPosts: 2,001
    edited February 2016
    For single-player games, my favorite is X-COM. It's quick and still offers enough tactical choices to make it interesting.

    For multiplayer, I prefer simultaneous turns, where you give orders for your units and then both (all) sides act at the same time. This minimizes the waiting on the other player, because everyone makes their choices at the same time. Good example is Frozen Synapse.
  • v_Vev_Ve Member UncommonPosts: 312
    1) Age of Wonders 3

    2) Wizard 101

    Witty & Wicked >:)

  • TheocritusTheocritus Member LegendaryPosts: 9,976
    What about Atlantica? I know the cash shop issues but the combat is pretty fun, especially with having to loot built into it.
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