We haven't taken a single penny from anyone yet. 100% of the cost of funding this game has come from my life savings, a small business loan (which I have to pay back), and the sale of land we bought a few years ago to build our dream house on.
But that is as it should be. We wouldn't ask you to back something we weren't 100% willing to back ourselves.
While we will announce the Kickstarter soon, we won't actually launch the Kickstarter until we've shown multiple game-play footage videos. You want to know what we've achieved with the resources we have and when we're ready, we will show you.
And this is why so many people here respect you and your team. I can't wait to see what you guys have so far.
Angel Investment,is that not how that Cheyenne Mountain Ent got into trouble?I might be thinking of the wrong game/business but i think it was them.Although i am sure Jeremy is smart enough to not sign any crazy deal where he hands over majority ownership to any investor.
Even still there is no easy solution,you get some big money investor,they grow impatient,game gets rushed or they simply see a lot of interest and say Ok it's popular let's just wrap this up and get it out there.You have to stick to your guns and see the entire project fulfilled and complete,cutting corners is a huge risk to take on the future of the game.
Never forget 3 mile Island and never trust a government official or company spokesman.
@JeromyWalsh Then i will applaud you for being one honest developer we can trust in. I will watch your project and hope you break the gender to a more positive for all of us gamers.
I hope you understand at this point in time we are dealing with developers that lie to us and just keep taking and giving nothing back. You have one that took what he wanted from KS and just walked away, comes back and tried to do it again. Just a bad time to put trust in anyone at the moment.
@Brenics We know. That's why we're being as transparent as we can be. We do our weekly Q&A's live and don't prepare in advance so people get an opportunity to know us as we are. We're just regular people developing a game we want to play - and hoping others want to play it with us.
And we'll be providing significantly more information surrounding our Kickstarter than other companies do. You're our backers, our investors, and our stakeholders. We will continue you treating you as such.
@Brenics We know. That's why we're being as transparent as we can be. We do our weekly Q&A's live and don't prepare in advance so people get an opportunity to know us as we are. We're just regular people developing a game we want to play - and hoping others want to play it with us.
And we'll be providing significantly more information surrounding our Kickstarter than other companies do. You're our backers, our investors, and our stakeholders. We will continue you treating you as such.
So if I kickstart I will receive a % of profits as long as the service is available?
@Brenics We know. That's why we're being as transparent as we can be. We do our weekly Q&A's live and don't prepare in advance so people get an opportunity to know us as we are. We're just regular people developing a game we want to play - and hoping others want to play it with us.
And we'll be providing significantly more information surrounding our Kickstarter than other companies do. You're our backers, our investors, and our stakeholders. We will continue you treating you as such.
You'll learn not to let folks bait you into answering, they do so not out of any real interest, but in an attempt to get you to trip up or stumble.
You've made it really clear what you've done so far, and what you are planning to do, recommend you consider quit replying while you are still ahead.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
@Brenics We know. That's why we're being as transparent as we can be. We do our weekly Q&A's live and don't prepare in advance so people get an opportunity to know us as we are. We're just regular people developing a game we want to play - and hoping others want to play it with us.
And we'll be providing significantly more information surrounding our Kickstarter than other companies do. You're our backers, our investors, and our stakeholders. We will continue you treating you as such.
Thanks for the reply and what you say shows at least to me you are on the up and up. I will be signing up and hope what i see in future get's us back to fun gaming.
Just remember one thing in EQ and AC it was a bummer to have to run back to corpse to retrieve your gear, but it was damn fun. With that and permadeath I could see me having a great time again, and swearing all the way back to my stuff. :-D
All right there, so to say they aren't taking funds is wrong. But I admit they are doing it in a fair way in my opinion.
The 20 to 40 dollars for a character is going to be like an expansion I think needs to be worked on. I like the idea the character can get perma death. I just don't see people paying that but depending on my information it will depend how long that life could be.
I also see having a sub could jeopardize what they are attempting to do with perma death. I will keep my eye on that and the game but it is way to soon to support them till more information is given.
I think you need to read up on how it works and there is sort of a minimum game time. That 20 - 40 dollars for a character is for a new "soul" to continue and that can end up lasting you for up to a year varying on your play style (or around 3 months if you are taking more risks) it is their form of a "subscription" for a game. It is to make you think about risk vs reward and lots of other things like that. Three months game time for 20 - 40 dollars isn't bad (considering a p2p mmorpg would be 45 dollars minimum). I think they are going down a good and interesting route with subscription and design. Your character that dies provides benefits for your next character varying what you were good at.
If you bother learning about the game. Luck and pets are both things you can earn in game that aren't cash shop exclusives... Luck comes from titles + stones and you can potentially get luck on a pet... Luck effects drop rates, and a 50% increase in drop rate of something that may be 3% only puts that up to 4.5% chance. People like you don't really understand much of what is said when they read it apparently though... As far as leveling faster. Yeah and? Someone is always going to be more powerful than you for whatever reason.
I think you need to read up on how it works and there is sort of a minimum game time. That 20 - 40 dollars for a character is for a new "soul" to continue and that can end up lasting you for up to a year varying on your play style (or around 3 months if you are taking more risks) it is their form of a "subscription" for a game. It is to make you think about risk vs reward and lots of other things like that. Three months game time for 20 - 40 dollars isn't bad (considering a p2p mmorpg would be 45 dollars minimum). I think they are going down a good and interesting route with subscription and design. Your character that dies provides benefits for your next character varying what you were good at.
I'll say this before Maygus comes in and says I'm misleading you, but whatevs.
If your 'new spark' comes in at a High Fame Rating(rating 6&7) you can conceivably lose that spark in less than 24 hours. Yes it is highly unlikely, but it can happen.
Technically with this game, you are being charged more money the more active you become in the game.
@Brenics We know. That's why we're being as transparent as we can be. We do our weekly Q&A's live and don't prepare in advance so people get an opportunity to know us as we are. We're just regular people developing a game we want to play - and hoping others want to play it with us.
And we'll be providing significantly more information surrounding our Kickstarter than other companies do. You're our backers, our investors, and our stakeholders. We will continue you treating you as such.
You have my uttermost respect
Sign up for Chronicles of Elyria here don't forget to use my friend code - B4ACB3
Sounds like it may well be a game i would like to play ... I wish you well. On a thread note i would count myself as one of the silent majority. I cant however put a % on how many of us there are, but its alot! On saying that its -1 now as i have spoken. Doh!
If your 'new spark' comes in at a High Fame Rating(rating 6&7) you can conceivably lose that spark in less than 24 hours. Yes it is highly unlikely, but it can happen.
Technically with this game, you are being charged more money the more active you become in the game.
It is indeed a concern right now, and many of us share it. But, I will wait to see more about their 'earn-to-play' model they mentioned at the end of the last developer journal before I pass full judgement. I believe they have designed that to address these problems and I hope they have go that right.
I'll say this before Maygus comes in and says I'm misleading you, but whatevs.
If your 'new spark' comes in at a High Fame Rating(rating 6&7) you can conceivably lose that spark in less than 24 hours. Yes it is highly unlikely, but it can happen.
Technically with this game, you are being charged more money the more active you become in the game.
You do not get charged more money for being active. You are getting charged more for dying more. There is a big difference and if you cant see it then you are either willfully ignorant or reality, or you are a troll. A perfect example would be the crafters and farmers of the world. A weaponsmith or farmer could play all day every day for their one year(averaged) lifespan. They could do this even if they are the most famous person on the server. They dont get charged extra for playing more than anyone else. You are misleading people, whether intentionally or not.
I'll say this before Maygus comes in and says I'm misleading you, but whatevs.
If your 'new spark' comes in at a High Fame Rating(rating 6&7) you can conceivably lose that spark in less than 24 hours. Yes it is highly unlikely, but it can happen.
Technically with this game, you are being charged more money the more active you become in the game.
You do not get charged more money for being active. You are getting charged more for dying more. There is a big difference and if you cant see it then you are either willfully ignorant or reality, or you are a troll. A perfect example would be the crafters and farmers of the world. A weaponsmith or farmer could play all day every day for their one year(averaged) lifespan. They could do this even if they are the most famous person on the server. They dont get charged extra for playing more than anyone else. You are misleading people, whether intentionally or not.
Let me get this straight...
Aperfect example would be the crafters and farmers of the world. A
weaponsmith or farmer could play all day every day for their one
year(averaged) lifespan. They could do this even if they are the most
famous person on the server. They dont get charged extra for playing
more than anyone else.
You make a hypothetical situation where "your" person doesn't die and then declare what I said, based upon your hypothetical situation as misleading?
You realize you even called it "a perfect example"? You realize that VictoriaRachel even acknowledged the problem mentioning that the DJ said
"Well, that ends the design journal for now. But the fun doesn't end
there. We'll be following up with another design journal in just a few
short days. Our next design journal aims to ease peoples' concerns about
dying while nobility, and also talks about our new "earn-to-play"
model. Until next time!"
Aperfect example would be the crafters and farmers of the world. A
weaponsmith or farmer could play all day every day for their one
year(averaged) lifespan. They could do this even if they are the most
famous person on the server. They dont get charged extra for playing
more than anyone else.
You make a hypothetical situation where "your" person doesn't die and then declare what I said, based upon your hypothetical situation as misleading?
You realize you even called it "a perfect example"? You realize that VictoriaRachel even acknowledged the problem mentioning that the DJ said
"Well, that ends the design journal for now. But the fun doesn't end
there. We'll be following up with another design journal in just a few
short days. Our next design journal aims to ease peoples' concerns about
dying while nobility, and also talks about our new "earn-to-play"
model. Until next time!"
It is misleading. A champion doesnt get charge more than anyone else for the time they play. Your statement was "Technically with this game, you are being charged more money the more active you become in the game," and this is 100% false. No one is charged different for how much they play the game. You are wrong. Plain and simple.
I think you need to read up on how it works and there is sort of a minimum game time. That 20 - 40 dollars for a character is for a new "soul" to continue and that can end up lasting you for up to a year varying on your play style (or around 3 months if you are taking more risks) it is their form of a "subscription" for a game. It is to make you think about risk vs reward and lots of other things like that. Three months game time for 20 - 40 dollars isn't bad (considering a p2p mmorpg would be 45 dollars minimum). I think they are going down a good and interesting route with subscription and design. Your character that dies provides benefits for your next character varying what you were good at.
I'll say this before Maygus comes in and says I'm misleading you, but whatevs.
If your 'new spark' comes in at a High Fame Rating(rating 6&7) you can conceivably lose that spark in less than 24 hours. Yes it is highly unlikely, but it can happen.
Technically with this game, you are being charged more money the more active you become in the game.
That is about 80-90% correct and the closest you have been to that statement being correct. You ruined it with your last line of statement.
I could play 1 hour a day and hang around town or 5 hours a day and hang around town.
Suffering at most 1 CDG from player or misadventure once a week and have the exact same amount of playtime available to me.
Your playtime != how much you pay. So you are incorrect in your wording, clean it up and restructure it using correct statements and examples. If you said something along the lines of "if you die with high fame you have much less time to play than dying as someone with low fame" then that is different. However your play-time does not mean you will be famous. I could be a jack of all trades and master of none yet play all the time and in PLAYER social circles they know to come to me for anything that their own players cannot do (or available to do), that doesn't equate to in-game fame...
Visit the Chronicles of Elyria official site and the Official Wiki... an upcoming MMO from Soulbound Studios with real consequences to your actions. Finite Resources, WYSIWYG looting to player created and maintained maps and a deep modular crafting system. So much more that hasn't been said, ask questions! Post your thoughts! Spread the word of COE!
If you haven't yet, register with my referrer code on the official website: B0E240
No, it is 100% false. Play time has absolutely zero impact on how much you pay. So, your statement is 100% false. You are wrong. Admit it. You wont, because certain kinds of people cant admit when they are wrong.
It doesn't matter, Zultra. Whether people believe Chronicles of Elyria will be successful or not won't change the work we're doing, nor whether the game is actually successful. Don't let the negativity get to you. We're about to get to the good stuff. ;-)
No, it is 100% false. Play time has absolutely zero impact on how much you pay. So, your statement is 100% false. You are wrong. Admit it. You wont, because certain kinds of people cant admit when they are wrong.
I agree that playtime is not necessarily linked to the amount of spirit loss on death. If you are playing a very quiet role, not making a name for yourself, you are going to stay unknown and have the lowest impact on your playtime.
However, I think it was very clear what Timberhick was talking about. You will note they did not use the word playtime, they said how active you were affected your spirit loss, that I would agree with. As you actively pursue a role, you are going to get better at it, become better known, become more famous, and gain that larger impact from death. This is currently something that happens, the more actively you contribute to the world and the story the more it costs you. It is not wrong to say that at all.
However, as I said before there Developers are going to talk more about how they plan to address that. As it is a topic I think needs addressing.
No, it is 100% false. Play time has absolutely zero impact on how much you pay. So, your statement is 100% false. You are wrong. Admit it. You wont, because certain kinds of people cant admit when they are wrong.
I agree that playtime is not necessarily linked to the amount of spirit loss on death. If you are playing a very quiet role, not making a name for yourself, you are going to stay unknown and have the lowest impact on your playtime.
However, I think it was very clear what Timberhick was talking about. You will note they did not use the word playtime, they said how active you were affected your spirit loss, that I would agree with. As you actively pursue a role, you are going to get better at it, become better known, become more famous, and gain that larger impact from death. This is currently something that happens, the more actively you contribute to the world and the story the more it costs you. It is not wrong to say that at all.
However, as I said before there Developers are going to talk more about how they plan to address that. As it is a topic I think needs addressing.
No, he said "Technically with this game, you are being charged more money the more active you become in the game." This is not true. Being active has nothing to do with death, spirit loss or how much a player is charged. It is a 100% false statement.
Comments
Even still there is no easy solution,you get some big money investor,they grow impatient,game gets rushed or they simply see a lot of interest and say Ok it's popular let's just wrap this up and get it out there.You have to stick to your guns and see the entire project fulfilled and complete,cutting corners is a huge risk to take on the future of the game.
Never forget 3 mile Island and never trust a government official or company spokesman.
I hope you understand at this point in time we are dealing with developers that lie to us and just keep taking and giving nothing back. You have one that took what he wanted from KS and just walked away, comes back and tried to do it again. Just a bad time to put trust in anyone at the moment.
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
And we'll be providing significantly more information surrounding our Kickstarter than other companies do. You're our backers, our investors, and our stakeholders. We will continue you treating you as such.
Owner/CEO of Soulbound Studios
ChroniclesOfElyria.com
You've made it really clear what you've done so far, and what you are planning to do, recommend you consider quit replying while you are still ahead.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Just remember one thing in EQ and AC it was a bummer to have to run back to corpse to retrieve your gear, but it was damn fun. With that and permadeath I could see me having a great time again, and swearing all the way back to my stuff. :-D
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
If you bother learning about the game. Luck and pets are both things you can earn in game that aren't cash shop exclusives... Luck comes from titles + stones and you can potentially get luck on a pet... Luck effects drop rates, and a 50% increase in drop rate of something that may be 3% only puts that up to 4.5% chance. People like you don't really understand much of what is said when they read it apparently though... As far as leveling faster. Yeah and? Someone is always going to be more powerful than you for whatever reason.
If your 'new spark' comes in at a High Fame Rating(rating 6&7) you can conceivably lose that spark in less than 24 hours. Yes it is highly unlikely, but it can happen.
Technically with this game, you are being charged more money the more active you become in the game.
Join the revolutionary MMO!
I cant however put a % on how many of us there are, but its alot! On saying that its -1 now as i have spoken.
Doh!
It is indeed a concern right now, and many of us share it. But, I will wait to see more about their 'earn-to-play' model they mentioned at the end of the last developer journal before I pass full judgement. I believe they have designed that to address these problems and I hope they have go that right.
A perfect example would be the crafters and farmers of the world. A weaponsmith or farmer could play all day every day for their one year(averaged) lifespan. They could do this even if they are the most famous person on the server. They dont get charged extra for playing more than anyone else.
You make a hypothetical situation where "your" person doesn't die and then declare what I said, based upon your hypothetical situation as misleading?
You realize you even called it "a perfect example"?
You realize that VictoriaRachel even acknowledged the problem mentioning that the DJ said
"Well, that ends the design journal for now. But the fun doesn't end there. We'll be following up with another design journal in just a few short days. Our next design journal aims to ease peoples' concerns about dying while nobility, and also talks about our new "earn-to-play" model. Until next time!"
I could play 1 hour a day and hang around town or 5 hours a day and hang around town.
Suffering at most 1 CDG from player or misadventure once a week and have the exact same amount of playtime available to me.
Your playtime != how much you pay. So you are incorrect in your wording, clean it up and restructure it using correct statements and examples. If you said something along the lines of "if you die with high fame you have much less time to play than dying as someone with low fame" then that is different. However your play-time does not mean you will be famous. I could be a jack of all trades and master of none yet play all the time and in PLAYER social circles they know to come to me for anything that their own players cannot do (or available to do), that doesn't equate to in-game fame...
Finite Resources, WYSIWYG looting to player created and maintained maps and a deep modular crafting system. So much more that hasn't been said, ask questions! Post your thoughts! Spread the word of COE!
If you haven't yet, register with my referrer code on the official website: B0E240
Join the revolutionary MMO!
Owner/CEO of Soulbound Studios
ChroniclesOfElyria.com
However, I think it was very clear what Timberhick was talking about. You will note they did not use the word playtime, they said how active you were affected your spirit loss, that I would agree with. As you actively pursue a role, you are going to get better at it, become better known, become more famous, and gain that larger impact from death. This is currently something that happens, the more actively you contribute to the world and the story the more it costs you. It is not wrong to say that at all.
However, as I said before there Developers are going to talk more about how they plan to address that. As it is a topic I think needs addressing.