It looks like you're new here. If you want to get involved, click one of these buttons!
The PVP in Black Desert Online is one of the game’s main selling points. But it’s not just about queuing up for an arena and smacking faces. There’s a whole lot that goes on behind the scenes of the Siege System in BDO, but fear not - our own Steven Messner compiled this guide to help you on your way!
Comments
I could see that is why for a lot of players but I guess I am just odd as I do not mind RNG it makes it more fun(although it c an wear on ya) and grinding I enjoy as well...Just feels when I do get the item I been working for wether its RNG in crafting or grinding out in the fields it just too me seem well earned.
The obstacle i want to see in pvp is latency,that is uncontrollable unless on a lan.Besides that pvp NEEDS proper well laid out maps that promote pvp,then you need versatile choices for each player/class which again is not going to happen in a rpg,so it just smells of failure all the time,every time.
Never forget 3 mile Island and never trust a government official or company spokesman.
I want my video games to be as immersive and realistic as possible, after all that is why many continue to strive to have better and better graphics and action combat systems. There is no realism in some instance pre-determined equal number fight (never happened in history, even gladiatorial games weren't always even).
I've pvp'ed in mmo's for 16 years, while zergs may win with shear numbers sometimes, I've also taken part in beating hordes of enemies that have outnumbered me and my guilds by 10+ to 1 odds at times. It requires coordination, experience, timing, strategy, alliances, etc. I don't want my pvp handed over to me in some easy-mode format, I prefer to be outnumbered. After all do you want to be a Spartan or just some Mongolian hiding in a horde?
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
the success rate from +16 to +20 is very worrisome. When mmos add these low percentages they tend to start selling cash shop items to increase success/prevent failure, effectively making the game P2W. This does not look good.
yawn... Let me know when they put it in. Let me know when they start selling gold too.
Not sure why a zerg wouldn't be +15. +15 is apparently really easy to get. People have gotten it in a week during closed betas if they know what they're doing.
To each their own. There's been times where I've been on the side with more numbers, and I never take pride in those victories. I just like to challenge myself to the highest extreme is all. Also, I know of Sparta/Greece's decline and downfall in history, including the battle you mentioned. That Sparta was a weak, poor, tired, and a shadow of the original city state decades before that battle. Also the army in that battle was mostly comprised of slaves (helots) and lesser allies, Spartans didn't outnumber anyone. They don't respawn like we do =P.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
+15 is the baseline gear. People that are +16, +17, +18 and who are higher level as well (53-55) will beat those that are lower level and lower geared. But yes, game is extremely power dependent, and I say power because yes it's heavily gear reliant, but extra levels and extra skill points does also make you more powerful, too.
As for zergs, guilds are capped at 100 so it won't be a massive number difference, but still something. I'm assuming power will be the bigger factor.
Lol what are you talking about?