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How to Claim Territory in BDO’s Siege System

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited February 2016 in News & Features Discussion

imageHow to Claim Territory in BDO’s Siege System

The PVP in Black Desert Online is one of the game’s main selling points. But it’s not just about queuing up for an arena and smacking faces. There’s a whole lot that goes on behind the scenes of the Siege System in BDO, but fear not - our own Steven Messner compiled this guide to help you on your way!

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Comments

  • JakdstripperJakdstripper Member RarePosts: 2,410
    i'm curious as to how they will handle mass amounts of players an vast numerical disadvantages. hopefully this doesn't become like most other mass pvp games, where the biggest zerg wins.
  • UrncallerUrncaller Member UncommonPosts: 167

    DMKano said:

    In case anyone's wondering why most stop at +15 enchant:





    I could see that is why for a lot of players but I guess I am just odd as I do not mind RNG it makes it more fun(although it c an wear on ya) and grinding I enjoy as well...Just feels when I do get the item I been working for wether its RNG in crafting or grinding out in the fields it just too me seem well earned.
  • nimander99nimander99 Member UncommonPosts: 288
    I've been playing the closed beta 2 the last couple days and I must say this game is effing DOPE! It is as cool if not better than I thought it would be. This game WILL be king.
  • Jonas_SGJonas_SG Member UncommonPosts: 475
    A very very well written guide to the Sieges. Thanks.
  • WizardryWizardry Member LegendaryPosts: 19,332
    i'm curious as to how they will handle mass amounts of players an vast numerical disadvantages. hopefully this doesn't become like most other mass pvp games, where the biggest zerg wins.
    It is why i can't stand pvp in my rpg's,it NEEDS to be 100% balanced and NEVER will be.I see or have no satisfaction winning some pvp i should win nor do i see the excitement if i am losing to someone or many that i should lose to.

    The obstacle i want to see in pvp is latency,that is uncontrollable unless on a lan.Besides that pvp NEEDS proper well laid out maps that promote pvp,then you need versatile choices for  each player/class which again is not going to happen in a rpg,so it just smells of failure all the time,every time.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • AlomarAlomar Member RarePosts: 1,299
    edited February 2016

    Wizardry said:



    i'm curious as to how they will handle mass amounts of players an vast numerical disadvantages. hopefully this doesn't become like most other mass pvp games, where the biggest zerg wins.


    It is why i can't stand pvp in my rpg's,it NEEDS to be 100% balanced and NEVER will be.I see or have no satisfaction winning some pvp i should win nor do i see the excitement if i am losing to someone or many that i should lose to.

    The obstacle i want to see in pvp is latency,that is uncontrollable unless on a lan.Besides that pvp NEEDS proper well laid out maps that promote pvp,then you need versatile choices for  each player/class which again is not going to happen in a rpg,so it just smells of failure all the time,every time.



    I want my video games to be as immersive and realistic as possible, after all that is why many continue to strive to have better and better graphics and action combat systems. There is no realism in some instance pre-determined equal number fight (never happened in history, even gladiatorial games weren't always even).


    I've pvp'ed in mmo's for 16 years, while zergs may win with shear numbers sometimes, I've also taken part in beating hordes of enemies that have outnumbered me and my guilds by 10+ to 1 odds at times. It requires coordination, experience, timing, strategy, alliances, etc. I don't want my pvp handed over to me in some easy-mode format, I prefer to be outnumbered. After all do you want to be a Spartan or just some Mongolian hiding in a horde?
    Haxus Council Member
    21  year MMO veteran 
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  • Righteous_RockRighteous_Rock Member RarePosts: 1,234
    I believe property can be aquired in the cash shop for real money too.
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    DMKano said:

    In case anyone's wondering why most stop at +15 enchant:





    the success rate from +16 to +20 is very worrisome. When mmos add these low percentages they tend to start selling cash shop items to increase success/prevent failure, effectively making the game P2W. This does not look good.




  • bcbullybcbully Member EpicPosts: 11,843




    DMKano said:


    In case anyone's wondering why most stop at +15 enchant:








    the success rate from +16 to +20 is very worrisome. When mmos add these low percentages they tend to start selling cash shop items to increase success/prevent failure, effectively making the game P2W. This does not look good.



    yawn... Let me know when they put it in. Let me know when they start selling gold too.
  • holdenhamletholdenhamlet Member EpicPosts: 3,772

    DMKano said:





    i'm curious as to how they will handle mass amounts of players an vast numerical disadvantages. hopefully this doesn't become like most other mass pvp games, where the biggest zerg wins.






    A geared up +15 zerg will beat the other less enchanted zerg.



    +15s rule pvp in BD



    Not sure why a zerg wouldn't be +15. +15 is apparently really easy to get. People have gotten it in a week during closed betas if they know what they're doing.
  • toidimaettoidimaet Member UncommonPosts: 50

    Alomar said:



    Wizardry said:






    i'm curious as to how they will handle mass amounts of players an vast numerical disadvantages. hopefully this doesn't become like most other mass pvp games, where the biggest zerg wins.





    I've pvp'ed in mmo's for 16 years, while zergs may win with shear numbers sometimes, I've also taken part in beating hordes of enemies that have outnumbered me and my guilds by 10+ to 1 odds at times. It requires coordination, experience, timing, strategy, alliances, etc. I don't want my pvp handed over to me in some easy-mode format, I prefer to be outnumbered. After all do you want to be a Spartan or just some Mongolian hiding in a horde?




    Quick history lesson, Mongolians NEVER hid in hordes. An example in point is when the Mongolian army took on the Knights of Europe, there are claims that the Mongolians were outnumbered by the region of between 4 and 10 to 1. Yet it only took them 4 hours to rout the Knights of Europe.

    Anyhow the rest of your post was pretty interesting, carry on!
  • AlomarAlomar Member RarePosts: 1,299
    edited February 2016

    DMKano said:


    Alomar said:



    Wizardry said:






    i'm curious as to how they will handle mass amounts of players an vast numerical disadvantages. hopefully this doesn't become like most other mass pvp games, where the biggest zerg wins.




    It is why i can't stand pvp in my rpg's,it NEEDS to be 100% balanced and NEVER will be.I see or have no satisfaction winning some pvp i should win nor do i see the excitement if i am losing to someone or many that i should lose to.

    The obstacle i want to see in pvp is latency,that is uncontrollable unless on a lan.Besides that pvp NEEDS proper well laid out maps that promote pvp,then you need versatile choices for  each player/class which again is not going to happen in a rpg,so it just smells of failure all the time,every time.






    I want my video games to be as immersive and realistic as possible, after all that is why many continue to strive to have better and better graphics and action combat systems. There is no realism in some instance pre-determined equal number fight (never happened in history, even gladiatorial games weren't always even).





    I've pvp'ed in mmo's for 16 years, while zergs may win with shear numbers sometimes, I've also taken part in beating hordes of enemies that have outnumbered me and my guilds by 10+ to 1 odds at times. It requires coordination, experience, timing, strategy, alliances, etc. I don't want my pvp handed over to me in some easy-mode format, I prefer to be outnumbered. After all do you want to be a Spartan or just some Mongolian hiding in a horde?




    All other things being equal I'd rather hide in a horde any day any time.

    BTW - Spartans lost when they had the number advantage too - look at Battle of Leuctra ;)

    Spartans weren't all that.




    To each their own. There's been times where I've been on the side with more numbers, and I never take pride in those victories. I just like to challenge myself to the highest extreme is all. Also, I know of Sparta/Greece's decline and downfall in history, including the battle you mentioned. That Sparta was a weak, poor, tired, and a shadow of the original city state decades before that battle. Also the army in that battle was mostly comprised of slaves (helots) and lesser allies, Spartans didn't outnumber anyone. They don't respawn like we do =P.
    Haxus Council Member
    21  year MMO veteran 
    PvP Raid Leader 
    Lover of The Witcher & CD Projekt Red
  • AlomarAlomar Member RarePosts: 1,299
    edited February 2016

    toidimaet said:



    Alomar said:





    Wizardry said:









    i'm curious as to how they will handle mass amounts of players an vast numerical disadvantages. hopefully this doesn't become like most other mass pvp games, where the biggest zerg wins.








    I've pvp'ed in mmo's for 16 years, while zergs may win with shear numbers sometimes, I've also taken part in beating hordes of enemies that have outnumbered me and my guilds by 10+ to 1 odds at times. It requires coordination, experience, timing, strategy, alliances, etc. I don't want my pvp handed over to me in some easy-mode format, I prefer to be outnumbered. After all do you want to be a Spartan or just some Mongolian hiding in a horde?








    Quick history lesson, Mongolians NEVER hid in hordes. An example in point is when the Mongolian army took on the Knights of Europe, there are claims that the Mongolians were outnumbered by the region of between 4 and 10 to 1. Yet it only took them 4 hours to rout the Knights of Europe.



    Anyhow the rest of your post was pretty interesting, carry on!



    Of course they didn't always outnumber their opponents, their tactics and horse archers brought them much success no matter the numbers quite often. It was just an example, I just checked and around half the battles I just looked at again they had more than those they were facing. No one is "always" outnumbered, each empire or nation involved in a significant amount of battles throughout history outnumbered someone at one point or another. Even hardcore pvp guilds in video games run into smaller ones they outnumber.
    Haxus Council Member
    21  year MMO veteran 
    PvP Raid Leader 
    Lover of The Witcher & CD Projekt Red
  • LeiloniLeiloni Member RarePosts: 1,266

    DMKano said:





    i'm curious as to how they will handle mass amounts of players an vast numerical disadvantages. hopefully this doesn't become like most other mass pvp games, where the biggest zerg wins.






    A geared up +15 zerg will beat the other less enchanted zerg.



    +15s rule pvp in BD



    +15 is the baseline gear. People that are +16, +17, +18 and who are higher level as well (53-55) will beat those that are lower level and lower geared. But yes, game is extremely power dependent, and I say power because yes it's heavily gear reliant, but extra levels and extra skill points does also make you more powerful, too.

    As for zergs, guilds are capped at 100 so it won't be a massive number difference, but still something. I'm assuming power will be the bigger factor.
  • LeiloniLeiloni Member RarePosts: 1,266


    I believe property can be aquired in the cash shop for real money too.



    Lol what are you talking about?
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