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Hello and welcome to another MMOFTW here on MMORPG.com. What a week it was if you like bad things happening. Right off the bat, we’ll get the biggest bad news out of the way: EverQuest Next has been canceled. But wait, there's more! Watch and learn all the news that matters this week...
Comments
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2024: 47 years on the Net.
remember he scrapped it when it was turning into a classic EQ1 or some will say wow clone and went on to redesign it but with very big ideas.
when sony money stopped supporting it the end was there.
while they claim it was a recent decision i am almost sure smedley and few higher ups already knew when it become daybreak games that it was a goner.
no update in 1 year pretty much spelled it out to the public.
Sadly i seen verrant then soe then daybreak games go thru a stage of devolution.
From the interactive and daring gaming company from 1990s to 2003(tbh i felt the company actually got much better when brad left!).inovating ideas seen in EQ ,planetside and SWG.
And then it took a big knock.firstly it had an unease partnership with lucasarts which started the downfall of SWG.Then the biggest blow that they never recovered from was EQ2 losing badly to WoW.
From there is just got worse and worse.
Failure to make better on games they bought over such as vanguard and a few others.
Then cloning planetside 2 as a battelfield mmorg rather then an updated planetside
The story kept getting worse and worse.
Some fault lies with the developers themself.My recent time in EQ1 progression servers showed how stagnant some of the developers are like holly who actually tries to please a few over the rest and calmly declared in an article how only hardcore deserve to see the best content
Now they actually are just money grabbing in a dodgy way.splitting h1z1 into 2 when its just really 1 game to sell seperately
To now declaring landmark will launch.Why ?it was there for players to help build the world of EQnext.i doubt more then a handful would ever buy landmark if there was not going to be EQnext.
Likely to stop people demanding their money back they are launching landmark rather then do the honorable thing and just admitting they took people money for a product people would not have bought if there was not going to be EQnext
those who know me know i have supported this company for years even before this site went live.I even supported it when brad was there making changes for 1 certain guild to the whole game,saying he be gone soon and things would change (which it did for a while at least)
But sorry i have to admitted i would not support it anymore.i think i have bought nearly every soe game out there and in a space of 10 years + have been always subbed to this company.
I still got h1z1 i play once in a blue moon but that is pretty much it now.
Certainly would not pay a dime to them anymore.
They are a shadow of themselves now and a poor shadow at that.I see a day very soon that the company sells off its titles to someone like broadsword and folds as happened to mythic and origin
It's a crying shame they cancelled, but to be honest not unexpected as they had been to quiet for to long.
I think that the EQ franchise is dead now, I doubt we'll see another one as all Daybreak will want to do is make fast cash as they don't have the resources they used to, to be able to develop a title over 3-5 years.
R.I.P. EQNext sad panda day
― Terry Pratchett, Making Money
I doubt they ever had the intention to finish EQN. EQN wasn't a EQ successor anway,so I don't really care. Actually, good riddance, they just could have had the balls to tell the truth much much earlier.
Nanulak
If VG would have been good enough for a re-launch the game would never been cancelled in the first place, it would have growed to several hundred thousands players once it was fixed enough.
I liked it too, but it just wasn't enough. Hopefully have Brad learned from his mistakes with Pantheon.
EQNs cancelling is not shocking but still sad. Daybreak did try to create something new just like they did with the original EQ but they failed, seems like the gameplay just wasn't fun enough. Sometimes ideas sounds fun but isn't when you implement them in a game.
Yes and no. I think twitch based MMO combat works for modern and sci-fi games, anything where guns is more important then swords. Anything focusing on melee combat can't be made like a FPS game, the mechanics just isn't made for that.
There are kind of twitch based mechanics that could work, maybe. That would be something closer to Soul calibur for console MMOs with special attacks, combos and such but it wouldn't work on a PC (at least until VR takes off with new controllers instead of a mouse).
Adding timing and positioning to "pushing the right button" isn't bad though if that get rid of the old tired skill rotation thing. The only reason MMOs pulled that one off is that there were no alternatives.
Since I never beta tested EQN I can't really judge if the combat mechanics were flawed like you say or not, but since it was cancelled for not being fun enough that is far from unlikely.
Biggest mistake this site (and others have ever made). You can award a "most promising MMO" award to a title that is still basically in concept, but awarding a best MMO award to a game that only existed in the fantasy of its developers is a blunder and a joke and as we now see it didn't help with the development of the game itself.