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MMOFTW - EverQuest Next is Cancelled - EverQuest Next

SystemSystem Member UncommonPosts: 12,599
edited March 2016 in Videos Discussion

imageMMOFTW - EverQuest Next is Cancelled - EverQuest Next

Hello and welcome to another MMOFTW here on MMORPG.com. What a week it was if you like bad things happening. Right off the bat, we’ll get the biggest bad news out of the way: EverQuest Next has been canceled. But wait, there's more! Watch and learn all the news that matters this week...

Read the full story here


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Comments

  • freegefreege Member UncommonPosts: 75
    rip ¬.¬
  • flizzerflizzer Member RarePosts: 2,455
    Feels like MMORPGs took a body blow this week.
  • MoiraeMoirae Member RarePosts: 3,318
    What not a surprise that is. The problem is that they are announcing new MMO's too early so they can get the influx of beta cash. We are seeing this repeatedly. The genre is dying. And the developers are to blame.
  • olepiolepi Member EpicPosts: 3,017
    Just fix and update Vanguard and call it a day.

    ------------
    2024: 47 years on the Net.


  • CulubuCulubu Member UncommonPosts: 49
    Wow, lol. I knew a lot of people who were waiting for this game cuz they refuse to play Korean MMO's. Well, looks like Western MMO is really really dead now :p
  • herculeshercules Member UncommonPosts: 4,925
    EQnext was something i feel smedley wanted to get right.had he it would probably go on to be the most franchised mmorpg of all time
    remember he scrapped it when it was turning into a classic EQ1 or some will say wow clone and went on to redesign it but with very big ideas.
    when sony money stopped supporting it the end was there.
    while they claim it was a recent decision i am almost sure smedley and few higher ups already knew when it become daybreak games that it was a goner.
    no update in 1 year pretty much spelled it out to the public.
    Sadly i seen verrant then soe then daybreak games go thru a stage of devolution.
    From the interactive and daring gaming company from 1990s to 2003(tbh i felt the company actually got much better when brad left!).inovating ideas seen in EQ ,planetside and SWG.
    And then it took a big knock.firstly it had an unease partnership with lucasarts which started the downfall of SWG.Then the biggest blow that they never recovered from was EQ2 losing badly to WoW.
    From there is just got worse and worse.
    Failure to make better on games they bought over such as vanguard and a few others.
    Then cloning planetside 2 as a battelfield mmorg rather then an updated planetside
    The story kept getting worse and worse.
    Some fault lies with the developers themself.My recent time in EQ1 progression servers showed how stagnant some of the developers are like holly who actually tries to please a few over the rest and calmly declared in an article how only hardcore deserve to see the best content
    Now they actually are just money grabbing in a dodgy way.splitting h1z1 into 2 when its just really 1 game to sell seperately
    To now declaring landmark will launch.Why ?it was there for players to help build the world of EQnext.i doubt more then a handful would ever buy landmark if there was not going to be EQnext.
    Likely to stop people demanding their money back they are launching landmark rather then do the honorable thing and just admitting they took people money for a product people would not have bought if there was not going to be EQnext
    those who know me know i have supported this company for years even before this site went live.I even supported it when brad was there making changes for 1 certain guild to the whole game,saying he be gone soon and things would change (which it did for a while at least)
    But sorry i have to admitted i would not support it anymore.i think i have bought nearly every soe game out there and in a space of 10 years + have been always subbed to this company.
    I still got h1z1 i play once in a blue moon but that is pretty much it now.
    Certainly would not pay a dime to them anymore.
    They are a shadow of themselves now and a poor shadow at that.I see a day very soon that the company sells off its titles to someone like broadsword and folds as happened to mythic and origin
  • PurplePoloPlayerPurplePoloPlayer Member UncommonPosts: 145
    I hope all the programmers laid off find jobs soon. If you're willing to move to Farifax, give MJ at City State Entertainment a resume. They are hiring!
    Check out my stream at www.twitch.tv/purplepoloplayer!
  • LheiahLheiah Member UncommonPosts: 190
    Most of the EQN assets will be ported into Landmark, they're not just going to throw them away. I see Landmark taking a similar development path that Elite has taken and will become the next installment in EQ.
  • SteelhelmSteelhelm Member UncommonPosts: 332
    It's the apocalypse of the themepark mmos, finally...
    Talking about games where thousands of players exist simultaneously in a single instance and mechanics related to such games.
  • VorpalChicken28VorpalChicken28 Member UncommonPosts: 348
    Looks like Pantheon of the Fallen is the last great hope for EQ type gameplay (other that the actual EQ and EQ2).

    It's a crying shame they cancelled, but to be honest not unexpected as they had been to quiet for to long.

    I think that the EQ franchise is dead now, I doubt we'll see another one as all Daybreak will want to do is make fast cash as they don't have the resources they used to, to be able to develop a title over 3-5 years.

    R.I.P. EQNext sad panda day :(
    “Nevertheless, the human brain, which survives by hoping from one second to another, will always endeavor to put off the moment of truth. Moist” 
    ― Terry PratchettMaking Money
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    I don't think EQNext was going to be anything like EQ to be honest. The setting and the music perhaps (which alone, would get me to play it), but what they were talking about publicly didn't resemble the old themepark ways of the past at all. At least that's how I saw it.
  • Righteous_RockRighteous_Rock Member RarePosts: 1,234
    Seems like just yesterday ... "You're going to poop yourself" - Man I was really looking forward to that part especially.
  • ScotScot Member LegendaryPosts: 24,273
    "Fans of almost MMO's" That's about 95% of the genre then. :)
  • AnthurAnthur Member UncommonPosts: 961
    So that leaves DGC with a boring zombie shooter and a few old timers. That's really some promising game portfolio, isn't it ?

    I doubt they ever had the intention to finish EQN. EQN wasn't a EQ successor anway,so I don't really care. Actually, good riddance, they just could have had the balls to tell the truth much much earlier.
  • immodiumimmodium Member RarePosts: 2,610
    Didn't you guys vote EQN best of E3 a couple of years back?

    image
  • NanulakNanulak Member UncommonPosts: 372
    EQN and several other recent MMO's were trying to move to a twitch based combat system and this can only spell disaster. In a MMO people want the more tried and true and much slower "press the correct button" system of the old days. There are many areas they can improve in but for future MMO's but twitch combat is not it.

    Nanulak

  • Acebets70Acebets70 Member UncommonPosts: 269
    Smedley strikes again....
  • kitaradkitarad Member LegendaryPosts: 8,164
    edited March 2016
    May be a few more shocks of games closing or productions halted will make the games we have precious. I think we have forgotten to appreciate what we have and have been of late very critical and picky about the current crop of games. When the pool of games shrink hopefully people learn that not everything is for free and we should support the games we like so they might stay around longer.

  • Loke666Loke666 Member EpicPosts: 21,441
    olepi said:
    Just fix and update Vanguard and call it a day.
    Wouldn't work. VG was a pretty nice game but it wasn't just the code that was the problem. While it initially was close to unplayable the code was acceptable 2 years later but then it had a very small playerbase.

    If VG would have been good enough for a re-launch the game would never been cancelled in the first place, it would have growed to several hundred thousands players once it was fixed enough.

    I liked it too, but it just wasn't enough. Hopefully have Brad learned from his mistakes with Pantheon.

    EQNs cancelling is not shocking but still sad. Daybreak did try to create something new just like they did with the original EQ but they failed, seems like the gameplay just wasn't fun enough. Sometimes ideas sounds fun but isn't when you implement them in a game.

    Nanulak said:
    EQN and several other recent MMO's were trying to move to a twitch based combat system and this can only spell disaster. In a MMO people want the more tried and true and much slower "press the correct button" system of the old days. There are many areas they can improve in but for future MMO's but twitch combat is not it.
    Yes and no. I think twitch based MMO combat works for modern and sci-fi games, anything where guns is more important then swords. Anything focusing on melee combat can't be made like a FPS game, the mechanics just isn't made for that.

    There are kind of twitch based mechanics that could work, maybe. That would be something closer to Soul calibur for console MMOs with special attacks, combos and such but it wouldn't work on a PC (at least until VR takes off with new controllers instead of a mouse).

    Adding timing and positioning to "pushing the right button" isn't bad though if that get rid of the old tired skill rotation thing. The only reason MMOs pulled that one off is that there were no alternatives.

    Since I never beta tested EQN I can't really judge if the combat mechanics were flawed like you say or not, but since it was cancelled for not being fun enough that is far from unlikely.
  • Shana77Shana77 Member UncommonPosts: 290

    immodium said:

    Didn't you guys vote EQN best of E3 a couple of years back?



    Biggest mistake this site (and others have ever made). You can award a "most promising MMO" award to a title that is still basically in concept, but awarding a best MMO award to a game that only existed in the fantasy of its developers is a blunder and a joke and as we now see it didn't help with the development of the game itself.
  • k61977k61977 Member EpicPosts: 1,523
    edited March 2016
    Don't think this shocked anyone.  As soon as the storybricks drama happened the game pretty much went into limbo.  Their AI system was suppose to be a major part of the design so it pretty much sent them back to the drawing board and they never really recovered.
  • VolgoreVolgore Member EpicPosts: 3,872
    Hi Bill!

    image
  • makasouleater69makasouleater69 Member UncommonPosts: 1,096
    Lol, I am glad I didn't buy that EQ land mark thing, when they announced it. SWG, Vanguard, and never fixing EQ2 graphics, is what made me not buy anything made from that company lol. I dono how they milked EQ for so long. Guess its the same concept, as Mac selling obsolete dumpster trash for 3000 dollars, or PS4 and Xbox selling more obsolete trash for 400 bucks. 
  • Stuka1000Stuka1000 Member UncommonPosts: 955
    It isn't a surprise that EQN and soon to be Wildstar are past tense. As a general rule PC gamers don't spend thousands on top level rigs to watch crappy cartoons, especially crappy cartoons with zero fun factor.
  • SoulticeSoultice Member UncommonPosts: 112
    I knew EQN was doomed as soon as SOE sold it. Wildstar was a good concept poorly executed. Carbine has a way of doing that.
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