How long has it been since there has been an AAA+ sandbox MMO released? Which also pulls huge PvE crowds
and while i agree that the game could have been sandboxyer, so much i like the freedom of choice the game allows..
in my opinion the game competes for several titles...
- Best MMO combat
- best looking open world MMO
- best annimations in MMO
- most new innovative systems in an MMO since vanguard
- best fantasy samdbox since EQ
- best PvP combat
and what else?
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Comments
As is the OP, point is?
The limitations on a sandbox are adjusting for the imperfect world we live in, in order to keep the game fair and keep botting/gold-selling to a minimum.
Everytime I asked myself "Why did they do it this way? or why isn't this included?" I end up realizing a couple days later and it just seems they really thought this game out. I honestly expected not to like BDO, because I thought it was just a grindbox. But so far, grinding is only about 30-40% of my time spent playing.
I do still think I like Blade and Soul's combat for PvP better, but BDO's combat is the best for PvE, never get tired of it.
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
Sure is pretty tho.
My only complaints are I wish every class had a male / female counterpart like Valk / Warrior and Wizard / Witch. Also I wish the game had full collision detection like TERA.
Best combat of any mmo ever made.
Cant wait to see sales numbers!
/agree
For me the beauty of BDO is flat out how many choices I'm given to play for the day. In the end that's content - and content is king for any great game.
So aoe grinding at 50 is content?
I am still trying to understand why people play a game where you aoe grind easy mobs at 50 for the sake of aoe grinding.
There is no pvp because of the harsh karma penalties.
There is no pve because killing mobs is brain dead easy.
/No sarcasm
And you forgot all ! ,? _______________________>>>>>>> this way dumb dumb and .......................................!PARKING! not sandboxy
Because no other activity reaps the same kind of gains as grinding. Best (only, basically) source of character level exp, grind. Best source of cash, grind.
Crafting/Gathering - automated workers. Your personal time is better left to grinding.
Trading - Not worth the time. You can gain faster cash grinding and can level trading easily while sleeping by fishing. (Edit: or by selling special trading mob drops gained by grinding! Which, by the way outshine the value of any trade packs you would normally start with trading.)
Dialog Game - Overall not needed. You could easily skip all of it.
EQ was not a easy mob grind from 1 to max. If you did it that I feel sorry for you. There was a reason people grouped and needed CC.
And yes, I am playing the game. I've been playing for several hours daily since release and I'm having fun. I'm just not blind to what the game actually is, a mob grinder.
You have NEVER played Everquest.
Or you would never in a million years say grinding mobs was easy in Everquest.
Please do not comment on stuff you have absolutely no knowledge about.
Late 2016 will be a good time if this game will grow and become better or diminish.
Oddly enough I have been focusing on doing a lot of crafting and gathering activities since they actually have a lot more purpose in this game. Questing is generic yes but where this game mixes things up by using quests to introduce you to the many activities/life skills and systems of the game. Throw in a few mini games like minking a cow/moving wheelbarrow's and the worthwhile reward at the end and it's good enough for me.
Knowing that each quest is one step closer to that next point of contribution is awarding in itself because whether you do a level 5 or 45 quest it's a currency you will use as long as you play the game, making each quest that much more intactful. Taking with Npc's and gaining knowledge of monsters/history and the region is also priceless due to it giving energy. I found myself actually reading dialogue and looking into the history that each town has.
While this game has some generic tropes of what I'very grown tired of, it employs the choose your activity and way of playing very effectively. I feel there is a lot of room for improvement such as monster AI and player trade systems. While I find myself the more pvp centric player the games Npc and node/crafting system so well interlaced I have totally put grinding to the wayside. Focusing on plotting routes and nodes and finding out what market I want to corner while leveling all my life skills to increase efficiency and I'm just engrossed in all of it.
As far as pay to win it's nice that I don't feel like between CBT and launch that I was duped like it was in AA. I just hope things continue with the cash shop and post launch unlike AA where they were incompetent and unwilling to listen, going the making as much money in the first 3 months before the playerbase drops off in disgust route.
A sandbox game does not entertain you, it gives you the elements, to do your own entertainment.
You need to get the fun out of this type of games, there is no "delivery".
I can not compare the titles, i played max 60min BDO before i went apeshit and uninstalled it.
Not my turf ...