I have a serious question about this Karma system before I purchase this game...
I really would like to play this game but at the moment from what I have been reading over on the Official forums, it seem's that the Karma system is rather harsh... I see people complaining all the time that currently they cannot even defend themselves without being flagged and losing durability to their items if they die. There have been a few instances where a person defends his farming spot and only kills 10 characters and he is maxed out in negative Karma....
Can anyone confirm if this is true or not? This seems kinda silly to have in a game that nearly centers around PVP....
Comments
The Karma system is good as it is... player killing is an offense against humanity, even in a gameworld... Sure, you can take things in your hands from time to time to kill someone thats irritating you, but thats about it.. And. Thats a good thing, since the majorrity of time you want to PvE...
keep in. Mind, that you dont ever want to get negative Karma, because that makes you a free target for everyone..
in the end, there are other ways to get your challenging PvP fights, playerganking has no challenge..
if they ever remove the Karma system, i am out of this game.... If ever they modify the Karma system then it should be to make people even think harder before killing someone.... Currently they are killing off playerhorses hoping to anger the other player and making him attack them... Giving him the Karma punishment..
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What in earth are you talking about? One of the first sentences I wrote was about people receiving negative Karma for DEFENDING themselves...
For instance one of the biggest complaints that I see is a person gets into a conflict over mob stealing with one guy so they duke it out and the K/Ser dies... The next thing they know the K/Ser is back with 3 of his guild mates...Now if that person is skilled enough he might be able to take out all 4, and now because he was skilled enough he now has negative Karma...
So basically a person can have enough skill to kill 3 or 4 guys coming at them but then gets punished for it.... What kind of silly system is that? Probably why they are planing on changing it..
The system works like this, if you attack/kill someone that is not a red name, that's assault/murder, which warrants a heavy punishment. However, if you attack/kill someone who attacked you first, that's self-defense, which does not cost anything.
On the matter of farming spots, the loot system works in the way that whoever deals the most amount of damage to a mob (except for world boss) will get the loot. It is an obsolete system and one of the things I dislike about this game. But if a player is constantly getting ks-ed, it reflects two things, either he is too low in the damage department, or he is too greedy and tries to pull too many mobs all at once. Either way, it is mostly his own fault. Good news is, as the game expands, more farming spots becomes available so players won't be all at the same place farming the same thing. Besides, if money making is the goal, there are better ways than farming for loot (fishing/trading for example).
Daum needs to ask themselves wtf they wanne do with this game.. ( pvp or pve)
No reward for killing.. but punish players who kill others that are succesfull
there is a concept of a new system tho on their forums.. that is much better