Really? How is it possible to even say that? Look, I think the combat in BDO is fun too. But he's totally allowed to not like it? How is it even remotely possible to draw the conclusion that because he doesn't like BDOs combat, he clearly hasn't played many MMOs? That's plain silly, come on. Different strokes for different folks.
There's a big difference between saying "I don't like the combat" and "It's the worse combat ever". In the later, it shows that the poster never played a MMORPG with really uttterly bad combat.
Utterly bad combat is subjective. What you think is bad, others might not. Get over yourself, you re not always right.
I actually liked the SWG housing. Instancing goes against 'sandbox' imho.
There's no contradiction between instancing and sandbox, otherwise, no single player game could be a sandbox.
And instanced housing, specially when it's as important as in BDO, is a wise design decision. You can't leave some players out of housing just because they joined late, or are playing slower. You can't tell a player "you've paid the same price for the game, but sorry, you'll get no house, because there's no space left. And sorry again, but since you can't get even just one house, you can't craft". Archeage made that mistake, and it was a catastrophe.
ha,..as I was reading this, my mind went strait to AA and the housing rush. Fair point, indeed.
BDO is different in regards to crafting. I can understand having instanced for the workers, it's alittle extraneous by design, I mean,..why not have it all done in your residence,..but it is what it is.
I am still not sold on 'lack of real estate' holding them back though. There must be a way. Maybe limit players to one house per character. I'd even grant that housing zones be instanced as a zone, but within them, there are no instanced houses. Sort of a Dr.Who Tardis zone so you can have many in the real world without taking up virtual land space. Anyways,..I'm rambling.
I don't recall SWG having a huge problem as the location of where you can place is way more open than AA. But tbh, perhaps the amount of MMO players back then were not as much as now.
It is subjective,the definition, I realize,..but 'instancing' separates players and removes spontaneous interaction, imho. I guess I am not arguing for 'sandbox' but more of what I think an MMO 'should be'.
Yea I suppose it's sandbox as far as I understand the definition, but it steers you in directions because you're at a disadvantage if you don't do certain things, i.e. trading. I absolutely hate that stuff, but someone who does it will have tons more money at their disposal than I will most likely. For those who have responsibilities in RL, you don't need a game to make you focus more on handling tedious crap. The game is supposed to be an escape. I'm not a teen, 20, or even 30 something player. I have enough of tedious in my RL.
Lastly, fine I get the freedom aspect of a sandbox, but when I play I NEVER interact with other players...why? I don't have to so far. Then being forced into a clique (yes a guild is essentially a clique) to survive. I haven't reached that level yet, but I REALLY will resent having to join a guild to avoid being ganked.
That said, it is a beautiful game. I the wardrobe aspect of it needs a revamping. $20 is $20 and frankly too much money to pay to change a character's appearance. TOO MUCH.
Really? How is it possible to even say that? Look, I think the combat in BDO is fun too. But he's totally allowed to not like it? How is it even remotely possible to draw the conclusion that because he doesn't like BDOs combat, he clearly hasn't played many MMOs? That's plain silly, come on. Different strokes for different folks.
There's a big difference between saying "I don't like the combat" and "It's the worse combat ever". In the later, it shows that the poster never played a MMORPG with really uttterly bad combat.
Utterly bad combat is subjective. What you think is bad, others might not. Get over yourself, you re not always right.
Yea I suppose it's sandbox as far as I understand the definition, but it steers you in directions because you're at a disadvantage if you don't do certain things, i.e. trading. I absolutely hate that stuff, but someone who does it will have tons more money at their disposal than I will most likely. For those who have responsibilities in RL, you don't need a game to make you focus more on handling tedious crap. The game is supposed to be an escape. I'm not a teen, 20, or even 30 something player. I have enough of tedious in my RL.
It is probably true that some game activities are more profitable than others in BDO, but trading is something that won't earn you that much unless you really focus on it. Grinding and afk fishing are possibly the most efficient ways to play in the sense you mean.
It's a Sandpark mmo, combination of themepark and sandbox.
EvE is sandbox (and obviously with some themepark stuff here and there). Imagine EvE today, if people couldn't trade directly with each other, share hangar space, do fleet operations having ships with fleet hangars at their disposal and so on. Not titans, no capitals, no large fleets, no intra-aliance logistics and mini economies, no big wars, nothing.
But BDO ? Where any group effort is prohibited by the game design (except some zergy pvp) ? Sorry, but it's a glorified singleplayer game. And near 100% pristine themepark from the start to the end.
It's a Sandpark mmo, combination of themepark and sandbox.
EvE is sandbox (and obviously with some themepark stuff here and there). Imagine EvE today, if people couldn't trade directly with each other, share hangar space, do fleet operations having ships with fleet hangars at their disposal and so on. Not titans, no capitals, no large fleets, no intra-aliance logistics and mini economies, no big wars, nothing.
But BDO ? Where any group effort is prohibited by the game design (except some zergy pvp) ? Sorry, but it's a glorified singleplayer game. And near 100% pristine themepark from the start to the end.
What are you even talking about mate. Holy shit. It's like you haven't even played BDO and know only one thing that there is little to no player-to-player trading. I mean come the fuck on lol you must be one fit son of a gun by how many times you jump to conclusions. 10/10.
Mount Features -Wild Horse Taming -Mounted Combat -Various Skill System for Horse -Horse Breeding (Exchange Skills and Unique Color Outcome) -Various Horse Armor Pieces -Horse Auction System -ELEPHANTS!
Guild Features
-Guild Missions (Gathering/Trading/Hunting - in groups)
-Guild Wars (Territory wars, nodewars)
-Host taxes on territory you control on the local player populace
-Defend your fortresses and territory in epic siege battles
-Building (Command posts, fortresses, all in the open world)
-Paying system (Get to pay your loyal members daily)
-GuildHouse (Win a serverwide auction to have your guild base in the world)
Culture and Life Features -Trade System -NPC Trade System and Manual Labor Delivery -Farming Mode -Wild Life Gathering -Hunting -Leather Skin Hunting -Mining -Wood Chop Mode -Cooking -Armor Crafting -Alchemy -Black Smithing (Weapon Repair) -Medicine -Ok, I lost count...
Water and Sea Features -"Nice Boat" System -Big Boats? Briefly Shown at 3:50 -Harvesting -Classic Fishing Mini Game -Spear or Crossbow Fish Hunting -Hidden Islands with Treasure Hunting -Hunting -Naval Combat
Housing System -Instanced and Non-instanced Houses -Furniture System -Intractable Furniture -Custom Housing
Trading System
You can become a trader. Try to now the city/town economy and carry goods across to sell to npcs for higher prices depending on what they need or want the most. However in your travels be you in a group or solo there will be thieves on the road to watch over as you carry heavy trading supplies that slow your movement speed if you are carrying them via backbag.
Players can also opt to have their horses carry wagons with your goods and therefore carry more and move faster although on bumpy roads one should be careful as to not damage their items.
The trading system is also intertwined with the guild missions and can if used well earn your guild more income to help its progress including its own fair experience to earn guild points.
You could in theory hire or have friends as bodyguards to keep you safe as you travel from either hostile players or more commonly npc thieves on roads
Pet System -Cats -More Cats -Dogs -Pet Emotes -Falcons (Discover Hidden Areas)
NPC Interaction -Relationship Points -Reward Players with Special Items -NPC Favors -Stealing from NPC's (Increases your Karma) -NPC Linking System -New Player Emotes
Extra Features World -Real-time Day and Night fluid transitions -Real-time Weather System -Rain affects environment (Wet Buildings and Characters Clothes) -One Big Open Seamless World -No Zoning -No Teleporting -No Instances
Some of these features mentioned are as of now in the Korean game but will be added to the NA/EU version of BDO very soon but we're judging the game itself as it truly is and will be and less in its infancy on the Eu/NA region
What are you even talking about mate. Holy shit. It's like you haven't even played BDO and know only one thing that there is little to no player-to-player trading. I mean come the fuck on lol you must be one fit son of a gun by how many times you jump to conclusions. 10/10.
It isn't the feature itself, he has clearly demonstrated based solely on this feature how different the design of EVE Online is - goods exchange, how there is this robust intricacy behind various game mechanics, how goods echange affects each mechanics, players and game content, something BDO is void of.
Nice list of features(fairly standard list tbh), but they are just stand alone "rides", the game is still a themepark.
I love Atlantica Online to death. Been playing since 2009 and it's the game I've racked up the most hours in. When I get burnt out on BDO, I will return to Atlantica because it's my go-to game. It's a unique game with major game mechanics no other MMO has.
Atlantica simply suits me, what I like and the way I play, but I'd have to be stupid to claim it's better than BDO.
Gotta love the way some players have to defend their creakin' old games to the death. It's inspiring, if delusional .
It's a Sandpark mmo, combination of themepark and sandbox.
EvE is sandbox (and obviously with some themepark stuff here and there). Imagine EvE today, if people couldn't trade directly with each other, share hangar space, do fleet operations having ships with fleet hangars at their disposal and so on. Not titans, no capitals, no large fleets, no intra-aliance logistics and mini economies, no big wars, nothing.
But BDO ? Where any group effort is prohibited by the game design (except some zergy pvp) ? Sorry, but it's a glorified singleplayer game. And near 100% pristine themepark from the start to the end.
What are you even talking about mate. Holy shit. It's like you haven't even played BDO and know only one thing that there is little to no player-to-player trading. I mean come the fuck on lol you must be one fit son of a gun by how many times you jump to conclusions. 10/10.
Mount Features -Wild Horse Taming -Mounted Combat -Various Skill System for Horse -Horse Breeding (Exchange Skills and Unique Color Outcome) -Various Horse Armor Pieces -Horse Auction System -ELEPHANTS!
Guild Features
-Guild Missions (Gathering/Trading/Hunting - in groups)
-Guild Wars (Territory wars, nodewars)
-Host taxes on territory you control on the local player populace
-Defend your fortresses and territory in epic siege battles
-Building (Command posts, fortresses, all in the open world)
-Paying system (Get to pay your loyal members daily)
-GuildHouse (Win a serverwide auction to have your guild base in the world)
Culture and Life Features -Trade System -NPC Trade System and Manual Labor Delivery -Farming Mode -Wild Life Gathering -Hunting -Leather Skin Hunting -Mining -Wood Chop Mode -Cooking -Armor Crafting -Alchemy -Black Smithing (Weapon Repair) -Medicine -Ok, I lost count...
Water and Sea Features -"Nice Boat" System -Big Boats? Briefly Shown at 3:50 -Harvesting -Classic Fishing Mini Game -Spear or Crossbow Fish Hunting -Hidden Islands with Treasure Hunting -Hunting -Naval Combat
Housing System -Instanced and Non-instanced Houses -Furniture System -Intractable Furniture -Custom Housing
Trading System
You can become a trader. Try to now the city/town economy and carry goods across to sell to npcs for higher prices depending on what they need or want the most. However in your travels be you in a group or solo there will be thieves on the road to watch over as you carry heavy trading supplies that slow your movement speed if you are carrying them via backbag.
Players can also opt to have their horses carry wagons with your goods and therefore carry more and move faster although on bumpy roads one should be careful as to not damage their items.
The trading system is also intertwined with the guild missions and can if used well earn your guild more income to help its progress including its own fair experience to earn guild points.
You could in theory hire or have friends as bodyguards to keep you safe as you travel from either hostile players or more commonly npc thieves on roads
Pet System -Cats -More Cats -Dogs -Pet Emotes -Falcons (Discover Hidden Areas)
NPC Interaction -Relationship Points -Reward Players with Special Items -NPC Favors -Stealing from NPC's (Increases your Karma) -NPC Linking System -New Player Emotes
Extra Features World -Real-time Day and Night fluid transitions -Real-time Weather System -Rain affects environment (Wet Buildings and Characters Clothes) -One Big Open Seamless World -No Zoning -No Teleporting -No Instances
Some of these features mentioned are as of now in the Korean game but will be added to the NA/EU version of BDO very soon but we're judging the game itself as it truly is and will be and less in its infancy on the Eu/NA region
Yea I suppose it's sandbox as far as I understand the definition, but it steers you in directions because you're at a disadvantage if you don't do certain things, i.e. trading. I absolutely hate that stuff, but someone who does it will have tons more money at their disposal than I will most likely. For those who have responsibilities in RL, you don't need a game to make you focus more on handling tedious crap. The game is supposed to be an escape. I'm not a teen, 20, or even 30 something player. I have enough of tedious in my RL.
It is probably true that some game activities are more profitable than others in BDO, but trading is something that won't earn you that much unless you really focus on it. Grinding and afk fishing are possibly the most efficient ways to play in the sense you mean.
Don't be mislead YashaX. There is B-I-G money in trading. Trust me when I say that.
This game is NOT a sandbox. It is even ludicrous to suggest it is. You obviously have no clue what a sandbox comprises. Sorry to burst your bubble, but this game is strictly another themepark.
This game is NOT a sandbox. It is even ludicrous to suggest it is. You obviously have no clue what a sandbox comprises. Sorry to burst your bubble, but this game is strictly another themepark.
It would be a sandbox if th auction house wasnt fixed and if you could obtain & craft all items through playing. As it is, there are a few pay2win items in the shop that can only be obtained via the shop.
This game is NOT a sandbox. It is even ludicrous to suggest it is. You obviously have no clue what a sandbox comprises. Sorry to burst your bubble, but this game is strictly another themepark.
It is Not a Sandbox in the sense that you cannot alter the world,..at All. No player run cities. No un-Instanced housing. Not even harvestor placement or territory claiming.
It is very anti-social in all the restrictions( to supposedly combat gold sellers/scammers).
It IS a Sandbox in the sense that it is not a lock down linear progression. You can do stuff out of order. Go grind or quest, whatever.
It is an online First-Person Farmville / PvP-grinder. Have yet to see Sieges and such which would mean fighting over pre-existing forts for tax revenue.
speaking personally I would really really really really really really really like somoene to post of names of MMOs that are examples of 'not a themepark' or even better 'are a sandbox'
Please do not respond to me, even if I ask you a question, its rhetorical.
It is Not a Sandbox in the sense that you cannot alter the world,..at All. No player run cities. No un-Instanced housing. Not even harvestor placement or territory claiming.
It is very anti-social in all the restrictions( to supposedly combat gold sellers/scammers).
It IS a Sandbox in the sense that it is not a lock down linear progression. You can do stuff out of order. Go grind or quest, whatever.
It is an online First-Person Farmville / PvP-grinder. Have yet to see Sieges and such which would mean fighting over pre-existing forts for tax revenue.
I giggled last night when I ran into two of my own workers - busy going about the tasks I'd set them to do. Actually followed them around a bit...then I got to thinking - they should let us decorate Lodgings and listen in on our workers gossip...ok that's enough weirdness for the day.
Is it SWG pre NGE - nope but that's ok - it's a new game for me with lots of what I like to do in it. Is it perfect - nope but neither are any of the other games.
speaking personally I would really really really really really really really like somoene to post of names of MMOs that are examples of 'not a themepark' or even better 'are a sandbox'
speaking personally I would really really really really really really really like somoene to post of names of MMOs that are examples of 'not a themepark' or even better 'are a sandbox'
How about EveOnline. pretty open ended there. Pretty much All of the content in there is player/economy driven.
speaking personally I would really really really really really really really like somoene to post of names of MMOs that are examples of 'not a themepark' or even better 'are a sandbox'
Comments
Practice waht you preach
"Be water my friend" - Bruce Lee
+1
BDO is different in regards to crafting. I can understand having instanced for the workers, it's alittle extraneous by design, I mean,..why not have it all done in your residence,..but it is what it is.
I am still not sold on 'lack of real estate' holding them back though. There must be a way. Maybe limit players to one house per character. I'd even grant that housing zones be instanced as a zone, but within them, there are no instanced houses. Sort of a Dr.Who Tardis zone so you can have many in the real world without taking up virtual land space. Anyways,..I'm rambling.
I don't recall SWG having a huge problem as the location of where you can place is way more open than AA. But tbh, perhaps the amount of MMO players back then were not as much as now.
It is subjective,the definition, I realize,..but 'instancing' separates players and removes spontaneous interaction, imho. I guess I am not arguing for 'sandbox' but more of what I think an MMO 'should be'.
time for lunch!
Lastly, fine I get the freedom aspect of a sandbox, but when I play I NEVER interact with other players...why? I don't have to so far. Then being forced into a clique (yes a guild is essentially a clique) to survive. I haven't reached that level yet, but I REALLY will resent having to join a guild to avoid being ganked.
That said, it is a beautiful game. I the wardrobe aspect of it needs a revamping. $20 is $20 and frankly too much money to pay to change a character's appearance. TOO MUCH.
Exactly what I mean, you just proved my point.
It is probably true that some game activities are more profitable than others in BDO, but trading is something that won't earn you that much unless you really focus on it. Grinding and afk fishing are possibly the most efficient ways to play in the sense you mean.
EvE is sandbox (and obviously with some themepark stuff here and there). Imagine EvE today, if people couldn't trade directly with each other, share hangar space, do fleet operations having ships with fleet hangars at their disposal and so on. Not titans, no capitals, no large fleets, no intra-aliance logistics and mini economies, no big wars, nothing.
But BDO ? Where any group effort is prohibited by the game design (except some zergy pvp) ? Sorry, but it's a glorified singleplayer game. And near 100% pristine themepark from the start to the end.
------------------------------------------------------------------------------------------------
DStuff
What are you even talking about mate. Holy shit. It's like you haven't even played BDO and know only one thing that there is little to no player-to-player trading. I mean come the fuck on lol you must be one fit son of a gun by how many times you jump to conclusions. 10/10.
Mount Features
-Wild Horse Taming
-Mounted Combat
-Various Skill System for Horse
-Horse Breeding (Exchange Skills and Unique Color Outcome)
-Various Horse Armor Pieces
-Horse Auction System
-ELEPHANTS!
Guild Features
-Guild Missions (Gathering/Trading/Hunting - in groups)
-Guild Wars (Territory wars, nodewars)
-Host taxes on territory you control on the local player populace
-Defend your fortresses and territory in epic siege battles
-Building (Command posts, fortresses, all in the open world)
-Paying system (Get to pay your loyal members daily)
-GuildHouse (Win a serverwide auction to have your guild base in the world)
Culture and Life Features
-Trade System
-NPC Trade System and Manual Labor Delivery
-Farming Mode
-Wild Life Gathering
-Hunting
-Leather Skin Hunting
-Mining
-Wood Chop Mode
-Cooking
-Armor Crafting
-Alchemy
-Black Smithing (Weapon Repair)
-Medicine
-Ok, I lost count...
Water and Sea Features
-"Nice Boat" System
-Big Boats? Briefly Shown at 3:50
-Harvesting
-Classic Fishing Mini Game
-Spear or Crossbow Fish Hunting
-Hidden Islands with Treasure Hunting
-Hunting
-Naval Combat
Housing System
-Instanced and Non-instanced Houses
-Furniture System
-Intractable Furniture
-Custom Housing
Trading System
You can become a trader. Try to now the city/town economy and carry goods across to sell to npcs for higher prices depending on what they need or want the most. However in your travels be you in a group or solo there will be thieves on the road to watch over as you carry heavy trading supplies that slow your movement speed if you are carrying them via backbag.
Players can also opt to have their horses carry wagons with your goods and therefore carry more and move faster although on bumpy roads one should be careful as to not damage their items.
The trading system is also intertwined with the guild missions and can if used well earn your guild more income to help its progress including its own fair experience to earn guild points.
You could in theory hire or have friends as bodyguards to keep you safe as you travel from either hostile players or more commonly npc thieves on roads
My guild during a trading mission:
http://i.imgur.com/v81tJjg.jpg
http://imgur.com/zUDOthb
Pet System
-Cats
-More Cats
-Dogs
-Pet Emotes
-Falcons (Discover Hidden Areas)
NPC Interaction
-Relationship Points
-Reward Players with Special Items
-NPC Favors
-Stealing from NPC's (Increases your Karma)
-NPC Linking System
-New Player Emotes
Extra Features World
-Real-time Day and Night fluid transitions
-Real-time Weather System
-Rain affects environment (Wet Buildings and Characters Clothes)
-One Big Open Seamless World
-No Zoning
-No Teleporting
-No Instances
Some of these features mentioned are as of now in the Korean game but will be added to the NA/EU version of BDO very soon but we're judging the game itself as it truly is and will be and less in its infancy on the Eu/NA region
Nice list of features(fairly standard list tbh), but they are just stand alone "rides", the game is still a themepark.
Atlantica simply suits me, what I like and the way I play, but I'd have to be stupid to claim it's better than BDO.
Gotta love the way some players have to defend their creakin' old games to the death. It's inspiring, if delusional .
Sticky worthy post !
Pure poison for the haters.
Very nice indeed.
BTW, you forgot the Camels.
They are feeling left out.
Oh, and varying weather/climate changes that players have to adapt to in different parts of the world.
Lots more that Winghaven1 didn't mention here ...
http://forums.mmorpg.com/discussion/447313/black-desert-online-news-a-game-of-knowledge/p1
Don't be mislead YashaX. There is B-I-G money in trading. Trust me when I say that.
Themepark? no.
Sandpark? yes.
what MMOs are not themeboxes?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
It is very anti-social in all the restrictions( to supposedly combat gold sellers/scammers).
It IS a Sandbox in the sense that it is not a lock down linear progression. You can do stuff out of order. Go grind or quest, whatever.
It is an online First-Person Farmville / PvP-grinder. Have yet to see Sieges and such which would mean fighting over pre-existing forts for tax revenue.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Is it SWG pre NGE - nope but that's ok - it's a new game for me with lots of what I like to do in it. Is it perfect - nope but neither are any of the other games.
"Be water my friend" - Bruce Lee
RIP EQN