https://www.rockpapershotgun.com/2016/03/14/everquest-next-killed-the-mmorpg/and I quote
"The problem is, where else could be the source of an MMO with that same level of potential oomph? All the major players now have tried and failed and moved on. CCP could have merged the trust it places in players in Eve Online with a more personable setting with
World of Darkness. Nope, gone. Blizzard’s Project Titan? Gone, with some pieces going to
Overwatch, and Hearthstone probably more profitable than it would ever have been. Funcom? Hahaha, no. NCSoft perhaps could, but past attempts like Tabula Rasa and more recently Wildstar have left it licking burned fingers."
"Elsewhere, the writing is on the wall – it’s more personal, focused, short-form but long-engagement games that are working right now, such as Destiny,
The Division, and MOBA derived stuff. With the exception of Evolve of course, whose player remains confident it’ll take off any time now. (Keep the faith, Brian!)"
"It’s not like most crafting MMOs have been huge successes, from A Tale In The Desert to Wurm Online, before or after. It’s only when they again shrank down and became more personal, in the form of games like Rust, that the idea really took off – another case of an MMO only working in the absence of that additional pesky M."
"The legacy of the MMORPG will be of the genre that changed gaming, and let us all enter a new world. The next worlds that change ours will be different, but something of them will live on forever – just as long as it’s more interesting than
f***ing crafting."
Comments
This hype train crap needs to stop.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
So I totally disagree with the entire article parading a personal opinion as what everyone else must be thinking.
Millions of people listen to Justin Bieber. Football is the most popular sport in the world. Tomato's are used in almost every sandwich.
Just because you follow the crowd doesn't mean everyone doing/listening/watching/playing something else is wrong. It just means you like what is currently the trend and theirs isn't.
And one things holds true. Trends fade.
This agenda to get everyone to act like sheep and all think the same, dress the same, play the same games, like the same music....it is very 1984 and very unnerving.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
What's going to be interesting to see what the next batch of mmos will bring. Pantheon, CU, Crowfall seem to be the next big three. Each is unique to itself, but each also don't seem to be the same themepark style mmos we've received the last 12 years. It'll be interesting to see if any one of these turns out to be more popular than the others. Depending on the popularity, we could see a push for more games similar to whichever of these next three turn out to be the most popular. If all three flop, we're probably not going to see much in the way of the classic mmo for a while.
As it stands, we're probably going to see way more of these hybrid mmos like The Division. Seems to be less riskier, and I could totally see something like The Division becoming an annual release same as COD.
While all good games in and of themselves seeing the similarities being gobbled up by the masses (myself included) makes me sad.
Progress is lovely, isn't it?
Daybreak is interested in quick turn arounds, obviously EQNext was not such an animal so they cancaled it using the lame excuse it was not fun. Blizzard did not want to kill their cash cow Wow.
If a US company does not find enough profit in this genre there are plenty of independents to take up the slack. The Koreans and Chinese are certainly hard at work at them. While many of the Eastern MMO's still have many flaws, they are getting much closer, look at Black Desert as an example. Perhaps they will eventually add a decent end game.
There are way too many positives to view the genre negatively. I look forward to the next few years.
It said right in the article the reason EQN got canned was from SOE themselves. It wasn't any fun to play.
That steaming pile of crap wasn't going to be the saviour of anything lol.
And anyone that pins their hopes and dreams on Smedley is a fool.
no more making of a mmorpg based on what some tie upstairs heard from his 11 year old in 2005
back to roots like it is 1999 all over again and we have good games once more
Despite having only an IT Project background, I know the most important thing is to have a solid and achievable vision of what the end goal has to be. The general feeling I get from MMORPGs now, is that end goal is nebulous at best and ends up disintegrating into random crap as time goes on.
In fact the only thing we have seen from EQN's development was Landmark..
so.. hype on Landmark next I guess??
I follow this forum and this community. Do we need links to other sites to foster traffic here? I don't think so. It's more than I can do to look at all the topics floating around this site. How about if anyone wants to discuss a topic, they express the idea themselves instead of simply linking to another forum. If the other forum wants to discuss a topic, that's fine.
Logic, my dear, merely enables one to be wrong with great authority.
But I thought video killed the radio star. . .
Sure, no one says you have to go with the trend of liking other types of games, but isn't this paragraph:
"All the major players now have tried and failed and moved on. CCP could have merged the trust it places in players in Eve Online with a more personable setting with World of Darkness. Nope, gone. Blizzard’s Project Titan? Gone, with some pieces going to Overwatch, and Hearthstone probably more profitable than it would ever have been. Funcom? Hahaha, no. NCSoft perhaps could, but past attempts like Tabula Rasa and more recently Wildstar have left it licking burned fingers."
facts?
Didn't CCP cancel World of Darkness?
Didn't Blizz cancel Titan?
Didn't DBG cancel EQN?
Are TR and Wildstar failures?
One is a fluke. Two is a pattern. Three is a trend. You get the idea.
Pantheon and Camelot Unchained are likely to be the closest things to what I consider an mmorpg , far more than most of the trite shit realeased in the past 5-10'years.
EQN did not have much better funding then many of the indie games in development right now, and Star citizen have several time that budget (not that I believe that one is the next big MMO).
You don't need a great budget to make a fun MMO, that have been proven several times in the past. Guildwars for example was just made by a handful of people with a really low budget and still it sold 8 million boxes because it was fun and had a good team.
MMOs are at a low point at the moment, so much is true at least for the western game. But that would change with a single hit game, even if an eastern game start earning in a good revenue in the west that would open up investors here as well.
The advantage of the situation right now is that the MMOs with lower budget do try out many new and different things out. That opens up for someone with a good budget adding those new ideas into something similar to what Blizz did with Wow.
Company Owner
MMO Interactive
People playing are the issue... I myself love BDO, and the amount of time it takes to do stuff, because I like effort vs instant gratification... I am a big supporter of Pantheon...
Hell my dream game is a reskinned EQ with an update UI... same classes, balance, game design... just newer and fresher...