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Remind me! 4 weeks - "Insider info; how deep does the rabbit hole go?"

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  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    ...  

     It falls on deaf ears. I have reported people who are obvious shills by using the report button and the same folks are still here.
    Yes !

    That must be proof that the staff of MMORPG are either biased or part of the CIG-Illuminati !

    It couldn't possibly be because your judgement is wrong...
  • filmoretfilmoret Member EpicPosts: 4,906
    Brenics said:
    Just wondering but if you say SC is at 4% yet they have no working engine (you know where you have something that will create worlds and galaxies). That is what a game engine does right? 

    I can't figure out how Elite Dangerous has done it and CR can't get a handle on it at all.

    Brenics said:
    JohnP0100 said:
    So I've been informed that this thread is now being emailed around CIG and at least two meetings were held as to discredit what was written. ChrisR didn't attend either but Sandi and Ortwin did with Sean attending only one of them.

    Anyway. I'm told the exits are still happening. The reveal however isn't. So if you were looking forward to the trailer, blame me for killing it.

    The fact that a forum thread on this site caused CIG to do things is both hilarious and sad.
    That is funny. I wonder if they are trying to hide this from Roberts? Being the head of this whole thing, still very surprised he isn't watching these and other forums. I said a while back if he really has nothing to hide (I know he does) he should be the one coming in and discuss it with us. Heck even Smed did that. 

    I have to agree with Erilion on this.  I seriously doubt cig is holding a meeting based on a forum thread.  If they are then that is really sad.  I wouldn't be paying attention to anything from forums at this point instead i'd be focusing on making an actual game.  You made a few claims and honestly only the 3 trailers and 3 employee's leaving can be measured.  As for derek smart, I wouldn't pay too much attention to him because he doesn't appear to be level headed about much when it comes to CR.
    Are you onto something or just on something?
  • Pratt2112Pratt2112 Member UncommonPosts: 1,636
    edited March 2016
    Erillion said:
     and steal what remains.
    AGAIN.

    Remember Alganon !



    Have fun
    Annnnd... here again, we have SC fans (Erillion, not surprisingly) ignoring facts and inventing their own fictional version of them instead.

    For crying out loud.. Can you people say *anything* involving Derek that isn't an abject fabrication? Are you seriously *that* dishonest?

    No, Erillion... Derek did not steal Alganon, not implicitly, not explicitly. Not in this world. Not in any other. You'll notice it's not even listed among his developed titles.

    Since you're clearly too lazy to be bothered doing the 5 seconds of research required to educate yourself, I'll do you the favor.

    Here's an excerpt from Derek's entry on QuestOnline's site...

    In 2010, Derek was hired by the majority investors of QOL to act as the President, tasked with running the company as well as seeing to the completion of the Alganon game which had previously suffered several development setbacks since its inception in 2006. He later became an investor and part owner of the company.

    Derek’s many efforts at QOL include leading the completion of the Alganon game in 2010, shifting the game’s business model from subscriptions to the emerging Free To Play (F2P) model as well as Green lighting the implementation of key components such as PvP, a monetization platform etc.

    Read the rest here. (not like you actually will)

    There. That is the nature of his inolvement with QO and Alganon.

    Now, in case it hasn't occurred to you, if the majority investors didn't want Derek there... Derek wouldn't be there. Can you comprehend that concept?

    Notice there's nothing in there about him "stealing the game"? Weird, huh? It's almost like your little dig there is completely made-up bullshit! Or, in other words.. more of the usual.

    However, it's cute that - once again - on one hand, you guys will insist he's a know-nothing, do-nothing has-been nobody. Yet, you'll turn around and imply he stole an entire game from a company he had no say nor influence in at all, until he was invited to be.

    Now, go ahead and find some way to dismiss or disregard everything I've said "because reasons".


  • ErillionErillion Member EpicPosts: 10,317
    Pratt2112 said:
    I have another interesting read for you here w.r.t. Alganon and why SC backers do not want history to repeat itself:

    https://encyclopediadramatica.se/Derek_Smart

    (pay close attention to the Alganon part of that entry)


    Have fun

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    I'd imagine most people would be more inclined to believe the blurb on qol's website than some salty SC fan contributions to bloody encylopedia dramactica.
  • DeathengerDeathenger Member UncommonPosts: 880
    edited March 2016
    Erillion said:
    Pratt2112 said:
    I have another interesting read for you here w.r.t. Alganon and why SC backers do not want history to repeat itself:

    https://encyclopediadramatica.se/Derek_Smart

    (pay close attention to the Alganon part of that entry)


    Have fun

    Please stop trying to derail this thread. The topic of discussion is not Alganon, or Derek Smart.

    Ok, back to Star Citizen.

    One of the biggest negative things thats been reported over and over about this project is the micromanagement and changes that bring thing to a virtual stand still. Perfect example is this link where David Jennison the former Lead Character Designer tells why he quit Star Citizen.

    https://www.reddit.com/r/starcitizen/comments/3lyfb1/david_jennison_former_lead_character_artist_in/

    TLDR of that link is they spent more time remaking models than actually finishing them because of serious mismanagement, a hostile working environment and poor choice of team leaders.

    The following video posted by SC "Reverse the Verse" last month. In the video the new guy Eric spills the beans and said that "All models are being redone" (character models). After a moment of silence and a look from Jabba-Rex they QUICKLY changed the subject to pants. PANTS!! LOL Fast Forward to 51:50 if the vid doesnt start in the proper time spot

    https://youtu.be/zfY_l_UyB1w?t=3111

    Pretty much give 100% cred to the post about David Jennisons reasons for quitting the project and the overall working conditions at CIG


    HAVE FUN!!!!!!!!!!
     
  • ErillionErillion Member EpicPosts: 10,317
    edited March 2016
    Please stop trying to derail this thread. The topic of discussion is not Alganon, or Derek Smart.

    Ok, back to Star Citizen.

    Back to Star Citizen then. And insider info - which this thread is about.

    Remember this post ? The Smarty's master plan to take over Star Citizen ? "Fire the original designer" does not remind you of Alganon ?

    https://gyazo.com/fee8c98b0b6cd36184b224f6ca3d0738

    "Baldric: There is nothing that they can do to change my mind, other than comply with the three demands that I have been asking for. Those being:

    1) Complete forensics accounting 2) Refunds for those who request it, and automatic refunds on Nov 2015 as per their ToS, due to non-delivery of the “game” promised 3) Realistic timeline for the completion of the project. Even if it’s in 2018, I don’t care. They just need to go on the record with dates they can be held to

    I am not going to make design suggestions because

    1) I don’t have access to the design docs, so I have no idea wtf they’re doing 2) That would imply that they have the tech to execute on the project

    If I were somehow the head of RSI/CIG tomorrow, this is what I’d do:

    CORPORATE PLAN

    1) Fire Chris Roberts, Sandra Roberts, Ortwin Freyemuth effective immediately. Note: Erin Roberts remains where he is. 2) Strip all three of all shares in all companies (aside from Ortwin’s previously established companies used for this project e.g. Twin Bros GmBh which has been doing some refunds) 3) In exchange for 1 & 2, construct an agreement whereby the company would not pursue legal action against all three if no evidence of fraud exists or later uncovered 4) Work with the FTC on a reasonable plan to alleviate whatever it is they’re planning on doing as per their investigation 5) Hire a competent person with experience heading multi-studio gaming companies 6) Layoff all non-essential personnel and maintain the 3 (US, Frankfurt, Manchester) studios essential to the short-term goals 7) Further cost cutting by hiring experienced third-party contractors to handle critical work 8) Create a plan for the game’s production, communicate that plan to backers

    DEV PLAN

    01) Halt any/all production work on Arena Commander, Star Marine, Multi-Crew, PU 2.0. No more updates. Maintain as separate branch until further notice. See #7 02) Replace the CryEngine3 netcode with a more robust and massively multiplayer capable middleware solution such as either ReplicaNet or RakNet 03) Focus on Squadron 42. Strip out any dependencies on Star Marine, Arena Commander, PU 1.0 04) Focus on building the Social/Planetside module for those areas that are pertinent to the SQ42 story line. Nothing else. 05) Focus on building ONLY the assets (ships, planetside, weapons etc) crucial to SQ42 06) If SQ42 requires fps modes to move the storyline forward, either strip (since SM is required) that, or strip all non-essential items from SM module to the bare essentials 07) Setup a ghost team (4 people) to come up with a plan for Star Citizen (includes Hangar, Star Marine, Social/Planetside, Persistent Universe) 08) Hire a third-party contractor to build a parallel XB1 and PS4 branch for SQ42

    END RESULT

    1) A PC/XB1/PS4 stand-alone mission based SQ42 with space combat. And depending on storyline, stripped down elements of Star Marine, Social/Planetide. Note that SQ32 is already using the flight dynamics model from Arena Commander anyway. 2) A separate more manageable Star Citizen project with an open world MMO environment. Anything (hookers? farming? alien languages? – seriously?) that even looks like a pipe-dream, get rid of it. 3) A lot of pissed off backers."



    Have fun
  • DeathengerDeathenger Member UncommonPosts: 880
    Erillion said:
    Please stop trying to derail this thread. The topic of discussion is not Alganon, or Derek Smart.

    Ok, back to Star Citizen.

    Back to Star Citizen then. And insider info - which this thread is about.

    Remember this post ? The Smarty's master plan to take over Star Citizen ? "Fire the original designer" does not remind you of Alganon ?

    https://gyazo.com/fee8c98b0b6cd36184b224f6ca3d0738

    "Baldric: There is nothing that they can do to change my mind, other than comply with the three demands that I have been asking for. Those being:

    1) Complete forensics accounting 2) Refunds for those who request it, and automatic refunds on Nov 2015 as per their ToS, due to non-delivery of the “game” promised 3) Realistic timeline for the completion of the project. Even if it’s in 2018, I don’t care. They just need to go on the record with dates they can be held to

    I am not going to make design suggestions because

    1) I don’t have access to the design docs, so I have no idea wtf they’re doing 2) That would imply that they have the tech to execute on the project

    If I were somehow the head of RSI/CIG tomorrow, this is what I’d do:

    CORPORATE PLAN

    1) Fire Chris Roberts, Sandra Roberts, Ortwin Freyemuth effective immediately. Note: Erin Roberts remains where he is. 2) Strip all three of all shares in all companies (aside from Ortwin’s previously established companies used for this project e.g. Twin Bros GmBh which has been doing some refunds) 3) In exchange for 1 & 2, construct an agreement whereby the company would not pursue legal action against all three if no evidence of fraud exists or later uncovered 4) Work with the FTC on a reasonable plan to alleviate whatever it is they’re planning on doing as per their investigation 5) Hire a competent person with experience heading multi-studio gaming companies 6) Layoff all non-essential personnel and maintain the 3 (US, Frankfurt, Manchester) studios essential to the short-term goals 7) Further cost cutting by hiring experienced third-party contractors to handle critical work 8) Create a plan for the game’s production, communicate that plan to backers

    DEV PLAN

    01) Halt any/all production work on Arena Commander, Star Marine, Multi-Crew, PU 2.0. No more updates. Maintain as separate branch until further notice. See #7 02) Replace the CryEngine3 netcode with a more robust and massively multiplayer capable middleware solution such as either ReplicaNet or RakNet 03) Focus on Squadron 42. Strip out any dependencies on Star Marine, Arena Commander, PU 1.0 04) Focus on building the Social/Planetside module for those areas that are pertinent to the SQ42 story line. Nothing else. 05) Focus on building ONLY the assets (ships, planetside, weapons etc) crucial to SQ42 06) If SQ42 requires fps modes to move the storyline forward, either strip (since SM is required) that, or strip all non-essential items from SM module to the bare essentials 07) Setup a ghost team (4 people) to come up with a plan for Star Citizen (includes Hangar, Star Marine, Social/Planetside, Persistent Universe) 08) Hire a third-party contractor to build a parallel XB1 and PS4 branch for SQ42

    END RESULT

    1) A PC/XB1/PS4 stand-alone mission based SQ42 with space combat. And depending on storyline, stripped down elements of Star Marine, Social/Planetide. Note that SQ32 is already using the flight dynamics model from Arena Commander anyway. 2) A separate more manageable Star Citizen project with an open world MMO environment. Anything (hookers? farming? alien languages? – seriously?) that even looks like a pipe-dream, get rid of it. 3) A lot of pissed off backers."



    Have fun
    Again, this thread is not about Derek Smarts hiring by Alganon investors to get that project on track, or comments from his blog about how he would fix Star Citizen. This thread is not about Derek Smart or some other game. So please stay on topic and stop trying to derail this.

    Thank!

    HAVE FUN!
     
  • ErillionErillion Member EpicPosts: 10,317
    Again, this thread is not about Derek Smarts hiring by Alganon investors to get that project on track, or comments from his blog about how he would fix Star Citizen. This thread is not about Derek Smart or some other game. So please stay on topic and stop trying to derail this.

    This thread is about predictions made about the future of Star Citizen.

    I have presented some previous predictions and how these predictions survived (or not survived) contact with reality.

    I have presented some data on some statements that were so generic that these are not predictions but almost guaranteed to become true because their probability is close to 100 %  (e.g. its not hard to predict personnel fluctuation below the industry average).

    I presented some data on people that made these predictions in the past.


    Have fun
  • DeathengerDeathenger Member UncommonPosts: 880
    Erillion said:
    Again, this thread is not about Derek Smarts hiring by Alganon investors to get that project on track, or comments from his blog about how he would fix Star Citizen. This thread is not about Derek Smart or some other game. So please stay on topic and stop trying to derail this.

    This thread is about predictions made about the future of Star Citizen.

    I have presented some previous predictions and how these predictions survived (or not survived) contact with reality.

    I have presented some data on some statements that were so generic that these are not predictions but almost guaranteed to become true because their probability is close to 100 %  (e.g. its not hard to predict personnel fluctuation below the industry average).

    I presented some data on people that made these predictions in the past.


    Have fun
    Your last post was about Alganon and how Derek Smart would fix Star Citizen. Many (not all) of your posts in this thread are meant to derail so please stay on topic.

    Thanks!

    HAVE FUN!!!
     
  • TalulaRoseTalulaRose Member RarePosts: 1,247
    In before Erillion"s wall of SC promo spam.
  • RusqueRusque Member RarePosts: 2,785
    I read all 8 pages cause SC drama is the BeeeEEEEEEEEeessssssssst! Worth it.


    With all the discussion about Derek Smart you'd think he's involved with production. Maybe Chris Roberts is Derek Smart.
  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Rusque said:
    I read all 8 pages cause SC drama is the BeeeEEEEEEEEeessssssssst! Worth it.


    With all the discussion about Derek Smart you'd think he's involved with production. Maybe Chris Roberts is Derek Smart.

    Well, not about Derek Smart per se, but how he initiated a hostile takeover Quest Online, developer of Alganon Online. Funny how his most successful game, both financially and critically, wasn't even his. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • EmbersEmbers Member UncommonPosts: 66
    Derek Smart didn't get involved until July 2015.  Long, long before that the core development team in Austin left, as they knew what the decision to move production to LA so to be closer to Hollywood meant for their future prospects.  Dan Gheesling was lined up as a new face and replacement for Wingman, but the community didn't like him so they dropped him so fast his head spun.

    You wouldn't think they banned Wingman for mentioning his game in chat considering the plugging that's been going on for Star Traders over the last fortnight.

    As time has passed the community has changed and all the new people don't know what went on.  People expected a game and instead millions have been blown on an expensive studio near Hollywood, over produced youtube shows promoting the next ship sale and all the other frivolous side projects that get redone 7 times or quietly dropped. 

    If the SQ42 motion capture footage is as bad as rumored, I don't think Chris Roberts watching The Force Awakens for a 7th time and waving his hands around is going to help.  There's a good reason Gary Oldman said the directing of SQ42 reminded him of George Lucus.
  • TalulaRoseTalulaRose Member RarePosts: 1,247
    .......Derailment detected.......

    Again, this thread is not about Derek Smarts hiring by Alganon investors to get that project on track, or comments from his blog about how he would fix Star Citizen. This thread is not about Derek Smart or some other game. So please stay on topic and stop trying to derail this.

    Thank!

    HAVE FUN!
  • RusqueRusque Member RarePosts: 2,785
    edited March 2016
    SC should be a maths problem:


    It is January 2015 - you have $110 million with around 250 staff and you need equipment, office space, voice actors, marketing and miscellanea (i.e. travel expenses) how long before you run out of money?
    (assume zero dollars have been spent prior to reaching $110 million)

    A ) It will never run out because magic. Have Fun.
    B ) It already ran out!!! Scam!!!
    C ) Approximately 3 years if expenses are carefully monitored and idle cash is invested safely to realize some interest gains. Bank account empty around Jan 2018.
    D ) Can you believe Derek Smart sucks and makes sucky games?
    E ) Pay no attention to the man behind the curtain, can I interest you in one of these fine ships for sale?
  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Rusque said:
    SC should be a maths problem:


    It is January 2015 - you have $110 million with around 250 staff and you need equipment, office space, voice actors, marketing and miscellanea (i.e. travel expenses) how long before you run out of money?
    (assume zero dollars have been spent prior to reaching $110 million)

    A ) It will never run out because magic. Have Fun.
    B ) It already ran out!!! Scam!!!
    C ) Approximately 3 years if expenses are carefully monitored and idle cash is invested safely to realize some interest gains. Bank account empty around Jan 2018.
    D ) Can you believe Derek Smart sucks and makes sucky games?
    E ) Pay no attention to the man behind the curtain, can I interest you in one of these fine ships for sale?

    Is that all the money I get, or do I continue making money over time, too? 

    If not, then C/D. Annual burn is around 25-30 million. Even Derek Smart acknowledged this and he sucks at making games, hence C/D. 


    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • RusqueRusque Member RarePosts: 2,785
    I don't know, do they continue to make money? I have no clue what they bring in on the regular, I would assume any major milestone would be announced for the publicity (i.e. $120 million). I mostly just enjoy the drama and only know some of the major bullet points.


  • BrenicsBrenics Member RarePosts: 1,939
    Erillion said:
    JohnP0100 said:
    Erillion said:
    JohnP0100 said:
     The reveal however isn't. So if you were looking forward to the trailer, blame me for killing it.
    Oh how cute.

    Make a post with predictions. Then follow up with another post that proclaims that MAYBE the predictions will not come true because those "forces behind the scenes" changed EVERYTHING just because of that one post made by you.

    So ... you made sure that you will always be correct, no matter if the predictions come true or not. LMAO.



    Now ... let us take a look at your prediction about developers leaving CIG in the next 4 weeks.

    The average yearly turnover rate is 15.7 %

    http://www.compensationforce.com/2015/03/2014-turnover-rates-by-industry.html

    https://www.nbrii.com/employee-survey-white-papers/survey-research-yields-data-on-employee-turnover/

    We know its significantly higher than the average in the video game industry, but lets work with those numbers. Lets assume CIG worldwide has around 266 employees  (the last official number i heard was 266, 300 is the number currently being cited most in forums - without source link - and The Smarty always throws around the number 500, which he most likely pulled out of....).

    15.7 % of 266 is 41,76 people leaving per annum. Thats around 3.48 people leaving per month.

    Your prediction:  3 people will leave CIG in the next month.

    Conclusion:
    The turnover rate at CIG is lower than the average across ALL industries, hinting at employee satisfaction. It is most likely significantly lower than the average for the video gaming industry.


    Have fun

    Oh hey, which hole did you crawl out of.

    I don't talk to toxic people like you who always attack people. GTFO my thread. 

    Funny. Once you are confronted with some verifyable facts, you call people "toxic" and tell them to GTFO.   ;-)

    And if you wonder why i post now ... there is something called international time zones ... and not everyone is in Kansas ..err.. i mean Otago ... anymore. In Europe we do some exotic things like SLEEPING ;-) once in a while.


    Have fun
    You keep saying you post facts which is nothing close to the truth. You get away with attacking people. I fail to see how you get away with all this. 


    I mean we really can see majority of all arguments in SC starts most of the time with you. 

    You must really know people around here. 
    I'm not perfect but I'm always myself!

    Star Citizen – The Extinction Level Event


    4/13/15 > ELE has been updated look for 16-04-13.

    http://www.dereksmart.org/2016/04/star-citizen-the-ele/

    Enjoy and know the truth always comes to light!

This discussion has been closed.