I'm not looking for another pvp game. I play LoL and if I want pvp I can go there. What I can't find in the games that are currently out is a great player community. Many times you will see a great community of players in pve games. While there are nice people playing pvp games, pvp games seem to have a high percentage of unpleasant people playing them. For a game to have a good community, there needs to be mechanisms in place for players to work together and make friends. Some ways I think you can help create a good community are:
1. Encourage grouping and player interaction - I don't mind for there to be some ability to solo but the game should strongly encourage grouping as the optimal way to achieve goals in the game. I would love a game where there is a bonus reward for groups to be full.
2. Encourage players to join guilds and alliances and encourage the guilds and alliances to recruit players - Many games have guilds and/or alliances but few games seem to have much reason for players to join guilds and the guilds don't have much reason to recruit players.
3. Encourage zergs - I am fine with all types of pvp, 1v1 or group vs group or zerg vs zerg. However, I think a rvr games is meant to have zerg vs zerg. Why automatically ally all players in a realm if you don't want them to fight together as a realm? If the main emphasis is 1v1 or group vs group then why make it a rvr game?
4. Player Structures - These can be shops, alliance halls, castles or defenses that players can gather around and interact with other players.
5. Player Economy - Players interacting to trade goods and services is another way a community can develop.
6. Removal of Players who are rude to, steal from or harass other players.
I really hope that CU does not leave it to chance that a good player community develops but actively looks for ways to encourage its development.
Comments
I also hope it bloody stays there =P
This have been a good conversation
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
Developers know themselves what constitutes a great game,a game they can brag proudly about and not just in jest but in seriousness.
They also know that in MOST cases they cannot deliver that game but instead have to stoop to low standards of lying and promoting the product they do have because that is their only option.
That is the sad reality of life,you will never get the truth only sales pitches.I can also guarantee that the owner Mark Jacobs with a straight honest face would tell you in private it is not a great game but merely the best he can do under the circumstances or NEAR BEST he can do.
You know it,i know it but it is up to us weather we accept the effort given and that is ALWAYS what i comment on in games is the effort.
I can tell you straight up the MOST important facet of a game is not in ANY of these games and that is a realistic ECO system,that is the first part of a game design that SHOULD be there but takes a lot of work and effort and AI to pull off.
Never forget 3 mile Island and never trust a government official or company spokesman.
Like the old DAoC the CS reps respond in game to help with reported problems.
When you don't want the truth, you will make up your own truth.
Large-scale RVR like the old DAOC classic days!
It was so exciting to be involved in long-term RVR action, fortress attack, zerg-on-zerg, one-on-one, the thrill of entering dangerous frontiers, etc.
~ Ancient Membership ~
And class/craft interdependence
Marc Jacobs wants to bring back the old feeling of being part of a realm, part of a community that we had in Daoc.
So thats one thing, the community.
Then there is the depth. So much depth to abilities and how they can be combined. So many classes and all different so that, similar to dark age, you can spend years playing each realm and all of the classes. There is massive depth to the spell system and how different spells interact with each other and even with the weather. More depth involved with the armor you are wearing and the spells you are trying to use. I could go on and on, cause... well... its deep.
No handholding. No maps that show you the game world and take all of the mystery out of it. I loved that about Daoc. I think it made the world which was actually large, feel even larger. You could and often did get lost, especially when trying to find mobs in Cursed Forest. Of course they later added the map, but it was more fun without it. You actually need to learn the lay of the land and learn landmarks and have a sense of direction in Unchained.
When i started playing video games on PC most people didnt have computers. They were something that smart kids had for the most part and the games that were made for them were aimed at smart kids who were anything but mainstream. Daoc came out when most people still didnt have, or were just starting to aquire pcs, and it was aimed at the pre-wow era gamers. Marc says that he is making the game for people like us. I used to have games on my commadore 64 that were deeper and had much better gameplay than most modern mmos. Sid Meiers' Pirates, anyone?
No cash shop, subscription based. Don't think i need to elaborate on that.
RvR. The only game that currently has 3 faction pvp that is good is Planetside 2. Love that game, but i still need to run around in a world of swords and sorcery sometimes.
So im looking forward to this game having lots of things that other games dont have.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Accessible RvR - I love objective-based open world pvp. I love fighting over keeps, objectives etc. However, the accessible part is important. I want to be able to pvp solo, small group, standard group and raid and be able to contribute and have fun in all group sizes. This is something WAR failed at - you raided / zerged / premade, or you died.
Houses / Castles - I truly believe that the future of sandbox mmos lies with the ability to create semi-permanent structures in the real world (i.e. not instanced). CU looks to be taking a decent step in that direction
Basically, I want to come home from work, then after I've had dinner, logon and pvp with friends for a few hours. When I start getting tired / drained then I'd like to "retire" to my plot, wherever it might be, and spend 20mins extending whatever I'm building. Maybe I only have time to extend a wall around my field. Maybe I can add a tower to my house. Maybe I'm trying to build a small keep so I might have to go mining for 30mins.
Kill -> Loot -> Enjoy the spoils of war!
My point being. Don't let the PVP crowd bring you down as its really fun to beat someone you don't like... otherwise you end up feeling bad for people that you kill, which isn't as fun.
"removal of bad community"
wtf??
that is like shipping off the Jews in WW2.. lol
There are fun ways to handle interacting with them. No need to push your views down other peoples throats.
NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
Something to work toward in the game for bragging rights.. something that only the best PVPers end up having like Vanguard had infamy, for example, and it did not effect you in a bad way if you had poor infamy.. it was only for bragging rights.. but I think I like to show off so when people hover over my name they see that I am not to be messed with. In Guild Wars they had titles.. In Darkfall you end up remembering who the good players are because it effects you so much..
A simple scoreboard is not enough for me... I want more... something to grind for preferably that is hard as hell to obtain.
If there is going to be a long grind than noob PVP should be just as fun as endgame PVP.
No PVE solo content or storyline.. just have as much group PVE and PVP as possible..
NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
That and some meaningful pvp and I'll be playing this game for sure.
Sorry OP, but this game will definitly have pvp.
Damn I miss that game.
searching for the next DAoC....
Kay-exile