I enjoyed my short stint with AoC but felt pretty disillusioned by the difference in production quality between the 1-20 and the 20+ experience. I could cite a few minor hangups I had with the game but it really just comes down to the fact that it just didn't do it for me either.
I think my biggest disappointment would be with Mortal Online. It was a $70 purchase that I only played one time. Between the shattered disk I received in the mail and the horrible production quality I just never looked back. In hindsight, my one time playing was pretty entertaining but at the time it left such a bad taste in my mouth that I never bothered again. I think fans of the game would tell me that I never gave it a fair chance.
For non-MMOs? I guess I'd go with Uncharted or Saints Row. I couldn't stand Nathan Drake and the linear gameplay with shoddy cover-shooter mechanics were a let down. I loved the humor in Saints Row but recycling all of the assets (including the entire map) minus most of the customization options was unforgivable.
I'm currently waiting for the FF7 remake, there is potential that this could be the biggest letdown in the history of gaming.
Archage,because it had alot of cool ideas that mmo gamers have been wanting for years,but the game had an abundance of cheaters and bots at launch,and everything was stuck behind a pay wall, and still is to this day. This game could've been huge. Trion Worlds and XL games really screwed the pooch on this one
Funcom and Anarchy On-line. Is, always will be, and remains forever the worst launch, and screw up of what could have been a great game.
Followed by Age of Conan and its issues in second place by the same company.
Think Vanguard Saga of Heroes is the third of the list what could have been a decent game and had a chance to be great with what? 250k+ box sales? To then turn out to be so screwed up it was ruined before it had a chance.
I really thought they would make a good tactical display for the game but instead I hated it immediately. After five hours of trying to adapt I gave in to my frustration and ended up refunding the game. As much as I hated the game I have only positive things to say about Origin customer service.
Maybe not the most disappointing game ever, but its the game I was most disappointed with in recent year, especially since it won so many goty awards.
Post edited by Shaigh on
Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
Neverwinter. I was excited about finally having a Forgotten Realms mmorpg until I learned Perfect World was involved. Played for a few months & it was everything I expected from $PW$. A huge disappointment.
/Warning! SWTOR rant ahead! Proceed with caution if you have sensitive feelings towards this game!
I detest this game with every ounce of my available hatred pool dedicated to video games. I hate it so much that ET for Atari looks like Morrowind by comparison. If I was big daddy DIRNSA himself, I would use my available resources fry every server that hosts this utter piece of garbage. Then I would Watergate any backup copies.
I could make an entire youtube channel dedicated to the ridiculous and stupid parts of this game and I wouldn't run out of material to make weekly videos for a year.
We need a new Star Wars MMO that's not utter crap, but unfortunately we won't get one as long as this crime against humanity is still active.
Archeage. I really thought it was going to be a game changer prior to release. The absolute need to own land and the dumb ass labor point system killed it for me (as well as some of the worst PvE I've ever played).
For non-MMOs? I guess I'd go with Uncharted or Saints Row. I couldn't stand Nathan Drake and the linear gameplay with shoddy cover-shooter mechanics were a let down.
At times I've wondered if I wasn't the only one on earth that intensely disliked The Uncharted series.
I basically bought a PS3 just to play it (and, granted, the later Ratchet & Clank games, which were mostly good), only to feel that Uncharted was an ungodly mess and a flat out bore to play. Sure, the voice work was excellent (Claudia Black shines, as usual) and the cut scenes were (mostly) well done, but the stories were predictable, half hearted, and inevitably devolved to the nonsensical (Zombies! Because there needs to be zombies... I guess). A million bad guys to mow down haphazardly on an island that no one has supposedly been to in 200 years? Yep, fire away. Too bad both the fight and 'puzzle' (if you can even call them that without laughing) mechanics are so repetitive, easy, and, after the first 200 room-clears followed by playing spot-the-impossible-handhold, mind numbing.
I've never understood the acclaim the series has gotten. Personally I was only barely able to force myself through the first two before giving up on the series.
As for MMOs -- or, at least, MMO-ish -- Elite: Dangerous probably is my biggest disappointment. I had high hopes, got a good HOTAS and all to play it, spent the alpha and beta limiting my time playing so as to not 'ruin' it for launch, and then at launch felt that even with having limited my playtime I had already pretty much seen and done everything of interest there was to see and do. In some ways, worse, at points the beta was better than release, I felt, and as for a lot of aspects of the game...
My god, I never, in my wildest imaginings, thought I was see a game with fewer, more cursory (the fed-ex quests so literal they may as well put the logo on your ship), and far more boring PvE options than Eve.
It turned out I was wrong.
Sadly, the additions since, such as they've been, have done little to nothing to improve the situation. I know some people love the game, and grats to them, but personally I have no real hope of it ever being worth the space it takes on my SSD. Nor, frankly, do I have any hopes for other procedural-generated (a trigger phrase, ever there was one) "do what you want but too bad there's nothing really much to do" games on the horizon.
None really, I never get that over hyped/excitied about video games. I rarely pre-order so I do do research before buying.
Question was not specific to a game you bought just one you may have been looking forward to only to find out it was a bad game or took a direction you did not find favorable.
In that case I was really looking forward to Blizzards attempt at a point and click adventure game set in the Warcraft universe. It was never released.
Bioshock Infinate would be mine. I played this all the way through but I was surprised at how much I didn't enjoy the game. The danger didn't feel like it was there, the change in scenery from the underwater to the sky made it worse. The fact the little sister's were gone was bad. The whole idea that your choice (the very foundation of what the previous two games were building on) was gone. Forcing you to two weapons was bad. I can't think of a single thing that was actually a step up on that. Not even the story was all that good.
I bought a bundle pack on steam with all 3 games cause it was cheaper than just buying two of them separately. Both 1 and 2 are installed on my computer, 3 is still not installed and won't be.
Runner up would be: Elder Scrolls Skyrm. Only game i ever played for 30 minutes and dropped.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Deus Ex 2 and the latest one. I really loved the first one, it had wonderful features and original ideas. And they kept removing them everytime and introducing shallow characters, pointless and predictable characters.
Gaming Rocks next gen. community for last gen. gamers launching soon.
Spore was certainly a big thing. Everyone wanted it to happen, but the game just didn't come together.
Hellgate London was a big one for me. When Roper and friends left in 2003, everyone was quick to point that all the talent had left Blizzard, and this was the big red flag that signaled that WoW was going to be a failure. Because studios are monolithic and one man leaving is enough to warrant a armchair forum poster "all the talent has left" nonsense. Flagship forms, Namco decides to publish, we see the game. Everyone goes crazy. We're a long away from Diablo 2, and its getting long in the tooth. Besides Titan Quest and Dungeon Siege the isometric ARPG genre is dead. Here comes Hellgate. Promises to mix FPS with the randomized levels, loot and enemy tables of Diablo into a cohesive package. no monthly fee, was gonna have pvp, player creation and deep customization, economy all wrapped up.
The signs were there. Every screenshot and trailer they released was a drap dark murky turd brown and grey sewer levels. It became clear that they only showed us one type of post apocalyptic area and I remember being very concerned. Ultimately I was hyped, but all my first warning signs ended up being correct. It should have been a red flag that they didn't tell anybody about their free vs paid subscriber deals. If you're a developer and you wait until very late in the process. Yeah... it's a bad sign.
HGL ended up having a great loot system and a great inventory system from Diablo. The Skill trees and classes were interesting, as was the premise, the CGI cinematics and some of the art direction with neon post apocalypstic crusaders with chainsaws. There was a promising mix of melee and ranged. But HGL didn't come together. It was a disaster. The locations and tileset was hardly randomized and dungeon sewer after dungeon sewer. It was terrible.
APB - A 300 million dollars failure. This one was a no brainer. MMO GTA. But the core mechanics weren't there. It lacked tight shooting, good AI, natural progression. San Andreas modded multiplayer or Just Cause 2 multiplayer mod were much superior experiences. Nobody was going to pay a subscription for a shooter. It wasn't viable. They backtracked on a lot of the customization with regards to making your radio stations with other players being able to hear your own uploaded mp3s. Same with a lot of the clothing and gear.
Everquest Next- I warned everyone about this game. SOE has never made a great game. At least not since SWG. They were continuelously incompetent in everything they did. So the idea that they would make 2 MMORPGs at the same time, and have one- Landmarks player creation be the cannister for world building in EQN. It was unrealistic.
Player made levels in other games are not neccessarily the recipe for good game design for your main game. they are gamers, not developers. And you can have fun making content that is not fun for a lot of players. You can be a player who understands when something is fun and when there is a good level design, and still be unable to have those skills and put them into practice. The idea that EQN would just take player created content and just dump it into EQN is crazy. It would be more work trying to polish it to a high standards and tune everything from enemy placements to QA testing to see if random players find the experience intuitive, than to build it yourself from scratch. Then when I saw Landmark and played it for myself, there was just no way this was not going to sink. Landmark, as they sold it on steam barely worked. It barely had basic commands to do anything. You could buy steam early access games made by a few developers with a lot more polish than that.
Fable - It wasn't exactly project ego as Molyneux had hyped it up to be. I still think Fable was charming and I had fun with it. But man. Molyneux has mental issues in the sense that he simply cannot stop hyping.
Archeage. I really thought it was going to be a game changer prior to release. The absolute need to own land and the dumb ass labor point system killed it for me (as well as some of the worst PvE I've ever played).
I must agree with your statement overall. That definitely goes down as one of the worst debacles I ever saw.
Wow major déjà vu. I could've swore we had this exact same thread a couple weeks ago. My answer stays the same: SWTOR. I would add BDO but tbh I had zero expectations going in so wasn't really a disappointment.
Warhammer Online because I mistakenly thought it was going to be a worthy successor to DAOC and instead it had more elements of WOW built in its design.
Bad PVE, 2 faction PVP, lakes, and terrible production values and never really completed all lead to my greatest disappointment in MMORPG releases.
AA is a more recent example, I really enjoyed inthe Alpha/beta phase but Trion totally mismanaged the launched version and ruined what I think could have been a good MMO in the long run.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Poor AoC got the wrong end of the stick again it's up to personal experiences, for me it wasn't that bad (but I wrote that already in the other thread)
However, the title's: my most diappointing release... the one which smoothed out performance-related bugs with AoC's launch for me , the one which made me pimp out my gear to the max (last time, never since then I upgraded my gear for a game's sake), the... meh, I could list a lot of things but in short, GTA IV.
Maybe just the expectation was too much, the bar too high, but it was a massive letdown. Don't get me wrong, it's a great game after all the fixes arrived, Niko's story is cool on both ending (and with the choices on the way, played all), the city is great, radio stations are massive (Ruslana and Iggy Pop especially) ... But, it was a lame console game, with all the issues consoles have. Stepbacks in a lot of areas, even compared to SA. Sure, by the letter Rockstar ditched their "PC developer" heritage with SA, but you couldn't really saw it on the result back then. But with GTA IV, every second screamed console port... and based on the performance it really felt like playing the console version with a cheap emulator. Heck, before the first patch the setting and tooltips were for the s.ckbox controller and it even failed on minigames with mouse... "oh, they want to play with keyboard and mouse? on PC? darn, never thought of that, sorry... we add mouse support with the next patch" - dev formerly known as PC-developer. So yep, big disappointment for my Rockstar-fan self
(edit: /sarcasm with a pinch of "hail the PC master race" attitude )
Comments
I think my biggest disappointment would be with Mortal Online. It was a $70 purchase that I only played one time. Between the shattered disk I received in the mail and the horrible production quality I just never looked back. In hindsight, my one time playing was pretty entertaining but at the time it left such a bad taste in my mouth that I never bothered again. I think fans of the game would tell me that I never gave it a fair chance.
For non-MMOs? I guess I'd go with Uncharted or Saints Row. I couldn't stand Nathan Drake and the linear gameplay with shoddy cover-shooter mechanics were a let down. I loved the humor in Saints Row but recycling all of the assets (including the entire map) minus most of the customization options was unforgivable.
I'm currently waiting for the FF7 remake, there is potential that this could be the biggest letdown in the history of gaming.
Followed by Age of Conan and its issues in second place by the same company.
Think Vanguard Saga of Heroes is the third of the list what could have been a decent game and had a chance to be great with what? 250k+ box sales? To then turn out to be so screwed up it was ruined before it had a chance.
I really thought they would make a good tactical display for the game but instead I hated it immediately. After five hours of trying to adapt I gave in to my frustration and ended up refunding the game. As much as I hated the game I have only positive things to say about Origin customer service.
Maybe not the most disappointing game ever, but its the game I was most disappointed with in recent year, especially since it won so many goty awards.
거북이는 목을 내밀 때 안 움직입니다
/Warning! SWTOR rant ahead! Proceed with caution if you have sensitive feelings towards this game!
I detest this game with every ounce of my available hatred pool dedicated to video games. I hate it so much that ET for Atari looks like Morrowind by comparison. If I was big daddy DIRNSA himself, I would use my available resources fry every server that hosts this utter piece of garbage. Then I would Watergate any backup copies.
I could make an entire youtube channel dedicated to the ridiculous and stupid parts of this game and I wouldn't run out of material to make weekly videos for a year.
We need a new Star Wars MMO that's not utter crap, but unfortunately we won't get one as long as this crime against humanity is still active.
/end rant
I basically bought a PS3 just to play it (and, granted, the later Ratchet & Clank games, which were mostly good), only to feel that Uncharted was an ungodly mess and a flat out bore to play. Sure, the voice work was excellent (Claudia Black shines, as usual) and the cut scenes were (mostly) well done, but the stories were predictable, half hearted, and inevitably devolved to the nonsensical (Zombies! Because there needs to be zombies... I guess). A million bad guys to mow down haphazardly on an island that no one has supposedly been to in 200 years? Yep, fire away. Too bad both the fight and 'puzzle' (if you can even call them that without laughing) mechanics are so repetitive, easy, and, after the first 200 room-clears followed by playing spot-the-impossible-handhold, mind numbing.
I've never understood the acclaim the series has gotten. Personally I was only barely able to force myself through the first two before giving up on the series.
As for MMOs -- or, at least, MMO-ish -- Elite: Dangerous probably is my biggest disappointment. I had high hopes, got a good HOTAS and all to play it, spent the alpha and beta limiting my time playing so as to not 'ruin' it for launch, and then at launch felt that even with having limited my playtime I had already pretty much seen and done everything of interest there was to see and do. In some ways, worse, at points the beta was better than release, I felt, and as for a lot of aspects of the game...
My god, I never, in my wildest imaginings, thought I was see a game with fewer, more cursory (the fed-ex quests so literal they may as well put the logo on your ship), and far more boring PvE options than Eve.
It turned out I was wrong.
Sadly, the additions since, such as they've been, have done little to nothing to improve the situation. I know some people love the game, and grats to them, but personally I have no real hope of it ever being worth the space it takes on my SSD. Nor, frankly, do I have any hopes for other procedural-generated (a trigger phrase, ever there was one) "do what you want but too bad there's nothing really much to do" games on the horizon.
거북이는 목을 내밀 때 안 움직입니다
Warcraft Adventures: Lord of the Clans.
I bought a bundle pack on steam with all 3 games cause it was cheaper than just buying two of them separately. Both 1 and 2 are installed on my computer, 3 is still not installed and won't be.
Runner up would be: Elder Scrolls Skyrm. Only game i ever played for 30 minutes and dropped.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Hellgate London was a big one for me. When Roper and friends left in 2003, everyone was quick to point that all the talent had left Blizzard, and this was the big red flag that signaled that WoW was going to be a failure. Because studios are monolithic and one man leaving is enough to warrant a armchair forum poster "all the talent has left" nonsense.
Flagship forms, Namco decides to publish, we see the game. Everyone goes crazy. We're a long away from Diablo 2, and its getting long in the tooth. Besides Titan Quest and Dungeon Siege the isometric ARPG genre is dead.
Here comes Hellgate. Promises to mix FPS with the randomized levels, loot and enemy tables of Diablo into a cohesive package. no monthly fee, was gonna have pvp, player creation and deep customization, economy all wrapped up.
The signs were there. Every screenshot and trailer they released was a drap dark murky turd brown and grey sewer levels. It became clear that they only showed us one type of post apocalyptic area and I remember being very concerned. Ultimately I was hyped, but all my first warning signs ended up being correct.
It should have been a red flag that they didn't tell anybody about their free vs paid subscriber deals. If you're a developer and you wait until very late in the process. Yeah... it's a bad sign.
HGL ended up having a great loot system and a great inventory system from Diablo. The Skill trees and classes were interesting, as was the premise, the CGI cinematics and some of the art direction with neon post apocalypstic crusaders with chainsaws. There was a promising mix of melee and ranged.
But HGL didn't come together. It was a disaster. The locations and tileset was hardly randomized and dungeon sewer after dungeon sewer. It was terrible.
APB - A 300 million dollars failure. This one was a no brainer. MMO GTA. But the core mechanics weren't there. It lacked tight shooting, good AI, natural progression. San Andreas modded multiplayer or Just Cause 2 multiplayer mod were much superior experiences.
Nobody was going to pay a subscription for a shooter. It wasn't viable. They backtracked on a lot of the customization with regards to making your radio stations with other players being able to hear your own uploaded mp3s. Same with a lot of the clothing and gear.
Everquest Next- I warned everyone about this game. SOE has never made a great game. At least not since SWG. They were continuelously incompetent in everything they did. So the idea that they would make 2 MMORPGs at the same time, and have one- Landmarks player creation be the cannister for world building in EQN. It was unrealistic.
Player made levels in other games are not neccessarily the recipe for good game design for your main game. they are gamers, not developers. And you can have fun making content that is not fun for a lot of players.
You can be a player who understands when something is fun and when there is a good level design, and still be unable to have those skills and put them into practice. The idea that EQN would just take player created content and just dump it into EQN is crazy. It would be more work trying to polish it to a high standards and tune everything from enemy placements to QA testing to see if random players find the experience intuitive, than to build it yourself from scratch.
Then when I saw Landmark and played it for myself, there was just no way this was not going to sink. Landmark, as they sold it on steam barely worked. It barely had basic commands to do anything. You could buy steam early access games made by a few developers with a lot more polish than that.
Fable - It wasn't exactly project ego as Molyneux had hyped it up to be. I still think Fable was charming and I had fun with it. But man. Molyneux has mental issues in the sense that he simply cannot stop hyping.
Dark and Light for an MMO
My answer stays the same: SWTOR.
I would add BDO but tbh I had zero expectations going in so wasn't really a disappointment.
In b4 Warhammer is mentionned 50 times ;-)
Non-MMO: Fallout 4, Dragon Age all of them, Watch Dogs, Division.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
However, the title's: my most diappointing release... the one which smoothed out performance-related bugs with AoC's launch for me , the one which made me pimp out my gear to the max (last time, never since then I upgraded my gear for a game's sake), the... meh, I could list a lot of things but in short, GTA IV.
Maybe just the expectation was too much, the bar too high, but it was a massive letdown. Don't get me wrong, it's a great game after all the fixes arrived, Niko's story is cool on both ending (and with the choices on the way, played all), the city is great, radio stations are massive (Ruslana and Iggy Pop especially) ...
But,
it was a lame console game, with all the issues consoles have. Stepbacks in a lot of areas, even compared to SA. Sure, by the letter Rockstar ditched their "PC developer" heritage with SA, but you couldn't really saw it on the result back then. But with GTA IV, every second screamed console port... and based on the performance it really felt like playing the console version with a cheap emulator. Heck, before the first patch the setting and tooltips were for the s.ckbox controller and it even failed on minigames with mouse...
"oh, they want to play with keyboard and mouse? on PC? darn, never thought of that, sorry... we add mouse support with the next patch" - dev formerly known as PC-developer. So yep, big disappointment for my Rockstar-fan self
(edit: /sarcasm with a pinch of "hail the PC master race" attitude )
With MMOs it is APB. Good idea but didn't work out. Nice customization tools though.