Has anyone quit this pre-alpha and been vocal about it? Has anything negative been said?
Everything that I have seen or heard has been super positive on a game that's only ~22 weeks old (not even a single player console game would be playable at this age, right?).
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Point being, I expect "vocal quitters" later on, with much more players testing and with game slowly losing that "It's only (pre) Alpha" excuse.
Speaking of negative stuff, lots of it was said and is being said still, in the form of feedback on bugs, performance, expectations and so on - you have lots of threads on CF forums about all kinds of complains and suggestions.
Speaking of general negative remarks, actually I saw lots of negative "feedback" from people on MMORPG.com, reddits (but, OFC, not Crowfall reddit), in Youtube comments etc. for example:
Unity is a great engine and fine for an MMO, if you have good programmers you can make frame works for MMO's just like Gloria Victis has. SP?
I for one been a gaming programmer for over a decade and use Unity, among many other engines, our company is using Unity and making a open world game with Unity and having no issues, because we know what we are doing. Just like Crow Fall does..
People who try and bash Unity clearly have no idea how to use it... professionally..
Speaking of budget, I would assess their total pre-launch budget around $10M, and Gordon's assessment of money needed to deliver the core game was $6M (which they, as I said, already have) thou I'm sure they'll put the extra millions to good use.
I have a couple of issues with this game such as the racially and gender locked classes, but the game play intrigues me a lot. The thought of fighting for a while on one planet/continent(?) and then having a winner/loser and starting over on another sounds pretty fun.
I hadn't been to the web site in a few weeks and I just noticed that they're now calling Crowfall a Throne War Simulator... whatever that means. I guess it has something to do with there being a player designed and enforced power structure with a ruling class. Maybe I can turn my tens years of experience in leading hundreds of EVE players in battle into ruling one of these kingdoms(?).
I think my biggest problem with Crowfall is that information surrounding it is kinda vague and leaves more questions than it answers.
Again no quitters, but I've seen several folks complain or have issue with the combat and what not (myself included), but it is early on and hopefully it "improves" or becomes what some have imagined it will be like.
Which is a problem all games have, people hype themselves up and imagine a game functions a particular way and when it doesn't, the game is a fail or whatever.
Luckily they plan to continue working on combat and aren't just moving on to the next box to check off.
Darkfall Unholy Wars:
Zushakon Odi
it could happen in this game, but as of now, i think the playerbase might still think/believe they are going to get everything they have been told they would get. so this is still the euphoria phase i think.
i've been following this game on and off throughout the months. i'm anticipating the wave of vocal people who are upset with the way the game turned out when this game gets to closed beta. normally people cast them off as haters, but those guys have lots of good info about the way the game actually is.
No i have not seen actual game play but i have seen enough that to me it does not look that great.Pvp alone ruins it for me,like 99% ruins it for me.But that is the easiest form of content to make,well it's not really even content,it is just a flag players to pvp and nothing more.
Like most games the last year or so,they are banking more on trying to find some way to entice cash shop use.They are banking all their profits on selling plots and seeing that housing ideas have been VERY slack or completely missing,it is an easy sell to a starving community.However to someone like me,your not selling anything but a solid game,i don't play games just because i can buy a plot,or a space ship or any other item.
Never forget 3 mile Island and never trust a government official or company spokesman.
"PVP content" is not easy to make. The majority of PVP first mmorpgs have done pretty poorly in comparison to the mindless PVE grinders out. With only arena/instanced PVP drawing folks in.
Getting combat to be engaging and skill based along with making some reason for fans to keep coming back after winning/losing countless times seems to be pretty difficult in this genre.
In fact that's exactly how I came to MMORPG.com, I knew I'll learn much more from "that cesspool" than some official forums or reddits.
MurderHerd
Essentially I am looking for a game where at least a 100 people are fighting in the same place. I have only seen alpha but the way w/e people have access to now seems the game is going to revolve around people setting rulesets for their little instances.
Currently, 10-15 players together cause significant FPS drop rate - and I believe that something like 30-50 close enough would crash the server.
But again, these are just the basic combat tests and we will have much better feeling of Crowfall's scale in beta - which is in my opinion at least a year ahead of us (no matter that this December is enlisted as launch date, this should be corrected soon enough).
I'm probably more dissatisfied than most, they advertised more strategy than what's demonstrated, they show off centaurs and fairies but don't implement cavalry or flight, they claimed they'd imminent friendly fire but they're pursuing development without it. It's not all "on the way", some stuff just isn't being done.
But to quit over specific features in a game you've yet to even try is premature. A game isn't good because of something specific, while they have promises to keep, what really matters is how good the actual experience ends up being.
Ppl have "quit", as in lost interest in the game, but for the actual backers... it's a retail game they already paid for, so there's no reason not to try it and see how it goes, and more reason to coerce their interests during development to actually get what they want if they're unhappy.
Before you criticize someone, walk a mile in their shoes.
That way, if they get angry, they'll be a mile away... and barefoot.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
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Then on the same coin bitch and moan about the genre being stagnant nothing is new its all carbon copy clones.
I call it the I wish i wasn't bad syndrome or, The i wish i could Aim Syndrome, or the Everyone should win even if you lose mindset that's so popular in America today. (Giving losing children sport teams a trophy for trying, Making obese people models and saying they are beautiful.)
The general premise of how Crowfall is played seems very innovative and refreshing. The world(s) essentially run campaigns for months then there are winners and loses and they are procedurally rebuilt and played again, with same characters. The game world go through seasons where things change, like looting is better in one season and the monsters are crazy in another. You can choose to "Realm v Realm" is several different reals which have different rule sets on looting and grouping etc.
Honestly it sounds like a better version of Camelot unchained, it also has 1500 skills
http://baronsofthegalaxy.com/ An MMO game I created, solo. It's live now and absolutely free to play!