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I remember when playing Dark Age of Camelot that one of my favorite ‘dungeons’, Spindelhalla, was a non-instanced location set in the open game world. As a classic dungeon alongside other locations such as Nisse’s Lair or Darkness Falls it demonstrated that there isn’t always a need to instance a location in order for it to be fun and functional.
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Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"The armies of Dusk and Dawn". Castle Controllers were one army and everyone else was the other. Still, Castle Controllers could sell the ability for non-castle controllers to essentially "vote" for their faction. Once a side won only that faction could enter the dungeon.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
They were also not "rides" that one did during leveling or at "end game." They were just there as other places you could go and other things you could do... even the ones we liked a lot and spent a lot of time in.
IMHO, that's the good way to do dungeons in MMORPGs instead of the scripted 15 minute rides that WOW begat.
I can see DAoC types of dungeons existing in BDO although the PVP everywhere nature of the game would make going into them much more like the experience was in the full PVP servers than in the core ones.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
These days seems there is no honor in pvp anymore just all kill kill .....even BDO was never intended for your to go red and stay red all the time. Why it works in Korea because they are not killing eachother non stop all the time for no reason at all...there is usually a very good reason when they do pvp over there in BDO.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
Open dungeons aren't in the Korean release and this is as much speculation on what arrives over there, that then impacts here.
Tortage Underhalls
The House of Crom - Vile Nativity
The House of Crom - Threshold of Divinity
The Cistern
The Main System
The Catacombs
Onyx Chambers
These types of dungeons work just fine unless there's some kind of "Kill X amount of mobs" quests in them and the game has just been released. In which case it's pretty hard to get those kills unless you group up.
Discussion / Could Open World Dungeons Work?"
Wait,..did someone time travel and change the past?
Wasn't the entire game of Everquest open-world?
Anyone can just walk in and out,. Zoned maybe but .non-instanced.
Difference is,..unless you were on a PvP server,..you'd have to compete for mob camps.
"The next big change in Black Desert Online is the addition of two new open-world dungeons named Akman Temple and Ruins of Histria"
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Cool. Now if someone could just write an article about the actual open world dungeons actually coming to BDO rather than about open world dungeons of DAoC, that would be fantastic
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
거북이는 목을 내밀 때 안 움직입니다
ESO's open world dungeons were a lot of fun to me. Difficulty was more than open world. It's fun to run into people in those dungeons.
Granted I never really cared for instanced dungeons with boss at the end. I prefer catacombs you can spend hours in getting lost. To me they are best when they are just other areas to explore that are not in wide open area on the surface of the world.
Yes they can work and are much fun.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I am pro-open dungeons, so I think they should be in BDO.