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If it's not Massively it's just Multiplayer Online.

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  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    Hmm wow what is it like to live a life where the definition of a video game is confusing for you and it matters at all? 
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Nilden said:
    How can a 1 v 1 match based game be a MMO? It isn't Massively at all. It can't.


    answer #1: the first "M" now means "minimally".

    answer #2: few cares about accuracy of labels, and they use it for convenience. 

    Take your pick.
  • squishymastersquishymaster Member UncommonPosts: 13
    Agreed, MMO is too widely used.  I've heard people refer to Diablo 3 as an MMO.  Guy, if I can't see or play with more than 3 other people at the same time it is a very very far cry from an MMO.
  • filmoretfilmoret Member EpicPosts: 4,906
    OH its this subject again....   What is the proper way to pronounce potato?  Is English from England proper or is American English proper?  Well my American English teacher thinks what they teach is proper.
    Are you onto something or just on something?
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    filmoret said:
    OH its this subject again....   What is the proper way to pronounce potato?  Is English from England proper or is American English proper?  Well my American English teacher thinks what they teach is proper.
    of course. There are few long running subjects here.

    Either this, or FFA pvp, or instanced vs open world, or sandbox vs themepark.
  • JDis25JDis25 Member RarePosts: 1,353
    edited March 2016
    Guild Wars 1 was so much fun, even all of the expansion packs. When it had the playerbase, it was great. MUCH better than GW2 In my opinion.

    Just my random thought, carry on.
    Now Playing: Bless / Summoners War
    Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
  • PhryPhry Member LegendaryPosts: 11,004
    Maybe we should have a new terminology, i think Narius for once had an idea, how about for true 'massively' multiplayer games we have MMO, and for those that aren't we could have 'marginally' multiplayer, mMO's, which can include all those pesky MOBA's etc, with delusions of grandeur :p
  • TheocritusTheocritus Member LegendaryPosts: 9,976
    Massively is more of a catch word to try and lure the masses.....Soemthing that is massive sounds more appealing than something that isnt
  • RusqueRusque Member RarePosts: 2,785
    filmoret said:
    OH its this subject again....   What is the proper way to pronounce potato?  Is English from England proper or is American English proper?  Well my American English teacher thinks what they teach is proper.

    It's not a pronunciation difference. It's taxonomical, and every single facet of human existence uses some method of classification to make sense of disparate concepts. It's beyond bizarre that "MMO" is some apparent outlier in our normal course of categorizing things. Like if I say 'mobile phone' you know what I'm talking about. But if I pointed to a landline and called it a mobile phone, you'd think I'm nuts. I could argue that it's mobile because I can pick it up and move it around, therefore mobility.
  • SirmatthiasSirmatthias Member UncommonPosts: 562
    The goal of this forum community should be to define "MMO" since its what we all know and love. I would consider one small aspect of the definition (coined by Richard Garrot in Ultima Online) that the number of players playing in the same space doesn't have a maximum amount of players in one area of the game at any time OR that you could have 36 players standing around the bank at some town while 27 are in "another city at the same time in the same world"
  • KyleranKyleran Member LegendaryPosts: 43,975
    It's not soda it's pop
    its not pop it's coke
    its not pizza its pie
    It's fries not chips

    The things some of you people worry about its ridiculous.  

    I wish one if you 1000s of people on at one time crowd would take a picture of that happening today. 

    So if your version of "massive" has 10,000 people on the same server at the same time but during a course of 3-4 hours you only see 50 of those players and interact with maybe 20 how is that any different then...

    500 people on 20 servers but you still see 50 people during your 3-4 hours and interact with about 20.  

    How by your flawed logic is one more "massive" then the other?

    fyi some stadiums hold 5000 people some can hold 100,000+ they are both called stadiums and they sure don't have some weird group of people claiming one is more of a stadium then the other. 


    EVE, over 3400 players in one system, pretty freaking massive. (only 6th highest of all time)

    I like how this site used to define it, over 500 people in a single persistent world.

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • sludgebeardsludgebeard Member RarePosts: 788
    Define "Massive".
  • SirmatthiasSirmatthias Member UncommonPosts: 562

    To a Ant, a Human is Massive. Massive is relative. So in turn if Massive is relative I.e. different for each persons view. it can only be defined with what YOU think is massive. I think WOW,BDO,TSW,GW to name a few, is massive. I don't think The Division is massive.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited March 2016

    To a Ant, a Human is Massive. Massive is relative. So in turn if Massive is relative I.e. different for each persons view. it can only be defined with what YOU think is massive. I think WOW,BDO,TSW,GW to name a few, is massive. I don't think The Division is massive.

    the first M in MMORPG stands for Massively, as in massively multiplayer(amount of people), not as in massive world (map size).




  • Siris23Siris23 Member UncommonPosts: 388
    Define "Massive".
    Don't have to, the first M in MMO is Massively, not Massive. 
  • vandal5627vandal5627 Member UncommonPosts: 788
    Siris23 said:
    Define "Massive".
    Don't have to, the first M in MMO is Massively, not Massive. 

    To a Ant, a Human is Massive. Massive is relative. So in turn if Massive is relative I.e. different for each persons view. it can only be defined with what YOU think is massive. I think WOW,BDO,TSW,GW to name a few, is massive. I don't think The Division is massive.

    the first M in MMORPG stands for Massively, as in massively multiplayer(amount of people), not as in massive world (map size).
    Massively has more meanings than just having a large amount of something.
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited March 2016
    Siris23 said:
    Define "Massive".
    Don't have to, the first M in MMO is Massively, not Massive. 

    To a Ant, a Human is Massive. Massive is relative. So in turn if Massive is relative I.e. different for each persons view. it can only be defined with what YOU think is massive. I think WOW,BDO,TSW,GW to name a few, is massive. I don't think The Division is massive.

    the first M in MMORPG stands for Massively, as in massively multiplayer(amount of people), not as in massive world (map size).
    Massively has more meanings than just having a large amount of something.
    the way it is used in mmorpgs represents the amount of people playing the same game together. Just like single player represents 1 person playing the game. Coop represents usually 2-8 cooperatively, multiplayer pvp usually represents 4-64 people playing competitively, massively multiplayer online represents a massive amount of people playing on the same servers. I just wanted to clarify that it has nothing to do with map size. Witcher 3 is a single player game and its probably as big as WoW vanilla.




  • AxehiltAxehilt Member RarePosts: 10,504
    edited March 2016
    filmoret said:
    OH its this subject again....   What is the proper way to pronounce potato?  Is English from England proper or is American English proper?  Well my American English teacher thinks what they teach is proper.
    How is that relevant?

    In England it's 'saviour' but in America it's 'savior', and yet the word's meaning is unchanged.

    There is no English dialect where the meaning of "massively multiplayer" is different.

    The only vague relevance I can think of is that an MMO RTS only needs to be massive relative to RTS games (where 8-12 players is the typical maximum) whereas a MMO FPS would need to be massively relative to FPS games (where 16-64 players is the typical maximum.)

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    Kyleran said:
    It's not soda it's pop
    its not pop it's coke
    its not pizza its pie
    It's fries not chips

    The things some of you people worry about its ridiculous.  

    I wish one if you 1000s of people on at one time crowd would take a picture of that happening today. 

    So if your version of "massive" has 10,000 people on the same server at the same time but during a course of 3-4 hours you only see 50 of those players and interact with maybe 20 how is that any different then...

    500 people on 20 servers but you still see 50 people during your 3-4 hours and interact with about 20.  

    How by your flawed logic is one more "massive" then the other?

    fyi some stadiums hold 5000 people some can hold 100,000+ they are both called stadiums and they sure don't have some weird group of people claiming one is more of a stadium then the other. 


    EVE, over 3400 players in one system, pretty freaking massive. (only 6th highest of all time)

    I like how this site used to define it, over 500 people in a single persistent world.
    You, the rest of the bitter old school vets, and this site don't get to make up the definitions.  It's really that simple.  As for EVE from the news they are lucky to have 3400 people sign on in a week let alone at one time. 
  • filmoretfilmoret Member EpicPosts: 4,906
    Axehilt said:
    filmoret said:
    OH its this subject again....   What is the proper way to pronounce potato?  Is English from England proper or is American English proper?  Well my American English teacher thinks what they teach is proper.
    How is that relevant?

    In England it's 'saviour' but in America it's 'savior', and yet the word's meaning is unchanged.

    There is no English dialect where the meaning of "massively multiplayer" is different.

    The only vague relevance I can think of is that an MMO RTS only needs to be massive relative to RTS games (where 8-12 players is the typical maximum) whereas a MMO FPS would need to be massively relative to FPS games (where 16-64 players is the typical maximum.)
    I will use your own logic against you.  You are using a word that was well known in the English as Saviour and it was changed by another culture to be Savior.  The word went through a transition phase like many words do and meanings with them sometimes.  We are talking about the same thing here with a word that is barely 15 years old.  Word's definitions and dialects change with culture over time and yes there's some words that never change but you see how many do change.  Which is why arguing over the definition of a 15 year old word is like arguing over the proper way to spell Savior or pronounce potato.  We aren't talking about the difference between a baseball and glove.  Its the difference between a baseball and softball.  Sometimes culture combines them under the word ball.  Which seems to be what is happening to the term mmo.
    Are you onto something or just on something?
  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    Phry said:
    Maybe we should have a new terminology, i think Narius for once had an idea, how about for true 'massively' multiplayer games we have MMO, and for those that aren't we could have 'marginally' multiplayer, mMO's, which can include all those pesky MOBA's etc, with delusions of grandeur :p
    It already exists....MO.

    Multiplayer Online. 

    As in Multiplayer Online Battle Arena. 

    The problem isn't that a term doesn't exist to define what type of game something is. The problem is people being too lazy or ignorant to use the correct term. 
  • WarLord2424WarLord2424 Member UncommonPosts: 16
    filmoret said:
    Axehilt said:
    filmoret said:
    OH its this subject again....   What is the proper way to pronounce potato?  Is English from England proper or is American English proper?  Well my American English teacher thinks what they teach is proper.
    How is that relevant?

    In England it's 'saviour' but in America it's 'savior', and yet the word's meaning is unchanged.

    There is no English dialect where the meaning of "massively multiplayer" is different.

    The only vague relevance I can think of is that an MMO RTS only needs to be massive relative to RTS games (where 8-12 players is the typical maximum) whereas a MMO FPS would need to be massively relative to FPS games (where 16-64 players is the typical maximum.)
    I will use your own logic against you.  You are using a word that was well known in the English as Saviour and it was changed by another culture to be Savior.  The word went through a transition phase like many words do and meanings with them sometimes.  We are talking about the same thing here with a word that is barely 15 years old.  Word's definitions and dialects change with culture over time and yes there's some words that never change but you see how many do change.  Which is why arguing over the definition of a 15 year old word is like arguing over the proper way to spell Savior or pronounce potato.  We aren't talking about the difference between a baseball and glove.  Its the difference between a baseball and softball.  Sometimes culture combines them under the word ball.  Which seems to be what is happening to the term mmo.
    The problem, however, is that people are too loose with their use of MMO. With words evolving over time, the thing many people fail to see/realize is that despite the meaning seemingly changing, every definition practically means the same (or similar) idea. Massively Multiplayer was used to describe games that could hold massive amounts of players. While one could claim that the definition is evolving into games that can simply support multiplayer (or force you to only play online), that does not fit the word massive. Rather than claim every game is an MMO, it literally isn't that hard to simply say online only, or drop massively and just say multiplayer.

    For example, Destiny and the Division have many MMO mechanics. People on forums will insist that they are MMOs. However, not a single person I have met in those games have dubbed it as such. While I commend their idea of randomly running into players only occasionally (so it feels more unique I suppose), that is not massive at all. This is the exact reason Bungie themselves have refused to call the game an MMO. And, for this same reason, people should be reluctant to refer to MOBAs as MMOs purely because it has an online element.
  • filmoretfilmoret Member EpicPosts: 4,906
    I think the real discussion we should be having is link proof that this is even happening.  
    Are you onto something or just on something?
  • NildenNilden Member EpicPosts: 3,916
    filmoret said:
    I think the real discussion we should be having is link proof that this is even happening.  
    LoL that's a good one!

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

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  • gervaise1gervaise1 Member EpicPosts: 6,919
    Siris23 said:
    Define "Massive".
    Don't have to, the first M in MMO is Massively, not Massive. 

    To a Ant, a Human is Massive. Massive is relative. So in turn if Massive is relative I.e. different for each persons view. it can only be defined with what YOU think is massive. I think WOW,BDO,TSW,GW to name a few, is massive. I don't think The Division is massive.

    the first M in MMORPG stands for Massively, as in massively multiplayer(amount of people), not as in massive world (map size).
    Massively has more meanings than just having a large amount of something.
    Indeed. And often massively implied "lots of content" "a big world which would take significant time to travel. Never ending. Expanding. etc.

    Which is why Oblivion was considered an off-line mmorpg. It met all the criteria of an mmorpg except the online multiplayer bit.

    (And as far as early game servers went they didn't support 10k populations.)
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