Whats a Moba? I thought this was a website for MMOs? lol whats next Console game talk? errrr wait....
MOBAs *are* MMOs, accordingly superdata. May be this website just listened to superdata. There is no law preventing mmo website to cover whatever they want, and call whatever they please as mmos.
You never have to buy a MOBA the genre itself is usually free and you can earn everything in the game through playing (sometimes it's a bit of a grind). I've played multiple MOBA's longer than a week. League I played to level 30 and hated the rune system, but I played a couple weeks of that. SMITE I still play, and have been playing on and off since alpha which was a couple years ago. Paragon I've been playing longer than a week. DOTA 2 I played 3 or 4 weeks of before getting tired of people who didn't speak the same language in every game so it was impossible to communicate.
But you get to choose what you play. Who cares if you don't play them. Obviously there are people who do. I don't enjoy the communities of them, but that doesn't mean that they aren't fun though. If it isn't your cup of tea than so be it, go play something else that you do enjoy.
MOBA and deep are mutually exclusive... Now that we got that straight, carry on.
MOBA's are some of the deepest, most complex video games on the market - any game that qualifies for esport status is usually pretty deep and complex. If I had to rank them, I'd say:
RTS Fighting (SF, MK, KI, GG, etc) MOBA TCG/CCG FPS
MOBA and deep are mutually exclusive... Now that we got that straight, carry on.
MOBA's are some of the deepest, most complex video games on the market - any game that qualifies for esport status is usually pretty deep and complex. If I had to rank them, I'd say:
RTS Fighting (SF, MK, KI, GG, etc) MOBA TCG/CCG FPS
I agree. Depending on the game, you have to know how far your character / hero can go against other heroes, what lane to be in, when to do certain things on the map, what items to build for each matchup, what times into the game to break away from laning to do other objectives, where to ward, where to stand to properly trade off hits and to get last hits at the same time, knowing every skill for the people you are up against is also super helpful. It's super complex usually and to play it at high levels it's got a super high skill wall.
MOBA's are some of the deepest, most complex video games on the market - any game that qualifies for esport status is usually pretty deep and complex. If I had to rank them, I'd say:
RTS Fighting (SF, MK, KI, GG, etc) MOBA TCG/CCG FPS
Agreed with most of that, though there's a ton of difference between the shallowest FPSes (hitscan shooters like Counterstrike) and the deepest ones (trajectory-intensive games like Tribes)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
MOBA and deep are mutually exclusive... Now that we got that straight, carry on.
MOBA's are some of the deepest, most complex video games on the market - any game that qualifies for esport status is usually pretty deep and complex. If I had to rank them, I'd say:
RTS Fighting (SF, MK, KI, GG, etc) MOBA TCG/CCG FPS
What you consider deep, I consider missing too much to make a game worth playing. It boils down to a battleground with limited progression. I need more than that but I am happy you enjoy them so much.
MOBA and deep are mutually exclusive... Now that we got that straight, carry on.
MOBA's are some of the deepest, most complex video games on the market - any game that qualifies for esport status is usually pretty deep and complex. If I had to rank them, I'd say:
RTS Fighting (SF, MK, KI, GG, etc) MOBA TCG/CCG FPS
What you consider deep, I consider missing too much to make a game worth playing. It boils down to a battleground with limited progression. I need more than that but I am happy you enjoy them so much.
Depth and content are different concepts. Chess has limited content, but it has staying power and depth. Certainly, you wouldn't call Black Ops 3 as deep as Chess, despite BO3 having more content.
Depth is all about decisions. Without tough decisions, there is no depth. Progression doesn't even necessarily imply depth, as these are two concepts that can correlate but do not necessarily have to. Afterall, if there was, say, an MMO that auto-assigns your stat level ups and has no build decisions, then the game in question would have very little depth. In contrast, a MOBA title which requires you to prioritize objectives and dictate your gear build does have significant depth.
What you consider deep, I consider missing too much to make a game worth playing. It boils down to a battleground with limited progression. I need more than that but I am happy you enjoy them so much.
Game depth is basically skill cap. It's the amount of learning required to fully master a game.
The genres listed all have extremely deep example games which could be named (LoL, SC2, Tribes, etc.) These games are not easily mastered in a couple of weeks, or even a year. They reward long-term skill development and their skill caps are very high.
Game depth is an established concept, and these games are deep. So you're going to have to use other words to describe why you feel these games fall short, because "game depth" is definitely not what they're lacking.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Look, I'll give that I should have stick to "deep", because, yes, these games can be somewhat complexe in thier execution.
But, they are definitely not deep.
Let me explain:
Deep refer to content. It means alot to do without repeat. While these games are not deep, they can be compexe in a way... But honestly they don't even come close to Chess, Go, etc. Meaning, these games aren't that complexe either. They are more about sequence, timing, and twitch than anything else.
Feel free to disagree. My mind is set on this matter, these games are as deep as a puddle.
Aside from your definition of "deep" being incorrect in the sense that the term is used for in gaming, the position of your mind is quite frankly irrelevant. One can deny the existence of the sky, but that doesn't change what others see when they look up.
Actually I think they may have hit a sweet spot for me, if I hadn't found WoW. WoW always scratches that twitch action arcade itch, and I have so much invested already that no MOBA even draws my attention.
Look, I'll give that I should have stick to "deep", because, yes, these games can be somewhat complexe in thier execution.
But, they are definitely not deep.
Let me explain:
Deep refer to content. It means alot to do without repeat. While these games are not deep, they can be compexe in a way... But honestly they don't even come close to Chess, Go, etc. Meaning, these games aren't that complexe either. They are more about sequence, timing, and twitch than anything else.
Feel free to disagree. My mind is set on this matter, these games are as deep as a puddle.
Depth doesn't refer to content.
Chess is considered a deep game. The extent of its content? 6 unit types. That's it. So the amount of content has nothing to do with depth.
It's generally inadvisable to "set" your mind on a definition of a word that is completely wrong relative to how everyone else uses the word. (That color isn't red and everyone laughs a little when you call the blue ball "red".)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
If you like fair skill based pvp then MOBA's are good choice. MMORPG's pvp is usually unfair and gear based.
I somewhat agree and disagree with this at the same time. Some MOBA's have gear you buy during a match just like other game types which in itself can make it unbalanced.
I'm not a huge MOBA fan but Riot deserves a medal for making the greatest 100% free game to date. It's so good in fact that any MOBA that tries to release as P2P is doomed from the start. League of Legends also has the least greedy payment model every conceived and yet makes the most money. If that doesn't spell success I don't know what does.
Don't you need to buy champions and runes? I want to know the name of the drug that the people claiming cash shops aren't greedy in various threads are on.
The answer is no, you don't need to buy champion or runes, you can get those for free by.. playing the game. You can play League of Legends for free and have the exact same capabilities and chance to win as somebody who has thrown down thousands of dollars. That should be the definition of a F2P model, 99% of the games out there though allow players to P2W giving them distinct advantages.
I've played LoL for the last 3 years or so and haven't spent a single penny on buying champs or rune pages. I have spent a little money on skins.. maybe 60 dollars? For a game that as kept my interest for 3 years that's an extreme ROI.
One thing that people underestimate about LoL is how extremely difficult the game is to play at a high level... they think they can throw down a bunch of money, buy champs and be able to compete... that's a very bad way to approach this game. You should take your time, you shouldn't feel bad about having to play games to earn the champs and runes because that will allow you time to learn the game. And when you find the champ you really like it will take a considerable amount of time to master that champ.. and in that time you earn what you need to buy other champs etc.
Point being, Riot's game has by far the best F2P model ever created hence why they are making so much money at it.
Point being, Riot's game has by far the best F2P model ever created hence why they are making so much money at it.
It's not because they are genius. Others can't afford to just be doing that. They don't have the player base to survive on that model. With LoL player base they can run the game on donations and still make more than %99 of other online games.
Gaming Rocks next gen. community for last gen. gamers launching soon.
Point being, Riot's game has by far the best F2P model ever created hence why they are making so much money at it.
It's not because they are genius. Others can't afford to just be doing that. They don't have the player base to survive on that model. With LoL player base they can run the game on donations and still make more than %99 of other online games.
I'm pretty sure in the early days they didn't have that player base. Heck, it started out as a card game in the very early days. The problem is gaming companies today are so greedy that they don't see the potential profits of their game if they would just focus on a quality game and not spending all their development resources putting together a digital Amazon store in their game where they envision people will blow their money.
Point being, Riot's game has by far the best F2P model ever created hence why they are making so much money at it.
It's not because they are genius. Others can't afford to just be doing that. They don't have the player base to survive on that model. With LoL player base they can run the game on donations and still make more than %99 of other online games.
well .. Riot game BUILT that player base, didn't they? May be they are good at that?
Comments
Surely you understand you're not everyone, and loads of people enjoy deep PVP games full of interesting decisions?
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I will diss them (personal opinion). I will discuss why they are not popular. And I will throw highly successfull MMO hybrid (like TD) in their face.
But i fully respect their right to exist, and aknowledge that some (but not a majority of players) actually like sandbox mmo games.
MOBAs *are* MMOs, accordingly superdata. May be this website just listened to superdata. There is no law preventing mmo website to cover whatever they want, and call whatever they please as mmos.
Fascinating! Tell us all about the experience and how easy it was to win every game!
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
But you get to choose what you play. Who cares if you don't play them. Obviously there are people who do. I don't enjoy the communities of them, but that doesn't mean that they aren't fun though. If it isn't your cup of tea than so be it, go play something else that you do enjoy.
MOBA's are some of the deepest, most complex video games on the market - any game that qualifies for esport status is usually pretty deep and complex. If I had to rank them, I'd say:
RTS
Fighting (SF, MK, KI, GG, etc)
MOBA
TCG/CCG
FPS
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Depth is all about decisions. Without tough decisions, there is no depth. Progression doesn't even necessarily imply depth, as these are two concepts that can correlate but do not necessarily have to. Afterall, if there was, say, an MMO that auto-assigns your stat level ups and has no build decisions, then the game in question would have very little depth. In contrast, a MOBA title which requires you to prioritize objectives and dictate your gear build does have significant depth.
The genres listed all have extremely deep example games which could be named (LoL, SC2, Tribes, etc.) These games are not easily mastered in a couple of weeks, or even a year. They reward long-term skill development and their skill caps are very high.
Game depth is an established concept, and these games are deep. So you're going to have to use other words to describe why you feel these games fall short, because "game depth" is definitely not what they're lacking.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
They keep making Twilight movies too does that make it good?
Chess is considered a deep game. The extent of its content? 6 unit types. That's it. So the amount of content has nothing to do with depth.
It's generally inadvisable to "set" your mind on a definition of a word that is completely wrong relative to how everyone else uses the word. (That color isn't red and everyone laughs a little when you call the blue ball "red".)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
What does "good" have to do with anything? Good is subjective anyway.
I've played LoL for the last 3 years or so and haven't spent a single penny on buying champs or rune pages. I have spent a little money on skins.. maybe 60 dollars? For a game that as kept my interest for 3 years that's an extreme ROI.
One thing that people underestimate about LoL is how extremely difficult the game is to play at a high level... they think they can throw down a bunch of money, buy champs and be able to compete... that's a very bad way to approach this game. You should take your time, you shouldn't feel bad about having to play games to earn the champs and runes because that will allow you time to learn the game. And when you find the champ you really like it will take a considerable amount of time to master that champ.. and in that time you earn what you need to buy other champs etc.
Point being, Riot's game has by far the best F2P model ever created hence why they are making so much money at it.
With LoL player base they can run the game on donations and still make more than %99 of other online games.