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Well that was an experience, not unlike watching folks play Crowfall's Siege Perilous map for the first time (BAM-XP gained for using a transitional opener). Not because Siege Perilous was bad, but because it was stomach churning in an exciting butterflies way! You know what I'm talking about. That ping of excitement you got in your gut as a kid-long before life beat you down and took it from your soul.
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beLIEve
Before you criticize someone, walk a mile in their shoes.
That way, if they get angry, they'll be a mile away... and barefoot.
I don't remember the developers ever mentioning that any of the archetype (or mounts) would fly.
"we made the game purposefully light on in-combat healing, to make it more deadly."
"Combat healing effectively adds a multiplier to each combatant’s effective hit points. [...] It makes less sense in a game focused on skill-based player-versus-player combat."
"Our intent is for the support archetypes to have key buffs, debuffs, and physics related powers at a cost of damage or defensive capability."