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Saga of Lucimia is chugging away in its development. We took a few minutes of Tim Anderson’s time to catch up and find out what’s new. See what he had to say in our exclusive interview.
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Over the years i have played many a game and dealt with many developers throughout all phases of those games even working as a QA officer for another prohject still in the works but these guys imo (not trying to brown nose here) are very humble, honest and driven and i look forward to the day that i too can jump into this game and call it home. Great work guys keep it up.
https://sagaoflucimia.com/game/faq/
We're glad to have you on board....stalking us in Discord also mwuahahaha =P
Old School EQ player who has been waiting for this type of game for a long-time. No cash shop and subscription only is the way it should be. People should pay for content and more importantly for the hard work of the Team, hardware, bandwidth, etc!
www.sagaoflucimia.com
There's a few good old-school, PvE games in development right now. Not sure how many of them will be going subscription, and how many will do F2P with a cash shop...but we've known since the beginning we were going with a sub.
Cheers
CoE is looking better and better, and I think most of our dev team have backed Pantheon and can't wait to play!
Three games that share a broad niche, but are narrow enough each in their own rights!
It's hard to find something to really invest yourself in when the "hard mode" is something that can be done in 20 - 30 minutes with a group of people you have never met before who were automatically assigned to your group via a dungeon finder and who you will never see again after the run.
Meanwhile, when you invest in the time to do a campaign with people over a period of weeks and months, bonds are formed. Strangers become friends, friends become allies, allies become partners. Roleplaying comes naturally because of the relationship you form with your character AND with the people around you.
In our eyes, it's part of why we're doing so well, and attracting such an awesome community. By being out there from day 1, documenting the process, we've given folks an unprecedented amount of access into the entire development of the game, from the uglies, baby steps, through to our stumbles, and on to the end, to our polished product.
One of the most amazing aspects, for me, is when I go back and look at screenshots from early 2014, compared to now...or looking at the videos from our first login back in September of 2015 compared to the April 2016 videos....and I can see the massive progress made by the team.
And if the urge strikes, you can get involved with the rest of the Early Access group and come join us in the alpha and beta
Some people have been following us since we first started sharing Facebook photos in mid-2014. They're already two years in with another two years to go.
Almost as hardcore as the folks working on the project, because at least we get to see and touch on a daily basis !
I like the idea of sitting around a tavern and role playing. But, what tools will I be using to role-play in SoL? Canned emotes and a text-input chat channel all while standing around looking at the furniture, wishing we could sit down? If role-playing is something you want to encourage, how about some in-game mechanisms to support that. An in-the-tavern VoIP channel. Some mechanism to integrate a text statement into an animated actions that I can customize. /puts his fist to his heart /pause .2 sec /say My liege! /extend open hand (palm down). Let me run a tab in the tavern. Smart NPCs to talk and distribute the gossip -- a push (NPC initiate the conversation) rather than Player having to ask. (Replay news of recent local in-game activities -- "Did you hear that wolves attacked old Jamison's goat?" "I heard someone saw a ghost near the mill last night" "Someone said a dragon flew over Morston, but I don't believe it"). An in-game reason to sit in a tavern -- bad weather, politics, a town meeting. Let people sit down in chairs (and interact with the waitress without having to stand up to order / pay / drink / eat), and restrict the inevitable brawls to fists and wrestling with significant penalties for pulling a weapon.
If all SoL is going to have is a chat-window to type text for role-playing, then we've all seen that before. In Total Annihilation. Give the player some tools they can use to act out their character in different ways. I hope this inspires you.
Logic, my dear, merely enables one to be wrong with great authority.
We'll have to see what we can do
We do plan for having players be able to sit, and that's a good idea about being able to order a drink/flag a passing water without needing to get up.
Running a tab in the tavern? Possibly.
With VOIP programs like Discord, we'll likely have some form of official channels. Policing those channels, on the other hand? Possibly more of a nightmare than it's worth. We'll see.
Custom animated actions for you to customize? Highly unlikely. The amount of man-hours to create that amount of flexibility...well, let's just say that we'll keep it in mind, but it's likely out of our possibilities at this time. Something to add in over the years? Possibly.
We'll have NPCs who like to gossip....but it'll be up to you to pay attention to whether or not that gossip is newsworthy and/or worthy of pursuing
Not to mention man playing female and vice versa
Logic, my dear, merely enables one to be wrong with great authority.
<--- played D&D before there were "editions"
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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