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Finding a Hero's True Strength

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited April 2016 in News & Features Discussion

imageFinding a Hero's True Strength

Saga of Lucimia is chugging away in its development. We took a few minutes of Tim Anderson’s time to catch up and find out what’s new. See what he had to say in our exclusive interview.

Read the full story here



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Comments

  • RenfailRenfail Member EpicPosts: 1,638
    Thanks for publishing, guys!
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • DrindinDrindin Member UncommonPosts: 3
    So excited! I'm proud to be a part of this team, creating a challenging group based experience, with an interesting world, with interesting quests, and interesting lore! The combat coupled with the challenging environment (especially darkness) is going to offer a lot of strategy and challenge and I can't wait to experience that!
  • Thunder073Thunder073 Member UncommonPosts: 108
    Looks fantastic, i can't wait to group up and head out there!! Please make it subscription too =)
  • CharlizdCharlizd Member UncommonPosts: 923
    I have been following this game for a bit now and have to say that i am very excited not only for the game but for the team making it. They are a great bunch of guys/gals that have a great vision and seem to be working there butts to deliver that vision.
    Over the years i have played many a game and dealt with many developers throughout all phases of those games even working as a QA officer for another prohject still in the works but these guys imo (not trying to brown nose here) are very humble, honest and driven and i look forward to the day that i too can jump into this game and call it home. Great work guys keep it up.
    Andrew "Charlizd" Phippen | Lead World Builder | The Saga of Lucimia MMORPG
  • RenfailRenfail Member EpicPosts: 1,638
    Looks fantastic, i can't wait to group up and head out there!! Please make it subscription too =)
    It's absolutely a subscription-based game @Thunder073 ; : 

    https://sagaoflucimia.com/game/faq/
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail Member EpicPosts: 1,638
    charlizd said:
    I have been following this game for a bit now and have to say that i am very excited not only for the game but for the team making it. They are a great bunch of guys/gals that have a great vision and seem to be working there butts to deliver that vision.
    Over the years i have played many a game and dealt with many developers throughout all phases of those games even working as a QA officer for another prohject still in the works but these guys imo (not trying to brown nose here) are very humble, honest and driven and i look forward to the day that i too can jump into this game and call it home. Great work guys keep it up.
    Rock on, @charlizd !!!!

    We're glad to have you on board....stalking us in Discord also mwuahahaha =P
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • LtldoggLtldogg Member UncommonPosts: 282
    Can't wait! I love the group game concept, hard work, socializing, etc!
  • RenfailRenfail Member EpicPosts: 1,638
    Ltldogg said:
    Can't wait! I love the group game concept, hard work, socializing, etc!
    You're in the right place, @Ltldogg  :) Those are all important aspects to us as well!
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • LtldoggLtldogg Member UncommonPosts: 282

    Renfail said:


    Ltldogg said:

    Can't wait! I love the group game concept, hard work, socializing, etc!


    You're in the right place, @Ltldogg  :) Those are all important aspects to us as well!



    Old School EQ player who has been waiting for this type of game for a long-time. No cash shop and subscription only is the way it should be. People should pay for content and more importantly for the hard work of the Team, hardware, bandwidth, etc!
  • EldaranEldaran Member UncommonPosts: 23
    Great comments here so far! This piece had some great answers as well!
    Co-Producer, Designer, Developer @ The Saga of Lucimia
    www.sagaoflucimia.com

  • RenfailRenfail Member EpicPosts: 1,638
    Ltldogg said:

    Renfail said:


    Ltldogg said:

    Can't wait! I love the group game concept, hard work, socializing, etc!


    You're in the right place, @Ltldogg  :) Those are all important aspects to us as well!



    Old School EQ player who has been waiting for this type of game for a long-time. No cash shop and subscription only is the way it should be. People should pay for content and more importantly for the hard work of the Team, hardware, bandwidth, etc!

    There's a few good old-school, PvE games in development right now. Not sure how many of them will be going subscription, and how many will do F2P with a cash shop...but we've known since the beginning we were going with a sub. 


    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • LtldoggLtldogg Member UncommonPosts: 282
    Renfail said:
    Ltldogg said:

    Renfail said:


    Ltldogg said:

    Can't wait! I love the group game concept, hard work, socializing, etc!


    You're in the right place, @Ltldogg  :) Those are all important aspects to us as well!



    Old School EQ player who has been waiting for this type of game for a long-time. No cash shop and subscription only is the way it should be. People should pay for content and more importantly for the hard work of the Team, hardware, bandwidth, etc!

    There's a few good old-school, PvE games in development right now. Not sure how many of them will be going subscription, and how many will do F2P with a cash shop...but we've known since the beginning we were going with a sub. 


    Yep, no offense but I don't have all my hope eggs in one basket.  I'm really hoping that between SoL, Pantheon and CoE, 2 of them are great group-based games.  But, SoL looks to be the best hope with what info your team has released.  I will be backing the game and look forward to getting in as soon as possible to test/play.

    Cheers
  • RenfailRenfail Member EpicPosts: 1,638
    Ltldogg said:
    Renfail said:
    Ltldogg said:

    Renfail said:


    Ltldogg said:

    Can't wait! I love the group game concept, hard work, socializing, etc!


    You're in the right place, @Ltldogg  :) Those are all important aspects to us as well!



    Old School EQ player who has been waiting for this type of game for a long-time. No cash shop and subscription only is the way it should be. People should pay for content and more importantly for the hard work of the Team, hardware, bandwidth, etc!

    There's a few good old-school, PvE games in development right now. Not sure how many of them will be going subscription, and how many will do F2P with a cash shop...but we've known since the beginning we were going with a sub. 


    Yep, no offense but I don't have all my hope eggs in one basket.  I'm really hoping that between SoL, Pantheon and CoE, 2 of them are great group-based games.  But, SoL looks to be the best hope with what info your team has released.  I will be backing the game and look forward to getting in as soon as possible to test/play.

    Cheers
    Next public build for the Early Access folks will be on April 30th :) 

    CoE is looking better and better, and I think most of our dev team have backed Pantheon and can't wait to play!

    Three games that share a broad niche, but are narrow enough each in their own rights!
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail Member EpicPosts: 1,638
    So excited! I'm proud to be a part of this team, creating a challenging group based experience, with an interesting world, with interesting quests, and interesting lore! The combat coupled with the challenging environment (especially darkness) is going to offer a lot of strategy and challenge and I can't wait to experience that!
    Booya
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • ElloaElloa Member UncommonPosts: 66
    I'm so excited and impatient to see how the players will react to all the features put in place to bring back the old days of adventures and exploration! I can't wait to participate myself to my first adventure, and ravive the feeling of a Dungeons & Dragon campaign by exploring dark Dungeons, or vaste and dangerous landscapes. It was time a game dared to go back to the roots of what roleplay truely stand for. Something organic, spontaneous, intuitive... because, as we face dangers with our friends and struggle to survive this virtual worlds, we become, slowly our characters!
  • RenfailRenfail Member EpicPosts: 1,638
    Elloa said:
    I'm so excited and impatient to see how the players will react to all the features put in place to bring back the old days of adventures and exploration! I can't wait to participate myself to my first adventure, and ravive the feeling of a Dungeons & Dragon campaign by exploring dark Dungeons, or vaste and dangerous landscapes. It was time a game dared to go back to the roots of what roleplay truely stand for. Something organic, spontaneous, intuitive... because, as we face dangers with our friends and struggle to survive this virtual worlds, we become, slowly our characters!
    It's something that I think most modern-day MMORPGs are completely lacking: epic scope in terms of adventure and roleplay. 

    It's hard to find something to really invest yourself in when the "hard mode" is something that can be done in 20 - 30 minutes with a group of people you have never met before who were automatically assigned to your group via a dungeon finder and who you will never see again after the run. 

    Meanwhile, when you invest in the time to do a campaign with people over a period of weeks and months, bonds are formed. Strangers become friends, friends become allies, allies become partners. Roleplaying comes naturally because of the relationship you form with your character AND with the people around you. 
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • AzothAzoth Member UncommonPosts: 840
    I have said it before, the tenets of this game are really close to what I would consider a perfect pve mmorpg. Just wish you would of waited to be closer to release to announce it. Now I have to play the waiting game for 2+ years, and that one is not that enjoyable.
  • RenfailRenfail Member EpicPosts: 1,638
    Azoth said:
    I have said it before, the tenets of this game are really close to what I would consider a perfect pve mmorpg. Just wish you would of waited to be closer to release to announce it. Now I have to play the waiting game for 2+ years, and that one is not that enjoyable.
    :) 

    In our eyes, it's part of why we're doing so well, and attracting such an awesome community. By being out there from day 1, documenting the process, we've given folks an unprecedented amount of access into the entire development of the game, from the uglies, baby steps, through to our stumbles, and on to the end, to our polished product. 

    One of the most amazing aspects, for me, is when I go back and look at screenshots from early 2014, compared to now...or looking at the videos from our first login back in September of 2015 compared to the April 2016 videos....and I can see the massive progress made by the team. 

    And if the urge strikes, you can get involved with the rest of the Early Access group and come join us in the alpha and beta :) 
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail Member EpicPosts: 1,638
    Azoth said:
     Now I have to play the waiting game for 2+ years, and that one is not that enjoyable.
    I remember that with Vanguard. Agony until I got into the friends and family alpha and then spent 18 months there before the game went live. Fond memories!

    Some people have been following us since we first started sharing Facebook photos in mid-2014. They're already two years in with another two years to go. 

    Almost as hardcore as the folks working on the project, because at least we get to see and touch on a daily basis !
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • MendelMendel Member LegendaryPosts: 5,609
    I hope this reaches Tim Anderson's ears.  If I could, I'd ask him directly.  If I accidentally did, well, I'll be!

    I like the idea of sitting around a tavern and role playing.  But, what tools will I be using to role-play in SoL?  Canned emotes and a text-input chat channel all while standing around looking at the furniture, wishing we could sit down?  If role-playing is something you want to encourage, how about some in-game mechanisms to support that.  An in-the-tavern VoIP channel.  Some mechanism to integrate a text statement into an animated actions that I can customize.   /puts his fist to his heart /pause .2 sec /say My liege! /extend open hand (palm down).  Let me run a tab in the tavern.  Smart NPCs to talk and distribute the gossip -- a push (NPC initiate the conversation) rather than Player having to ask.  (Replay news of recent local in-game activities -- "Did you hear that wolves attacked old Jamison's goat?"  "I heard someone saw a ghost near the mill last night"  "Someone said a dragon flew over Morston, but I don't believe it").  An in-game reason to sit in a tavern -- bad weather, politics, a town meeting.  Let people sit down in chairs (and interact with the waitress without having to stand up to order / pay / drink / eat), and restrict the inevitable brawls to fists and wrestling with significant penalties for pulling a weapon.

    If all SoL is going to have is a chat-window to type text for role-playing, then we've all seen that before.  In Total Annihilation.  Give the player some tools they can use to act out their character in different ways.  I hope this inspires you.

    Logic, my dear, merely enables one to be wrong with great authority.

  • RenfailRenfail Member EpicPosts: 1,638
    Mendel said:
    I hope this reaches Tim Anderson's ears.  If I could, I'd ask him directly.  If I accidentally did, well, I'll be!

    I like the idea of sitting around a tavern and role playing.  But, what tools will I be using to role-play in SoL?  Canned emotes and a text-input chat channel all while standing around looking at the furniture, wishing we could sit down?  If role-playing is something you want to encourage, how about some in-game mechanisms to support that.  An in-the-tavern VoIP channel.  Some mechanism to integrate a text statement into an animated actions that I can customize.   /puts his fist to his heart /pause .2 sec /say My liege! /extend open hand (palm down).  Let me run a tab in the tavern.  Smart NPCs to talk and distribute the gossip -- a push (NPC initiate the conversation) rather than Player having to ask.  (Replay news of recent local in-game activities -- "Did you hear that wolves attacked old Jamison's goat?"  "I heard someone saw a ghost near the mill last night"  "Someone said a dragon flew over Morston, but I don't believe it").  An in-game reason to sit in a tavern -- bad weather, politics, a town meeting.  Let people sit down in chairs (and interact with the waitress without having to stand up to order / pay / drink / eat), and restrict the inevitable brawls to fists and wrestling with significant penalties for pulling a weapon.

    If all SoL is going to have is a chat-window to type text for role-playing, then we've all seen that before.  In Total Annihilation.  Give the player some tools they can use to act out their character in different ways.  I hope this inspires you.
    All good ideas. 

    We'll have to see what we can do :)

    We do plan for having players be able to sit, and that's a good idea about being able to order a drink/flag a passing water without needing to get up. 

    Running a tab in the tavern? Possibly. 

    With VOIP programs like Discord, we'll likely have some form of official channels. Policing those channels, on the other hand? Possibly more of a nightmare than it's worth. We'll see. 

    Custom animated actions for you to customize? Highly unlikely. The amount of man-hours to create that amount of flexibility...well, let's just say that we'll keep it in mind, but it's likely out of our possibilities at this time. Something to add in over the years? Possibly. 

    We'll have NPCs who like to gossip....but it'll be up to you to pay attention to whether or not that gossip is newsworthy and/or worthy of pursuing 
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • ElloaElloa Member UncommonPosts: 66
    edited April 2016
    I don't think a Voice Chat included in game is a good idea for roleplay specifically. It would be the door open for trolls, OR simply would break the immersion as roleplayer. Not everyone want to Voice-roleplay. It requiere another level of dedication and shy players that may be very comfortable with text roleplay but do not like be on voice chat would suddenly find themselves excluded.
    Not to mention man playing female and vice versa
  • RenfailRenfail Member EpicPosts: 1,638
    Elloa said:
    I don't think a Voice Chat included in game is a good idea for roleplay specifically. It would be the door open for trolls, OR simply would break the immersion as roleplayer. Not everyone want to Voice-roleplay. It requiere another level of dedication and shy players that may be very comfortable with text roleplay but do not like be on voice chat would suddenly find themselves excluded.
    Not to mention man playing female and vice versa
    All good points. 


    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • MendelMendel Member LegendaryPosts: 5,609
    Text role playing is just too slow.  And how is keeping gender-bending a good thing?  I doubt that the ability to play the opposite sex is really attracting females to gaming.  Some games / services are already incorporating the ideas of tying character gender to an out-of-game ID, like Facebook or Steam.  Would it really be such a big loss to have males playing male characters online?  And using cross-gender play as a reason to skip or limit a much more convenient communication mechanism (as was implied above) is just as bad.

    Logic, my dear, merely enables one to be wrong with great authority.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    Elloa said:
    I'm so excited and impatient to see how the players will react to all the features put in place to bring back the old days of adventures and exploration! I can't wait to participate myself to my first adventure, and ravive the feeling of a Dungeons & Dragon campaign by exploring dark Dungeons, or vaste and dangerous landscapes. It was time a game dared to go back to the roots of what roleplay truely stand for. Something organic, spontaneous, intuitive... because, as we face dangers with our friends and struggle to survive this virtual worlds, we become, slowly our characters!
    Wow.. almost sounds like you work for the company that is making the game!
    <--- played D&D before there were "editions"

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

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