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$250 Million and You Are Tasked With Making an MMORPG

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  • DaikuruDaikuru Member RarePosts: 797
    Thanks, my head is exploding right now. :D
    Insanity: doing the same thing over and over again and expecting different results.

    - Albert Einstein


  • waynejr2waynejr2 Member EpicPosts: 7,771
    It would be a mmorpg market simulation mmoRPG.  Every player gets a budget to create a game studio and make design choices about the mmorpg they create. Then they hire NPCs to build the project over time. Game studios can "advertise" their product to a pool of NPC potential customers. 

    Player game studios would compete against each other for market share and revenue.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • DaikuruDaikuru Member RarePosts: 797
    I think i would make a historical sandbox MMORPG set in old babylon or japan.
    Insanity: doing the same thing over and over again and expecting different results.

    - Albert Einstein


  • QuizzicalQuizzical Member LegendaryPosts: 25,483
    I would spread it across 2500 Kickstarter projects that think they can make a game for $100k and hope that at least one of them pans out.  </sarcasm>
  • ceratop001ceratop001 Member RarePosts: 1,594
    How about a historical mmorpg based upon an old civilization. Could go Sumerian or Norse, maybe even Greek.

    Player could start off as a poor peasant and move up the ladder. Eventually picking a role or a class if you will. Examples would be Battlesummoner(dual wielding pet class), Oracle(healer type), Type of warrior Tank/damage dealer), Hunter class (archer), Scoundrel class (burglar rogue)...I would base it on solid history and try to immerse your character into the story kinda like Lotro does. The whole world would be open pvp and nothing is safe except major cities. Pve would be for mats to make the best pvp weps. (maybe) It would be sub based and no free 2 fail economics for no skill hacks to buy their way to the top. Crafting would allow you to make the best armor and weps. Actually crafting would be essential to the game in a major way. Guilds would have viable castles etc and castle wars would determine territory advantages. For instance a guild could own territory and collect taxes weekly. Many games already have this system but I think it works. No cash shop at all. You have to buy the game and pay a 10$ monthly charge. Not the usual 14.99 garbage. I could go on and on I guess will stop there lol


     
  • centkincentkin Member RarePosts: 1,527
    Hmmm The Secret World seems to actually fit your description.
  • KeenoKeeno Member UncommonPosts: 56
    Porn mmo with VR, make the game playable one handed.
  • mmoguy43mmoguy43 Member UncommonPosts: 2,770
    Doesn't that limit it to some kind of historical or realism game?

    I think it would be cool for a game that pulls real historical events and generates a scenarios so that you and other players can see an alternate outcome of what you change.

    On second thought, 250m wouldn't be enough to make a holodeck...
  • SirAgravaineSirAgravaine Member RarePosts: 520
    Steampunk.
  • [Deleted User][Deleted User] Posts: 12,262
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  • MikePtMikePt Member UncommonPosts: 47
    edited April 2016
    He has set my brain on a damn philosophical torture... and I think there is a limit to ideas and creativity ....

    Well cut the fantasy stuff from Chronicles of Elyria and you have an realistic survival mmorpg where player him self can be and do what ever they want and players them self became unrepeatable part of the story.
    No more same quest done by millions of people. no more millions and millions of player weekly killing the leech king the story goes on based on player actions and intelligent system throw constantly new counters across the world .....who first killed  the Leech King become the Leech King  Slayer and there will never be another Leech slayer .
    I couldn't not loose opportunity to hype CoE originality and fresh breeze of ideas ^^ but where is the limit ?hm

    As for not existing IP History survival/sandbox mmorpg  and this idea is extremely limited


    Steampunk is a subclass of science fiction or science fantasy that replaces magic with technology ))

    I think most original was  "waynejr2 " but i doubt I would play such mmorpg )))

  • VarkingVarking Member UncommonPosts: 542
    You would have to make the first sports mmorpg where you live the life of a professional athlete.
    • First person view only.
    • You play entire games.
    • You control only your character
    • If you wish to bail on your current campaign or season then you must pay 15 dollars to recreate your new character and you must join a new league that is just starting. Your old character is now an AI.
    • Its virtual reality.
    • Games during your season start at specific times. 
    When you join a league or help create it you upload your work schedule into the game and it will find a league for you based on when you are most often available. 

    Game is 50 dollars for the box, 20 bucks a month. There will be all star teams and tournaments. This would be the ultimate E Sport. 
  • danwest58danwest58 Member RarePosts: 2,012
    Lets not go there because it would take too much time to explain but it would be a fantasy MMO with a mix of theampark and sandbox together.  It would also be P2P.
  • VarkingVarking Member UncommonPosts: 542
    danwest58 said:
    Lets not go there because it would take too much time to explain but it would be a fantasy MMO with a mix of theampark and sandbox together.  It would also be P2P.
    One of the rules was it couldn't be sci fi, fantasy, or an existing IP.
  • DistopiaDistopia Member EpicPosts: 21,183
    Steampunk.
    You win the thread Sir
    Isn't that essentially a form of Science Fiction?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Quazal.AQuazal.A Member UncommonPosts: 859
    For me i would consider doing a risk styled mmo, styled in gameplay similar to EvE - there would be strong market / wealth management involved, instead of eve ships, we would have WWII tanks,ships,subs etc.. but, i would as part of the gameplay let real time evolve it.
    So as the game ages, newer science comes into play that would be defined by inventions created by the players.
    Roles would be something like
    Infantry - Foot soldiers skilled in hand 2 hand / short range weoapns (consider them rogues with pistols)
    Vehicular - So your tanks, people movers, subs, 
    Engineer - Guys who build your bases, rebuild ciites, but also offer damage skills for anti-vehicular ie landmines etc
    Scientist - Guys who would build, invent, discover.
    Espionage - Guys who could have skills that allow them to go undetected behind enemy lines to discover opposition armory / weopans / numbers etc.

    Now the numbers would be based on the nationality of the player :) nothing like russians V UK/US or would have made up faction names but the next bit still applies 

    but, as part of the development maybe consider things like have slight bonuses that allow the smaller forces to discover skills at a slightly better rate. this way the smaller countries would have a chance against the bigger guys :)

    Weather would play an important part, tanks / vehicles slow movement in the rain make them vulnrable to attack, heat/sun infantry tire easier , cold/winter engineers would have less impact higher failure rate on explosives etc.

    So thats a rough idea :)



    This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game where of course you're welcome to call me names im often found lounging about in EvE online.
    Use this code for 21days trial in eve online https://secure.eveonline.com/trial/?invc=d385aff2-794a-44a4-96f1-3967ccf6d720&action=buddy

  • RexKushmanRexKushman Member RarePosts: 639
    Steampunk.
    You win the thread Sir
    How can he win when he broke the only caveat you laid out. Steampunk is BOTH fantasy and sci fi.

  • TheocritusTheocritus Member LegendaryPosts: 9,976
    centkin said:
    Hmmm The Secret World seems to actually fit your description.
    Horrible combat and animations for 250M?
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  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    A WW2 MMORPG. Ideally you play in a combined universe where you can play a foot soldier (COD), Armour (World of tanks), Sea (World of warships) and air (can't think of one). But a mix of WW2 online but with better graphics and story involved. 

    A Wild West MMORPG. Based around the time of the homesteader act linking in the expansion of the transcontinental railways along with the Civil war (not quite the same times but all in 1 game for an expanded universe type feeling).

    A dawn of Man MMORPG. Starting as caveman and developing up to modern man by developing societies, inventions etc...



  • adam_noxadam_nox Member UncommonPosts: 2,148
    So $250 Million to develop and market an MMORPG. The only caveat is that you can not make it based in Fantasy or Sci-Fi and no existing IP  

    What would you make?

    How would it play?


    Procedurally generated voxel based game.  The voxels themselves wouldn't just be blocks, it would have good graphics, just the world could be altered blocks at a time.  Basically with few restrictions.  Game would be governed by advanced logic and physics engines, allowing creation and development of advanced technology.  Sort of a next gen minecraft.  

    Few anti griefing controls in place, and I would try to make it emulate many aspects of real life survival, including eating, hydrating, disease. 

    Mostly reward would be based on risk.  Those who are bold are those who will win most encounters, because losing means losing your stuff and progressively longer respawn timers, and aggression and surprise would win usually, but because of the risk, it's not all out chaos.  

    I think with enough elements that emulate life, you'd see cooperation, factions, trade, and roleplaying all become organic and unforced.  
  • DistopiaDistopia Member EpicPosts: 21,183
    A WW2 MMORPG. Ideally you play in a combined universe where you can play a foot soldier (COD), Armour (World of tanks), Sea (World of warships) and air (can't think of one). But a mix of WW2 online but with better graphics and story involved. 

    A Wild West MMORPG. Based around the time of the homesteader act linking in the expansion of the transcontinental railways along with the Civil war (not quite the same times but all in 1 game for an expanded universe type feeling).

    A dawn of Man MMORPG. Starting as caveman and developing up to modern man by developing societies, inventions etc...



    So basically WWII online :P...

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Ammon777_newAmmon777_new Member UncommonPosts: 306
    edited April 2016
    How about Online Kittens Adventure, maybe Hello There or something in the title as well. :)

    or Spongebob Adventures in Bikini Bottom Online. "Save the Krusty Krab by foiling (once again) the danger of Plankton!"

    or South Park MMORPG. "Hi my names EricCartmanxXx12345" ... "OH HAI, my names Kyle12345"

    no way, how about X-Files Online, everyones name is Muldur and nobody knows the truth until the VERY LAST LEVEL (season 9).

    or how about this, MTV Online, where nobody does anything having anything remotely to do with actual MUSIC !!!

    or how about, Rock Tour Online, where everyone gets to play music onstage in front of crowd NPC. They tour around a virtual world playing venues and selling t-shirts and posters. But first you have to record an album which can be done in the crafting station. And you get a start of 20% chance to die from drug overdose, +5% per year of course, unless you are Ozzy who has 100% resistance stat. And the winner gets Gold Record and Hall of Fame bonuses which dont really make you money because the record company keeps all the money. But at least you can release records, right?

    EDIT -- oh wait, no existing IP? is that even possible? thats not fair, now my ideas are bad. :(
  • YanocchiYanocchi Member UncommonPosts: 677
    I would make an MMORPG with a human village in the middle and a large wilderness area around it.  In the village there would be humans trying to survive and make their village better as a community. Outside the village there would be different creatures trying to survive. Since it has to be a non-fantasy game, the creatures would be predator animals and birds.

    The thing that would make this game special is that nearly all of the key creatures would be in the hands of player characters. Artificial intelligence would be left in charge only of really dumb creatures like fish or chickens. Players would have to master special traits of their creature and take care of their species as a community. Upon their death higher level player characters would drop better quality meat, wool, feathers or other materials for other species to utilise.     


    The area would be surrounded by mountains from all directions. Experienced humans and creatures would have a chance to escape beyond the mountains and continue the game in the next game level. The next area would be even more challenging because it would have harsher climate, weather and natural conditions.

    Baldur's Gate Online - Video Trailer
    * more info, screenshots and videos here

  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    I would make a mid Victorian / Western / Alexander II era game where the players are employees of a mercenary company that hunts dangerous cryptids. There are also crypids which are friendly to humans, but civilization doesn't know they exist and they assist the mercenaries with hunting the dangerous variety.  This company is multinational and hires qualified mercenaries despite their national origin.

    One of the things that they have discovered is that there was an ancient race of humans on earth, living on a remote, recently discovered island, that had extremely advanced micro fusion technology.  Not steam technology, but micro reactor powered electronics.  This advanced race even has still functioning satellites in the sky.  So the players have access to worldwide telecommunications, heads up displays in their glasses with night vision and thermal optics, computers, tablets, cell phones and replicators that can reproduce these items if given the correct crafting materials.  Some of this technology is still beyond their comprehension to use.... and no one knows what happened to this long lost race... or where the cryptids came from.
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