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Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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Did everyone really leave for Black Desert?
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
But I'll give you my opinion.
I quit after the first month, and moved on pretty fast.
Q: What is good:
A: Nothing in particular
Q: What is bad:
A: Nothing in particular
I hope you get my point.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
By the time I saw it fit to consider returning they announced B2P, IIRC the all important cash shop was already there. Not to mention I either signed up again or had a free "come back" week I used and the game turned out to be just another on rails hand holding game (albeit somewhat less than others). As much as Id like to play an Elder Scrolls game I feel they changed way more than was necessary to adapt the IP to the MMO genre.
"thren_fellhorn
http://forums.elderscrollsonline.com/en/discussion/138802/dark-brotherhood-and-thieves-guild
So as far as them saying they will fix this or that and never do, I just can't justify giving them any more money. They would need to replace from the top down before I would consider going back and supporting them.
Just to clarify they have not been working on TG for the last year it was already ready to go before B2P and the crown store. Only thing I regret is not saving what they said back in beta about these DLC's. So if they have already been done why haven't they fixed the lag and many, many, many other bugs we have had from beta, let alone the pvp. I know what it looks like to me, because they have people that have no clue how to fix it.
Just my 2 cents of why I don't trust them.
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
1 Great graphics.
2 Good voiced quests.
3 Combat and exploration is fun.
bad stuff
1 Terrible at fixing bugs, new updates break the game consistently for me.
2 Limited inventory space, if you like crafting you're forced to create mule characters just for the inventory space.
3 Slow solo leveling unless you join a grind group.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I guess because of constrains of HERO engine (the one that destroyed so many MMOs)
3 favorite things : Roleplaying potential , Thieving mechanics , dungeon design
3 negative things : World design , map mob placement , unsatisfying combat flow
(1) The combat. When I play other tab targeting games (after playing ESO), it kills me if I can't dodge or block.
(2) Crafting. I like that I can make the best gear. I can also buy monster gear so I'm not forced into raiding. I think their itemization this last patch is the best yet. The gear drops from the new raid give great gear for raiding. It's not useful for open world pve or pvp. I love this.
(3) Art style. Also, the world is beautiful.
(1) Technical problems: LAG in Cyrodiil. Random loading screens. Abilities sometimes don't work.
(2) Bank space. I freaking hate how much time I spend (as a crafter) shuffling stuff between mule accounts.
(3) Lots of instancing. I prefer seamless open worlds. Elder Scrolls should ideally be open world.
(*) The VR grind. I can't wait till it's gone. The quests are great the first time through, but needing to do that more than once or twice is horrible. Also, ZOS likes to nerf any good grind spots they find out about. This is bullsh*t. [This is not included in top 3 because it's supposed to be removed soon.]
I like the combat, the crafting, and the impressive stories every where you look. Take a stroll off the beaten path and there are even more quests to find.
There are some things that need work, and they are working on them. PvP is pretty much restricted to one zone, Cyrodil, and the above ground area (castle sieges, zerg army combat, that type of thing), has always had a fair amount of lag, especially on the weekends. But the lag is a lot less than a year ago...
There are still a few bugs, but for the most part they are minor. For example, the 'E' bug. E is the key you hit to engage with an NPC, a door, etc. Sometimes it won't work. If that happens, you just hit the button to switch weapon sets and it is fixed.
You can join up to 5 guilds and (currently) 4 NPC guilds. I am mostly playing in a medium size guild that does a lot of evening questing and dailies. We also go into Cyrodil a lot. During the week the lag in the upper area is tolerable to fine. In the sewers (most fun sewer area of any game I have played) there is rarely lag, and it can be a lot of fun as you gather the mats for your end game armor and weapons. The Imperial City has no real lag problems, and I wish there was more PvP going on there.
The world is going to the dogs, which is just how I planned it!
Godz of War I call Thee
#3 is relative. Solo leveling is pretty quick until you get to 50, then the vet levels take FOREVER. It is time invested though, that determines how quickly you level. I have one high vet character and several others in the 20s-30s and one in 40s. My friend that I followed to this game played it from day one 5-10 hours a day, and has 7 Vet 16 characters. My Vet character avoids soloing, since he is a tank and kills SLOOOOOWLY. But my almost 50 Templar does very well solo, since that one has a good amount of DPS.
That will be moot soon, as they are getting rid of Vet levels. The game will have a cap of 50 and Champion points, the main method of secondary leveling, will determine what you can equip after 50. Since Champion points are shared across your account, if one character caps Champion points, all of your level 50 characters do too. It is still worthwhile to get to the V16 cap though, as any character at that level can keep whatever gear they have even if their champion points are low.
The world is going to the dogs, which is just how I planned it!
The world is going to the dogs, which is just how I planned it!
You can thank Oblivion for that, I suppose.
ESO is more of a mainstream game than something for Core MMO players
First of all, ESO is very populated. There are many players, probably the most next after WoW. You won't have difficulty finding other people to play with.
PROS:
- ESO is a game that rewards players who like to stick with one character, giving it the possibilities to do many things (as long as you don't give in to the flavor-of-the-month-build). Crafting, skillpoints (lots), mount s - all things that require time, and rewards your character with more opportunies, if you invest enough into him.
- Lots of exploration in a huge world
- Great quests (and LOTS of them)
- Very diverse (you can do both PvE and PvP, and level up your character doing either, if you like)
- Great lore and history
- Lots of groupcontent. Dungeons (normal/veteran mode), raids, public.
- Reactive combat
- Challenging raids. Raids ain't just a walk in the park (atleast not the highlevel ones).
BAD:
- Usually when new content is being implemented, there is a time with lots of bugs and fixing to do. After 2 years the devs still isn't getting better at doing this, which is rather surprising.
- Lag in Cyrodiil. Cyrodiil is the large open-scale pvp zone. It is where the action is (or should be), and when there is no lag,it is very fun with all the sieges going on. However the devs still struggle with lag, and it's been an issues since launch.
- Quests can often become grindy. Although the many quests (and there are many!) have very good stories, many of them also becomes very grindy, since the rewards for doing them are rather pathetic. You won't find any real issues with defeating any opponents (even with the weakest build), and once you complete the quest, the reward is most often some green shitty item. I know this is a very personal opinion, as many players like quests to be easy, but if they made them more difficult and at the same time rewarded players with better equipment, they might attract more players.
- Cameracontrols/control of movement. It is not something I personal dislike, but I know many people have quit the game because of the different ways you control your character compared to other mmo's.
WOW GRIND GW2 SUPER GRIND FOR VANITY AND SO ON .....mmorpg aren't RPG anymore
these game should be called mmoGrind
But when I did, it said I was 4,438 words over the limit of the reply. So...Until I can find a way to get the small essay I wrote onto this site, I guess I'll have to just leave it at this.
The biggest reason can be found in two aspects of the game.
1) ESO has the most open character adavancement system of any fantasy MMO I have seen. Want to play a mage, okay but most MMOs limit that mage to specific armor and weapon choices. In ESO if I want to play a mage that wears heavy armor and uses a bow I can. How about a healer with sword and board tanking? A thief that uses magic? The only game system with a more open character development system is EVE.
2) Exploration: Again with the exception of EVE, most MMOs walk you through a lot of the questing. There is some of that with ESO but there is also a lot to explore and find outside the normal questing, more than other MMOs typically offer.
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I have a soap box and I am not afraid to use it.
They have been saying just before beta ending they would be doing those things. I played the game for 2 years and that does include beta. What they say and do are two different things. They have no problems lying to the people that pay them to fix the game.
Hell Vet levels if we took them for what they say would have been gone 6 months after PC going live. All BS!
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
The world is going to the dogs, which is just how I planned it!
EDIT: I should at least explain why I guess. It's because most of the quests aren't kill X of Y or loot 10 of A from mob B. Granted those types of quests are there, but they seem to not be a crutch for the content lead to lean heavily on.
"If I offended you, you needed it" -Corey Taylor