I'm talking "True to life" meaning that sleep and rest would be required. Stamina would play into how far you could move over a certain amount of time without having to sit your butt down. Horses would have to be watered. Fighting would tire you out. Crafting would tire you out. Heck, let's go all out and say that illness might put you down for a bit.
Would you play that game?
Before you jump to a response let's think about it. The world would remain huge. Conflict would have to be carefully planned. Travel routes would have to be carefully planned but might also be susceptible to conflict because of their regular use. Roads would actually have meaning. A cliff would actually mean that you would have to find a way down instead of just jumping off of the edge. Physical stats such as stamina, strength, and agility could come into play. You want to walk across that tightrope? Low agility makes you wobble. You want to kick through that door? Better check that leg strength. You want to be able to run away or even better, catch a fleeing enemy? How's that stamina?
It seems like it might be fun but at the same time I feel like I could already hear the tears of the easily bored. Sleep, for the record, would or could be handled during log-off, providing you ever logged off, which you should.
I don't know, would you play it? What other things do you think would be included in a game like this in order to make it really interesting?
Are there already games out there like this? If so, what are their names?
Comments
As in, if I'm going to have to invest ages to get anywhere in a game - then the game better be incredibly immersive and entertaining.
Just having those features in a mediocre game would never work for me.
Games are more than just features.
Make a character heavy on stamina so that you can swim across a lake or run long distances. Make a character really intelligent so that things spells and/or traps reveal more of their selves to you. You know what I'm getting at.
Now put all of that into.....heck, almost any MMORPG that you've ever played, be it themepark or sandbox pvp and wouldn't that make the entire thing that much more interesting?
I'm talking, imagine WoW where it actually took TIME to get from one city to another. Where you might actually have to pitch a tent along the way and where the mobs that you ran into, every, single, one, posed a real life, mortal threat?
The only thing I can't work out in my head is how death might be handled. Because there would be blood. There would be blood and there would be death. But in a game that is already so challenging one would have to worry about making death too inconsequential while at the same time worry as much about removing entire members from an adventuring party like, say, the D&D days where you would have to carry that bad boy to the nearest church.
Herald of innovation, Vanquisher of the old! - Awake a few hours almost everyday!
Again, I need to be immersed and I need to feel what I'm doing makes sense.
When I play games - I want a variety of things. I don't enjoy blatant realism unless I feel the whole of it makes sense.
That means the entire game design and the entire world should support that kind of realism - and that would never, ever, work in most games.
There is a mix or golden middle that could also feel immersive but at same time fairly easy .
Going into extremity 100% realistic will suck.....a lot
Survival games are at a good place with this it's also nice feature to survive but also not very hard to accomplish . And as you level it's easier .
For example Ark Survival at lvl 1 u suck balls you always lack food water or ur too hot or cold u run slow u run out of stamina fast so on ....with lvl it become easier to deal this survival issue and you have more and more time to do other stuff .
But 100% real will suck ....
I mean, there are games out there that have one or another aspect of what I'm talking about in them already. I'm just talking about going all out.
And really, what is the the point to any of these things? There's not one game listed on this site that won't burn you out and have you asking what in the world you just spent all that time doing.
A game like this though? I'm thinking that just getting together for a stroll in the woods would be worth the LOL's.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
While simulators tend to strive for realism they generally remove the boring parts so that you can focus on the fun things. Problem with your suggestions is that most of that stuff sounds really boring, removing development time that could be used to make interesting content.
In real life, if I sleep well, exercise regularly, eat healthily etc, I'm rewarded by feeling better as well as having more energy. Feeling better doesn't translate into gameplay, so the reward for the hardwork is wasted.
Likewise, in real life, should one country go to war with another, the payoff is usually existential (increased rights / freedom for liberated civilians, removal of tyranny) or if the rewards are physical, they are usually only received by a limited number of people or the effects are very long term.
Maybe it is just my lack of imagination, but I can't see the increased effort expended on the realistic parts of the game rewarding the player with something fun. I'm happy with some downtime in my MMOs, such as travel time, recovering after combat etc, because it gives me a chance to socialise, get to know my groups, sort inventories etc, but this level of realism would require too much focus on downtime / boring gameplay with minimal payoff.
This isn't a signature, you just think it is.
Of course it would have to be done right and it would have to make sense. But I'm thinking that if those things were accomplished, a setup like this could very well put the mystery, adventure, and pulse racing anxiousness back into the virtual world.
I mean, c'mon. It's not like we don't have a TON of "games" to play already right? Wouldn't this actually be something "new"?
Anyways, thanks for your responses.
Meaning: it's fine if you want to create gameplay around the need to sleep or eat, as long as it's gameplay-focused and not about tediously simulating real life. For example when you sleep in The Sims, the game knows to automatically fast-forward (it skips the bullshit tedium players don't care about to get to the decisions (gameplay) they do care about.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver