Moonlight Blade online, dynamic weather conditions, general the rain effects,...just stunning, there gives no mmos which would offer something like that, even not many (new) offline pc/ps4 games. Gta V rain,... looks almost ancient compare it to Moonlight Blade. Unlike new mmos like BDO, where you need quantum computer to run it on decent settings, you are able to run Moonlight Blade with dual core processor, the game is less hardware demanding as GW2, when It comes to graphics & optimization, set the game new standards for mmos, but I quess it's because a billion $$ company is behind it, and they have pay Nvidia to optimize the game for them, while not many other (mmo)companys can afford such things.
I don't have super pc and i play BDO all on MAX at 30-60fps. (25-30fps at calpheon at peak times with many players around). I had about the same performance with Guild Wars 2. But with gw2 my cpu was going up to 70% and with BDO up to 40%, while GPU is max at all times on both games.......
My specs: CPU :i7 2600k, GPU:AMD r9 390, 8gb ram...
Moonlight Blade online, dynamic weather conditions, general the rain effects,...just stunning, there gives no mmos which would offer something like that, even not many (new) offline pc/ps4 games. Gta V rain,... looks almost ancient compare it to Moonlight Blade. Unlike new mmos like BDO, where you need quantum computer to run it on decent settings, you are able to run Moonlight Blade with dual core processor, the game is less hardware demanding as GW2, when It comes to graphics & optimization, set the game new standards for mmos, but I quess it's because a billion $$ company is behind it, and they have pay Nvidia to optimize the game for them, while not many other (mmo)companys can afford such things.
The company behind BDO, Daum-Kakao is no small fish either, with a net worth of nearly 3 billion USD (2014).
A little known trivia is that the 2011 tech demo of Moonlight Blade actually has better water than the current version. However it was FFT based and too computation intensive to be use in a MMO client. The guy who created the FFT based fluid simulation, Edward Liu - left Tencent shortly and joined Nvidia as a tech developer engineer on high performance rendering.
According to David Gu, the lead tech/director for Moonlight Blade, they had more than 25 programmers working on the Moonlight Blade server and PC client for over 3 years. Out of this group nearly 10 of them on the game engine alone (September 2015).
"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber
TSW has the best water, bottled, slightly flavoured, from Bingo Soda. True, any water in the Scorched Desert would be considered as the best water, I guess.
Jokes aside, personally always thought water is like unicorn-chasing to the gfx manufacturers. Tiny, minuscule improvement steps, for large chunks of workload on the card - and in most cases it doesn't even look good. Used to be among the first effects I scale down... but to each their own.
AoC is old but the water effects are great.
Sadly there is really nothing in the water there, in that department GW2
wins easily even if the expansion was seriously lacking in underwater
content.
By the looks I agree with @Loke666 above, DreamWorld handles the water nicely (and slightly disagree the empty part, there's plenty of hidden stuff in the waters in AoC ). I'd also drop a mention for LotRO, water there fits into the tone and style of the world, it's awesome for vista screenshots. But that's all up to taste.
What I don't get however, is the content part, the GW2 praise... with just a couple skills, different ones than the regular ones, and everyone seems drooling over it Well, CO has a whole (leveling) zone under water, with hubs, quest and storylines, three open mission areas (like rifts in... well, Rift), a couple story dungeons and a lair dungeon (CO's version of raid) at the end. Using the same skills and build you generally use - with slight changes due to water, like knock ups are less effective obviously (no falling down, and no floor to hit), dashes and speed skills are weaker (tougher to kite), no fly-kite grounded mobs (since they simply swim to you) etc. Also there's a story lead-in for explaining how non-amphibian heroes can stay down for longer periods, but that's fairly common in CO, have a similar space lead-in, also in Vibora if you're a non-airborne hero you can have a side-mission for temporary rocket boots.
Don't get me wrong, many CO players hate Lemuria from the guts and avoid it even if not leveling through Alerts. I'm not fond of it either, mainly because it's slow to swim around and easy to pick aggro. But "in that department GW2
wins easily", well, nope At least imo.
And the award for the most random question goes to...
The one with no objective criteria for evaluation?
Also no objective criteria for the depth of the judge's experience. "I've only played two MMOs, I'll pick the one where the water is the coolest color."
I just checked water in Archaege..its inferior than Guild wars 2...surface and deep inside. even BDO and Tera has more pretty looking water... I don't deny,although i dunno about it, that Archage has the best water gameplay/content.
AoC is old but the water effects are great.
Sadly there is really nothing in the water there, in that department GW2
wins easily even if the expansion was seriously lacking in underwater
content.
By the looks I agree with @Loke666 above, DreamWorld handles the water nicely (and slightly disagree the empty part, there's plenty of hidden stuff in the waters in AoC ). I'd also drop a mention for LotRO, water there fits into the tone and style of the world, it's awesome for vista screenshots. But that's all up to taste.
What I don't get however, is the content part, the GW2 praise... with just a couple skills, different ones than the regular ones, and everyone seems drooling over it Well, CO has a whole (leveling) zone under water, with hubs, quest and storylines, three open mission areas (like rifts in... well, Rift), a couple story dungeons and a lair dungeon (CO's version of raid) at the end. Using the same skills and build you generally use - with slight changes due to water, like knock ups are less effective obviously (no falling down, and no floor to hit), dashes and speed skills are weaker (tougher to kite), no fly-kite grounded mobs (since they simply swim to you) etc. Also there's a story lead-in for explaining how non-amphibian heroes can stay down for longer periods, but that's fairly common in CO, have a similar space lead-in, also in Vibora if you're a non-airborne hero you can have a side-mission for temporary rocket boots.
Don't get me wrong, many CO players hate Lemuria from the guts and avoid it even if not leveling through Alerts. I'm not fond of it either, mainly because it's slow to swim around and easy to pick aggro. But "in that department GW2
wins easily", well, nope At least imo.
Gw2 doesn't have a full underwater zone but the basicgame do have a huge part under the water anyways. And it isn't just the underwater weapons but many utility skills are different there as well.
I can't say they have much of a story for being able to breath underwater though, just a mask for it but I still think it beats CO. But underwater combat in both games are for some reason not very popular with players. Heck, the legendary underwater weapons in GW2 is extremely rare (have the harpoon gun precursor in my bank but never really bothered to upgrade it in wait for an expansion with enough new content to be worth the bother).
As for AoC, I played it for 9 months after release and 1 month after the expansion hit. There were some stuff under the water then but most of it felt pretty empty compared to what I seen in later and earlier MMOs. Close to no fish, very little underwater plants and details. That might have changed soince then but it is the expression I have. Still, the water effects are second to none I seen and that isn't bad for a 8 year old game.
Archeage for appearance, GW2 for utility. GW2 uses the water as equally as the land. Not my favorite game but I have to give them props for use of area.
MMORPG players are often like Hobbits: They don't like Adventures
Close to no fish, very little underwater plants and details.
Oh, I thought about hidden stuff and chests... I agree with that, even LotRO has more fishes Thunder River looks cool though.
I think I too have a generic harpoon stashed on one character, but never liked the underwater parts there (more precisely, never liked GW2 as a whole, besides SAB ). In CO at least there's a reason to go underwater, the story is pretty cool, and it's fun to check how your playstyle changes under water. But after a while I agree, it's not really popular with players. And maybe with a few powers it'd be even better to have a separate underwater counterpart like GW2, I mean an Inferno is pretty odd (fire under water), same for the poison cloud, or lightning. Now that with the Rocker there are sonic powers in-game, it'd be cool if those were more powerful under water
Not sure GW2 has the best water but love the underwater combat. You change combat skills underwater and equip spears and tridents. I would actually love to see a huge underwater expansion for the game: The Quaggan Kingdom.
Agreed. When asking which mmo has the best water, many people look at the majority that only offer either surface swiming or basic diving. Surface water animations and visuals look fantastic in some mmos that show it more realistic. However, i haven't seen specifically an underwater experience as good as GW2 in any other mmo.
WoW used to have terrible water, but after they updated the visuals a number of years back - it's really quite fantastic in terms of visual feedback when interacting with the water.
Also, very few games handle underwater zones well - but I think GW2 and ArcheAge are best here - though I haven't played AA much, so maybe I'm wrong. But from what I've seen, AA looks to be the most involved game when it comes to underwater exploration.
Comments
Its not just water in Arcehage, its a waterworld with underseavulcans, hidden caves and "whoa's" all over the place.
Archeage has a physics engine working nicely, you know ^^
That said, there is also streams in the water.
Did you ever drive down a waterfall with a rowboat ? ^^
BDO
if we are talking about real like water
I had about the same performance with Guild Wars 2. But with gw2 my cpu was going up to 70% and with BDO up to 40%, while GPU is max at all times on both games.......
My specs: CPU :i7 2600k, GPU:AMD r9 390, 8gb ram...
거북이는 목을 내밀 때 안 움직입니다
A little known trivia is that the 2011 tech demo of Moonlight Blade actually has better water than the current version. However it was FFT based and too computation intensive to be use in a MMO client.
The guy who created the FFT based fluid simulation, Edward Liu - left Tencent shortly and joined Nvidia as a tech developer engineer on high performance rendering.
According to David Gu, the lead tech/director for Moonlight Blade, they had more than 25 programmers working on the Moonlight Blade server and PC client for over 3 years. Out of this group nearly 10 of them on the game engine alone (September 2015).
"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber
and then there is this .................Tempest
which is just excellent Naval combat .. Fun as hell
http://store.steampowered.com/app/418180/
Jokes aside, personally always thought water is like unicorn-chasing to the gfx manufacturers. Tiny, minuscule improvement steps, for large chunks of workload on the card - and in most cases it doesn't even look good. Used to be among the first effects I scale down... but to each their own.
By the looks I agree with @Loke666 above, DreamWorld handles the water nicely (and slightly disagree the empty part, there's plenty of hidden stuff in the waters in AoC ). I'd also drop a mention for LotRO, water there fits into the tone and style of the world, it's awesome for vista screenshots. But that's all up to taste.
What I don't get however, is the content part, the GW2 praise... with just a couple skills, different ones than the regular ones, and everyone seems drooling over it
Well, CO has a whole (leveling) zone under water, with hubs, quest and storylines, three open mission areas (like rifts in... well, Rift), a couple story dungeons and a lair dungeon (CO's version of raid) at the end. Using the same skills and build you generally use - with slight changes due to water, like knock ups are less effective obviously (no falling down, and no floor to hit), dashes and speed skills are weaker (tougher to kite), no fly-kite grounded mobs (since they simply swim to you) etc.
Also there's a story lead-in for explaining how non-amphibian heroes can stay down for longer periods, but that's fairly common in CO, have a similar space lead-in, also in Vibora if you're a non-airborne hero you can have a side-mission for temporary rocket boots.
Don't get me wrong, many CO players hate Lemuria from the guts and avoid it even if not leveling through Alerts. I'm not fond of it either, mainly because it's slow to swim around and easy to pick aggro. But "in that department GW2 wins easily", well, nope At least imo.
Also no objective criteria for the depth of the judge's experience. "I've only played two MMOs, I'll pick the one where the water is the coolest color."
I can't say they have much of a story for being able to breath underwater though, just a mask for it but I still think it beats CO. But underwater combat in both games are for some reason not very popular with players. Heck, the legendary underwater weapons in GW2 is extremely rare (have the harpoon gun precursor in my bank but never really bothered to upgrade it in wait for an expansion with enough new content to be worth the bother).
As for AoC, I played it for 9 months after release and 1 month after the expansion hit. There were some stuff under the water then but most of it felt pretty empty compared to what I seen in later and earlier MMOs. Close to no fish, very little underwater plants and details. That might have changed soince then but it is the expression I have. Still, the water effects are second to none I seen and that isn't bad for a 8 year old game.
I think I too have a generic harpoon stashed on one character, but never liked the underwater parts there (more precisely, never liked GW2 as a whole, besides SAB ).
In CO at least there's a reason to go underwater, the story is pretty cool, and it's fun to check how your playstyle changes under water. But after a while I agree, it's not really popular with players.
And maybe with a few powers it'd be even better to have a separate underwater counterpart like GW2, I mean an Inferno is pretty odd (fire under water), same for the poison cloud, or lightning. Now that with the Rocker there are sonic powers in-game, it'd be cool if those were more powerful under water
WoW used to have terrible water, but after they updated the visuals a number of years back - it's really quite fantastic in terms of visual feedback when interacting with the water.
Also, very few games handle underwater zones well - but I think GW2 and ArcheAge are best here - though I haven't played AA much, so maybe I'm wrong. But from what I've seen, AA looks to be the most involved game when it comes to underwater exploration.