I saw this yesterday. It should go without saying that this is not a good sign, but some people probably won't understand why.
I am sure if they gave you a vanilla server with that gold cap you would
sing another song now. You know, this is the point where you should
move on and try to do what those saga of lucimia guys are doing,trying
to make a game according to your own play style.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Ive been saving for months and only have 100,000 gold, lol.
During my time in Cata i was making so much gold every week that i decided to just call in trade chat and give them away. I don't think at current cap it would not even take me half a year to make 10 million gold.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Ive been saving for months and only have 100,000 gold, lol.
I've leveraged garrisons, much as I'm less-than-thrilled with them, to get to cap. I don't actually buy anything, I just like having it.
I get a strange mental picture of your toons just sitting in their Garrison all day and diving off the roof into a large vault full of gold, Scrooge McDuck style.
Inflation in the MMORPG sphere has always been an issue and Blizz did themselves no favors with garrisons as instead of becoming a money sink for most players they became a gigantic goldmine. Plus anyone I know who still plays, ok honestly that's only two people but still, thanks to garrison treasure hunting missions they haven't even payed a sub fee in months thanks to being able to just hoard WoW tokens. In the long run I feel this behavior could be disastrous for WoW's very real financial future as well as the player's in game economy.
Why? You haven't said why you think it will be that way. You've laid out the scenario of how gold is farmed but not how or why it will be ruinous.
The game isn't predicated on an economy. In EVE or an economic sim then maybe, but in this game it doesn't really matter for success.
I think at most this drives people to play the Garrisons and gold farm tasks, but it won't be devastating. Has this sort of thing ever devastated a themepark mmo?
Ive been saving for months and only have 100,000 gold, lol.
I've leveraged garrisons, much as I'm less-than-thrilled with them, to get to cap. I don't actually buy anything, I just like having it.
I get a strange mental picture of your toons just sitting in their Garrison all day and diving off the roof into a large vault full of gold, Scrooge McDuck style.
Inflation in the MMORPG sphere has always been an issue and Blizz did themselves no favors with garrisons as instead of becoming a money sink for most players they became a gigantic goldmine. Plus anyone I know who still plays, ok honestly that's only two people but still, thanks to garrison treasure hunting missions they haven't even payed a sub fee in months thanks to being able to just hoard WoW tokens. In the long run I feel this behavior could be disastrous for WoW's very real financial future as well as the player's in game economy.
It was outrageously easy to make gold even before garrison.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
I get a strange mental picture of your toons just sitting in their Garrison all day and diving off the roof into a large vault full of gold, Scrooge McDuck style.
Inflation in the MMORPG sphere has always been an issue and Blizz did themselves no favors with garrisons as instead of becoming a money sink for most players they became a gigantic goldmine. Plus anyone I know who still plays, ok honestly that's only two people but still, thanks to garrison treasure hunting missions they haven't even payed a sub fee in months thanks to being able to just hoard WoW tokens. In the long run I feel this behavior could be disastrous for WoW's very real financial future as well as the player's in game economy.
Why? You haven't said why you think it will be that way. You've laid out the scenario of how gold is farmed but not how or why it will be ruinous.
The game isn't predicated on an economy. In EVE or an economic sim then maybe, but in this game it doesn't really matter for success.
I think at most this drives people to play the Garrisons and gold farm tasks, but it won't be devastating. Has this sort of thing ever devastated a themepark mmo?
Can't you trade gold for game time?
Yes you can. Are you just asking out of curiosity or are you trying to imply something?
Just that it has a real life effect on WoW.
I haven't analyzed anything to formulate how much of an effect it would have. But the effect is real none the less.
Ive been saving for months and only have 100,000 gold, lol.
I've leveraged garrisons, much as I'm less-than-thrilled with them, to get to cap. I don't actually buy anything, I just like having it.
I get a strange mental picture of your toons just sitting in their Garrison all day and diving off the roof into a large vault full of gold, Scrooge McDuck style.
Inflation in the MMORPG sphere has always been an issue and Blizz did themselves no favors with garrisons as instead of becoming a money sink for most players they became a gigantic goldmine. Plus anyone I know who still plays, ok honestly that's only two people but still, thanks to garrison treasure hunting missions they haven't even payed a sub fee in months thanks to being able to just hoard WoW tokens. In the long run I feel this behavior could be disastrous for WoW's very real financial future as well as the player's in game economy.
I actually agree with you in principle to be honest and understand what it could do to in-game economy. I'm very glad that in Legion they are taking away gold missions and stopping the endless flow of cash. As I said, I don't do anything with it whatsoever, just collect it as I pass through my garrison on the way to do other stuff. I don't even buy sub with it.
Honestly, the in game econ is bad, but not because of billions of gold, but because of an overabundance of resources, again a garrison issue that is being solved in Legion, and the general lack of need for them since people are pretty fully geared given it's end of expansion.
Ive been saving for months and only have 100,000 gold, lol.
I've leveraged garrisons, much as I'm less-than-thrilled with them, to get to cap. I don't actually buy anything, I just like having it.
I get a strange mental picture of your toons just sitting in their Garrison all day and diving off the roof into a large vault full of gold, Scrooge McDuck style.
Inflation in the MMORPG sphere has always been an issue and Blizz did themselves no favors with garrisons as instead of becoming a money sink for most players they became a gigantic goldmine. Plus anyone I know who still plays, ok honestly that's only two people but still, thanks to garrison treasure hunting missions they haven't even payed a sub fee in months thanks to being able to just hoard WoW tokens. In the long run I feel this behavior could be disastrous for WoW's very real financial future as well as the player's in game economy.
It was outrageously easy to make gold even before garrison.
I don't think you've thought this through. If the value of gold is reduced to the point where it has no substantial value in player-to-player transactions, then what is the incentive to acquire it? What makes earning rewards worthwhile and fun in a game like WoW is that those rewards are worth something not just to you but to others. The rewards you earn need to have value.
I haven't played WoW with any regularity in quite a while, but when I did gold was pretty much irrelevant. Some played the AH and amassed gold for gold's sake, for sure, but that was the minority as far as I ever saw. There wasn't any real incentive to acquire gold, it was something you got as a side-effect of playing the game. Gold wasn't a reward, at least not a meaningful one, it was just a very minor resource you only needed for a few things. Mats, gear, pets, mounts, those were (occasionally) meaningful rewards. Gold? Meh.
As others have said, it's not a game like Eve where gold/isk is a big deal. Past a very early point gold just doesn't matter much to actual gameplay.
I get a strange mental picture of your toons just sitting in their Garrison all day and diving off the roof into a large vault full of gold, Scrooge McDuck style.
Inflation in the MMORPG sphere has always been an issue and Blizz did themselves no favors with garrisons as instead of becoming a money sink for most players they became a gigantic goldmine. Plus anyone I know who still plays, ok honestly that's only two people but still, thanks to garrison treasure hunting missions they haven't even payed a sub fee in months thanks to being able to just hoard WoW tokens. In the long run I feel this behavior could be disastrous for WoW's very real financial future as well as the player's in game economy.
Why? You haven't said why you think it will be that way. You've laid out the scenario of how gold is farmed but not how or why it will be ruinous.
The game isn't predicated on an economy. In EVE or an economic sim then maybe, but in this game it doesn't really matter for success.
I think at most this drives people to play the Garrisons and gold farm tasks, but it won't be devastating. Has this sort of thing ever devastated a themepark mmo?
Can't you trade gold for game time?
Yes you can. Are you just asking out of curiosity or are you trying to imply something?
Yes "but". You can indeed use gold to buy 30-day tokens from "the AH" but only if someone has payed Blizzard $20 - which is the trigger for Blizzard to release a token that they put on the AH. And the person who pays Blizzard gets the gold used to buy the token.
So the "but" is - extreme case - if no one wants to buy gold from Blizzard then there will be no tokens. Or if gold sellers offer more gold for peoples' $$$s - prompting people to use gold sellers rather than Blizzard - there will be no more tokens. And you have to suspect that gold sellers have been able to use garrisons to generate gold. And question why people need to buy gold in the first place of course.
(From memory Blizzard - shortly after tokens were introduced - limited people to a maximum of a years worth. One can speculate why but I suspect it is simply Finance bods not wanting to be under an obligation, however nominal, to run the game for longer than a year. )
Comments
¯\_(ツ)_/¯
¯\_(ツ)_/¯
"Be water my friend" - Bruce Lee
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
"Be water my friend" - Bruce Lee
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
I haven't analyzed anything to formulate how much of an effect it would have. But the effect is real none the less.
"Be water my friend" - Bruce Lee
"Be water my friend" - Bruce Lee
Honestly, the in game econ is bad, but not because of billions of gold, but because of an overabundance of resources, again a garrison issue that is being solved in Legion, and the general lack of need for them since people are pretty fully geared given it's end of expansion.
¯\_(ツ)_/¯
¯\_(ツ)_/¯
As others have said, it's not a game like Eve where gold/isk is a big deal. Past a very early point gold just doesn't matter much to actual gameplay.
So the "but" is - extreme case - if no one wants to buy gold from Blizzard then there will be no tokens. Or if gold sellers offer more gold for peoples' $$$s - prompting people to use gold sellers rather than Blizzard - there will be no more tokens. And you have to suspect that gold sellers have been able to use garrisons to generate gold. And question why people need to buy gold in the first place of course.
(From memory Blizzard - shortly after tokens were introduced - limited people to a maximum of a years worth. One can speculate why but I suspect it is simply Finance bods not wanting to be under an obligation, however nominal, to run the game for longer than a year. )
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