Eh we had like 15 years of non stop games popping up for mmo's. 15 years. In a genre that is really roughly as old as that.
Older if you want to be some kind of elitist and track MUDS. Then we're talking stone age computing era stuff there.
That's 15 years or (so if counting said muds) of constant game releases, hype, (Etc).
A few years of silence wouldn't be surprising. The genre is evolving and segmenting into smaller niches.
Which is why your average mmo is much smaller a community than say in 2010 when almost every game out there had a population ranging from "Damn dude...you got people in my mmo" to "Jesus H Christ I can't find a mob for shit to exp on due to all these players".
It doesn't matter what mmo I play it's the same story smaller populations are just the way the genre has gone and in that way no one wants to risk some millions to develope a game locusts will destroy in a week.
Not when you can produce EA survival games and make way more money!
That's where the Genre has gone. EA games. That's where former mmofrontier pioneers are working and playing on.
I can get it.. Even minecraft can be more fun that the average mmorpg.
It's long passed the time of the "One Game to Rule Them All" and now we have a buffet of games to choose from. I'm not interested in spending all my time in one place, just like I'd get sick of mac and cheese (I know, heathen talk) if that's all I ever ate.
Some people enjoy going from girl to girl, too. Personally, I like to commit and invest.
Not saying one is better than the other, but I sure do miss having one game to focus on and invest in.
For me, having a buffet of derivative titles isn't an improvement at all.
Comparing women to video games... I can't help to think "maybe you need a real woman" when I read such stuff.
Pretty good analogy as you can see by the retort it garnered DKLond.
MMORPG players are often like Hobbits: They don't like Adventures
The deafening silence that exists is the amount of these complaints that developers actually listen to and take to heart. I think developers think that if they can make something that looks badass then it is wholly badass. I would love to hear the rationalizations for why games fail to thrive from inside the companies involved. I'm sure it would be very entertaining.
MMORPG players are often like Hobbits: They don't like Adventures
The deafening silence that exists is the amount of these complaints that developers actually listen to and take to heart. I think developers think that if they can make something that looks badass then it is wholly badass. I would love to hear the rationalizations for why games fail to thrive from inside the companies involved. I'm sure it would be very entertaining.
Poor choices, and no feedback. It can pretty much sum up to these two, most of it.
Poor choice to make a game with bad content, or to never update it, poor choice about any decision where feedback kicks in, but ,no feedback.
It's long passed the time of the "One Game to Rule Them All" and now we have a buffet of games to choose from. I'm not interested in spending all my time in one place, just like I'd get sick of mac and cheese (I know, heathen talk) if that's all I ever ate.
Some people enjoy going from girl to girl, too. Personally, I like to commit and invest.
Not saying one is better than the other, but I sure do miss having one game to focus on and invest in.
For me, having a buffet of derivative titles isn't an improvement at all.
Comparing women to video games... I can't help to think "maybe you need a real woman" when I read such stuff.
I guess you don't understand the difference between an analogy and a 1:1 comparison.
That said, I'm surprised you would go for the low blow here. Somehow, that doesn't seem like your style.
Not saying one is better than the other, but I sure do miss having one game to focus on and invest in.
and I don't play only a single video game just like i don't only watch one tv series, or one movie, or one novel (series).
Actually, it's possible to focus and invest on one MMO without neglecting all other games.
What I'm talking about is the MMORPG genre, where I would definitely prefer a single game to give all my attention to.
Since you seem unaware, I'll let you in on one of the differences between movies or novels and then an MMO. Wait for it....
MMOs don't really end.
These games have so much content - and if you're going to experience anywhere near all of it - and if you're going to master it - you need to focus and invest.
I know a lot of you are super happy going from game to game, never really seeing what they have to offer - and never really getting good at them.
To some, the superficial experience is better - and the more the merrier.
That's not me, though. I prefer closure. For MMOs - that takes time and if they're really good - a long time.
MMORPG's were never THAT popular. The people that wanted to play them were the same types of people that enjoyed fantasy novels before LOTR became 'trendy' and before GOT made magic and death sexy.
The table top roleplayers gathered around a table on a Sunday afternoon while most people went to church or recovered from hangovers wanted to play MMORPG's when computers could create them well enough.
The computer geeks who wanted to write games by working out how to program through dedication and desire were the ones who made the game the same geeks wanted to play. Meanwhile most people were getting hooked on trying to look cool breakdancing or watching Big brother contestants wishing they could also have their 10 minutes of fame.
No, MMORPG's were never THAT popular. But hopefully now were can have a return to people who love the genre making games for other people who love the genre and let the rest of the world have their 10 minute fixes of flashy, souless carbon copies produced for the masses, to get as much cash as quickly as possible. Let the shallow, flashy people have their shallow, flashy games.
Completely agree with this, hopefully sooner or later some indie game company will create a living world to explore instead of the heavily advertised soulless garbage which seems to be the norm lately. Not having latest graphics should be an advantage, it means all the reality tv fans/console players will not play it.
Since you seem unaware, I'll let you in on one of the differences between movies or novels and then an MMO. Wait for it....
MMOs don't really end.
Surely they do. Finish all the content. Done. Time to move on. For me, they are really no better than single player game, or tv shows, or movies, or novels. Just another form of entertainment.
Yes, let's pretend that the audiences of games like WoW, GW2, ESO, BDO, EvE, LotRO, DDO, Neverwinter, STO, etc. all combine into a tiny handful of players.
Clearly, the audience is huge and it's willing to invest time in this genre.
All we need is a game worth migrating to - and all that takes is a bold developer with the vision and funds to pull it off.
That said, I think it's cool that a small niche audience is still looking to recapture the warmth of the past. Games like Pantheon can probably manage just enough players to keep going - for people who prefer living in the past.
So you're saying studios should spend their $100 million banking on attracting 5 million of us instead of the 100 million they'd get if they hit it out of the park with a MOBA?
Yeah. That makes perfect investment sense lol.
If game company can actually do it, they do it already.
When the official vanilla WoW legacy server launches and people flock to it, maybe then some developers and others, maybe companies get a hint of a what kind of an online world the players want and what are the possibilities of the genre and to what direction it should head. For I think the vanilla just scratched the surface. We are gonna be living in the matrix in no time.
Talking about games where thousands of players exist simultaneously in a single instance and mechanics related to such games.
And the casuals do not care about you, some minority on a high horse with a false sense of superiority. And guess what? The casuals won, big time even.
/Cheers, Lahnmir
Did that make you feel better? I really hope it did. Go on and tell me how you really feel.
Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!
And the casuals do not care about you, some minority on a high horse with a false sense of superiority. And guess what? The casuals won, big time even.
/Cheers, Lahnmir
Did that make you feel better? I really hope it did. Go on and tell me how you really feel.
The following, to me, is unequivocally a good MMORPG title I bet you hadn't heard of, presented in two-and-a-half-hour-podcast format with the creator as guest:
The movie-length video is an excellent rundown, or tour if you will, of all the things I care about as a player: PvP, adaptive non-static AI, a dynamic market, actions that may have unintended consequences in waterfall-like effects, physics-based twitch combat, seamless cross-platform-ness, virtual reality, a single persistent world where all players interact, manufacturing, unique missions, large-scale battles, regular events, and a devoted dev team.
The lead designer places it as one out of ten greats based on the length of time it has been running; humbly I'd have to agree with him.
So, this is just one example of a true-to-the-term MMORPG you may not have heard of. I guess the Silence is broken...
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
Each player is special, but many are jumpers, for now, you can easily complete content of most mmorpgs in a matter of 1-3 months and than you move onto the next one becouse updates simply are lacking.
In my opinion, this is because every MMORPG out there, with very few exceptions, are hinging their end game on some form of PVE raid content.
I'm sorry for all of the carebears out there, but that's simply not how you extend the longevity of a game. You do it by providing carebear activities for those that hate fighting other players, and those activities must in some way feed the PVP portion of the game.
For instance, if you have a game where the raiders aren't raiding for swords and trinkets, but raiding for crafting materials, which are then used to craft the armor, weapons, potions... ect used by the PVP'ers (and raiders), and then you ensure that all gear in the game has a finite life to it, then what you have are two groups of players feeding each other what they need.
The PVP'ers PVP for the thrill and they buy their PVP gear from the PVE'ers. Rather than having two mutually exclusive groups of players in one game which are always accusing the other group of harming "their" part of the game, put them in contact with each other through the markets and create a feedback loop.
Once you do this, then your game can last for decades as long as you don't fuck the mechanics up so horribly that it's a nightmare to play.
I completely disagree. PvP is what is wrong with MMORPG's. MMORPG's can not compet with MOBA's and FPS'ers for the PvP that the majority want. They want fast action, building and leveling charcters, no penalties for death, and short play sessions. MMORPG's fail at that. Instead we need more games that explore PVE without adding in lame PvP that detracts from new avenues of PvE.
MMORPG's were never THAT popular. The people that wanted to play them were the same types of people that enjoyed fantasy novels before LOTR became 'trendy' and before GOT made magic and death sexy.
The table top roleplayers gathered around a table on a Sunday afternoon while most people went to church or recovered from hangovers wanted to play MMORPG's when computers could create them well enough.
The computer geeks who wanted to write games by working out how to program through dedication and desire were the ones who made the game the same geeks wanted to play. Meanwhile most people were getting hooked on trying to look cool breakdancing or watching Big brother contestants wishing they could also have their 10 minutes of fame.
No, MMORPG's were never THAT popular. But hopefully now were can have a return to people who love the genre making games for other people who love the genre and let the rest of the world have their 10 minute fixes of flashy, souless carbon copies produced for the masses, to get as much cash as quickly as possible. Let the shallow, flashy people have their shallow, flashy games.
Good luck getting an AAA quality game with that sales pitch made.
MMORPG's were never THAT popular. The people that wanted to play them were the same types of people that enjoyed fantasy novels before LOTR became 'trendy' and before GOT made magic and death sexy.
The table top roleplayers gathered around a table on a Sunday afternoon while most people went to church or recovered from hangovers wanted to play MMORPG's when computers could create them well enough.
The computer geeks who wanted to write games by working out how to program through dedication and desire were the ones who made the game the same geeks wanted to play. Meanwhile most people were getting hooked on trying to look cool breakdancing or watching Big brother contestants wishing they could also have their 10 minutes of fame.
No, MMORPG's were never THAT popular. But hopefully now were can have a return to people who love the genre making games for other people who love the genre and let the rest of the world have their 10 minute fixes of flashy, souless carbon copies produced for the masses, to get as much cash as quickly as possible. Let the shallow, flashy people have their shallow, flashy games.
Good luck getting an AAA quality game with that sales pitch made.
I don't think MMORPG have developed far enough to be AAA quality.
There is a huge disparity in types of gamer's,it's like night n day. MOST games are designed to be anti social,Blizzard's entire lineup is such,and all other clones are the same.
Then we have moba's with a huge player base,again anti social single player gaming.
It's a joke how these or some of these games actually have teams but play as individuals.
So what is left?A bored mmorpg crowd that seems to buy every single game that comes out no matter how bad it is,that really says volumes to how bad it really is.Noting has changed,2 million in and 2 million out within a few months and all of these developers are showing lots of holes in their development and skills at running these games.
Way TOO MANY Indie developers pretending they are actual triple A developers and again too many people buying these half ass products. Solution?There isn't one,there are only a handful of devs with enough money to pull it off and of those they are not willing to put out the effort.
Never forget 3 mile Island and never trust a government official or company spokesman.
MMORPG's were never THAT popular. The people that wanted to play them were the same types of people that enjoyed fantasy novels before LOTR became 'trendy' and before GOT made magic and death sexy.
The table top roleplayers gathered around a table on a Sunday afternoon while most people went to church or recovered from hangovers wanted to play MMORPG's when computers could create them well enough.
The computer geeks who wanted to write games by working out how to program through dedication and desire were the ones who made the game the same geeks wanted to play. Meanwhile most people were getting hooked on trying to look cool breakdancing or watching Big brother contestants wishing they could also have their 10 minutes of fame.
No, MMORPG's were never THAT popular. But hopefully now were can have a return to people who love the genre making games for other people who love the genre and let the rest of the world have their 10 minute fixes of flashy, souless carbon copies produced for the masses, to get as much cash as quickly as possible. Let the shallow, flashy people have their shallow, flashy games.
Good luck getting an AAA quality game with that sales pitch made.
I don't think MMORPG have developed far enough to be AAA quality.
Instead we need more games that explore PVE without adding in lame PvP that detracts from new avenues of PvE.
You don't need mmorpgs for that. ARPGs, single player RPGs, co-op RPGs can all do that as well, if not better than mmorpgs.
Not really because their scope is limited. What about a game where the mobs are not just mindless, but an orc tride has goals, an evil nation tries to expand, or game has to be carefully managed or it will be depleted. A world where there are more and better thought out dangers than some basement neckbeard wanting to gank a lowbie. You build an outpost in a distant land and mobs actually do not like it there and will attack it in organized ways and you will lose it if your group/guild/company does not defend it. Maybe one day that outpost is a city that the Evil Nation wants to destroy.
MMORPG's were never THAT popular. The people that wanted to play them were the same types of people that enjoyed fantasy novels before LOTR became 'trendy' and before GOT made magic and death sexy.
The table top roleplayers gathered around a table on a Sunday afternoon while most people went to church or recovered from hangovers wanted to play MMORPG's when computers could create them well enough.
The computer geeks who wanted to write games by working out how to program through dedication and desire were the ones who made the game the same geeks wanted to play. Meanwhile most people were getting hooked on trying to look cool breakdancing or watching Big brother contestants wishing they could also have their 10 minutes of fame.
No, MMORPG's were never THAT popular. But hopefully now were can have a return to people who love the genre making games for other people who love the genre and let the rest of the world have their 10 minute fixes of flashy, souless carbon copies produced for the masses, to get as much cash as quickly as possible. Let the shallow, flashy people have their shallow, flashy games.
Good luck getting an AAA quality game with that sales pitch made.
I don't think MMORPG have developed far enough to be AAA quality.
Honestly, neither do I. Do I think they've come close? Yes, I'd wager that WOTLK came pretty damn close, as did ArcheAge Alpha and EQ1, but not there yet.
And sorry but Wildstar and TESO are not AAA folks aside from the money spent to make them.
Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!
Not really because their scope is limited. What about a game where the mobs are not just mindless, but an orc tride has goals, an evil nation tries to expand, or game has to be carefully managed or it will be depleted. A world where there are more and better thought out dangers than some basement neckbeard wanting to gank a lowbie. You build an outpost in a distant land and mobs actually do not like it there and will attack it in organized ways and you will lose it if your group/guild/company does not defend it. Maybe one day that outpost is a city that the Evil Nation wants to destroy.
Way TOO MANY Indie developers pretending they are actual triple A developers and again too many people buying these half ass products. Solution?There isn't one,there are only a handful of devs with enough money to pull it off and of those they are not willing to put out the effort.
Show me a non-indie-developed, currently available MMORPG with the features I just mentioned, the ones I really care about, please.
Otherwise, that's like saying buy something you don't like, because it's made by a bigger company and therefore good for you.
I'd really prefer to vote with my wallet for the community and features I'd like to see in the future.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
Comments
Older if you want to be some kind of elitist and track MUDS. Then we're talking stone age computing era stuff there.
That's 15 years or (so if counting said muds) of constant game releases, hype, (Etc).
A few years of silence wouldn't be surprising. The genre is evolving and segmenting into smaller niches.
Which is why your average mmo is much smaller a community than say in 2010 when almost every game out there had a population ranging from "Damn dude...you got people in my mmo" to "Jesus H Christ I can't find a mob for shit to exp on due to all these players".
It doesn't matter what mmo I play it's the same story smaller populations are just the way the genre has gone and in that way no one wants to risk some millions to develope a game locusts will destroy in a week.
Not when you can produce EA survival games and make way more money!
That's where the Genre has gone. EA games. That's where former mmofrontier pioneers are working and playing on.
I can get it.. Even minecraft can be more fun that the average mmorpg.
Poor choice to make a game with bad content, or to never update it, poor choice about any decision where feedback kicks in, but ,no feedback.
and I don't play only a single video game just like i don't only watch one tv series, or one movie, or one novel (series).
That said, I'm surprised you would go for the low blow here. Somehow, that doesn't seem like your style.
Maybe I hit a nerve
Actually, it's possible to focus and invest on one MMO without neglecting all other games.
What I'm talking about is the MMORPG genre, where I would definitely prefer a single game to give all my attention to.
Since you seem unaware, I'll let you in on one of the differences between movies or novels and then an MMO. Wait for it....
MMOs don't really end.
These games have so much content - and if you're going to experience anywhere near all of it - and if you're going to master it - you need to focus and invest.
I know a lot of you are super happy going from game to game, never really seeing what they have to offer - and never really getting good at them.
To some, the superficial experience is better - and the more the merrier.
That's not me, though. I prefer closure. For MMOs - that takes time and if they're really good - a long time.
Maybe I'm not right in the head? So be it.
There is really 1 moba people are playing.
Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!
The following, to me, is unequivocally a good MMORPG title I bet you hadn't heard of, presented in two-and-a-half-hour-podcast format with the creator as guest:
The movie-length video is an excellent rundown, or tour if you will, of all the things I care about as a player: PvP, adaptive non-static AI, a dynamic market, actions that may have unintended consequences in waterfall-like effects, physics-based twitch combat, seamless cross-platform-ness, virtual reality, a single persistent world where all players interact, manufacturing, unique missions, large-scale battles, regular events, and a devoted dev team.
The lead designer places it as one out of ten greats based on the length of time it has been running; humbly I'd have to agree with him.
So, this is just one example of a true-to-the-term MMORPG you may not have heard of. I guess the Silence is broken...
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
I completely disagree. PvP is what is wrong with MMORPG's. MMORPG's can not compet with MOBA's and FPS'ers for the PvP that the majority want. They want fast action, building and leveling charcters, no penalties for death, and short play sessions. MMORPG's fail at that. Instead we need more games that explore PVE without adding in lame PvP that detracts from new avenues of PvE.
Good luck getting an AAA quality game with that sales pitch made.
MOST games are designed to be anti social,Blizzard's entire lineup is such,and all other clones are the same.
Then we have moba's with a huge player base,again anti social single player gaming.
It's a joke how these or some of these games actually have teams but play as individuals.
So what is left?A bored mmorpg crowd that seems to buy every single game that comes out no matter how bad it is,that really says volumes to how bad it really is.Noting has changed,2 million in and 2 million out within a few months and all of these developers are showing lots of holes in their development and skills at running these games.
Way TOO MANY Indie developers pretending they are actual triple A developers and again too many people buying these half ass products.
Solution?There isn't one,there are only a handful of devs with enough money to pull it off and of those they are not willing to put out the effort.
Never forget 3 mile Island and never trust a government official or company spokesman.
Quit supporting rubbish,just buy and play the better quality games no matter what genre they are.
Never forget 3 mile Island and never trust a government official or company spokesman.
Not really because their scope is limited. What about a game where the mobs are not just mindless, but an orc tride has goals, an evil nation tries to expand, or game has to be carefully managed or it will be depleted. A world where there are more and better thought out dangers than some basement neckbeard wanting to gank a lowbie. You build an outpost in a distant land and mobs actually do not like it there and will attack it in organized ways and you will lose it if your group/guild/company does not defend it. Maybe one day that outpost is a city that the Evil Nation wants to destroy.
Basically a living strategy game in a MMORPG.
And sorry but Wildstar and TESO are not AAA folks aside from the money spent to make them.
Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!
Keep the dream alive, brother.
Otherwise, that's like saying buy something you don't like, because it's made by a bigger company and therefore good for you.
I'd really prefer to vote with my wallet for the community and features I'd like to see in the future.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance