Bethesda have just released the "Survival Mode" patch for Fallout 4 which adds a great deal of difficulty to the original game, including the removal of fast travel. I doubt they would have gone to all the trouble of creating that patch if it wasn't for the nagging of the fans.
Creating a more realistic simulation of a game world can enhance the gameplay design. In a game with territory conquest, having no fast travel makes it increasingly difficult for a single group to defend their empire as it grows larger. Having no global AH opens the possibility of regional trade, a transport industry, pirates and highwaymen, etc. (EVE-Online is a fine example of that).
Some people enjoy "living in a virtual world", the vast majority like to play games that have instant action and spend most of their MMORPG time in instances or queuing for instances.
Comparing a survival game with more realism to real life is silly. Real life is not a game, and as such, we are limited by what we can do. There are no respawns here.
The rest of you can go play RL 127 hours if you want to, I'd prefer to lose my limbs digitally.
No, because two problems. One, MMORPG and "adding to WoW". Two, "going all out" translates to ridiculous feature creep which makes the game no longer possible to even be made well, fun, or have a reason for all those features to exist beyond just having them.
Survival games that have realism with a purpose are the only ones where those realistic features are fun and worth having. Dumping such things into a genre that wasn't structured for it will fall apart.
Depends, it would still need to be adapted to virtual gaming and days ingame much shorter, with resting time lasting few seconds ingame ,otherwise everyone would sleep which can be lame or smart if you can only log off once in bed.
Also things you would normally take 10h to craft and do in real life ingame it would have to be much shorter, since the game would get borring.
If all that is balanced and few other things than: Crafting, skill possibilities, traits, choices and exploration, would definitelly make it worth playing.
The only advantage to a real-life simulation I can see is the ability to accurately determine if someone you meet in-game is really potty-trained or not. I am highly motivated to avoid this type of game, some things I just don't feel are worth knowing.
Logic, my dear, merely enables one to be wrong with great authority.
to people who say, why would I do what I already do in RL ... I didn't know so many were elves/space captains/etc O.O
Basically you could go to space in real life too, you just need the proper skillset But yeah, most think real cant be as good as fantasy and sci-fi. Take Archeage for example, most players i know were farming and crafting for months in that game. Planting carrots and hammering armours and it was hell of a lot of fun too.
No, why would I spend time doing virtual things that I can actually do IRL?
I punch dragons in the face with fireballswords because it's awesome. I pull weeds, paint walls, repair cracked cement, go to work, give my dog water, and so on IRL - why on earth would I want to also do this during my leisure time?
NO, I play games to get away from life, not play games that simulate life. Oxymoron.
That doesnt mean you can enjoy robbing a bank or being a serial killer in your present life.
In virtual you could. Or what about being a detective that catches them?
none of those (robbing a bank, serial killer, or detective) is RL for me. And the OP is talking about mundane, boring stuff, like sleeping, eating regularly, and so on ...
People are lying lol. If you could play a game like the Matrix but it had you have to eat and stuff most people here would still play it.
No, they wouldn't.
Because there would also be a Matrix videogame which wasn't filled with tedious uninteresting nonsense, and people would play that instead. (You know, exactly like the current breakdown in which non-Matrix videogames people choose.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
People are lying lol. If you could play a game like the Matrix but it had you have to eat and stuff most people here would still play it.
No, they wouldn't.
Because there would also be a Matrix videogame which wasn't filled with tedious uninteresting nonsense, and people would play that instead. (You know, exactly like the current breakdown in which non-Matrix videogames people choose.)
You realize you are inserting a hypothetical into a hypothetical. I am not going on a tangent of hypotheticals with you.
My point is if they were offered to play the matrix they would. Simple as that.
Eating and stuff has been a part of RPG mechanics for a long time. Where they have dropped in relevance, they have not really gone away either. Many titles still uses food as the secondary buff/heal mechanic that allows players to maintain their characters.
We can also see the relevance of such simulation mechanics in the survival genre. When that genre intersects the RPG genre to bring things closer to the PnP counterparts of the past we see such simulated elements, again, gain relevance as a part of the gameplay.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
If I am trapped in an alternate universe mirroring an MMO or locked in a VR MMO, then yes.. I would endure the sleeping, eating, and normal day-to-day things.. But only in those cases.. :P
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
Comments
Bethesda have just released the "Survival Mode" patch for Fallout 4 which adds a great deal of difficulty to the original game, including the removal of fast travel. I doubt they would have gone to all the trouble of creating that patch if it wasn't for the nagging of the fans.
Creating a more realistic simulation of a game world can enhance the gameplay design. In a game with territory conquest, having no fast travel makes it increasingly difficult for a single group to defend their empire as it grows larger. Having no global AH opens the possibility of regional trade, a transport industry, pirates and highwaymen, etc. (EVE-Online is a fine example of that).
Some people enjoy "living in a virtual world", the vast majority like to play games that have instant action and spend most of their MMORPG time in instances or queuing for instances.
The rest of you can go play RL 127 hours if you want to, I'd prefer to lose my limbs digitally.
Survival games that have realism with a purpose are the only ones where those realistic features are fun and worth having. Dumping such things into a genre that wasn't structured for it will fall apart.
In virtual you could.
Or what about being a detective that catches them?
Also things you would normally take 10h to craft and do in real life ingame it would have to be much shorter, since the game would get borring.
If all that is balanced and few other things than:
Crafting, skill possibilities, traits, choices and exploration, would definitelly make it worth playing.
Logic, my dear, merely enables one to be wrong with great authority.
Current games playing: MechWarrior Online
Games being watched: Project Genom
Favorite played games: SWG, RomaVictor, and Xsyon
But yeah, most think real cant be as good as fantasy and sci-fi.
Take Archeage for example, most players i know were farming and crafting for months in that game.
Planting carrots and hammering armours and it was hell of a lot of fun too.
I punch dragons in the face with fireballswords because it's awesome. I pull weeds, paint walls, repair cracked cement, go to work, give my dog water, and so on IRL - why on earth would I want to also do this during my leisure time?
Because there would also be a Matrix videogame which wasn't filled with tedious uninteresting nonsense, and people would play that instead. (You know, exactly like the current breakdown in which non-Matrix videogames people choose.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
My point is if they were offered to play the matrix they would. Simple as that.
And most will only play if they are Neo. Not the poor saps who don't know they're in a VR simulation.
Eating and stuff has been a part of RPG mechanics for a long time. Where they have dropped in relevance, they have not really gone away either. Many titles still uses food as the secondary buff/heal mechanic that allows players to maintain their characters.
We can also see the relevance of such simulation mechanics in the survival genre. When that genre intersects the RPG genre to bring things closer to the PnP counterparts of the past we see such simulated elements, again, gain relevance as a part of the gameplay.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)