I'm wondering if some of the screenshots published on the website are real in-game environments.
Examples:
It seems to me that the area around the entrance may have been edited. (another user mentioned it earlier on MMORPG.com)
Do we have a confirmation that this image shows a real game environment? Maybe there is a second screenshot of the interior of the cave or a short in-game footage?
Another one here that I have some doubts about being a "screenshot" of real in-game environment:
Do any other images showing the installations and the character, or a short footage published that could confirm that this zone already exists in the game?
The following image is also in the "screenshots" section, which means I assume that the contract negotiation system should already be implemented in the game. Is it confirmed that this system is already functional? Or is it just a superimposed UI on a blurred image?
edit: corrections and images added
Comments
Idk hard to tell but there are a few videos ....like this
also they already have ageing system who knows.......if they didn't have raw working systems I would doubt that they could finish until dec 2017 .
But >>>IF<<<< they have already these systems working but need founding for more programmers to implement them look like a reasonable date .
ALL I can say is maybe ))
If you are interested in making a MMO maybe visit my page to get a free open source engine.
while
Skull cave doesn't have a program name
This is what you've meant ?
Agree but this for some reason didn't stop hordes to buy Star Citizen Art Concepts ships xD
The Akashic Records image in is the screenshots section since at least 6 months. https://web.archive.org/web/20150923154052/http://chroniclesofelyria.com/media
Before that, many of the "screenshots" were presented as "concept | images". https://web.archive.org/web/20150909002855/http://chroniclesofelyria.com/media
I wonder why they would implement the UI before implementing the whole system. Maybe to give the impression that the game is further along than it is in reality.
When I watch the screenshot section, I think (well not in the case of CoE, but generally): "All those things must really be in the game since it's called screenshots." That's what the screenshot section is for. When I figure out that all those images aren't showing real in-game stuff, I feel like it's misleading.
So if what you say is confirmed by Soulbound Studios, it would mean that a large number of images that were introduced as real screenshots coming from the game, unaltered, are in fact edited images of not necessarily real locations nor functioning systems.
The rest:
- Skull: supposedly altered, possibly added the whole cave and entrance
- Akashic library: presumably not in-game, concept art
- Character creation
- Bag looting
- Contract negotiation
- Trade agreement
- "Select your family"
- "Select your soul"
How do we know which ones are edited images with superimposed UI, and which ones represent functional systems in the game?
I consider that putting an image of a UI on top of a blurred screenshot doesn't make it an in-game screenshot showing a system.
edit messed up the quote
The issue doesn't seem to spring solely from confusion.
If you are interested in making a MMO maybe visit my page to get a free open source engine.
But i agree. If stuff, like for example the trade negotiations screenshot is not actually been taken from a live game session, it should be marked as "proposed", or "thats how we want it to look in the future."
If that is actually able to be proven that should be the subject of a "Non-Sponsored" Article on here...
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I mean, concept art or in game image we are still a couple of years away so it is not really an important question to ask till a lot longer down the development process.
[from 8:04 on Kickstarter video]
The height of the character apparently changes before the slider is moved, and then the slider is slightly moved to the right, which should make the character higher, but instead it gets smaller:
(slider not moved yet)
(height slider pushed slightly to the right, character is smaller)
(slider pushed to the right, apparently similar height than image #1)
aka: bugs.
Look: http://www.gamesas.com/character-creation-weight-slider-not-working-t325753.html Someone with skyrim on a console had slider bugs. You might have just found a bug in the sliders!
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Too bad no journalist would pick up on it.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018