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Character death in MMORPG's

GrayPhilosopherGrayPhilosopher Member UncommonPosts: 78
edited May 2016 in The Pub at MMORPG.COM
So Chronicles of Elyria is coming up, and they're pitching a pretty interesting death mechanic with the whole aging and spirit walking thing. Essentially they've got permanent character death once you finally run out of life for good.

I've often thought about the idea of permanent character death in videogames, particularly MMO's. Mostly because death is often just a bump in the road, a time sink to "punish" you for making a mistake. I've often found that dying might not be the best way to implement a small insignificant slap on the wrist though, since actually dying is indeed quite a permanent state.

In regards to that, I've always played around with the idea of making a 'Permanent Character Death' system for an MMO type of game, and how I'd make it work. Now of course, you should be able to make a new character and keep playing, and the game would naturally have to be designed in a way, so that it's easy to jump into with a new character for it to work.
What's your stance on the potential of permanent character death? and how would you make it work?



What I've come up with so far (and feel free to give feedback), is what I call a "Legacy System". Combined with a series of other mechanics to make it work in the first place.

So you create your character and start playing. As you progress and level up, something equivalent to character-specific achievements are unlocked during play. These are all recorded in your character's history log, or whatever you'd like to call it, to create a sort of timeline of events during your character's "life".

When your character eventually dies, this history timeline becomes available for review, to preserve that character's story. Additionally, all those character-specific achievements you've unlocked, now turn into potential benefits or different skills or skill lines for subsequent characters.

Meaning, when your initial character dies, you actually gain something. You unlock things for new characters, that were previously unavailable. All depending on how well you do with the initial character. The greater your character was in life, the greater their legacy becomes.

Now, in order to prevent people dying all the time and never getting anywhere. It would have to at least be relatively easy to get out of trouble alive, or avoid it in the first place.
When your health reaches zero, you don't immediately die, but rather become incapacitated or unconscious etc. In this state most enemies would leave you alone to eventually recover.

In case of a PVP situation, when you're defeated (or you defeat an enemy player). The deafeated player becomes incapacitated, "kill" experience is granted to the victor, along with whatever reward you'd otherwise get. However, it would be up to the victorious player themselves whether or not to then execute the defeated player, permanently killing their character. There would be no objective incentive to do this, as there would be no additional reward, safe for perhaps a scalp or some vanity trophy. Instead, only a potential consequence in the form of infamy or negative karma or some equivalent that would make other players more likely to hunt them down without the same consequences.

This became quite a wall of text, sorry about that.

EDIT:
GrayPhilosopher said:

You guys have some good points. The primary argument I see against it, is the fact that nobody wants to lose the progress they've made, which is a valid argument.

The intention with this "legacy system" was to prevent exactly that. The idea is that you keep the progress you've made and even gain some when you die. It's only the character's "identity" so to speak, that dies. I realize this wasn't explained very well in the original post.

TL;DR:
Permanent character death in MMO's. Yes? No? Why? If possible, how would you make it work?
Post edited by GrayPhilosopher on

Comments

  • rounnerrounner Member UncommonPosts: 725
    Every 3 months we get a perma-death thread just in case you were thinking your ideas are amazing and new... sorry.
  • PhryPhry Member LegendaryPosts: 11,004
    rounner said:
    Every 3 months we get a perma-death thread just in case you were thinking your ideas are amazing and new... sorry.
    This is so not new i thought for a moment it was necro post. :p
  • MoiraeMoirae Member RarePosts: 3,318
    No, no permadeath. You like it that's fine. But the majority won't. It's not fun to constantly restart playing unless you choose to. You'd never get anywhere. 
  • PhryPhry Member LegendaryPosts: 11,004
    Moirae said:
    No, no permadeath. You like it that's fine. But the majority won't. It's not fun to constantly restart playing unless you choose to. You'd never get anywhere. 
    Permadeath in an OWPvP game? its just an incentive to players to actually cause that to happen to other players, the devs mention months of gameplay before the character you make dies, but in reality, you will probably only get a few weeks, particularly if you annoy the wrong people, or they don't like how you look, or the name you chose, or the guild you joined, because honestly, people will find lots of reasons to kill you, and with permadeath, it even encourages them to do so, because wow, they just totally removed you from the game, awesome. O.o
  • obiiobii Member UncommonPosts: 804
    I don't see a reason for permadeath rules. That is why there is a "delete character" button is for.
    :)
  • GrayPhilosopherGrayPhilosopher Member UncommonPosts: 78
    edited May 2016
    rounner said:
    Every 3 months we get a perma-death thread just in case you were thinking your ideas are amazing and new... sorry.
    Oh.. :(

    Moirae said:
    No, no permadeath. You like it that's fine. But the majority won't. It's not fun to constantly restart playing unless you choose to. You'd never get anywhere
    "Now, in order to prevent people dying all the time and never getting anywhere. It would have to at least be relatively easy to get out of trouble alive, or avoid it in the first place."

    "and the game would naturally have to be designed in a way, so that it's easy to jump into it with a new character for it to work."

    I do believe I quite clearly adressed this problem in the post. I see your point though, it's valid. But I think given the idea that the game was designed with it in mind, it wouldn't have to be an issue. :)
  • SirmatthiasSirmatthias Member UncommonPosts: 562
    TL:DR . I think CoE needs a way to extend the permadeath through crafting/questing/completion of objectives/ or soul healing? otherwise the player base might drop after every permadeath.
  • TheocritusTheocritus Member LegendaryPosts: 9,976
    Really I have no interest in a game with permadeath....Is there a MMO that has permadeath that has had success?....Last one I played was Wizardry Online and it didnt last very long....I just dont like games where I invest time in a character and then poof its gone.
  • SirmatthiasSirmatthias Member UncommonPosts: 562
    they are in fact gone but guess what? you get to keep some skills! whats that you say!? they let you keep "some" skills yes that's right, so it prolongs how long until you get boared of the game. by resetting your grinding instead of making it longer lol hahahah...sarcrasm off
  • filmoretfilmoret Member EpicPosts: 4,906
    Well COE just replaced death with knock out.  Added a few features in between and said hey if you die enough you get deleted.  If you really think about it they just made death more interesting and less appealing.  Perma death just isn't apealing they don't even do it in pvp matches any more.
    Are you onto something or just on something?
  • GrayPhilosopherGrayPhilosopher Member UncommonPosts: 78
    You guys have some good points. The primary argument I see against it, is the fact that nobody wants to lose the progress they've made, which is a valid argument.

    The intention with this "legacy system" was to prevent exactly that. The idea is that you keep the progress you've made and even gain some when you die. It's only the character's "identity" so to speak, that dies. I realize this wasn't explained very well in the original post.
  • ArchlyteArchlyte Member RarePosts: 1,405
    I like this idea of perma death but also perma achievement. If the system OP is talking about actually has some incentives for going through death then all the better (as long as you can't game it by dying repeatedly hoping to get a certain achievement). 

    I imagine the issue of "Identity Loss," is going to be countered by the player by making identical looking characters with the same name, "Boozer2," "Boozer3," etc.  
    MMORPG players are often like Hobbits: They don't like Adventures
  • filmoretfilmoret Member EpicPosts: 4,906
    The system might work if your death would only matter if certain circumstances were met.  The longer you were alive and the more raids or pvp kills then the more powerful you are when reincarnated.  This would keep people from dying on purpose.  You could also make so after 2-3 reincarnations they could lose power if they don't meet certain goals.  So the first 3 have potential for gains and zero losses and the 4th would actually have potential for gains but also the potential for loss.  This also brings up the idea of multiclassing or morphing.  Once you reach max level and gain all abilities you can reroll back to lvl 1 but more powerful or as a more powerful race.  Blah such good ideas completely ignored by today's mmo's.
    Are you onto something or just on something?
  • PhryPhry Member LegendaryPosts: 11,004
    Well if any feature was going to doom a game then Permadeath is it, its not a new idea, nor i think a particularly good one.
    Regardless of how its handled there will always be those who exploit it in some fashion or other, and if a characters 'heir' can be identified through a family name as it is in BDO, then the chances are that they will be 'forcibly' removed from the game in much the same manner as their original character.
    if your character was killed/executed chances are that whoever did it, won't take the chance of leaving an enemy alive, regardless of their current 'incarnation'.
    For PvP for instance, it won't be a question of whether or not you execute the person you've just been in combat with, you would be a fool if you didn't execute them, because if the tables were turned, and at some point thats likely, they would undoubtedly do the same to you, and as the saying goes;
    'do unto others as they would do unto you, only do it first!'
    CoE might be the first game to actually encourage 'blood feuds' either way there will be a lot of PvP, and i seriously doubt that the players will restrain themselves from choosing the execute option, after all, while there is no physical gain from doing so, you would be foolish indeed if you didn't.
  • xpowderxxpowderx Member UncommonPosts: 2,078
    There was once a game that had old age.  You would die of it.  But you would get a +bonus to stats or skills upon your next character creation.  You could also pass down gear and items to the new character. Kinda like a Heritage thing.  I just do not remember the mmo.  Was a very long time ago.

  • graymousersgraymousers Member CommonPosts: 1
    I am all for a decent challenge in MMORPGS. Please no easymode gaming for me.

    Thus perma-death is certainly interesting to me. I think it should be done in a way that you can quite easily avoid it if you play reasonably skilled. After all we are heroes in the story.

    But I think for typical mmorpgs serious death penalties are a better mechanism than permadeath. Multiplayer survival games are of course another story, there perma death obviously fits really well.
  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    Pac-Man...3 lives...then game over...a classic...played for years on end...hall of fame entry...but not for kids today...no I win button.
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