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Worst MMO

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  • [Deleted User][Deleted User] Posts: 12,262
    The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • DaikuruDaikuru Member RarePosts: 797
    World of Warcraft.
    Insanity: doing the same thing over and over again and expecting different results.

    - Albert Einstein


  • josko9josko9 Member RarePosts: 577
    Probably Warlords of Draenor, the worst MMO expansion I've ever played. There was literally nothing that I liked about it. Cata and MoP were mediocre at best, so I wasn't really expecting much, however WoD was definitively the worst yet, it shocked me how bad it was.
  • KyarraKyarra Member UncommonPosts: 789
    I remember being very disappointed in Chronicles of Spellborn and Dark and Light. I got into the beta of both, but Dark and Light, I remember wandering around aimlessly having no clue what to do. (Because there was nothing to do lol).
  • GruntyGrunty Member EpicPosts: 8,657
    Wurm Online. I tried it when all avatars looked alike. You couldn't even get out of the 'tutorial' without hitting a pay wall. I think it had something to do with making clay pots. Or was it was a knife?
    "I used to think the worst thing in life was to be all alone.  It's not.  The worst thing in life is to end up with people who make you feel all alone."  Robin Williams
  • AethaerynAethaeryn Member RarePosts: 3,150
    Easily Furcadia.  I thought it might be fun when it launched alpha / beta and then I asked how to enter combat mode (ala UO). . . no combat. . .   I guess it wasn't the worst game, but was a big let down :)

    Wa min God! Se æx on min heafod is!

  • VicodinTacoVicodinTaco Member UncommonPosts: 804
    Everquest.
    Far and away the worst MMORPG I've ever played.  Would love to try it again but %95 of the content in the game is unplayable.
  • GestankfaustGestankfaust Member UncommonPosts: 1,989
    Eve

    /ducks for cover

    "This may hurt a little, but it's something you'll get used to. Relax....."

  • TillerTiller Member LegendaryPosts: 11,449
    edited May 2016
    SWTOR for me. I even bought the CE yet I couldn't last two months playing it. It was clear where all the money went on this game and it was the voice work. Combat sucked, the world literally felt like a theme park, NPC stayed bunched together and static and it was like walking through a diorama, maps were small and gave you the feeling your were just in a large room. Honestly it should've been free to play from day one.
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • WebferretWebferret Member UncommonPosts: 90
    Flashship Studio's with their game, "HellGate London" MMO style shooter. Game had promise, but the Studio just burned the game to the ground, and didnt give two hoots to the player base.

    I was one of the many that got "Flag-shipped" by Flagship Studio's on being sucker punched into buying into the game with its Sub Feature etc and getting truly nothing out of it and seeing the game close out in very short life time.

    Upside the game has a Single Player version as well and my kids play it still today, so that's something at least.
  • GladDogGladDog Member RarePosts: 1,097
    Argg!  Someone mentioned Hellgate: London.  This was easily the worst stinker I ever played.


    I was so excited about this game when I heard about it.  I got on all kinds of forums to yack about it.  In fact, I was so vocal that I was invited to early alpha!  The game had huge problems, but it was early alpha after all...

    They finally got it patched enough to go into instances reliably - before that you had a 75% or so chance of crashing to desktop.  Since the only way to end most missions was inside an instance, you can see the conundrum.

    That patch launched early beta.  Huh?  The game wasn't really even what I would call an alpha yet, it had way, way too many things to fix.  I stood in one spot for about an hour and leveled from 8 to 26, just autofiring my pistols.  I even got up and made a sandwich during that hour.  This was still not properly fixed until after release.  As a 26 I killed a level 34 boss monster that appeared in a level 18 zone for some reason.

    Some classes were downright scary to play.  I forget what the enchanter was called, but they would die from a zombie sneeze.  Others, like the sentinel I mostly played, could fight almost anything with hardly a care.  And then there were the engineers.  For a magic based game, these tech based characters were awfully overpowered, and still were at release.

    So early beta, which was not even really an alpha yet, lasted 3 weeks.  They closed the servers for a week and announced open beta!

    Huh?  They still had shitloads of stuff to fix.  I and my fellow testers bellowed loudly on the closed forum about shit that needed fixing.  But apparently the publishers were antsy about other MMOs releasing about that time.  So they released a stinking pile of poo that cost them their player base.

    I guess that they got most of that stuff fixed about 8 months after release, but it was too late.  They lost their fan-base, including me.  The game barel;y lasted beyond that, with the director paying most of the staff their final paycheck out of his own wallet.

    So yeah, HG: L was easily the poster child on how to make the worst MMORPG ever.


    The world is going to the dogs, which is just how I planned it!


  • MithrandolirMithrandolir Member UncommonPosts: 1,701
    When you play a ton of games, you land on a lot of really crappy games unfortunately. Same goes with mmorpgs. My absolute biggest let down though? TSW. Ugh. 
  • noncleynoncley Member UncommonPosts: 718
    I don't game hop, so there are only a few MMOs that I've played for a decent amount of time to be able to evaluate properly, plus a load of betas to give first impressions. 


    The MMO that evokes the most negativity is SW:TOR. 


    Most of my negativity comes from the endless missed opportunities. Combat? Lets stick to just the trinity and shove enrage timers on everything. Story? Same old generic crap, just presented better. World design? Lets ignore massive worlds and go linear crap. Classes? Na, screw unique, lets make them all play the same. Lightside / darkside? Screw it, lets make it purely fluff. Companions? Screw the investment, lets make them dull. Game engine? Lets take an unsuitable engine and hack it badly. PvP? Can't do world pvp due to engine. Space flight? Lets ignore doing it properly and put it on rails. Gear? Lets ignore player skill and go for ridiculous stat inflation.

    Admittedly, some of my resentment for SW:TOR comes from the fact that it isn't SWG2.0, but I knew that going in. I just was (and remain) shocked at how Bioware didn't get a single feature of their game "right". In every single respect, they fell short of the mark which just shouldn't be possible with that large of a budget. 
    I think  agree with everything you said here - with some minor qualifications:

    Worst Incredibly Well-Funded Professional MMO would be SWTOR.

    In other words, it should have been so much better but informed decision deliberately brought it down to mediocrity and lower

    But for Worst Deliberately Criminal, Amateurishly Designed and Implemented Game the choice has to be the amazingly awful Dark & Light.

    Made by French crooks - no, really - using stolen technology on a - literal - tropical island to avoid European extradition, the game was so much, much worse than anyone's worst expectations. And yet we all piled in, waving banknotes, because it was marketed with the key words 'Open world'', 'Large landscapes' and 'Persistent environment'. It was closed down by the courts in 2008.





  • AstropuyoAstropuyo Member RarePosts: 2,178
    For me it's going to be something a bit different here for it's a game I loved.

    Ultima Online: Third Dawn.


    The Third Dawn being part I hated. For obvious reasons to old school nerds out there who know what a Halberd of Vanquishing is. Or Valorite.


  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    SWTOR

    Literally every single design choice and game play choice in this game is terrible.  From top to bottom there's nothing you can point to that isn't utter crap in some way.  Yes, this includes the stories that people seem to think are so good, but wouldn't survive the scathing attention of a high school creative writing class. Hemingway, Dostoyevsky and Yeats have to be turning in their graves to hear modern audiences calling these stories good.

    Wildstar is a runner up, but I barely made it two days in that game.  It actually gave me motion sickness and pounding headaches which is something that no game has ever done before.  It was a very strange sensation.
  • 7thRankedNoob7thRankedNoob Member UncommonPosts: 13
    You people do not understand the concept of "worst". I may be a newb, but I have pretty much all of you beat.

    Without a doubt, the mmorpg I have actually played that was indeed the worst was "Dark and Light". This wasn't an "early access" or kickstarter blah blah ... this was bought in an actual store, in an actual box ... This game was so buggy and unfinished, I wouldn't even consider it an alpha. It was pre-alpha is was so bad.

    I can honestly say I have no clue what I was thinking when I bought this...
  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    I still think my Alganon pick from Derek Smart tops anything listed =)
    You know you make a good point here.  I really think this discussion should have two categories:  Working and Unplayable.

    I would put SWTOR in the "Working" category.  It technically works, it's just pure crap.

    Alganon doesn't even work.  It's damn near Unplayable.
  • bcbullybcbully Member EpicPosts: 11,843
    Wildstar.
  • [Deleted User][Deleted User] Posts: 0
    edited May 2016
    The user and all related content has been deleted.

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • d_20d_20 Member RarePosts: 1,878
    Alganon
    I absolutely agree with you on this one.


  • whilanwhilan Member UncommonPosts: 3,472
    Cross between Face of Mankind, and that one MMO where you could play as the wolf or the sheep. 

    I'd have to give the crown to Face of Mankind, at least in the "fairy tale" one I knew generally what to do. Face of Mankind just plop you in the world and you had to guess how you proceeded.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • bcbullybcbully Member EpicPosts: 11,843
    The games listed by some people here really made me /facepalm...

    Let's use Wildstar as an example, because I disliked that game too and wouldn't touch it with a ten foot pool after having played the beta.

    Ok, you don't like the game. I agree with you, I don't like it either.

    Does it make it among the worst MMOs ever?

    Sorry, but if you think that, you must have played VERY few MMOs, or you have selective memory problems. The amount of "pile of shit" MMOs that are so much worse than Wildstar it's not even funny is huge. Wildstar, despite its flaws, is polished, playable, artistically well done (in its specific style) and technically stable.

    I could go along with many of the games quoted in this thread. Serious, guys, have you really, ever, played a REALLY BAD game?

    Some good examples have been listed in the thread of really bad games, let me add a big one: Dark and Light. Not only it was a scam at the end, but it was a huge, steaming, pile of crap.

    But games like Wildstar, Guild Wars 2 or SW:TOR, the worst ever? People who think that can only have very little experience with MMORPGs and have only played very few of them.
    I disagree. Wildstar was the worst. Black Gold Online is better. IMHO Wildstar has no redeeming qualities.

    A crime was committed during its production. Carbine was the perpetrator. 
  • DistopiaDistopia Member EpicPosts: 21,183
    I'm going to have to agree with Jean-luc it certainly does seem that many here are picking some weird titles for, "the worst"...

    As for worst IMO, I'd have to say that Rome game that came out a few years back, (not the themepark one "Gods and Heroes:Rome rising" which was certainly a contender for that award.) The sandbox one that had a law system, etc... Have no idea what it was called at this point. It was horrid, another runner up would be Dark and Light.


    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • NeblessNebless Member RarePosts: 1,871
    edited May 2016
    Dark Age of Camelot.   Because the 4th or 5th intro quest REQUIRED you to group.  I hate forced grouping.

    I actually liked Pirates of the Burning Sea and Gods and Heroes: Rome Rising, but that's just me.  :)

    SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter

  • LokeroLokero Member RarePosts: 1,514
    Distopia said:
    As for worst IMO, I'd have to say that Rome game that came out a few years back, (not the themepark one "Gods and Heroes:Rome rising" which was certainly a contender for that award.) The sandbox one that had a law system, etc...
    Roma Victor, I assume?

    I don't have a game I'd think of as a "worst", I guess.  Though, like someone mentioned above, Face of Mankind was kind of an empty box.  That game literally was just a a bunch of empty zones that they tossed players into.  So, I guess it deserves an honorable mention, but I'm sure there are much worse games than that one.
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