How the author tolerated Wildstar (IE linear quest hub themepark #647) is beyond me. Nothing to do other than linear quest to level...I wanted throw my computer through the wall after playing the game for a few hours. Not to mention the optimization was horrific for a long time. I may have enjoyed the dungeon part of the game but I didn't make it there due to the constant mindless questing/errand running for NPC's in a linear corridor world.
The one thing that stopped me playing this game are the controls. Call me names if you will, but I like simple tab target (mouse controlled) games like ArcheAge and Diablo 3.
I can't play keyboard controlled games and the more I read about Wildstar's controls, the more turned off I became.
It's a shame, because the game looks really interesting. But a game's controls are the single most important thing to me and it's stupid to try playing a game I know I'll find unplayable.
WildStar Online will be switching from NCoins to Protobucks on May 18th, 2016. So, some people are wondering if Carbine Studios will be leaving NCSoft soon. Cause why they change, why not stay with NCoins?
not one to speculate- but if that was the issue these guys would not be leaving carbine, rumor is that the name change was due to blade n soul also using ncoins name.
really hoping wildstar stays around- id like to revisit this game again- but now a lead writer has also left..
maybe they can stay independent.
Before this change ncoins were a universal currency for all NCSoft account games. You could buy ncoins and use them in Aion, BnS, and Wildstar. This change now prevents that. It couldn't have just been for the sake of naming clarity. They want to segregate Wildstar revenue completely. Whether that's for a sale, imminent closure, or some other reason is up to speculation.
Sale or closure........maybe. I do beleive that is ineveitable, But I just assumed it was to break it apart for Steam.
There were so many Wildstar fanatics bashing Elder Scrolls Online left and right, several with multiple accounts. Look which game is still doing well now? I knew that game was a dud as soon as Bill ignored the quality of the PVE questing and went on and on with how the cartoony graphics which he called 'stylized' were better in his opinion than ESOs. I knew as soon as I tried the pseudo Explorer Path that their sense of what an Explorer is (which is like a platform game) was nothing at all like what I want in terms of exploration. Good riddance. The ESO bashers deserve it.
Wildstar is actually one of the best and funniest F2P MMO game around. I really cant understand why it has problem, probably it is just for the reasons written in the article. Because really the game is great. Playability is great, irony and story are great, combat system is very good too, skill system is great. I see very old and unplayable games that still survive after 10 years (see in example Entropia Universe that didn't change since ages, has a ugly GUI, no story, no effort from developers to "make a game" they just thrown mobs here and there waiting some desperate player kill them with the mirage of a great real cash loot (that of course will almost never happen). That game it is just a way to steal money, mobs have basic animations, they just walk around, ur character has ugly animations, it has just 1 animation for guns, it silly runs, textures are ugly, buildings are ugly... but it is still alive after 10 years. Great games like Wildstar where you can see the effort of developers to create a REAL game with background story, great animations for every (and they are alot) mobs, great animations for your character, lot of different landscapes, great NPC dialogues, everything is very very detailed... and instead it has short life... really this is sad!
But I have to say that these dramatically titled articles don't really help it. Lot of people reading these will "feel" the sensation that the game is a waste of time (and it is really not) and will leave it.
The game is good. Period. If it will close we will lose a great game.
I tried Wildstar during beta and when it went f2p. Gameplay just wasn't fun. Setting and classes were just awful. The baffling thing about Wildstar is that it made it this far.
I think you might also ad that the game didn't really run smooth on pretty high end computers. Especially taking the graphic in consideration there was no excuse why it ran so bad. Now I must admit that I do not know if this has been fixed but it was a dealbreaker for me, amongst a couple more annoyances like the horrible crafting and clusterfluck UI.
/Cheers,
Lahnmir
They made some notable improvements over time, but it still has pretty bad framerates on high end hardware.
But especially around launch it was really bad and drove many away in disgust.
I've always thought that this is probably the best MMORPG out there aside from WoW, but NCsoft's greed destroyed it before the game even had a chance to shine...
The early release was a hude mistake. The forums were flooded with people telling them that the game isn't nowhere near finished for release...
They focused too much on "hardcore" players which was a huge mistake, because for an MMORPG to be able to last long the casual(normal) players are needed as well.
With time they have polished a lot of the negatives the game had, but with constant articles that suggest that the game might shut down any moment a lot of people are off-put from giving the game a try....
I'm among those people... I played during the beta. I played at the launch, but didn't like what I saw and stopped playing then(it was too grindy. No chance for rerolling 2nd char etc...). Since the f2p launch I've had my thoughts on going back to the game, but the thought that the game might shutdown "tomorrow' has always off-putted me.
In my opinion NCSoft needs to make a bold statement where they guarantee at least 1 year of "life" of the game and perhaps players might take the "risk" and give it a go. I'm sure a lot of people will adore the game, but the constant fear is what's keeping them from trying it.
No one will play an NC soft game that is not doing so well as the company has a proven track record of strangling weaker games while still in the crib. Players just don't trust them. Sign up now and it
"...just not as profitable as we had hoped. So it is with a heavy heart that we have taken the decision to shut down all game operations January 5th 2017. We would like to thank the players for a their support."
There is NO miracle patch.
95% of what you see in beta won't change by launch.
Hope is not a stategy. ______________________________ "This kind of topic is like one of those little cartoon boxes held up by a stick on a string, with a piece of meat under it. In other words, bait."
At launch, the further you got into the game the more broken quests and bugs there were. After trying it again last month, even some of the starter stuff has been broken that was working before. When I searched online for workarounds, it was apparent things have been broken for months with barely any acknowledgement let alone fixes. Seems to be on maintenance mode.
___________________________ Have flask; will travel.
"Not only does it have wonderful humor, fantastic classes and exceptional map design..."
The vast majority of gamers simply do not agree with this statement. In fact I believe it's fair to say most of us think thew game is terrible in all regards.
With all these anime Cartoony MMOs we are desperate for a new MMO with adult graphics in a fantasy settings like Lineage 2 was. I realy miss hardcore MMOs with open world community driven economy and not so cartoony graphics. Please give us older people something that looks like an adult game.
The combat has been wretched since CB. We (the testers) told them so. They did not take us seriously. Why is it that the devs do this? It gets to the point of: why bother to do closed beta testing when no one listens to input? They could have saved this game.
By the way...I quit closed beta testing of this game when it became apparent they would not listen to us and joined in the Firefall beta. It was brilliant in the .6 phase and they trashed that game too...go figure.
I liked the game. Sadly, in my PC, it has so poor fps (the worst of all the games I have tried in the last 2 years) that makes the game unplayable for me. Only for a short period during the closed beta I could play it. I downloaded it again when it went f2p, but it still had poor fps.
WildStar promised a lot and, for the most part, failed to deliver. For whatever reason the programming team was not up to the task in numerous ways. The monthly content updates/additions that were promised also turned out to be so much BS.
The game had its chance. It had plenty of hype. It came out at a time when Blizzard hadn't released new WoW content for ten months. It's definitely not the case of a great game that wasn't given a fair shot, and anyone complaining about haters killing it has a bad case of butthurt. A LOT of people had high hopes for the game, and they spoke with their wallets when those hopes were not realized.
The overall bigger issue to me is that Carbine's devs are/were some of the most arrogant and unprofessional assholes I've encountered in my life. They made the game's development a giant circle jerk with the reddit troll types and sycophants they surrounded themselves with. No major developer of a game I cared about has been less worthy of success IMO.
"Not only does it have wonderful humor, fantastic classes and exceptional map design..."
The vast majority of gamers simply do not agree with this statement. In fact I believe it's fair to say most of us think thew game is terrible in all regards.
Its not for eveyone but the game does have some really funny moments and the classes and enjoyable i just started and im having a really good time. I know you said most but i just wanted to speak.
they should have made wildstar for Nintendo Wii U and I bet it might have done OK
hahahah
You're right because Nintendo fans are very loyal unlike the mmo raiding community which is fickle, demanding, and has no loyalty. The Nintendo fans have stuck by the company in some really lean spotty times and it's paid off.
Why these game developers pander to raiders is beyond me, but apparently it's biting them in the ass and hard. One would think other mmo devs would take warning after this game, Rift, and EQ2 are such hollow shells of their former selves, but every dev seems to think it will never happen to them.
I don't think you're being fair here, Torval. Where is the evidence to show that the MMO raiding community is any more fickle than other MMO community (pvp'ers, content locusts, etc).
I'd personally say the raid-or-die end game is more likely the culprit--overemphasis on power progression through raiding exclusively.
It would be entirely reasonable to suggest that raiders are in fact quite loyal to their chosen games; perhaps too much so cause it's damn hard to get them to leave the preeminent raiding game, WoW.
Final point: Carbine did not do a good job of supporting their raiding community, which after all was likely only a small niche of those interesting in raiding (large raid size, high coordination raids).
This is the most listed game in the post asking people to post worst MMO experience . ... LOL
Glad that they made money off of it though.
NEWS FLASH!"A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished!https://childrenfromtheheavensbelow.blogspot.com/Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
I will disagree with the opinions about poor advertising. The pre-launch videos were some of the best I have ever seen for any game of any genre.
What turned me off was:
1) The art style.
2) The hubris of the devs.
3) The hard core gamer marketing.
The first is purely subjective. The second is a sad misstep. The third was a misunderstanding, or perhaps blindness to, the evolution of the MMORPG demographic. Those of us who cut our teeth on UO/EQ now often lead much busier lifestyles with less time for the second job hard-core raiding entails.
Despite all that I ponied up $15 for a month because I found the intro somewhat enjoyable and wanted to decide for myself if the game had some hidden merit.
I quit when I could not figure out how to put on/hide a helmet. That may seem trivial and ridiculous, but the lack of such a commonplace mechanism aggravated me. It suggested that I was stepping into a world of irritation.
There are too many polished competitors not trying to reinvent the wheel who offer 'the same thing, but different'. It is great to be innovative, but some concessions must be made to those of us who love the genre and support it. I believe it was this lack of willingness to compromise from the outset that spelled Wildstar's doom in the end, amongst a myriad of other factors.
The Telegraphs on every damn spell killed it for me it was like playing inside a rave, as good as that sounds it really wasnt ...it was just too much, and the combat didnt feel like it had any impact , dungeons were ok but tanking as a stalker for me was a nightmare at launch
Comments
I can't play keyboard controlled games and the more I read about Wildstar's controls, the more turned off I became.
It's a shame, because the game looks really interesting. But a game's controls are the single most important thing to me and it's stupid to try playing a game I know I'll find unplayable.
Mystery Bounty
they should have made wildstar for Nintendo Wii U and I bet it might have done OK
hahahah
Sale or closure........maybe. I do beleive that is ineveitable, But I just assumed it was to break it apart for Steam.
거북이는 목을 내밀 때 안 움직입니다
There Is Always Hope!
But I have to say that these dramatically titled articles don't really help it. Lot of people reading these will "feel" the sensation that the game is a waste of time (and it is really not) and will leave it.
The game is good. Period. If it will close we will lose a great game.
They made some notable improvements over time, but it still has pretty bad framerates on high end hardware.
But especially around launch it was really bad and drove many away in disgust.
I've always thought that this is probably the best MMORPG out there aside from WoW, but NCsoft's greed destroyed it before the game even had a chance to shine...
The early release was a hude mistake. The forums were flooded with people telling them that the game isn't nowhere near finished for release...
They focused too much on "hardcore" players which was a huge mistake, because for an MMORPG to be able to last long the casual(normal) players are needed as well.
With time they have polished a lot of the negatives the game had, but with constant articles that suggest that the game might shut down any moment a lot of people are off-put from giving the game a try....
I'm among those people... I played during the beta. I played at the launch, but didn't like what I saw and stopped playing then(it was too grindy. No chance for rerolling 2nd char etc...). Since the f2p launch I've had my thoughts on going back to the game, but the thought that the game might shutdown "tomorrow' has always off-putted me.
In my opinion NCSoft needs to make a bold statement where they guarantee at least 1 year of "life" of the game and perhaps players might take the "risk" and give it a go. I'm sure a lot of people will adore the game, but the constant fear is what's keeping them from trying it.
"...just not as profitable as we had hoped. So it is with a heavy heart that we have taken the decision to shut down all game operations January 5th 2017. We would like to thank the players for a their support."
There is NO miracle patch.
95% of what you see in beta won't change by launch.
Hope is not a stategy.
______________________________
"This kind of topic is like one of those little cartoon boxes held up by a stick on a string, with a piece of meat under it. In other words, bait."
___________________________
Have flask; will travel.
The vast majority of gamers simply do not agree with this statement. In fact I believe it's fair to say most of us think thew game is terrible in all regards.
^.^'
The game had its chance. It had plenty of hype. It came out at a time when Blizzard hadn't released new WoW content for ten months. It's definitely not the case of a great game that wasn't given a fair shot, and anyone complaining about haters killing it has a bad case of butthurt. A LOT of people had high hopes for the game, and they spoke with their wallets when those hopes were not realized.
The overall bigger issue to me is that Carbine's devs are/were some of the most arrogant and unprofessional assholes I've encountered in my life. They made the game's development a giant circle jerk with the reddit troll types and sycophants they surrounded themselves with. No major developer of a game I cared about has been less worthy of success IMO.
Its not for eveyone but the game does have some really funny moments and the classes and enjoyable i just started and im having a really good time. I know you said most but i just wanted to speak.
I'd personally say the raid-or-die end game is more likely the culprit--overemphasis on power progression through raiding exclusively.
It would be entirely reasonable to suggest that raiders are in fact quite loyal to their chosen games; perhaps too much so cause it's damn hard to get them to leave the preeminent raiding game, WoW.
Final point: Carbine did not do a good job of supporting their raiding community, which after all was likely only a small niche of those interesting in raiding (large raid size, high coordination raids).
Glad that they made money off of it though.
NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
What turned me off was:
1) The art style.
2) The hubris of the devs.
3) The hard core gamer marketing.
The first is purely subjective. The second is a sad misstep. The third was a misunderstanding, or perhaps blindness to, the evolution of the MMORPG demographic. Those of us who cut our teeth on UO/EQ now often lead much busier lifestyles with less time for the second job hard-core raiding entails.
Despite all that I ponied up $15 for a month because I found the intro somewhat enjoyable and wanted to decide for myself if the game had some hidden merit.
I quit when I could not figure out how to put on/hide a helmet. That may seem trivial and ridiculous, but the lack of such a commonplace mechanism aggravated me. It suggested that I was stepping into a world of irritation.
There are too many polished competitors not trying to reinvent the wheel who offer 'the same thing, but different'. It is great to be innovative, but some concessions must be made to those of us who love the genre and support it. I believe it was this lack of willingness to compromise from the outset that spelled Wildstar's doom in the end, amongst a myriad of other factors.