Funny how for the people that post they dislike this MMO are instantly characterized by others as simpletons that have limited ability to enjoy only "hand holding" themepark MMOs. Some people simply don't have the time to invest hours trying to rub two sticks together to start a fire. The term economic term opportunity cost applies. For many of us that have a variety of interests and/or smaller amounts of play time they want to be able to go in a game and receive a decent return on their limited amount of game time.
It must be awfully painful to write a positive article for a game that has been under the negative spotlight since it launched. The game concept is great, but again, it was just another failed and extremely flawed Korean game. First ArcheAge and now Black Desert Online. Imagine a PvE sandbox MMO or at least one with consensual PvP like SWG. When are we going to get one of those?
When the Asian gaming culture changes? Their gaming culture is totally different than ours. Hence the grinding/pvp that is present in all of them. You can take the game out of Asia, but you can't take the Asia out of the game no matter what face you give it.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
It must be awfully painful to write a positive article for a game that has been under the negative spotlight since it launched. The game concept is great, but again, it was just another failed and extremely flawed Korean game. First ArcheAge and now Black Desert Online. Imagine a PvE sandbox MMO or at least one with consensual PvP like SWG. When are we going to get one of those?
When the Asian gaming culture changes? Their gaming culture is totally different than ours. Hence the grinding/pvp that is present in all of them. You can take the game out of Asia, but you can't take the Asia out of the game no matter what face you give it.
Yeah I never had to grind anything in WoW or any western MMO endgame.
BDO continues to interest me more and more. While I have indeed looked some things up on the 'net, I have reserved that for the times I am absolutely stuck. Otherwise, I enjoy learning from observation, trial and error, and from chatting wtih other players.
It must be awfully painful to write a positive article for a game that has been under the negative spotlight since it launched. The game concept is great, but again, it was just another failed and extremely flawed Korean game. First ArcheAge and now Black Desert Online. Imagine a PvE sandbox MMO or at least one with consensual PvP like SWG. When are we going to get one of those?
You are talking about PvE and black desert in one sentence. You must have had a wrong interpretation of BDO then. The game was designed as PvP focused game, with very little PvE. The PvE part of BDO is just solely to achieve certain gear level for PvP.
And btw, BDO is still a very successful game, no matter how 'negative' the reviews were.
I know what BDO is and I also know that it's failing as a viable long term MMO. The game has some pretty serious and unfixable flaws. Sure, I enjoyed BDO for what the game was meant to be, but just like ArcheAge, the dream has turned into a grotesque nightmare. I enjoy PvP, fair PvP, but once a game loses to the idea that everyone is playing on an equal ground, what's the point? If you play BDO purely for the PvP, than I truly feel sorry for you.
On top of that anyone with valid concerns is pretty much ridiculed by the extreme fanbase; granted that thread was locked due to being already discussed, but still it's enough to make me hate this game more and more. It's like a repeat of SWG and the NGE fans. Lots of people left swg just because how divisive and hostile a certain group of players were over discussing genuine concerns. I see it happening here on these forums too. It's a bigger issue than it seems and I don't see this ending well for BDO. History repeats itself apparently.
actually the game does a pretty good job of teaching you most of its systems (with a few hick-ups from translation), in its own good time - the problem is the timing doesn't suit most of the players in the west where we want to get and do everything RIGHT NOW! Don't know how many times I've run across a quest or knowledge where I went "ah ha, so that's what I was supposed to wait for"
The visuals, the fluid combat, the "living" world feeling of the npc's. All were great....but the never-ending grind is mind-numbing. The fact that there is no hard cap to levels at this point. And the upcoming increases to upgrading gear having fail chances to reset it back down. Coupled with the fact you need to buy pets and costumes for both PvP and PvE or be at a disadvantage in PvP (ghilli suit) or significantly increased time spent grinding for drops (luck on costumes and accessories increases drop rates and chances for higher quality drops). And don't get me going on inventory....you unlock a token number of bag slots through quests. But it's absolutely required you buy bag space through the cash shop or you'll max out when fishing or party-grinding really fast. Speaking of inventory....you'll fill that up real quick when you've bought 6+ pets for breeding to have tier 3 pets autoloot for you. Which is actually required late game due to how long it takes to kill mobs vs their respawn timers preventing you from fully looting manually.
They did not localize this game properly. Especially for a b2p game. I could let a lot of this slide if it was a f2p title. Because the set-up with game mechanics and cash shop make sense. But as a b2p I feel like this game cheated me out of my money. Since I was practically required to blow way more on the cash shop than I did for the original game. Or forever look like a poor noob due to bland armors and be forever behind the players with pet and inventory slots to help their grinding.
To those I see in the comments that mention coming back to the game after they put more in and hope for fixes/balances. You're holding your breath for nothing. This is another cash-grab port. And with the way the game is set up. If you set the game down for any length of time, you'll be forever behind the curve and unable to catch up to those who play this incessantly due to no hard level cap and perpetual gear climb they have going in the game.
Oh, one last thing. World bosses and Elion's Tears. All but one world boss can 1-shot you (even if you're a warrior and build your character for "tanking). And world bosses award loot based on damage done. So running back from the respawn even once will prevent you from getting drops. So you end up blowing money on cash shop instant respawns to allow you to continue DPSing for better chance at drops. Screw that!
Edit: Forgot to mention. Client-side calculations outside of Korea is just not feasible. There will always be hackers in this game due to this fact. And when they can move so fast that you can't see anything but a green glowing blur. You can't get their name to report them unless they attack you. So only the dumb hackers that use their tools for PvP can be caught.
This site should require people to declare their focus when commenting on BDO. Guaranteed the PvP guys are gonna be pissed about any number of things about the game (not to mention there is no reason to PvP yet). The rush to compete people will be pissed because it is too difficult to "keep up". Everyone else will likely love the game.
Welcome to EVE in 2005. Now imagine learning half this shit before YouTube existed. That's what we had to deal with. No tutorials, no "Let's Plays!" with squeaky pie, no walk through's. Just the in-game chat channel and "Hey, how do you do this?".
I also walked five miles to school. In the snow. Up hill. Both Ways. I had to fight off a polar bear with a loose leaf notebook once.
This site should require people to declare their focus when commenting on BDO. Guaranteed the PvP guys are gonna be pissed about any number of things about the game (not to mention there is no reason to PvP yet). The rush to compete people will be pissed because it is too difficult to "keep up". Everyone else will likely love the game.
Your comment holds true for now. But once node wars and castle sieges are implemented, it won't. Those who "no-life" the game and grind out additional levels and maintain max upgraded gear with good durability pools. Will always win in a fight, and you'll be left smashing your head on the desk wondering why you even bother. From a non-PvP perspective. If you don't participate in the node wars and castle sieges. You'll be left with dealing with the outcome of whoever does win. Which means taxes on drops and upkeep costs on property owned in areas under a guilds control. The people who drop the most money in the cash shop along with spending the most time in-game grinding levels and gear. Will continue to gain more money and power while those who do not will be pushed further behind. The problems you mention will only be compounded as more content drops.
The hate is strong because a lot of us were sold on something that the game certainly IS NOT, namely a sandbox. In fact, in more ways than one, BDO is one of the most claustrophobic, restricting MMORPGs ever developed, with player choice arguably mattering even less than in traditional themeparks. The fact that imbeciles continue to claim that this game offers a sandbox environment is just proof of how stupid most gamers (and human beings) are.
The vast majority of activities and content in BDO are buggy garbage of the first order - they aren't fun, they aren't intuitive, and they aren't worth anyone's time.
For me to feel good about being overwhelmed, it has to be about delightful intricacies and meaningful complexity - instead of a painfully bad UI and a severe lack of vital information.
I know you think this sounded intelligent and all, but you are going to have to elaborate for credibility.
Author, I agree 100%. This MMO has been a breath of fresh air, with all the themepark clones being put out to make a quick cash grab, this game actually has some depth too it. Some freaking thought was put into something to make it stand out with different mechanics than the same old tired formula. That deserves praise, and we need more of it.
Dude I quoted, you are welcome to go play one of the hundreds of copy-cat themepark MMOs available. Enjoy.
It really dosent have much depth when you take a break and go back to it but to me micromanagement of simple systems is not depth but thats just my opinion. Personally I think It feels like it does because its the new shiny, it actually has much less depth then most MMO's. I mean you dont even craft your own gear and everything is RNG based. These plus the fact I had to pay to feel like my character was actually growing is why I stopped playing personally. And the hacks and broken engine are why I wont pick it back up. Im glad your enjoying it though friend, its heart warming to see people can still find "THAT" game for themselves these days. The reason why the RNG makes me so mad is because progression systems could have been implemented in its place but they took the easy more profitable route.
The west has a lot to learn from asian MMOs. They are more innovative these days.
Yet they move further and further away from grouping mechanics and into solo eye candy mode far too often.
Listen, i like a lot of what BDO has to offer. Unfortunately the grouping, pve, and interdependence is terrible. You know, the important parts of an MMORPG.
This site should require people to declare their focus when commenting on BDO. Guaranteed the PvP guys are gonna be pissed about any number of things about the game (not to mention there is no reason to PvP yet). The rush to compete people will be pissed because it is too difficult to "keep up". Everyone else will likely love the game.
Your comment holds true for now. But once node wars and castle sieges are implemented, it won't. Those who "no-life" the game and grind out additional levels and maintain max upgraded gear with good durability pools. Will always win in a fight, and you'll be left smashing your head on the desk wondering why you even bother. From a non-PvP perspective. If you don't participate in the node wars and castle sieges. You'll be left with dealing with the outcome of whoever does win. Which means taxes on drops and upkeep costs on property owned in areas under a guilds control. The people who drop the most money in the cash shop along with spending the most time in-game grinding levels and gear. Will continue to gain more money and power while those who do not will be pushed further behind. The problems you mention will only be compounded as more content drops.
Once those are released we will start seeing how back the hacking really is and im worried for this. I dont like the game personally but I enjoy coming on here and seeing other people be so passionate about a game again, its refreshing. I really dont want to see this game flop due to the hacks.
Welcome to EVE in 2005. Now imagine learning half this shit before YouTube existed. That's what we had to deal with. No tutorials, no "Let's Plays!" with squeaky pie, no walk through's. Just the in-game chat channel and "Hey, how do you do this?".
I also walked five miles to school. In the snow. Up hill. Both Ways. I had to fight off a polar bear with a loose leaf notebook once.
The hate is strong because a lot of us were sold on something that the game certainly IS NOT, namely a sandbox. In fact, in more ways than one, BDO is one of the most claustrophobic, restricting MMORPGs ever developed, with player choice arguably mattering even less than in traditional themeparks. The fact that imbeciles continue to claim that this game offers a sandbox environment is just proof of how stupid most gamers (and human beings) are.
The vast majority of activities and content in BDO are buggy garbage of the first order - they aren't fun, they aren't intuitive, and they aren't worth anyone's time.
Well I think a good way to approach BDO is not based on what you think it was sold to you as, but what it actually is.
Unbelievable graphics for an MMO, tons of side activities, no instant travel/lobbies, multiple ways to make money, and finally an OWPVP focused endgame.
The hate is still strong because the game is still going strong -and some people can't have that.
In their minds the market has only room for one game and that it their's respectively.
The hate is still strong because the game is still going strong -and some people can't have that.
In their minds the market has only room for one game and that it their's respectively.
BDO was "MY" game before it turned into a pile of crap full of easily hacked client side calculations, thus creating a fubared economy. It also has severely broken combat mechanics, such as DP being a completely useless stat. Not to mention, 95% of all game info is cryptic and misleading and no one has a clue what half the stats do what. Last but not least, my own personal favorite, DAUM declined my bank card for their own personal fraud protection along with countless others, even though I've never done any fraudulent activity in my life.
BDO to put it simply is ArcheAge 2.0 all over again, which in layman's terms means it's a hot mess.
I am always surprised when people find the game overwhelming with so much information available on it.
The game in itself is less overwhelming because there is information on the internet available?
So, in example learning to play guitar isn't overwhelming because there is also information on that available?
While I see your point - information does make a huge difference.
Even in your guitar example - give someone a guitar with zero instructions, then later show them the very basic videos on guitar 101 stuff and ask them which one was more intimidating?
Same goes for BDO - anyone who has spent time watching videos or reading the BDO bible link is not going to feel nearly as overwhelmed as someone who has no zero info and is trying to figure it out on their own.
Feeling overwhelmed is usually caused by lack of knowledge
Both of you are correct, no side is wrong.
There's people that want to experience it for themselves without being spoiled, there's people that use walkthroughs on everything because they don't care on timesinks, there's people that only use walkthroughs when they get stuck, and there's people that are too lazy to research and ask online for help.
So I'm just gonna leave my two cents here. I enjoy Black Desert Online very much. It's innovative and different and new. Sure, some of the systems are kinda clunky and the servers in the US aren't great. But I still have fun playing it. Yeah, the game is a grind. I can't really have fun autolooping a horse or my character to level things up. But that's stuff more meant to do while AFK. While I'd prefer something more fun and interactive, I don't mind it. The combat's a major grindfest too, but personally, the combat is entertaining enough for me not to mind the grinding much. It's easily the best combat I've seen in any MMO, and I have fun learning combos and keys and which skills are best together.
And you know what? I don't like PvP much. Never have. I highly prefer PvE. And I -still- enjoy BDO, even knowing it's a very PvP-focused game. Maybe it's just because I haven't gotten to the higher level areas, but I seldom get Pked. Usually it's only some idiot doing it when I AFK fish. But I like the methods implemented to punish the non-con PvPers while still allowing it to exist as part of the game. Risk and reward. I may get involved in PvP when Node/Siege wars come out, since it's the only PvP I've come across in just about any game that doesn't seem pointless. We'll see.
It's a very complex game with a definite learning curve. It's not for everyone. But I've had tons of fun sinking dozens of hours into it. Somehow, the combat grinding still has yet to get old. And it feels rewarding to increase my energy and contribution points so I can accomplish more for gathering and processing, or get more nodes. The game's far from perfect, and I probably do some things inefficiently or wrong because of just how much information and options there are. But no games are perfect, and I still have fun playing.
Comments
When the Asian gaming culture changes? Their gaming culture is totally different than ours. Hence the grinding/pvp that is present in all of them. You can take the game out of Asia, but you can't take the Asia out of the game no matter what face you give it.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
Wait, what?
http://forum.blackdesertonline.com/index.php?/topic/87618-publisher-and-cm-response-doesnt-make-sense/
On top of that anyone with valid concerns is pretty much ridiculed by the extreme fanbase; granted that thread was locked due to being already discussed, but still it's enough to make me hate this game more and more. It's like a repeat of SWG and the NGE fans. Lots of people left swg just because how divisive and hostile a certain group of players were over discussing genuine concerns. I see it happening here on these forums too. It's a bigger issue than it seems and I don't see this ending well for BDO. History repeats itself apparently.
They did not localize this game properly. Especially for a b2p game. I could let a lot of this slide if it was a f2p title. Because the set-up with game mechanics and cash shop make sense. But as a b2p I feel like this game cheated me out of my money. Since I was practically required to blow way more on the cash shop than I did for the original game. Or forever look like a poor noob due to bland armors and be forever behind the players with pet and inventory slots to help their grinding.
To those I see in the comments that mention coming back to the game after they put more in and hope for fixes/balances. You're holding your breath for nothing. This is another cash-grab port. And with the way the game is set up. If you set the game down for any length of time, you'll be forever behind the curve and unable to catch up to those who play this incessantly due to no hard level cap and perpetual gear climb they have going in the game.
Oh, one last thing. World bosses and Elion's Tears. All but one world boss can 1-shot you (even if you're a warrior and build your character for "tanking). And world bosses award loot based on damage done. So running back from the respawn even once will prevent you from getting drops. So you end up blowing money on cash shop instant respawns to allow you to continue DPSing for better chance at drops. Screw that!
Edit: Forgot to mention. Client-side calculations outside of Korea is just not feasible. There will always be hackers in this game due to this fact. And when they can move so fast that you can't see anything but a green glowing blur. You can't get their name to report them unless they attack you. So only the dumb hackers that use their tools for PvP can be caught.
I also walked five miles to school. In the snow. Up hill. Both Ways. I had to fight off a polar bear with a loose leaf notebook once.
Your comment holds true for now. But once node wars and castle sieges are implemented, it won't. Those who "no-life" the game and grind out additional levels and maintain max upgraded gear with good durability pools. Will always win in a fight, and you'll be left smashing your head on the desk wondering why you even bother. From a non-PvP perspective. If you don't participate in the node wars and castle sieges. You'll be left with dealing with the outcome of whoever does win. Which means taxes on drops and upkeep costs on property owned in areas under a guilds control. The people who drop the most money in the cash shop along with spending the most time in-game grinding levels and gear. Will continue to gain more money and power while those who do not will be pushed further behind. The problems you mention will only be compounded as more content drops.
Dont like it, dont play it.
The hate is strong because a lot of us were sold on something that the game certainly IS NOT, namely a sandbox. In fact, in more ways than one, BDO is one of the most claustrophobic, restricting MMORPGs ever developed, with player choice arguably mattering even less than in traditional themeparks. The fact that imbeciles continue to claim that this game offers a sandbox environment is just proof of how stupid most gamers (and human beings) are.
The vast majority of activities and content in BDO are buggy garbage of the first order - they aren't fun, they aren't intuitive, and they aren't worth anyone's time.
It really dosent have much depth when you take a break and go back to it but to me micromanagement of simple systems is not depth but thats just my opinion. Personally I think It feels like it does because its the new shiny, it actually has much less depth then most MMO's. I mean you dont even craft your own gear and everything is RNG based. These plus the fact I had to pay to feel like my character was actually growing is why I stopped playing personally. And the hacks and broken engine are why I wont pick it back up. Im glad your enjoying it though friend, its heart warming to see people can still find "THAT" game for themselves these days. The reason why the RNG makes me so mad is because progression systems could have been implemented in its place but they took the easy more profitable route.
Listen, i like a lot of what BDO has to offer. Unfortunately the grouping, pve, and interdependence is terrible. You know, the important parts of an MMORPG.
Once those are released we will start seeing how back the hacking really is and im worried for this. I dont like the game personally but I enjoy coming on here and seeing other people be so passionate about a game again, its refreshing. I really dont want to see this game flop due to the hacks.
I think I was your neighbor.
Well I think a good way to approach BDO is not based on what you think it was sold to you as, but what it actually is.
Unbelievable graphics for an MMO, tons of side activities, no instant travel/lobbies, multiple ways to make money, and finally an OWPVP focused endgame.
What MMO offers all those things?
Sure it's not perfect. But it is a great MMO.
The hate is still strong because the game is still going strong -and some people can't have that.
In their minds the market has only room for one game and that it their's respectively.
The game in itself is less overwhelming because there is information on the internet available?
So, in example learning to play guitar isn't overwhelming because there is also information on that available?
There's people that want to experience it for themselves without being spoiled, there's people that use walkthroughs on everything because they don't care on timesinks, there's people that only use walkthroughs when they get stuck, and there's people that are too lazy to research and ask online for help.
And you know what? I don't like PvP much. Never have. I highly prefer PvE. And I -still- enjoy BDO, even knowing it's a very PvP-focused game. Maybe it's just because I haven't gotten to the higher level areas, but I seldom get Pked. Usually it's only some idiot doing it when I AFK fish. But I like the methods implemented to punish the non-con PvPers while still allowing it to exist as part of the game. Risk and reward. I may get involved in PvP when Node/Siege wars come out, since it's the only PvP I've come across in just about any game that doesn't seem pointless. We'll see.
It's a very complex game with a definite learning curve. It's not for everyone. But I've had tons of fun sinking dozens of hours into it. Somehow, the combat grinding still has yet to get old. And it feels rewarding to increase my energy and contribution points so I can accomplish more for gathering and processing, or get more nodes. The game's far from perfect, and I probably do some things inefficiently or wrong because of just how much information and options there are. But no games are perfect, and I still have fun playing.