Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Issues with graphics, flickering textures amd

r3volt21r3volt21 Member UncommonPosts: 97
Hi, I am having a bit of an issue with my setup been doing it for a while but worse in black desert, I am getting flickering textures from a distance as in edges on fences building from a distance look as though they flicker or shimmer and gets very annoying.
 My set up is an i5 3570k running at 4.2 and a 7970 vapor x running as mild oc ( had issue before oc, did it to reduce popup in black desert). I presume it is some kind of aa/ teselation issue but I cant work it out.
  Have tried messing with settings such as vsync, downscaling higher rez, changing aa settings, turned off amd tessellation and surface format with no change. 
If anyone has any idea or suggestions I would really appreciate it starting to really bug me now.

Comments

  • MalaboogaMalabooga Member UncommonPosts: 2,977
    edited May 2016
    If youre not getting it in any other game redownload the game first, ive had quite a few currupted textures in MMOs which downloading game again solved.

    Then after that, try different driver.
  • QuizzicalQuizzical Member LegendaryPosts: 25,483
    If it only happens for objects at a far distance, and especially if it only happens in particular places in particular games, the culprit is probably depth buffer rounding errors.  That's an internal detail of how games are coded, and there's nothing you can do about it.

    If you're getting artifacting everywhere, including on up-close objects, menus that are part of the UI, and so forth, then either your video card is dying or you've overclocked the video card too far.  This is true even if it only affects some games and not others, as some games will push your hardware harder than others.
  • r3volt21r3volt21 Member UncommonPosts: 97
    not artifacting or tearing up close looks nice and smooth its more when running like moving around while overlooking a city I will see edges around windows and sides of building more flickering almost like a shimmer as I move around, has done it in other games aswell just not quite as bad such as tera when approaching stairs . trees and grass were doing it aswell but turning off amd suface format fixed that issue. 
    I just notice alot of youtube videos not doing it some are but alot aren't, maybe nvidia cards aren't getting the issue?  I have also tried reinstalling drivers rolling them back then updating to latest beta drivers think latest beta has improved performance slightly but no effect on flickering

  • r3volt21r3volt21 Member UncommonPosts: 97
    I don't think the game is optimized very well in current as my cpu is hitting 90% and seen it hit 100% on all 4 cores a bit and gcard sitting at around 70%+ majority of the time but cpu usage prob due to the game being completely open world with no loading zones/ screens at all takes its toll un cpu.

  • r3volt21r3volt21 Member UncommonPosts: 97
    having another good look while running around a city think it might be the ingame aa not working very well as its edges at a distance looks like it might be shadows hitting jagged edges causing the flicker, pretty sure the ingame aa is fxaa with a blur , wont let me force or enhance any other aa with raedon settings, have tried a couple of gemfx/sweet fx set ups on it but they just changed/ enhanced lighting / shadows and colour any way I can force a better quality aa?

  • QuizzicalQuizzical Member LegendaryPosts: 25,483
    What you describe isn't an AMD versus Nvidia thing.  It's part of how GPUs work, or perhaps more appropriately, how graphics APIs work.

    The short version is that, when a game engine draws an object, it generates a color and a depth for each pixel.  If multiple objects would cover the same pixel, it uses the depth to see which is in front and makes only the one in front show in the final frame.  If two objects are close to each other but far away from you, sometimes the computed depths can round to the same value.  When this happens, the engine can't tell which is in front, and depending on settings will either show whichever pixels was rendered first or whichever one was done last.  That can and likely will vary from frame to frame, which is how you get flickering.

    I could give a far more detailed explanation, but you won't follow it if you're not familiar with real projective space.
  • r3volt21r3volt21 Member UncommonPosts: 97
    ah thanks quiz, have limited understanding can understand a little from the link you posted but alot goes over my head:p I am just a gamer after all lol, so no way to fix but y would not all ppl get the issue or not as noticeable anyway,  or is there anyway I can reduce the flickering at all?
  • r3volt21r3volt21 Member UncommonPosts: 97
    i mean reduce the severity of it any settings or anything that could reduce the impact of it for me ruins my immersion a bit as it is atm

  • QuizzicalQuizzical Member LegendaryPosts: 25,483
    Reducing the max draw distance may help.  But short of game engines moving to higher than 32-bit precision for the geometry of the scene (not likely to happen anytime soon), it's really just on the game developers to design their worlds in ways that avoid flickering.
  • r3volt21r3volt21 Member UncommonPosts: 97
    draw distance is a big issue in the game as it is with pop up everywhere which is y I oc'd my cpu, but only setting to control view is a enhance texture at range option.
     I removed camera post processing effect and turn the screen filter on which is just adding blur to far away aa, but would still prefer no blur filter and nice long range textures.
     seeing as alot of ppl have far bigger issues with it on beefier rigs then me and I am pulling 50fps in town with ppl around on highest settings i should be happy :p
  • MalaboogaMalabooga Member UncommonPosts: 2,977
    AA can definitely be the culprit, i get some flickerig on NVidia with certain AA setting in DA: Inquisition.
  • r3volt21r3volt21 Member UncommonPosts: 97
    Definitely was aa causing a lot of my issues, deleting my config and server config files allowed me to run super rez and override aa.  Down scaling 2560 x 1440 (running 1080p) and setting 4x msaa fixed most of it.
  • QuizzicalQuizzical Member LegendaryPosts: 25,483
    edited May 2016
    Sometimes supersampling can make glitches less visible without fixing the underlying causes. If one pixel is wildly wrong, it's a lot more visible than if you see an average of four pixels, only one of which is wildly wrong.  That's the basic idea behind anti-aliasing in the first place, as a way to smooth jagged edges.

    Regardless, it's good that you found something that makes the game look better to you.  Do be warned that supersampling is very heavy on GPU usage, though, so it can't be a universal cure-all.  I do think it tends to make games look better.
  • r3volt21r3volt21 Member UncommonPosts: 97
    That is whats happening flicker is still there slightly I just don't notice it running by anymore, had to lower in game settings a little bit to keep a smooth frame rate.
Sign In or Register to comment.