Hi, I am having a bit of an issue with my setup been doing it for a while but worse in black desert, I am getting flickering textures from a distance as in edges on fences building from a distance look as though they flicker or shimmer and gets very annoying.
My set up is an i5 3570k running at 4.2 and a 7970 vapor x running as mild oc ( had issue before oc, did it to reduce popup in black desert). I presume it is some kind of aa/ teselation issue but I cant work it out.
Have tried messing with settings such as vsync, downscaling higher rez, changing aa settings, turned off amd tessellation and surface format with no change.
If anyone has any idea or suggestions I would really appreciate it starting to really bug me now.
Comments
Then after that, try different driver.
If you're getting artifacting everywhere, including on up-close objects, menus that are part of the UI, and so forth, then either your video card is dying or you've overclocked the video card too far. This is true even if it only affects some games and not others, as some games will push your hardware harder than others.
I just notice alot of youtube videos not doing it some are but alot aren't, maybe nvidia cards aren't getting the issue? I have also tried reinstalling drivers rolling them back then updating to latest beta drivers think latest beta has improved performance slightly but no effect on flickering
The short version is that, when a game engine draws an object, it generates a color and a depth for each pixel. If multiple objects would cover the same pixel, it uses the depth to see which is in front and makes only the one in front show in the final frame. If two objects are close to each other but far away from you, sometimes the computed depths can round to the same value. When this happens, the engine can't tell which is in front, and depending on settings will either show whichever pixels was rendered first or whichever one was done last. That can and likely will vary from frame to frame, which is how you get flickering.
I could give a far more detailed explanation, but you won't follow it if you're not familiar with real projective space.
I removed camera post processing effect and turn the screen filter on which is just adding blur to far away aa, but would still prefer no blur filter and nice long range textures.
seeing as alot of ppl have far bigger issues with it on beefier rigs then me and I am pulling 50fps in town with ppl around on highest settings i should be happy
Regardless, it's good that you found something that makes the game look better to you. Do be warned that supersampling is very heavy on GPU usage, though, so it can't be a universal cure-all. I do think it tends to make games look better.