I haven't played previous EQ titles much, but IMO the cancel was the right call. By looks alone the title was moving from previous EQ titles to a WoW & Wildstar kind of art.
Nah you are mistaken. EqNext was trying to move away away from wow/eq2 style themepark, but it was also moving away from eq1. EqNext were going to be a real dynamic sandbox inspired game, not like any games in the marked - I can't see how a sandbox-mmorpg would not have landed well in the current market where everyone makes sandbox games. Maybe EqNext was too ambitious, maybe they had made too many mistakes and bad choices in development, but most likely it is because they got taken over and the new owner killed it off.
Combination.
There were problems that SOE/Daybreak ran into fast with trying to merge together the different tools they were using. Namely Voxel Farm did not play well with the Forgelight engine and integrating Storybricks as a primary component of the AI wasn't working well either. While plenty of progress did seem to get made, it was not enough progress to make the continued investment into the title viable.
So in shorthand, yes it was too ambitious. The fact that the SOE got sold off does impact things directly as well, as the funding for the project likely got choked alongside the down-scaling of the company.
All in all, I am sad about it regardless as EQ:Next was a very ambitious game with what it wanted to integrate. Can only hope others will take at least small measures to progress into similarly complex AI and interactivity.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
I like Jack from back in my CoH days. But Daybreak is dead to me after cancelling Everquest Next.
I haven't played previous EQ titles much, but IMO the cancel was the right call. By looks alone the title was moving from previous EQ titles to a WoW & Wildstar kind of art.
The art style was still better than the fugly ass art style EQ and EQ2 have, it would have been a huge improvement.
Agreed. EQ2 is the perfect example of a game with graphics that are technically impressive, but visually repulsive. They didn't age well at all, either. EQN's art style at least had personality, and didn't look like it was created by a freaking robot.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
Good news for Daybreak. They desperately needed some good news. Cryptic makes some pretty fine games and content.
Other then the Cryptic that made great games and content was not due to Jack. Knowing and having met the guy many many times. I can say I wish them the best of luck but Jack is not the guy to turn around this sinking ship. He is a numbers and spreadsheet guy only. Doesn't give two craps about the fan and how he goes about getting the company money.
I can tell you know if the games do not already have a cash shop they will. If they do then the prices are going to increase in them. If you are looking for quality content then look the other way as it will not happen.
He is all about the biggest bang for the smallest buck and about pumping crap content out as fast and as quickly as possible.
Good news for Daybreak. They desperately needed some good news. Cryptic makes some pretty fine games and content.
Other then the Cryptic that made great games and content was not due to Jack. Knowing and having met the guy many many times. I can say I wish them the best of luck but Jack is not the guy to turn around this sinking ship. He is a numbers and spreadsheet guy only. Doesn't give two craps about the fan and how he goes about getting the company money.
I can tell you know if the games do not already have a cash shop they will. If they do then the prices are going to increase in them. If you are looking for quality content then look the other way as it will not happen.
He is all about the biggest bang for the smallest buck and about pumping crap content out as fast and as quickly as possible.
I haven't played previous EQ titles much, but IMO the cancel was the right call. By looks alone the title was moving from previous EQ titles to a WoW & Wildstar kind of art.
Nah you are mistaken. EqNext was trying to move away away from wow/eq2 style themepark, but it was also moving away from eq1. EqNext were going to be a real dynamic sandbox inspired game, not like any games in the marked - I can't see how a sandbox-mmorpg would not have landed well in the current market where everyone makes sandbox games. Maybe EqNext was too ambitious, maybe they had made too many mistakes and bad choices in development, but most likely it is because they got taken over and the new owner killed it off.
EQ:Not!!!! Was going to be a total disaster, it should have been cancelled sooner.
Good news for Daybreak. They desperately needed some good news. Cryptic makes some pretty fine games and content.
Other then the Cryptic that made great games and content was not due to Jack. Knowing and having met the guy many many times. I can say I wish them the best of luck but Jack is not the guy to turn around this sinking ship. He is a numbers and spreadsheet guy only. Doesn't give two craps about the fan and how he goes about getting the company money.
I can tell you know if the games do not already have a cash shop they will. If they do then the prices are going to increase in them. If you are looking for quality content then look the other way as it will not happen.
He is all about the biggest bang for the smallest buck and about pumping crap content out as fast and as quickly as possible.
Being acquainted with his "work" since CoH days I had a feeling he was being hired to carry out the funeral ceremony and your post just reassured me more of it.
I wonder if he will also be overseeing the EQ/EQ2 franchises. EQ2 is in desperate need of better leadership. I'm giving my All Access 3 more months in hopes that Longdale starts righting the ship.
If this only affects DCUO then it doesn't really do much for. I don't play that game.
Nope, Everquest is developed out of San Diego the leadership remains the same. H1Z1 and Planetside II are also developed in San Diego.
Also being developed out of San Diego is <unannounced title> a FPS cross platform game.
I wonder if he will also be overseeing the EQ/EQ2 franchises. EQ2 is in desperate need of better leadership. I'm giving my All Access 3 more months in hopes that Longdale starts righting the ship.
If this only affects DCUO then it doesn't really do much for. I don't play that game.
Nope, Everquest is developed out of San Diego the leadership remains the same. H1Z1 and Planetside II are also developed in San Diego.
Also being developed out of San Diego is <unannounced title> a FPS cross platform game.
Yeah, that is what confused me. His title is CEO, but typically each game doesn't get their own CEO. They get a producer (or production team) and the CEO runs the company. I guess I find it surprising that there is completely separate dev studio, complete with its own CEO. One would think that with their apparent financial troubles or pressure they would consolidate their resources.
Agree that does seem a bit strange to call him CEO of Austin.
I wonder if he will also be overseeing the EQ/EQ2 franchises. EQ2 is in desperate need of better leadership. I'm giving my All Access 3 more months in hopes that Longdale starts righting the ship.
If this only affects DCUO then it doesn't really do much for. I don't play that game.
Nope, Everquest is developed out of San Diego the leadership remains the same. H1Z1 and Planetside II are also developed in San Diego.
Also being developed out of San Diego is <unannounced title> a FPS cross platform game.
Yeah, that is what confused me. His title is CEO, but typically each game doesn't get their own CEO. They get a producer (or production team) and the CEO runs the company. I guess I find it surprising that there is completely separate dev studio, complete with its own CEO. One would think that with their apparent financial troubles or pressure they would consolidate their resources.
Agree that does seem a bit strange to call him CEO of Austin.
Of course there is the possibility, faint but there, that Columbus Nova are going to split Austin and DCUO off into a separate company.
I wonder if he will also be overseeing the EQ/EQ2 franchises. EQ2 is in desperate need of better leadership. I'm giving my All Access 3 more months in hopes that Longdale starts righting the ship.
If this only affects DCUO then it doesn't really do much for. I don't play that game.
Nope, Everquest is developed out of San Diego the leadership remains the same. H1Z1 and Planetside II are also developed in San Diego.
Also being developed out of San Diego is <unannounced title> a FPS cross platform game.
Yeah, that is what confused me. His title is CEO, but typically each game doesn't get their own CEO. They get a producer (or production team) and the CEO runs the company. I guess I find it surprising that there is completely separate dev studio, complete with its own CEO. One would think that with their apparent financial troubles or pressure they would consolidate their resources.
Agree that does seem a bit strange to call him CEO of Austin.
Of course there is the possibility, faint but there, that Columbus Nova are going to split Austin and DCUO off into a separate company.
Could be I found this quote from CN's website, "CN takes a value-oriented, long-term view to investing and seeks consistent returns with an emphasis on capital preservation."
This company wont screw around. If they are not seeing money flowing in they will change everything. I hope they don't pressure everyone with really greedy F2P models.
Was he the one who had all those very strict ideas on the power slots in City of Heroes? They loosened it up after he left when Cryptic was still with NCSoft.
Despite how people feel about Emmert, his hiring by DBG is a a clue that the company has a particular strategy going forward. Now, the fact that he was placed in charge of one studio could be a signal that CN intends to sell either DBG Austin or L.A. It could also mean that they intend to grow each studio, but in separate areas, such as Austin working on MMO's while L.A. focuses on other types of games or technologies.
The hiring of an established CEO is usually a sign to investors that there is a plan for the foreseeable future, what remains to be seen is which way that plan will take the company.
not being very accurate here in ways that matter.
Sony used to be associated with Daybreak, now no longer is.
and yes...that is a difference that matters
Please do not respond to me, even if I ask you a question, its rhetorical.
Daybreak games own the MMOFPS genre with Planetside 2. One of the best mass online fps experiences out there if you're not too stupid to get past the learning curve, and you are prepared to die a lot when starting out, and come to understand it's pay to skip, not pay to win. PS2 is now really a MMOFPSRTS with the new base building system. They've been doing OK since becoming Daybreak, this new CEO is only a good thing. They've really been on top off moving PS2 forward this year.
My understanding is that Cryptic has never made a profit (But I have not followed their financials for a bit). Atari sold them off after CO and STO released to terrible reviews and they did not recoup the development cost of the first two games and PWI blamed their less than stellar financial results on their North American operations (Cryptic) last time I looked.
Jack is a terrible CEO as far as gamers are concerned. I place him in the same category as John Smedley and often question how these guys keep their jobs year after year, (Obviously this has finally caught up with Smed). I am quite shocked any game company would want to hire Jack to a leadership position.
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
Normally i would like to feel some compassion for a business trying to do well,trying to improve what was a dire bad situation,however knowing what i do about the owner,he is as close to being mafia as it comes.So i couldn't care less if DBG loses it's shirt through this bad decision.
Thing is, what about RUST? What about 7 Days to Die? what about all the others? Do we really need to lamet and cry crocodile tears that a company backed with AAA dolllars cant hack it in the indie market? nope
Rust is a cheating hackfest and do PC gamers care about made for console titles like 7 days to die?
This isn't really about lamenting or indie market at all. It's about a new CEO and what he's going to be in charge of. What does that mean for the entire stable and not just the "yet another survival title". The survival games are a dime a dozen now.
I have to touch on one point here. 7 Days to Die is absolutely not a "made for consoles" title. Its been a PC game for over a year and its definitely made for PC. Nothing in that game says "made for consoles". I don't know where you got this info, but it's bullshit.
Not to mention, 7DTD isn't just another quick cash survival title. It's a pretty unique game in its own right and has some great stuff going for it.
Give the game a try, you might be really surprised.
I wonder if he will also be overseeing the EQ/EQ2 franchises. EQ2 is in desperate need of better leadership. I'm giving my All Access 3 more months in hopes that Longdale starts righting the ship.
If this only affects DCUO then it doesn't really do much for. I don't play that game.
Nope, Everquest is developed out of San Diego the leadership remains the same. H1Z1 and Planetside II are also developed in San Diego.
Also being developed out of San Diego is <unannounced title> a FPS cross platform game.
Yeah, that is what confused me. His title is CEO, but typically each game doesn't get their own CEO. They get a producer (or production team) and the CEO runs the company. I guess I find it surprising that there is completely separate dev studio, complete with its own CEO. One would think that with their apparent financial troubles or pressure they would consolidate their resources.
Agree that does seem a bit strange to call him CEO of Austin.
Of course there is the possibility, faint but there, that Columbus Nova are going to split Austin and DCUO off into a separate company.
Could be I found this quote from CN's website, "CN takes a value-oriented, long-term view to investing and seeks consistent returns with an emphasis on capital preservation."
This company wont screw around. If they are not seeing money flowing in they will change everything. I hope they don't pressure everyone with really greedy F2P models.
Also worth remembering that DCUO was a joint venture enterprise between Sony/SoE, WarnerBros and DC. Presumably this is still the case with CN/DBG picking up whatever was agreed to by Sony/SoE.
So whilst it is talked about as a "Daybreak game" commercially it will be more complicated - they probably couldn't simply close the game for example without offering the game to e.g. WarnerBros.
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
I wonder if he will also be overseeing the EQ/EQ2 franchises. EQ2 is in desperate need of better leadership. I'm giving my All Access 3 more months in hopes that Longdale starts righting the ship.
If this only affects DCUO then it doesn't really do much for. I don't play that game.
Nope, Everquest is developed out of San Diego the leadership remains the same. H1Z1 and Planetside II are also developed in San Diego.
Also being developed out of San Diego is <unannounced title> a FPS cross platform game.
Yeah, that is what confused me. His title is CEO, but typically each game doesn't get their own CEO. They get a producer (or production team) and the CEO runs the company. I guess I find it surprising that there is completely separate dev studio, complete with its own CEO. One would think that with their apparent financial troubles or pressure they would consolidate their resources.
Agree that does seem a bit strange to call him CEO of Austin.
Of course there is the possibility, faint but there, that Columbus Nova are going to split Austin and DCUO off into a separate company.
Could be I found this quote from CN's website, "CN takes a value-oriented, long-term view to investing and seeks consistent returns with an emphasis on capital preservation."
This company wont screw around. If they are not seeing money flowing in they will change everything. I hope they don't pressure everyone with really greedy F2P models.
Also worth remembering that DCUO was a joint venture enterprise between Sony/SoE, WarnerBros and DC. Presumably this is still the case with CN/DBG picking up whatever was agreed to by Sony/SoE.
So whilst it is talked about as a "Daybreak game" commercially it will be more complicated - they probably couldn't simply close the game for example without offering the game to e.g. WarnerBros.
So a split could indeed be an option.
Ha, maybe DBG is selling assets, or being sold itself to Perfect World, could be this is just a transitionary phase O.o
Comments
There were problems that SOE/Daybreak ran into fast with trying to merge together the different tools they were using. Namely Voxel Farm did not play well with the Forgelight engine and integrating Storybricks as a primary component of the AI wasn't working well either. While plenty of progress did seem to get made, it was not enough progress to make the continued investment into the title viable.
So in shorthand, yes it was too ambitious. The fact that the SOE got sold off does impact things directly as well, as the funding for the project likely got choked alongside the down-scaling of the company.
All in all, I am sad about it regardless as EQ:Next was a very ambitious game with what it wanted to integrate. Can only hope others will take at least small measures to progress into similarly complex AI and interactivity.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic
I can tell you know if the games do not already have a cash shop they will. If they do then the prices are going to increase in them. If you are looking for quality content then look the other way as it will not happen.
He is all about the biggest bang for the smallest buck and about pumping crap content out as fast and as quickly as possible.
lol I had to say that xD
as you were
Being acquainted with his "work" since CoH days I had a feeling he was being hired to carry out the funeral ceremony and your post just reassured me more of it.
Everquest is developed out of San Diego the leadership remains the same.
H1Z1 and Planetside II are also developed in San Diego.
Also being developed out of San Diego is <unannounced title> a FPS cross platform game.
This company wont screw around. If they are not seeing money flowing in they will change everything. I hope they don't pressure everyone with really greedy F2P models.
The hiring of an established CEO is usually a sign to investors that there is a plan for the foreseeable future, what remains to be seen is which way that plan will take the company.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Jack is a terrible CEO as far as gamers are concerned. I place him in the same category as John Smedley and often question how these guys keep their jobs year after year, (Obviously this has finally caught up with Smed). I am quite shocked any game company would want to hire Jack to a leadership position.
I have to touch on one point here. 7 Days to Die is absolutely not a "made for consoles" title. Its been a PC game for over a year and its definitely made for PC. Nothing in that game says "made for consoles". I don't know where you got this info, but it's bullshit. Not to mention, 7DTD isn't just another quick cash survival title. It's a pretty unique game in its own right and has some great stuff going for it. Give the game a try, you might be really surprised.
So whilst it is talked about as a "Daybreak game" commercially it will be more complicated - they probably couldn't simply close the game for example without offering the game to e.g. WarnerBros.
So a split could indeed be an option.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.