I can't be the only one who's beyond sick of the state of a release version, which has become ~50% of the final game. These days, only once all the DLC and "enhanced editions" are released several months later - can we begin to talk about a game being finished.
I'm not talking about MMOs here, by the way - as they're naturally unfinished by nature.
Sure, we've always had buggy releases - and waiting a month or two for the patches isn't a new concept.
But, these days, even the most polished and stable games feel unfinished for months after release. It's like release means beta - and we're just getting early access to a game that may or may not end up being much better.
What can we do about it?
Do we all have to stand together and outright refuse to buy these half-done "pre-order" versions and wait for a sale 6-12 months later?
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I generally wont pay for early access / beta access as that is encouraging bad behaviour in developers. Only game I've paid for early access is prison architect, but I did my research before hand to ensure the game was playable and worth the money.
I also won't pay for games that rely heavily on DLCs / episodic content. For example, I love the hitman games so wanted the latest one but I disagree with the episodic nature of it. So, I won't buy it until the game is actually finished and I can buy it all in one hit.
As with everything though, it comes down to value for money and ethics. I have relatively high standards, so betas / early access / dlcs etc I don't think are good value for money, so 99% of the time I wont pay for it. I don't know if I'm in a minority or not, but clearly enough people approve of these monetisation methods to make them worthwhile.
But yeh, voting with your wallet is pretty much all we can do. The only other thing that might be possible is somehow being able to create enough bad press about specific developers that they are shamed into releasing full games. However, that's a lot of effort and not reliable. Hell, EA got voted worst company in America a few years running but they just shrugged it off.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
But I think I'm getting to the point where I'm simply going to stop buying anything but the most desirable games at release.
We can actually have some self-respect and how companies accountable for the product they sell. Every time we excuse crap because we want a game like they promise, or they are a small company, the bar of what is acceptable gets lowered even more.
Every time you hear someone start to defend a game with the old "It's an MMO and MMO's are never finished!!" argument you should start running for the exit...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Anything else you do is pretty much inconsequential to the company, words are just hot-air, they mean little if you're filling the coffer.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Most companies do not live just off of 1 time pre-order sales. They need people to keep paying and they need new players.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
To me, it's painfully clear that it's a suit-driven business model. Developers are working hard to deliver the best that they can - and the suits do what suits do, they monetize.
The problem is that we, the consumers, have accepted this splitting up of products - and the piecemeal delivery.
It's not that the release version isn't worth playing - because usually it is, it's that it's obviously incomplete.
The only way to break that business model is to make it "not worthwhile" - and I fear that's absolutely impossible, because the majority has no impulse control.
Really, the exploitation of bad impulse control is the heart of the issue - and I see no clear way around it.
I played dark souls 3 which has a season pass and I loved the base game, the season pass is likely to be some additional content. While I wasn't fond of fallout 4 it felt like a full game as well (got it for 33% off so don't feel that bad about it). From my friends I hear that Far Harbor is worthy additional content. I plan to get xcom2 which worked on its own, mixed reception for their season pass so I will skip on that.
I usually don't care about season pass anyway, if the game doesn't feel like a full release I won't pay them full price for it. I don't need to play things on day 1 because I do more than just play games.
In recent years, I feel like the risk of disappointment is as high for games I bought "complete" as those I crowdfunded or bought early access to.
As an RPG and RTS player, the back catalog is quite large, so many games/expansions I've yet to purchase/play. Even many things I have purchased I've barely scratched the surface of yet. Most of these games you quite simply get a better deal if you wait, and play games that are already complete.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Bottom line, best thing anyone can do to not screw themselves is wait out for the dust to settle, at least 1-2 months after a product is released. I mean, look at the latest, big releases that came in this market ArcheAge and Black Desert. Prior to release they both seemed AMAZING, but after release ArcheAge was destroyed by Trion management, while Black Desert was destroyed by cheating/hacking, and if anyone can be smiling at this is Blizzard themselves.
So when the bar gets so low, it's okay to release unfinished games, esp as F2P because there will be a small group who love it anyway and dump money into it, and then a bunch of free players who don't really care for it but will show up because it's free for them.
We've essentially taken away the ability for failure from many of these studios. And while we happily proclaim games to be "failures" they are often financially stable or successful because they're built up on a model that allows failure to succeed.
And like DKLond said, the majority has poor impulse control so it will continue happening.
It's not a new phenomenon.