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Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Comments
3 favorites: PvP system, dyes/wardrobe system, combat
3 negatives: no mounts, WvW dead, no factions per se
Favourites were the world I loved how the art style and world looked ,how each race looked distinct. I loved the ranger I played a lot . I also like the engineer and enjoyed the various classes.
I liked doing the jumping puzzles because even if it took me a whole day when I finished it I was elated.
Lastly I loved the Dye system I enjoyed changing my outfits three times a day ...the girl in me coming out despite being a granny.
Things I disliked hmm may be the fact that the game was too solo orientated.
I understand the entire game completely and know the reasons as to why the game is the way that it is. This actually increases my enjoyment of the game because I can make clear goals for myself and set the path needed to see them through.
Almost everything you do in this game has a purpose. For example currently I am in need of cloth based crafting materials so I can craft higher tier mats. I can sell the mats for lots of money or save them so I can create some really expensive gear. But these mats can only be found in lower level areas and cost alot of money in the trading post. So I find myself heading back there lot. There are lots of examples of this all through out the game, where everything is relevant in one way or another which helps me appreciate it even more.
Favorites:
Negatives:
- As of 2016; I would like updates to be more frequent.
- The direction Anet has taken with turning gw2 SPVP mode into an esport. (Esports should be something the community comes up with, not the devs. People will get the wrong impression and start saying its being forced on them along with a bunch of other nonsense they assume is truth)
- More communication/ collaboration with the players. (Although they have done this very recently by speaking with World vs world commanders and spvp pros and have implemented many of their changes, I really want more of this. Like asking the PVE crowd what they would like to see more of or what they would like to see changed.
I can't really come up with many negatives since I mix up my play time and enjoy all content. I don't just play pvp and only once in a blue moon play pve. I do it all with clear goals in mind. If I ever stop playing gw2, it would be because something else came out that I enjoyed more, not because the game was horrible. Unless it becomes horrible.거북이는 목을 내밀 때 안 움직입니다
I was extremely disappointed and have had no desire to revisit it again.... I still log into GW for RA sometimes but its dead because everyone went to GW2..
I cannot believe that this game has a good rating. It was so stupid. Total instant gratification and PVP was totally ruined by only having some lame "control point" domination game that shouldn't even be in a RPG.
The first game had legendary PVP. I was totally amazed by it AND STILL AM BUT NOBODY WILL PLAY IT.
3 favorite things:
The graphics were decent.
The game is in English.
(wow its so hard trying to think about something good to say about this game..)
I guess the 3rd is uhhHhh, its not some Korean game or cash shop or something?
I've never played WoW but I bet that I would enjoy it more than this piece of trash filth..
:.(..
Its so sad..
3 negatives:
The only PVP that people did was some stupid control point game where you stand in rings the most to win.
overly hyped.. I was expecting so much more.... maybe I would have enjoyed SOMETHING if I wasn't so let down by comparing it to the first one.
The 'kiddie' feel the whole game had and the feeling that the game catered to please the masses.... EASYMODE
I enjoyed nothing about the game and played it a lot for a week. Yeah it was that bad!
I've never been so disappointed in a game before.
I knew something was wrong when I watched a beta video and the player was spamming the same button over and over again and killed the boss monster that way.
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Quit early. I gave the game a shot with 2 characters, even with the most complex class I had any liking to (mesmer) I found the combat to be extremely boring. It only compounded with how slippery it was giving no satisfying feel on either my thief or mesmer I maxed or other classes I played of any impact. Add in broken dungeons and end game involving doing circles it lost my interest quickly.
what are your 3 favorite things of this game
1.) Artstyle I enjoyed a lot. While not perfect, I still enjoyed the way they pulled off the look of the environment and characters. Some parts looked a bit out of place or samey, but over-all I'd say it came off well enough to dismiss those issues. It knows how to create a consistent feel that allows their characters, despite having a more stand out artstyle to seemingly fit into it without an issue.
2.) Classes. The classes in GW2 (ignoring skill/combat elements) are interesting. I personal have a love for mesmer as a concept. The mixture I felt was pretty good and was a nice collection of classes to have without being overly generic in choices. It was nice to see a game put so many classes out.
3.) Crafting Discovery. While not really something for all crafts... cooking in particular I loved the idea of experimentation. It was such an amazing system to have for crafting. Even if it wasn't put in play with other crafts much its place in cooking is something that should be praised. While I think it can be improved, I really want to see this used in other MMos. It adds some fun to crafting and I feel it is an incredible way to enrich the aspect of crafts.
what are your 3 negative things in this game
1.) Combat. If you couldn't tell from my first post... Holy crap is this one of the worst combat systems I have ever played in an MMo. Granted I can understand some people being okay with it (I still don't believe people actually think its good objectively) it is by far one of my most hated combat systems to come from a AAA publisher. There is such little room to optimize as the skill selection is skeletal at best with base 3 skills that you may press (even then some are often situational abilities) with others being rare presses. At level 10 or so you pretty much masted the combat outside the utility.
The combat is slippery in such a bad way. Attacks utterly lack any sense of impact and is one of the worst games in AAA MMos in giving a sense of impact. It feels like your character is swiping at the air and just flailing around using their auto attack skill and just floating about. I get people don't like being rooted (as silly as I think it is, not that all skills have to) but I really don't get any appeal for this element of the combat at all. Every attempt I had to give it another try has ended right at the tutorial as soon as combat starts and I remember how cringe-worthy it is. Its a big reason GW2 to me would be in the list of top 5 worst combat systems in an MMO ever. I can not overstate how much I utterly despise it.
2.) Hearts. When I went into the game, I never expected to find a version of quests that somehow made questing feel worst then the most generic MMo revolving around quests. It was painful each time I encountered a heart. They felt as if they took forever to do and just dragged out seeing the bar so slowly creep up. It made me wish the quest MADE me do all the objectives as i'd feel like I was getting somewhere vastly quicker even if some of the tasks I found annoying.
3.) End Game. Run around in circles... Run around in circle... Run Around in circle. Follow the zerg. The end game was just a complete bore. Honestly end game with events isn't terrible, but when you create a loop running around with a group just grabbing stuff when it comes up, it so quickly becomes tedius. Grinding is one thing, getting into some grove, but the circle zerg just was so trivial and felt like so much effort without actually doing any effort. Dungeons would of been here how broken they were mostly do to the 'we don't want a trinity, but lets still do a dungeon' mentality that made them just painful as if the developers were so spiteful to the trinity but didn't know how to properly handle dungeons without it. Given the fact they were trivialized (though the replacement isn't very appealing to me, but I haven't played it so I won't put it on the list since it might not be as bad) I figured End game in general with the run around would stand out as the worst part.
1) Only mmo with truly equalized pvp (stats/gear/levels) that you can jump in and play straight way.
2) Amazing combat system. Probably the best combat system in any mmo, especially for pvp.
3) Great customization and freedom, nice WvW system, excellent division of pve/pvp, interesting crafting system, good inventory system, amazing and extremely fair monetization model, polish, freedom to play how you want.
Negatives:
1) The expansion kind of wrecked spvp (because the new specs are OP).
2) While the spvp is great, it lacks imagination in terms of game modes. Seems such a waste to have crafted an almost flawless, smooth pvp centric combat system and then left this part of the game languish with one game mode (now two). Look at minecraft - it has a crap combat system but so many great pvp mini games. Its mind boggling how they even ended up taking out one game mode (courtyard - death match style mode).
3) ?
I quit from time to time because I get sick of running around in circles capping points, but so far no other game does combat/arena-style pvp so well so I always end up going back. I am hoping Crowfall or CU remedies this because as good as GW2 is, it just seems like its in a bit of a rut spvp wise, and I would like to play something that is new AND good.
3 negatives: too much bloody solo, jump puzzle (rage), skill system isn't like GW1 (Miss collecting all those skills)
Lots of inventory space with huge amount for crafting
Dynamic events
Fast intuitive combat
Dislikes:
HoT
All stealth on short timers, I like WoW and SWTOR toggle for stealth
No mounts
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Cons:
If you bought the game: there isnt any real gear progression, skins is endgame, the content gets borring fast
The game is completely like trial, F2P not at all , if you didnt buy it, you cant use Auction house, mail, you dont get laurels(crafting ingredient), you have difficulty with inventory space, you are under all kinds of other penalties, you can not respond to a simple whisper, yes not only that you cant speak at all, but you cant respond as well.Most chats are locked to trial accounts, overly protective ,even against non-existant spammers. Makes game feel like single-player.
1) The combat was boring/off putting
2) The zone de-leveling thing. NOTE: if you are going to match a zone to my level, me start in any zone and level in any zone that I want to. FYI: I prefer the class levels ala pnp dnd.
3) Classes were not distingushed to may taste. Not saying they all played the same, but it didn't feel different enough to my level of wanting. Some will tell you different. This is my take on it.
4) PVP: wow, what a steaming pile.
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
No gear treadmill
Event system
rich end game
Contra
WvW is still under construction
Long break between release of HoT and LW3
Accessebility of certain stats is lousy
We always want what we can't have. I find this depressing, so I move on to more rewarding games. Every now and then I feel the urge to wander around Tyria and eventually do some crafting. I usually accidentally gain ten levels trying to find some more copper, chili peppers or get a recipe from an event npc. Then I realize that it was pointless all along and move on to other things for a month.
MMO devs hate crafters. I don't know what we did wrong.
However, I would urge you not to judge the product by the leveling experience alone, which is wonderful. All that superb questing shrivels up and blows away once you reach the level cap... at which point you're likely to realize that you've invested 30 some-odd hours for a disappointing payoff.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
I played it for several weeks straight. I thought it was well worth the box price at the time, and today I would think there's almost no risk, since you can start for free and see if it's your cup of tea. The open shared quest thing they do - it was ok. I've seen better, and I've certainly seen a lot worse. The music is ~awesome~, I liked the art style and graphics, and I thought it played pretty smoothly (I like the weapon/class intermix for combat actions). The lack if a standard trinity did tend to turn everything into a DPS fest, but ANet was pretty good about adding in puzzle elements that kept it interesting.
I haven't tried the expansion yet.
The reason I'm not playing it now:
Once I hit max level, and had pretty good gear for my specs - the only things left to do were grind for cosmetics (which doesn't interest me at all), roll alts, or wait for the next chapter in the living story to come out. The living story I found pretty interesting, but it was released slow enough that there wasn't enough to do between the chapters.
The one thing I can't believe: it seemed prime to move to consoles. I can't believe it never has made the jump.
1) The feel of violent joy when your disciplined zerg-busting guild raid melts a far larger force, regardless of the rez mechanics and the AoE cap.
2) The adrenaline rush and shakes when you fight a good guild with equal numbers.
3) The general serenity of large-scale, multi-way battles, regardless of the latency.
"what are your 3 negative things in this game"
1) The RvR mode was neglected by the devs, even though this is where the PvP was well loved by the gamers. The developers insisted on their sPvP format, which never really took off.
2) AoE cap and rez mechanics in WvW rewarded zergs with hard survivability.
3) Not all the necessary gear was available by purely concentrating on PvP.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders