I'm more interested in info like how many total mmo players are there and how many players account for the total income. Is it still the 1-5% paying for the 95% in F2P games or what? Also how to they count hybrid games as the person above mentioned.
I'm more interested in info like how many total mmo players are there and how many players account for the total income. Is it still the 1-5% paying for the 95% in F2P games or what? Also how to they count hybrid games as the person above mentioned.
You should contact superdata and ask them, instead of trying to get information out of a bunch of random people on the internet who clearly do not know.
For a company like superdata, they will have to explain in great details, to their customers, how data is collected, and how categories are defined. I don't know if they will tell non customers though.
You can't blame the business model, you can only blame the customers.
Both. The business model for its exploitative nature, and the customers for supporting it, effectively allowing it to spread out like the plague it is.
I wish them luck more and more whales are sick of carrying F2P players and are backing away from F2P titles. I personally am down from an average of 25k-35k a year on gaming to just under 2k this year and 80% of my purchases this year are single player games. On top of that got refunds on every backed game I have been able to. We will see how long game studios continue to cater to F2P players when they do not even cover the dev cost on new titles.
You disagree that superdata is surviving as a company? You dispute that someone is buying their reports?
I disagree that 1v1 fighting games are the same as a MMO, ditto for things like Call of Duty. Of course these games have exploded in popularity; so what? Suduko, Angry Birds, and Solitaire on mobile phones are free too and the player numbers blow the entire group that you're talking about out of the water. What does comparing them with MMOs do?
You disagree that superdata is surviving as a company? You dispute that someone is buying their reports?
I disagree that 1v1 fighting games are the same as a MMO, ditto for things like Call of Duty. Of course these games have exploded in popularity; so what? Suduko, Angry Birds, and Solitaire on mobile phones are free too and the player numbers blow the entire group that you're talking about out of the water. What does comparing them with MMOs do?
Show how important MMOs are in the bigger gaming market? Shows that MMOs are not the only games that people are interested in?
It is particularly interesting to see the trend .... are there less investment in MMO because other types of games are becoming more popular?
You may not care, but devs certainly do. And i find it interesting. And whatever you agree or disagree, do you dispute that superdata is selling data & reports, given their own definition?
The logic that says most mmo's are f2p means that they all should be is invalid.
"No no no you cant make this sub to play. I wont have it. And dont you know f2p is the new paradigm? You cant do this!!!1"
Devs can do anything they want. But how many are still making sub-only games. And don't tell me they make their choices arbitrary without looking at market trends.
Kind of funny seeing as F2P is on the decline and the market is moving more towards B2P, although, this is superdata after all, and if you play Candy Crush your probably counted as one of the F2P demographic that everyone is supposedly becoming.
You disagree that superdata is surviving as a company? You dispute that someone is buying their reports?
I disagree that 1v1 fighting games are the same as a MMO, ditto for things like Call of Duty. Of course these games have exploded in popularity; so what? Suduko, Angry Birds, and Solitaire on mobile phones are free too and the player numbers blow the entire group that you're talking about out of the water. What does comparing them with MMOs do?
Show how important MMOs are in the bigger gaming market? Shows that MMOs are not the only games that people are interested in?
It is particularly interesting to see the trend .... are there less investment in MMO because other types of games are becoming more popular?
You may not care, but devs certainly do. And i find it interesting. And whatever you agree or disagree, do you dispute that superdata is selling data & reports, given their own definition?
The data that Superdata collect is still important and valuable and worth paying for.
The analysis that Superdata do (including the free bits they publish) is complete trash and should be ignored.
Any gaming company with half a brain will buy reports like this for the data (or collect data themselves) but run their own analysis on it. If you make offline racing games, then classifications of what is / isn't an MMO doesn't matter, you only care about total amount of money made by online games. If you are in the online space, you already know that Superdata's classifications are wrong and will want to delve into the raw data yourself.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
The market is actually moving toward F2P/P2W ca$h $hop + DLC + upfront cost and calling that B2P. Bottom line, you pay a lot more to enjoy a full game or be competive. The other trend is empty PvP box + ego fueled ca$h $hop. Laughing to the bank they are... without the shadow of doubt.
I have no problem if they fleece some whales. After all, it is all voluntary. No one has to buy a single virtual sword if they don't want to.
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For a company like superdata, they will have to explain in great details, to their customers, how data is collected, and how categories are defined. I don't know if they will tell non customers though.
"No no no you cant make this sub to play. I wont have it. And dont you know f2p is the new paradigm? You cant do this!!!1"
How is that a win if I cannot even get the option anymore ?
I am happy that Pantheon at least will be subscription again.
It is particularly interesting to see the trend .... are there less investment in MMO because other types of games are becoming more popular?
You may not care, but devs certainly do. And i find it interesting. And whatever you agree or disagree, do you dispute that superdata is selling data & reports, given their own definition?
The analysis that Superdata do (including the free bits they publish) is complete trash and should be ignored.
Any gaming company with half a brain will buy reports like this for the data (or collect data themselves) but run their own analysis on it. If you make offline racing games, then classifications of what is / isn't an MMO doesn't matter, you only care about total amount of money made by online games. If you are in the online space, you already know that Superdata's classifications are wrong and will want to delve into the raw data yourself.
In fact, i don't play only one single computer game. Do you?