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Building a Nest

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

imageBuilding a Nest

12 hours of streaming later Artcraft (ACE) left us with several topics to chew on. As always the forum fighters of the world have not disappointed to inform, educate and battle over the boons and banes of the newest information. To hear an idea, I turn to the studios. To understand it I generally turn to forums. This week I'll take a look at the big three items that had the forums buzzing, the European Partnership, crafting and the game world itself.

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¯\_(ツ)_/¯ 


Comments

  • [Deleted User][Deleted User] Posts: 12,262
    The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • KonfessKonfess Member RarePosts: 1,667
    Tim, the yoda animation of node harvesting may be a place holder. But I suspect that if there are tools modeled in the game, and the animations do not use them. Then the answer is self evident, the animators do not know how to use the tool models and create believable harvesting animations.

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • hardsun79hardsun79 Member UncommonPosts: 66
    edited July 2016
    Resource gathering was intresting in SWG and Ryzom. What they need is deep interactive and intresting process of crafting itself involving player skill.
    Post edited by hardsun79 on
  • kinkyJalepenokinkyJalepeno Member UncommonPosts: 1,044

    hardsun79 said:

    Resource gathering was intresting in SWG and Ryzom. What they need is deep interactive and intresting process of crafting itself involving player skill.



    We have a winner !!
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