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Benefits of a Fully Player-Driven Game World

2

Comments

  • FrammshammFrammshamm Member UncommonPosts: 322
    Been listening to the same reiteration of the same spew for like 18 months now. Fact is, their implementation has always been horrific. They have tons of great sounding ideas but always seem to fuck it all up when they put them into practice. The result of this incompetence has been the plethora of Betas, Wipes and Delays. All done in the name of progress, yet always the results have been 3 steps back for every step forward.
  • HivesHives Member UncommonPosts: 203
    It's obvious from some of these comments that playing/trying the game hasn't been done. I love how graphics and the gold shop keeps being brought up but all these other high end graphic games that have been released are filled with exploits/p2w shops and just suck. It's very simple before you comment just play the game see what the gold system is really about and for the cartoonish art style. Well.... It worked for WoW and it works perfect for this game. I find it funny how people complain about not wanting to spend money every month on a game or the game can't run on their machine but when a game comes out and offers a way to buy premium through playing the game and has low requirements to play people still cry. This what you do if you can't understand playing a game without it holding your hand with a quest line or the need to be like every other game that's been released in the last couple of years. Go play one of those pretty artistic games and don't use that imagination and be guided like a baby. The game is good and is getting better and for the people that still complain about not being released or it's still in beta.... Please!!! Be quiet. If taking their time to release a good product is bothering you because you have entitlement issues then see a doctor asap.
  • AsamofAsamof Member UncommonPosts: 824
    A new UO/SWG style game sounds intriguing. But buying gold with real money? Smells like trouble...ESPECIALLY for this type of mmo...
  • WhySoSeriousWhySoSerious Member UncommonPosts: 156
    I want to be interested in this game, but the dropping my equipment when I die in PvP is a deal-breaker.
  • DistopiaDistopia Member EpicPosts: 21,183
    SEANMCAD said:
    Gdemami said:
    SEANMCAD said:
    that doesnt remotely make sense.

    cartoon graphics dont age as much as reality?
    Stylized vs realistic graphics

    1. 'Stylized' is always cartoon?
    2. 'Stylized' nearly by definition means it not age well. The hint is in the word 'style'
    The point is, it's a flatter more basic image with less pixelization, which means, as graphical fidelity expands and older graphics become more jagged. The stylized types don't age in the same manner (they don't become so jagged looking). It's really not hard to comprehend, this straw man of a go to response from folks who simply don't like "cartoons" gets rather tiresome TBH.





    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    Is this game ever going to launch?

    image
  • madazzmadazz Member RarePosts: 2,115
    P2W game (you can buy Gold using your credit card), that advertised itself as the second coming of UO only to remove those references and deny them (even when provided screenshots to prove otherwise), after they sold a bunch of founders packs.

  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    edited July 2016
    Player-driven game worlds are great, and what all MMORPGs should be striving for.

    But no, not with an isometric piece-of-crap game like Albion Online.
  • butchograndebutchogrande Member UncommonPosts: 23
    edited July 2016
    Well, tbh The Combat is really really stale. They pimped the graphics a little bit, but in generall there is not much skill involved. It's more like watching a Bud Spencer Movie where they hit each others on the ear, not moving at all, till one falls.

    In general there a some cool concepts burried in a world that tries to be a cross plattform game with all the bad sideeffects (really bad graphics and UI, simplistic Controlls, no mastering curve...) Since i like the idea that crosses my attention 2 years ago, i lost a little bit of hope looking back at the last 12 Month or so. The game is overrun large scale (e.g Red Army) guilds where the top 3 Guilds are more or less controlling 90 % of the game.
  • Loke666Loke666 Member EpicPosts: 21,441
    Another synergy comes from the risk-reward interaction created by the full loot PvP outside of safe zones. How is this any good for non-PvPers? It’s quite simple: if allows these players to earn huge pay-outs in return for some risks. High end stuff is rare, and on top of that, it’s dangerous to get, meaning that many people won’t dare to try. If you take the risk - and have the determination and skill required - you stand to profit much more than if the high end stuff was easy to get and only limited by the amount of time you put in, as it is the case in most MMORPGs.

    I have a problem with this part, I don't see how full loot PvP benefits PvE only players. Yes, there will be few PvE only players trying to farm certain areas so the profits from a successful run there will be good but PvP players know that as well and farm PvEers  for that loot.

    Now, if you don't have full loot things are different, then the PvErs who find something rare in a high risk area will get to keep it but my experience is that PvEers are gone fast from any kind of full loot game. The main objective of most PvEers is to get good loot, when other players just easily can take it 99% quit in a matter of hours.

    Adding PvE and any kind of gear progression in a full loot PvP game is a waste of time you can spend better at making PvP more interesting instead.  You will not attract those PvEers anyways so make good content for the players you actually get.

    It is hard enough to get PvE fans play a open world PvP game without full loot and based on faction but that you can pull off if you make a good enough job out of it. But attracting more then a handfull PvEers in a FFA full loot PvP game is impossible.
  • GdemamiGdemami Member EpicPosts: 12,342
    edited July 2016
    Loke666 said:
    I have a problem with this part, I don't see how full loot PvP benefits PvE only players. Yes, there will be few PvE only players trying to farm certain areas so the profits from a successful run there will be good but PvP players know that as well and farm PvEers  for that loot.

    Now, if you don't have full loot things are different, then the PvErs who find something rare in a high risk area will get to keep it but my experience is that PvEers are gone fast from any kind of full loot game. The main objective of most PvEers is to get good loot, when other players just easily can take it 99% quit in a matter of hours.

    Adding PvE and any kind of gear progression in a full loot PvP game is a waste of time you can spend better at making PvP more interesting instead.  You will not attract those PvEers anyways so make good content for the players you actually get.

    It is hard enough to get PvE fans play a open world PvP game without full loot and based on faction but that you can pull off if you make a good enough job out of it. But attracting more then a handfull PvEers in a FFA full loot PvP game is impossible.
    He is not talking about PVErs...severe reading comprehension failure.
  • cheyanecheyane Member LegendaryPosts: 9,386
    I am always wary to entrust my gaming happiness to my fellow human beings as I have seen numerous examples of their uncharitable behaviour. I feel a player driven anything will negatively impact the 'me' in that equation. Wish this game all the success it deserves.
    Garrus Signature
  • NiburuNiburu Member UncommonPosts: 402


    Player-driven game worlds are great, and what all MMORPGs should be striving for.

    But no, not with an isometric piece-of-crap game like Albion Online.



    What is crap about it. The looks that also need to run fluid on smartphones ? I think it is great how it is. Simple but immersive graphics that i can play hardcore on Pc or casual on sofa on my phone or tablet.


    If anyone plans to buy: https://albiononline.com/?ref=4YR6C46K71
  • NiburuNiburu Member UncommonPosts: 402

    cheyane said:

    I am always wary to entrust my gaming happiness to my fellow human beings as I have seen numerous examples of their uncharitable behaviour. I feel a player driven anything will negatively impact the 'me' in that equation. Wish this game all the success it deserves.



    thats why this game has different zones and a reputations system and yes ofc it will offer freedom which can also lead to some unwanted behaviour......but the positive sides of this outweight everything as you can create your own "game" within the game
  • OptimalistOptimalist Member UncommonPosts: 2
    edited July 2016
    Thank you, @Hives!!!

    I've been waiting for this type of game since I stopped playing EVE Online years ago. I love how Sandbox Interactive handles the silver-gold economic tension. I love the PVE-PVP synergy that makes the buy-sell marketplace vibrant and really enjoyable. People should stop discussing imagined issues that are irrelevant once they start playing the game. Whining about beta is like whining about having a taste of uncooked cake batter. I feel privileged for getting to play test the past 4 weeks. I'm very optimistic and very excited with the final beta on August 1 and the full release before the year ends. Looking forward to play this game for years to come.

    Good job to the team! I feel like I've already gotten my money's worth.
  • Elysion28Elysion28 Member UncommonPosts: 26
    Player Driven? When they selling in-game money on the shop?
  • GdemamiGdemami Member EpicPosts: 12,342
    edited July 2016
    cheyane said:
    I am always wary to entrust my gaming happiness to my fellow human beings as I have seen numerous examples of their uncharitable behaviour. I feel a player driven anything will negatively impact the 'me' in that equation. Wish this game all the success it deserves.
    Yet, you play BDO...? Why the trolling?
  • GdemamiGdemami Member EpicPosts: 12,342
    edited July 2016
    Elysion28 said:
    Player Driven? When they selling in-game money on the shop?
    They aren't selling in-game money.

    Regardless, what is supposed to be a problem...?
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Gdemami said:
    Elysion28 said:
    Player Driven? When they selling in-game money on the shop?
    They aren't selling in-game money.

    Regardless, what is supposed to be a problem...?
    A supposed open world economy where you can buy gold from the publisher and you don't see the problem?
  • GestankfaustGestankfaust Member UncommonPosts: 1,989
    The arguments in this thread....smh

    "This may hurt a little, but it's something you'll get used to. Relax....."

  • Korn42Korn42 Member UncommonPosts: 53
    edited July 2016



    Gdemami said:


    Elysion28 said:

    Player Driven? When they selling in-game money on the shop?


    They aren't selling in-game money.

    Regardless, what is supposed to be a problem...?


    A supposed open world economy where you can buy gold from the publisher and you don't see the problem?



    The premium currency, gold, can only be used for two things:

    1) Buying vanity items

    2) Buying premium status, allowing you to progress faster. However, premium status can also be bought with the normal in-game currency

    Apart from the premium status, there are NO premium items, premium potions, boosts or anything like that.

    The system is very similar to Eve's Plex system, except that instead of needing a subscription to play, you have the optional premium status.

    However, if you play seriously, premium is quite necessary - though in that case, you will easily be making enough silver to get it without needing any gold.

    Note: I one of the game's developers.
  • LynxJSALynxJSA Member RarePosts: 3,334
    SEANMCAD said:
    things

    Tetris
    Pokemon
    World of Warcraft
    Candy Crush 
    The Sims


    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Korn42 said:



    Gdemami said:


    Elysion28 said:

    Player Driven? When they selling in-game money on the shop?


    They aren't selling in-game money.

    Regardless, what is supposed to be a problem...?


    A supposed open world economy where you can buy gold from the publisher and you don't see the problem?



    The premium currency, gold, can only be used for two things:

    1) Buying vanity items

    2) Buying premium status, allowing you to progress faster. However, premium status can also be bought with the normal in-game currency

    Apart from the premium status, there are NO premium items, premium potions, boosts or anything like that.

    The system is very similar to Eve's Plex system, except that instead of needing a subscription to play, you have the optional premium status.

    However, if you play seriously, premium is quite necessary - though in that case, you will easily be making enough silver to get it without needing any gold.

    Note: I one of the game's developers.
    I won't even get into the flaws with PLEX. EVE's system may not be P2W, but it's not really that much better.
  • GdemamiGdemami Member EpicPosts: 12,342
    edited July 2016
    GeezerGamer said:
    I won't even get into the flaws with PLEX. EVE's system may not be P2W, but it's not really that much better.
    It is funny how you were still not able to explain the supposed "problem"...


    "Flaws with PLEX"...right...
    Post edited by Gdemami on
  • Vorch21Vorch21 Member UncommonPosts: 58
    edited July 2016
    Hasho83 was right (a little). Skill system is not very flexyble. Player get all skills only from equipment. NO magic schoolls/NO matrial arts disciplines/NO advanced, prestige, hibridyc specializations(of course u can wear dif. gear combinations). Assortment of skills is quite small.
    Post edited by Vorch21 on
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