The theme for this would be "USER-CREATED LORE"
--- User-Created Factions ---
--- Real-World Based Gameplay, not Sci-FI or Fantasy ---
--- Very Detailed Character Creator, But Can Only Be Human ---
--- A Robust Skill System with No Levels ---
--- NO Lore Created By The Devs, Lore is Created By the Players ---
--- Unique Skills Available Such as Developing Unique Codes and Becoming Teachers ---
--- Awards Complex Systems with Built-In Minigames to Have You Grow As a Player ---
--- One World, One Shard, One Character per Player ---
What I'm essentially am thinking of is a game that would mimic Sid Meier's Civilization except for the fact that you'd be one player in this world rather than a God-like entity in control of one of the nations. The game would start off as cavemen and you would get skills to grow your influence throughout the world. The company making this game would essentially create a realistic-simulator of early times and then with subscription and expansion pack fees would grow the video game into a modern-life simulator. For example, you might start off with an affinity to lead and therefore you learn the skills to become a settler and you make your own settlements which might go to war or start alliances with other nearby towns and grow the system until you have an actual civilization.
The game's website would auto-generate news articles based on current events in the game and there would be a section in the website that would be similar to what MySpace used to do with their website, with each player being able to fully RP their character on that website as well as user-created factions and alliances having their own part of the website as well. Everything you do you would tracked on this website. This game would be similar to Star Wars Galaxies without the Star Wars part. The only thing is that there would better and more unique ways to get money and develop skills in the game. User-Created Lore also includes User-Created Quests.
If this has been done, someone please let me know.
Comments
User-created lore on the other hand...
A healthy, positive, open-minded community that is actually there for the lore and RP (even in a casual way) could theoretically make some very good lore. Ever read fanfictions about games? Some of the stories people come up with are really good! Just think if there was a way players could work with the devs and GMs to make lore/story suggestions and even create ingame events where the outcome determines the direction the game's story goes. By participating in these events the players themselves become a part of the game's history and lore. Wouldn't that be fun? (something similar has been tried in the past but it wasn't handled the best by the host company and if done right it would have been amazing)
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Making a MMO where guilds for instance would build a castle or town and then create their own npcs with backgrounds and stuff could be very fun with the right people around (watch the anime overlord to see what could happen like that). The problem is to find those people and stay far away from the ones that make content so hopeless that it would depress fans of "Legend of the seeker", Merlin" and "Atlantis"...
Anyways, I am sorry OP but I have nothing. There are a few fantasy sandbox games who tries but they usually ends up with all players constantly killing eachothers for no particular reason which becomes more an absence of lore instead of actually good player created content.
You could make a good game with player created lore but it would be extremely hard, far harder then anything tried before. Unless you do like Shards and open upo for a player or group of players to create an entire world/shard themselves, with a good rating system some shards could actually become really fun (even if 90% surely will suck once the game is out).
Seems unlikely to happen in games where roleplay is not strongly by the parent company. (Translation: every MMORPG ever.)
What we need instead are developers and investors who care enough about writing to create rich and satisfying lore - which is surprisingly rare.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
As a healer, I've come to understand that's how tanks work.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
2. On release day, how do you find these people, know they're in another faction, and why didn't you just create your own if it was easy enough for a zero day noob to do?
3. what if they speak russian? lol
4. Who made the currency? Where did it come from? Does making a faction hand you unlimited funding suddenly... in which case, why, again, didn't you just create your own.
5. Who's mom yells at him to finish his homework and go to bed after he's hammered 2 nails, leaving you waiting an entire day before he logs back in (maybe) to finish your house.
You see where this is going. We all know what happened to EQNext who was working halfway down this line of thought. It's a no go and always will be.