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I do not take a decision like returning to Guild Wars 2 lightly, especially when I have such a love/hate relationship with the game, but there is one overarching feature that may just overshadow all of my issues with the MMORPG, and some of these are pretty deep-rooted indeed.
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They're revamped a lot of classes and Ranger is now my strongest class along with Necro. I agree there is a great player base and it's pretty easy to guest to other servers to play, as well as transfer. I do it all the time if I need help with an area, I will guest to a highly populated server and usually help will come.
The nice thing about the level 80 boost is the ability to apply it to any character as an unlimited trial in a high zone to see if you like the class at max level.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
For opinions on returning players simply play the way you used to in the classic GW maps and explore. For HOT maps you can build your characters simply to run and glide through maps and simply skip the events and just do whatever you want. Make builds for speed running and decreased damage taken and simply run through it all like a race, while exploring the new maps. Simply put in most cases it is more efficient to simply harvest nodes instead of fighting enemies as the reward is at least double except in the case of the map meta, which may be break even or more.
I guess as a returning player i would suggest doing PvP or WvW where the game shines the most. PvE is a complete mess for me and i would'nt ever touch my hands again on any PvE that Gw2 offers ( not even the so called Raids ) . Just having a look on my charming skins and punching some thieves in WvW seemed the best way to spend time for me.
I dont have the habit to socialize too intensely with people in cyber-environments that one day should i quit they are a nothing but a distant memory vanishing quickly in time.
beLIEve
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
Regardless, GW2 gets a bit of a bad rap. Is it a great game? No. But it's not the titanic mess people make it out to be, either. It *can* be fun. It can also be incredibly boring. But I'd argue that they do a lot of things right... and for new players, in particular, it's amazing to see a world so seemingly full of life, populated by a thick layer of fairly interesting quests, and a map that seems built for exploration.
If my current dabbles in ESO don't work out (and so far, I've got to say, I am pretty bored) - I may go back to GW2 and give it another crack.
I do like the masteries and advanced classes though, opens up a lot for the next expansion (Cantha? would be nicce).
Had fun in Tyra, but now? Meh.
He left awhile ago, but not before having a lot to do with HoT so no you can't lay that on him leaving.
Not to brag but, I've become really good at playing the game as well. I solo dungeons, solo fractals, solo champs and HOT champs HP's. I also spvp, raid, and wvw. I mix up my game play by doing it all. Keeps from getting bored. I'm even planning on solo speed running dungeons really soon and timing myself to see If I can get better times. I do it all to challenge myself because thats what I enjoy. The speed running community in gw2 has also been very helpful.
I just love the fact that the game is far more skill based then gear based. So I'm able to go crazy with the dodges, blocks, blinds, knockbacks, slows, etc to survive group content and deal damage.
Yes, it is a very polished product... but it's the most stilted PvE-centric MMORPG experience of the past decade. One of the most infuriating elements of Final Fantasy is what a one-track ride it is - how you are funneled into this terribly long (and, can I be honest?: BORING) epic quest, populated by hollow, and, in some cases, horribly empty or bizarrely narcissistic, haughty and offensive characters (Alphinaud, Minfilia [why are they heroes? What have they done to earn ANY respect from my character? It's that whole show and don't tell thing - I hear a lot about how great they are, but I'm left doing all the leg work for their dumbass plans]), and how you can't even bypass said chain on new characters created after the expansion launched.
I think FFXIV is a fine game... but GW2 at least gives you some choices on what to do.
HOTS actually changes that aspect of the story because it was literally universally disliked.
Anyways, it is a loss that he quit. Heck, he is the guy who took Ed Greenwoods all loose sketches and turn it into the Forgotten realms campaign setting, one of the best and most versatile gameworlds ever. Someone like him is pretty hard to replace even though not everything he made is top quality.
They really changed it as soon as the personal story started. and yeah, it gets old even though it is far less annoying if you join the priory instead of one of the 2 others.
Rightly done doing all the work while some moronic noble steals the glory could be entertaining for a while but it is not something that should last so long and needs a far better ending. Now I feel like Groo the wanderer whenever he have Arcadio around.
But the personal story should be taken for what it is, it would have been pretty bad for a singleplayer game and hopeless in a novel or book but MMOs always are far worse when telling stories (even though both GW2 and others have their good parts).
That' why I hate the F2P business model. GW2 buy 2 play model is pretty good and you can enjoy the game without pay walls.
For me currenty, FFXIV is my favorite game. I pay a monthly sub (very cheap with my Legacy status) and can enjoy an unrestricted game without paywalls and that is actively developed on With regular large content updates and another large expansion in the works.
If a game is good, fun to play and actively supported by the devs, I happily pay a monthly sub!
I still think that is the best business model for an MMORPG, when done right and maintained well by the devs.
They've returned the old WvW maps, and are planning to revamp a few things. You should check the WvW forums to see what they plan to change. But from what I've heard, WvW is back on track.
This is not a game.
I'm quite disappointing at the disinformation this article provides. Now let me get my tinfoil hat on but you also published an another article about a "content drought" on the 27th of July but the GW2 have been trickling in content in their patches for a few months now. Either this is a sloppy oversight or someone here doesn't like Guild Wars 2.