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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    Nilden said:
    If this ends up working anything like casino RNG lockboxes, I'm not interested.
    Totally agree.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    ...
    ... 

    I wonder though, would the same argument (the big hooha about Magic being rare) apply if someone became a king (which is available to anyone) and sold their account?

    I mean being a King is rare and people BUY it to start with. But it can be lost once the game starts but also new kings could sell their accounts. Would people raise a fuss about a guaranteed opportunity to buy a King?

    ...
    For a brief moment you had me really worried there, lol

    It would have been a serious problem if being a "King" was similar to a class in a normal game, i.e. came with its own unique very powerful skills, etc., but that's not what a king is in CoE, is it ?

    In CoE, being king is just a title, an acknowledgement of political power. The holder of that title is a game character like everyone else. They hold that position because their Dukes support them. No support, no kingdom...

    If I have that right, then selling the account of a "King" becomes a very awkward affair. Political power will not be guaranteed by the game, that is something you will work at yourself. So if you attempt to buy it via someone else's account, your vassals may not like their new Liege and decide to rebel. That could dramatically shorten your life expectancy...
  • holdenfiveholdenfive Member UncommonPosts: 170
    edited July 2016
    Vucar said:
    That is what they're telling you, for now. I'm aware of all that I just don't readily accept everything Im told is fact. For most of us this isn't our first rodeo, hence we can have plausible discussions about where things might lead. That's what forums are for. If it were for regurgitating dev rhetoric verbatim, there is a game info page for that.
    Misinformation? 
    About what? An undeveloped concept? There has been no development. Only what SB tells us, and as in the case of the official web site, shows us what they intend to do. 

    This forum is for discussing a game in development, the only thing we can discuss is what has been said. There are no people playing who can chime in and say "well actually magic is more common and overpowered than you think". 

    By posting on this subforum, you implicitly assume that the game you are discussing is the same game SBS is making and is in fact the same game they have described to us thus far. I could go onto any other subforum for any other in-development game on mmorpg.com and say "but what if they lie about this that and the other" and it would be just as hollow as your post here. 

    holdenfive said:
    Regardless, you -will- be able to buy talents. Whether it is directly from the developer or on ebay. Did this even occur to you, with your extensive non-illustrated knowledge of the world?

    Of course players will put unlocked-talented characters on player auctions, ebay, in some shady back-alley on the street, and where ever else they can. No game has ever been able to stop 100% of players selling accounts. What do you add to this conversation by stating the obvious?


    For any of the uninitiated who find their way to COE, what do you think they will suppose seeing this Front page? 

    "Oh don't mind the Front page artwork, this isn't a High Fantasy game."?

    I know your picture-book education has done well by you so far in life, but i promise the rest of the world is doing a lot better by reading. I highly recommend it.
    I would ask what you plan to add to the conversation by acting as a dev mouth piece? We all know what the devs have said about their proposed design, or at least we should if we want to discuss this seriously. We are in fact discussing what has been said, by talking about the conflicting imagery that they put up on their website.

     You've brought nothing to the table we didnt already know. But we reserve the right, as gamers, to use our reasoning and knowledge of the general industry in discussion. By posting here weve signed no agreement that says we must take SBS at their word, or that you have any say whatsoever in what is or isnt acceptable. But youre definitely implying both those things here, while also questioning peoples intelligence and maturity. It might be time to come down off your high horse and procure yourself a little pony to play honourary hall monitor on while you prance around, maam. 

    There are no people playing this game right now that can verify that the devs have designed a game exactly as they've said they would. So as much as you wish to claim the intellectual highground by showing that you cant think for yourself and make playground style putdowns, theres as much evidence to support your position as anyone elses.

    Which is to say none whatsoever.
  • VucarVucar Member UncommonPosts: 311
    I would ask what you plan to add to the conversation by acting as a dev mouth piece? We all know what the devs have said about their proposed design, or at least we should if we want to discuss this seriously. We are in fact discussing what has been said, by talking about the conflicting imagery that they put up on their website.

     You've brought nothing to the table we didnt already know. But we reserve the right, as gamers, to use our reasoning and knowledge of the general industry in discussion. By posting here weve signed no agreement that says we must take SBS at their word, or that you have any say whatsoever in what is or isnt acceptable. But youre definitely implying both those things here, while also questioning peoples intelligence and maturity. It might be time to come down off your high horse and procure yourself a little pony to play honourary hall monitor on while you prance around, maam. 

    There are no people playing this game right now that can verify that the devs have designed a game exactly as they've said they would. So as much as you wish to claim the intellectual highground by showing that you cant think for yourself and make playground style putdowns, theres as much evidence to support your position as anyone elses.

    Which is to say none whatsoever.

    I corrected misunderstandings of the talent system and notions that talents were visible upon character creation, thus allowing a "prize box" situation where players keep rerolling until they got a talent, feeding SBS as a kind of shady RNG funding scheme. When I see a jarring lack of understanding of the game in multiple posts, I elaborate on those facets so that other readers will not believe someone who was misunderstood and no one corrected him.

    Apparently 2 people found me insightful, that's more than enough for me.

    Regarding the picture of the mage: that image is ancient.

    I saw it months and months, and then i read about the game, and I haven't given it a second thought until now. Except for the handful of people here freaking out about it, apparently the other thousands of fans and supporters that saw that image and proceeded to read more about the game did not think it was so egregious that they came on here and typed up their rants about it being "contradictory" or warrant any real concern. 

    You did not sign anything saying you believe SBS, but if you are posting here with the intention of repeatedly misrepresenting the game of the subforum you are in, even in the face of being corrected, you could be construed as a troll and reported as such. 
  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    ...
    ... 

    I wonder though, would the same argument (the big hooha about Magic being rare) apply if someone became a king (which is available to anyone) and sold their account?

    I mean being a King is rare and people BUY it to start with. But it can be lost once the game starts but also new kings could sell their accounts. Would people raise a fuss about a guaranteed opportunity to buy a King?

    ...
    For a brief moment you had me really worried there, lol

    It would have been a serious problem if being a "King" was similar to a class in a normal game, i.e. came with its own unique very powerful skills, etc., but that's not what a king is in CoE, is it ?

    In CoE, being king is just a title, an acknowledgement of political power. The holder of that title is a game character like everyone else. They hold that position because their Dukes support them. No support, no kingdom...

    If I have that right, then selling the account of a "King" becomes a very awkward affair. Political power will not be guaranteed by the game, that is something you will work at yourself. So if you attempt to buy it via someone else's account, your vassals may not like their new Liege and decide to rebel. That could dramatically shorten your life expectancy...
    Yes and no (and bear in mind this is only to the best of my knowledge and the game is still a long way from finalizing these things).

    Kings are powerful simply because they are in charge of and can call on their entire kingdom to do their bidding. They will probably be in a position to institute new laws, make a call to war, make use of the kingdoms funds....lots of stuff really. 

    And how would you know if the king got sold to another player? And political power is not guaranteed in the game even if you rise to power let alone buy an account. As for life expectancy...a kings life is probably going to be short no matter what. The hefty penalty of being 'famous' or 'infamous' means that they will be the 'glow brightly but burn quickly' types. 

    The whole 'rage' about this game reminds me of trying to explain how an RPG wasn't like other 'games' and you didn't win but participated in a shared storytelling experience. She never got it and there are people out there who will never get this game. 

  • FranciscourantFranciscourant Member UncommonPosts: 356

    Is that first pic misleading?  It suggest a world that emphasizes magic.  Good to read the site is back up.
    The game is supposed to feature magic and sorcerers so the artwork seems fine to me.
  • DistopiaDistopia Member EpicPosts: 21,183
    edited July 2016
    Nilden said:
    Nanfoodle said:

    The "souls" are like lock boxes in other games.  You get 3 to choose from with your initial spark.   5% chance at magic means the power games will be "re-rolling" to unlock.  This means more revenue for the company.  At least that's the theory.

    That seams horrible to me at least in SWG the Jedi alpha class had to be unlocked and you couldn't pay for a chance at it. I guess Pay 2 King is going to be Pay 2 Magic as well.
    To be "fair" there were plenty of people buying their way to Jedi back then, such accounts were in high demand on "gray" market sites. They sold for extraordinarily high prices for the times.

    If the devs aren't selling such things, someone would be. IN the end it's a matter of who profits, the devs or gray market sellers. Because either way someone will be buying their way to the top.


    Post edited by Distopia on

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    Sometimes when trying to discuss a game with people that don't really follow the development closely it feels like this: -



    You hope to clear up any misunderstandings but sometimes you have to wonder...
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    ...
    ... 

    I wonder though, would the same argument (the big hooha about Magic being rare) apply if someone became a king (which is available to anyone) and sold their account?

    I mean being a King is rare and people BUY it to start with. But it can be lost once the game starts but also new kings could sell their accounts. Would people raise a fuss about a guaranteed opportunity to buy a King?

    ...
    For a brief moment you had me really worried there, lol

    It would have been a serious problem if being a "King" was similar to a class in a normal game, i.e. came with its own unique very powerful skills, etc., but that's not what a king is in CoE, is it ?

    In CoE, being king is just a title, an acknowledgement of political power. The holder of that title is a game character like everyone else. They hold that position because their Dukes support them. No support, no kingdom...

    If I have that right, then selling the account of a "King" becomes a very awkward affair. Political power will not be guaranteed by the game, that is something you will work at yourself. So if you attempt to buy it via someone else's account, your vassals may not like their new Liege and decide to rebel. That could dramatically shorten your life expectancy...
    Yes and no (and bear in mind this is only to the best of my knowledge and the game is still a long way from finalizing these things).

    Kings are powerful simply because they are in charge of and can call on their entire kingdom to do their bidding. They will probably be in a position to institute new laws, make a call to war, make use of the kingdoms funds....lots of stuff really. 

    And how would you know if the king got sold to another player? And political power is not guaranteed in the game even if you rise to power let alone buy an account. As for life expectancy...a kings life is probably going to be short no matter what. The hefty penalty of being 'famous' or 'infamous' means that they will be the 'glow brightly but burn quickly' types. 

    The whole 'rage' about this game reminds me of trying to explain how an RPG wasn't like other 'games' and you didn't win but participated in a shared storytelling experience. She never got it and there are people out there who will never get this game. 

    Well, if nobility and the associated titles are implemented in a way that reflects RL in medieval times, then the implied power behind those titles is purely political.

    That means you will have to spend a fair amount of time in the game (and probably outside of it) lobbying other players if you want to be an actual King. There will be bargaining, threatening, begging and horse-trading (literal and figurative). That means you will get to know people, and they'll get to know you.

    If you manage to persuade a whole gaggle of Dukes to support your Crown, they're certainly going to notice if some other unknown person suddenly starts logging-in as your account.

    Unless that new account holder is as charming and silver-tongued as you were, people may take a dislike to them and start withdrawing support. Bye-bye new creditcard king....

    All of the above is only valid if CoE is a sandbox, i.e. players organise every facet of the political system. If power can be earned by "reaching level 50 and automatically becoming a king", then the whole premise is doomed...
  • GaendricGaendric Member UncommonPosts: 624
    edited July 2016
    You know oddly enough after endless games with the freedom to make any type of character I please I kinda do like that idea. Why? Because almost every one of those other games may have had creative freedom, but they were also generically shite as well. 
    But they weren't shite because of giving you freedom, thus connecting the two is somewhat of a fallacy.
    I am not saying they weren't bad or too generic games, it's just an unrelated issue unless you are indeed saying having full character development freedom is generally a bad thing for RPGs and causes them to be shite, which is ofcourse a stance you can take and could be discussed.

    For me, especially in a PvP enabled game, giving some players totally random and potentially huge (having access to magic is a big difference) lasting advantages is a big turnoff. But that's just my preference, I am sure some will disagree. Matter of taste.
    In any case, we don't really know how these things will actually be implemented anyway, we will have to wait and see. Maybe the whole things is just a storm in a teacup. Way too early to tell.

  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    ...
    ... 

    I wonder though, would the same argument (the big hooha about Magic being rare) apply if someone became a king (which is available to anyone) and sold their account?

    I mean being a King is rare and people BUY it to start with. But it can be lost once the game starts but also new kings could sell their accounts. Would people raise a fuss about a guaranteed opportunity to buy a King?

    ...
    For a brief moment you had me really worried there, lol

    It would have been a serious problem if being a "King" was similar to a class in a normal game, i.e. came with its own unique very powerful skills, etc., but that's not what a king is in CoE, is it ?

    In CoE, being king is just a title, an acknowledgement of political power. The holder of that title is a game character like everyone else. They hold that position because their Dukes support them. No support, no kingdom...

    If I have that right, then selling the account of a "King" becomes a very awkward affair. Political power will not be guaranteed by the game, that is something you will work at yourself. So if you attempt to buy it via someone else's account, your vassals may not like their new Liege and decide to rebel. That could dramatically shorten your life expectancy...
    Yes and no (and bear in mind this is only to the best of my knowledge and the game is still a long way from finalizing these things).

    Kings are powerful simply because they are in charge of and can call on their entire kingdom to do their bidding. They will probably be in a position to institute new laws, make a call to war, make use of the kingdoms funds....lots of stuff really. 

    And how would you know if the king got sold to another player? And political power is not guaranteed in the game even if you rise to power let alone buy an account. As for life expectancy...a kings life is probably going to be short no matter what. The hefty penalty of being 'famous' or 'infamous' means that they will be the 'glow brightly but burn quickly' types. 

    The whole 'rage' about this game reminds me of trying to explain how an RPG wasn't like other 'games' and you didn't win but participated in a shared storytelling experience. She never got it and there are people out there who will never get this game. 

    Well, if nobility and the associated titles are implemented in a way that reflects RL in medieval times, then the implied power behind those titles is purely political.

    That means you will have to spend a fair amount of time in the game (and probably outside of it) lobbying other players if you want to be an actual King. There will be bargaining, threatening, begging and horse-trading (literal and figurative). That means you will get to know people, and they'll get to know you.

    If you manage to persuade a whole gaggle of Dukes to support your Crown, they're certainly going to notice if some other unknown person suddenly starts logging-in as your account.

    Unless that new account holder is as charming and silver-tongued as you were, people may take a dislike to them and start withdrawing support. Bye-bye new creditcard king....

    All of the above is only valid if CoE is a sandbox, i.e. players organise every facet of the political system. If power can be earned by "reaching level 50 and automatically becoming a king", then the whole premise is doomed...
    A player could spend an entire lifetime politically trying to become king and die of old age or get assassinated after the first day by a 'loyal' duke in succession and sell his account. 

    A player might invade another landmass and establish his own kingdom and sell his account.

    A player might gain power by being voted to power in an NPC run government and sell his account. 

    Hell there are thousands of ways players could sell their accounts....and all have been done before and all will be done again. I still fail to see what the problem is. 

    To me I think of this like an MMORPG combined with Crusader Kings. No matter how well you design your first character what happens afterwards is pretty much out of your control and the fun is dealing with the mishaps. I have had to restart campaigns because I randomly get a mad king with no sons. But paying to avoid bad things or to get good things is sort of missing the point of the game. Sure it will happen but you can't stop people being people. 

    Another way to think of it is like say magic the gathering. You build your deck, your opponent build their deck. After that it is skill but with random elements to shake things up. I think random skills are fine.
  • GaendricGaendric Member UncommonPosts: 624
    Well, if nobility and the associated titles are implemented in a way that reflects RL in medieval times, then the implied power behind those titles is purely political.

    That means you will have to spend a fair amount of time in the game (and probably outside of it) lobbying other players if you want to be an actual King. There will be bargaining, threatening, begging and horse-trading (literal and figurative). That means you will get to know people, and they'll get to know you.

    If you manage to persuade a whole gaggle of Dukes to support your Crown, they're certainly going to notice if some other unknown person suddenly starts logging-in as your account.

    Unless that new account holder is as charming and silver-tongued as you were, people may take a dislike to them and start withdrawing support. Bye-bye new creditcard king....

    All of the above is only valid if CoE is a sandbox, i.e. players organise every facet of the political system. If power can be earned by "reaching level 50 and automatically becoming a king", then the whole premise is doomed...
    I agree and am also hoping it will be purely political. Would add a lot of depth to the game.
    A rise to power would require strong alliances, cause intrigues and drama, etc.  
    There will surely be a ton of drama just due to power guilds pushing for power.

    As to selling a king-account: Yeah I doubt they could stay in power. Assuming a king will have to be heavily guild-supported in order to get to his position, it would be hard to pull a sale off without your own guild noticing and most likely rebelling. In any case it's more drama&conflict potential, and for a sandbox that is in my opinion a good thing.

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Albatroes said:
    I dont really want to pay someone to play a real life simulator. Right out the gate I have a random chance to be at an advantage or disadvantage? Thought most of us played games to escape real life lol

    Yes but is gaming intruding on real life or is real life turning into a game.  Perhaps you have entered the Twilight Zone.....
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

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    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

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  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    ...
    ... 

    I wonder though, would the same argument (the big hooha about Magic being rare) apply if someone became a king (which is available to anyone) and sold their account?

    I mean being a King is rare and people BUY it to start with. But it can be lost once the game starts but also new kings could sell their accounts. Would people raise a fuss about a guaranteed opportunity to buy a King?

    ...
    For a brief moment you had me really worried there, lol

    It would have been a serious problem if being a "King" was similar to a class in a normal game, i.e. came with its own unique very powerful skills, etc., but that's not what a king is in CoE, is it ?

    In CoE, being king is just a title, an acknowledgement of political power. The holder of that title is a game character like everyone else. They hold that position because their Dukes support them. No support, no kingdom...

    If I have that right, then selling the account of a "King" becomes a very awkward affair. Political power will not be guaranteed by the game, that is something you will work at yourself. So if you attempt to buy it via someone else's account, your vassals may not like their new Liege and decide to rebel. That could dramatically shorten your life expectancy...
    I could have sworn the upper donation tier gave you the King title and some land.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004

    Is that first pic misleading?  It suggest a world that emphasizes magic.  Good to read the site is back up.
    The game is supposed to feature magic and sorcerers so the artwork seems fine to me.
    A minor feature with less than a 5% chance of getting a soul that has magical abilities, abilities that end when the character dies.  

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • joeslowmoejoeslowmoe Member UncommonPosts: 127
    /golfclap

    A technoligies based company managed to launch a website!!!

    The dream is real people. 
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Gaendric said:
    Well, if nobility and the associated titles are implemented in a way that reflects RL in medieval times, then the implied power behind those titles is purely political.

    That means you will have to spend a fair amount of time in the game (and probably outside of it) lobbying other players if you want to be an actual King. There will be bargaining, threatening, begging and horse-trading (literal and figurative). That means you will get to know people, and they'll get to know you.

    If you manage to persuade a whole gaggle of Dukes to support your Crown, they're certainly going to notice if some other unknown person suddenly starts logging-in as your account.

    Unless that new account holder is as charming and silver-tongued as you were, people may take a dislike to them and start withdrawing support. Bye-bye new creditcard king....

    All of the above is only valid if CoE is a sandbox, i.e. players organise every facet of the political system. If power can be earned by "reaching level 50 and automatically becoming a king", then the whole premise is doomed...
    I agree and am also hoping it will be purely political. Would add a lot of depth to the game.
    A rise to power would require strong alliances, cause intrigues and drama, etc.  
    There will surely be a ton of drama just due to power guilds pushing for power.

    As to selling a king-account: Yeah I doubt they could stay in power. Assuming a king will have to be heavily guild-supported in order to get to his position, it would be hard to pull a sale off without your own guild noticing and most likely rebelling. In any case it's more drama&conflict potential, and for a sandbox that is in my opinion a good thing.

    That's a handy example, thx.

    Many kingdoms in CoE will in all likelihood just be a formalisation of guild power structures. The guild leader will be King, and the officers will carry all the lesser titles.

    If your guild leader sells his account, the remaining members aren't simply going to accept the new stranger as guild leader. They will elect a new leader, murder the stranger and install their new King !

    Buying the account of a King does not automatically confer the associated status to the new account holder, because the game didn't make the King, the players did. And they can unmake him just as easily.

    Buying an account in CoE will not be like buying a geared max-level in WoW, because in CoE everything is temporary.
  • DakeruDakeru Member EpicPosts: 3,802
    The game is supposed to feature magic and sorcerers so the artwork seems fine to me.
    A minor feature with less than a 5% chance of getting a soul that has magical abilities, abilities that end when the character dies.  
    Depends on the perspective.. when you show a big flashy magical storm that creates devastation on a city.. and this is one of the first things you see on a homepage..
    And then people hear that only the chosen ones get it ...

    Let's just say some people will pay a lot of money to feel more special than others.
    Harbinger of Fools
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    ...
    ... 

    I wonder though, would the same argument (the big hooha about Magic being rare) apply if someone became a king (which is available to anyone) and sold their account?

    I mean being a King is rare and people BUY it to start with. But it can be lost once the game starts but also new kings could sell their accounts. Would people raise a fuss about a guaranteed opportunity to buy a King?

    ...
    For a brief moment you had me really worried there, lol

    It would have been a serious problem if being a "King" was similar to a class in a normal game, i.e. came with its own unique very powerful skills, etc., but that's not what a king is in CoE, is it ?

    In CoE, being king is just a title, an acknowledgement of political power. The holder of that title is a game character like everyone else. They hold that position because their Dukes support them. No support, no kingdom...

    If I have that right, then selling the account of a "King" becomes a very awkward affair. Political power will not be guaranteed by the game, that is something you will work at yourself. So if you attempt to buy it via someone else's account, your vassals may not like their new Liege and decide to rebel. That could dramatically shorten your life expectancy...
    I could have sworn the upper donation tier gave you the King title and some land.
    That is true.

    But I suppose the process must start somewhere. If you feel you can organise enough support to press that claim, then I suppose it's a viable option.

    But buying the title and associated lands means nothing if you don't have the power to hold onto it in the game world. Without good player-based support, someone could take those lands (and title) from you 1 hour after launch...
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Vucar said:

    For any of the uninitiated who find their way to COE, what do you think they will suppose seeing this Front page? 

    "Oh don't mind the Front page artwork, this isn't a High Fantasy game."?

    I know your picture-book education has done well by you so far in life, but i promise the rest of the world is doing a lot better by reading. I highly recommend it.
    So this is what you resort to? A personal attack? But then that's really all you've got isn't it? 
  • holdenfiveholdenfive Member UncommonPosts: 170
    Vucar said:
    I would ask what you plan to add to the conversation by acting as a dev mouth piece? We all know what the devs have said about their proposed design, or at least we should if we want to discuss this seriously. We are in fact discussing what has been said, by talking about the conflicting imagery that they put up on their website.

     You've brought nothing to the table we didnt already know. But we reserve the right, as gamers, to use our reasoning and knowledge of the general industry in discussion. By posting here weve signed no agreement that says we must take SBS at their word, or that you have any say whatsoever in what is or isnt acceptable. But youre definitely implying both those things here, while also questioning peoples intelligence and maturity. It might be time to come down off your high horse and procure yourself a little pony to play honourary hall monitor on while you prance around, maam. 

    There are no people playing this game right now that can verify that the devs have designed a game exactly as they've said they would. So as much as you wish to claim the intellectual highground by showing that you cant think for yourself and make playground style putdowns, theres as much evidence to support your position as anyone elses.

    Which is to say none whatsoever.

    I corrected misunderstandings of the talent system and notions that talents were visible upon character creation, thus allowing a "prize box" situation where players keep rerolling until they got a talent, feeding SBS as a kind of shady RNG funding scheme. When I see a jarring lack of understanding of the game in multiple posts, I elaborate on those facets so that other readers will not believe someone who was misunderstood and no one corrected him.

    Apparently 2 people found me insightful, that's more than enough for me.

    Regarding the picture of the mage: that image is ancient.

    I saw it months and months, and then i read about the game, and I haven't given it a second thought until now. Except for the handful of people here freaking out about it, apparently the other thousands of fans and supporters that saw that image and proceeded to read more about the game did not think it was so egregious that they came on here and typed up their rants about it being "contradictory" or warrant any real concern. 

    You did not sign anything saying you believe SBS, but if you are posting here with the intention of repeatedly misrepresenting the game of the subforum you are in, even in the face of being corrected, you could be construed as a troll and reported as such. 
    I havent misconstrued anything. I have no misunderstandings about how the talent system is supposed to work. And Ill never get why fans of this game care about the LOL's or ratings they get. Is there something about this game that attracts pretentious people? I dunno. You're still trying to play internet police, now jumping up to threats of reporting people? LOL -That- is far worse than trolling, it's basically pretending you have some measure of authority. You dont.

    So do yourself a favor and just click the little report button and save the posturing you cant substantiate. Myself, and many others Im sure, have and will continue to discuss the game in ways you dont like, on this forum, that go outside all intentions and planning SBS have released details about, because frankly they have shown theyre not great at thinking ahead. This website fiasco is just the latest instance. 

    And feel free to disagree all you like, as I said that's what this forum is for. But if you think Im gonna allow you to tell me what is and isnt okay to say about this game, well Im gonna go ahead and continue correcting you. I just wont resort to calling you a troll even though you clearly are trolling, because Im just not that weak. Good day lad. 
  • DullahanDullahan Member EpicPosts: 4,536
    Dakeru said:
    The game is supposed to feature magic and sorcerers so the artwork seems fine to me.
    A minor feature with less than a 5% chance of getting a soul that has magical abilities, abilities that end when the character dies.  
    Depends on the perspective.. when you show a big flashy magical storm that creates devastation on a city.. and this is one of the first things you see on a homepage..
    And then people hear that only the chosen ones get it ...

    Let's just say some people will pay a lot of money to feel more special than others.
    Maybe its just a guy with a staff and a bum leg celebrating as he watches the world burn.


  • MorwynnMorwynn Member UncommonPosts: 54
    For those still confused about magic and are don't want to read a dev journal, here it goes yet again. Magic will be 'rare', it will not necessarily be with you at birth. There will be no spamming of fireballs or a dedicated party healer in CoE, Magic will work differently. Talents (which magic is just one) are supposed to provide a bridge for gaps in the storyline. And there was a change to the tether of the talents, it is not soul based, it is character based now. So if you get a tallent it will not carry over with you forever, just for that given life (7-12 months). They are doled out mainly with the storyline, so if you follow the story closer you may stand a better chance of gaining a talent.

    And as for the 2H vs Mage post, please read, it is good for you. This is a Low Fantasy game with some Mid Fantasy elements. There are no classes, you train what you want to make the charcter you want. If you don't like the result train something different or wait till you die and try a different focus. I myself will be playing multiple character types over several lifestimes to be more ballanced, but to each their own.
  • NildenNilden Member EpicPosts: 3,916
    Distopia said:
    Nilden said:
    Nanfoodle said:

    The "souls" are like lock boxes in other games.  You get 3 to choose from with your initial spark.   5% chance at magic means the power games will be "re-rolling" to unlock.  This means more revenue for the company.  At least that's the theory.

    That seams horrible to me at least in SWG the Jedi alpha class had to be unlocked and you couldn't pay for a chance at it. I guess Pay 2 King is going to be Pay 2 Magic as well.
    To be "fair" there were plenty of people buying their way to Jedi back then, such accounts were in high demand on "gray" market sites. They sold for extraordinarily high prices for the times.

    If the devs aren't selling such things, someone would be. IN the end it's a matter of who profits, the devs or gray market sellers. Because either way someone will be buying their way to the top.


    Why not just design a better system?

    Alpha classes with RNG lockbox monetization sounds like crap to me. I could be way off base and it's just speculation, but that's what this 5% special powers on a soul thing comes across as.


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  • whilanwhilan Member UncommonPosts: 3,472
    Nilden said:
    Distopia said:
    Nilden said:
    Nanfoodle said:

    The "souls" are like lock boxes in other games.  You get 3 to choose from with your initial spark.   5% chance at magic means the power games will be "re-rolling" to unlock.  This means more revenue for the company.  At least that's the theory.

    That seams horrible to me at least in SWG the Jedi alpha class had to be unlocked and you couldn't pay for a chance at it. I guess Pay 2 King is going to be Pay 2 Magic as well.
    To be "fair" there were plenty of people buying their way to Jedi back then, such accounts were in high demand on "gray" market sites. They sold for extraordinarily high prices for the times.

    If the devs aren't selling such things, someone would be. IN the end it's a matter of who profits, the devs or gray market sellers. Because either way someone will be buying their way to the top.


    Why not just design a better system?

    Alpha classes with RNG lockbox monetization sounds like crap to me. I could be way off base and it's just speculation, but that's what this 5% special powers on a soul thing comes across as.


    What would you consider a better system?

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

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