As long as they are given out for actual gameplay ONLY rather than for logging-in everyday, paying sub or purcharsing it in cash shop - then I have nothing against.
This happened in Asheron's call and I didn't come back to it until they at least made a close to it item.
Wow, that story is hard to believe. Like really hard to believe. It sounds like something someone would make up on a gaming forum.
It is called Asheron's Benediction and for years after the Throne Of Destiny expansion, if you did not pre-order there was nothing close to equivalent. And while you might not care that much, I couldn't play knowing that anytime I took 200-219 damage I would still be alive with that item, and dead without it. 10% extra health is an egregious example of what pre-order rewards shouldn't be.
This also is the reason why I didn't go back to Everquest 1. The long term player rewards are significant and not obtainable otherwise. If everyone else on the raid can port back and you can't because you don't have that reward, there is a problem.
Bad example entirely, as vet rewards are given out based off age of the account alone, not even subscription time. If you'd made an account in beta and didn't come back until 8 years later, you'd still have access to all those same rewards, all for doing nothing at all.
Utterly wrong -- it is based on paid time. SOME people have very high permanent numbers due to having been a part of the guide program or because of a bug that occurred over one period in the game. If you played for a year, then came back for half a year twice, and returned -- you have 2 years of veteran rewards not 14. And there is no way to catch up.
Placing event items on cash shop removes all the point of events in my opinion. There was a time when you would see someone and go "hey, that dude did x headshots to get that helmet, better watch out" or "wow, you killed y boss?!". Being able to purchase makes it mundane, removing all its represents.
I agree, to at least have some skins that show ingame achievements is a huge thing. Selling stuff that looks exactly as the players get for completing specific things in the past or present, or even that looks like raid gear takes away a lot of the drive that many of us have to get the stuff in the first place.
It is annoying of course when one miss something that looks really awesome but if the offer a new chance to get those things that at least need to alter it somewhat (like changing color or the particle effect on it) so we can see the difference.
But you should of course not give away stuff that affect the gameplay in a way you can't achieve by other means, like a specific mount that have bonuses no other mounts have.
This happened in Asheron's call and I didn't come back to it until they at least made a close to it item.
Said item? If you pre-ordered the the expansion you got 10% extra hit points.
I thought you were going to say Hoary Mattekar Robe... now THAT was a controversial topic in its day
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I'm very torn on the issue... on the one hand, I fall into category 1... on the other... if I come late to a game and I've missed out on a bunch of stuff because of it, I feel like I might as well simply not bother with getting invested into the game at all.
Part of the reason that all of the games I've played long term have been games where I was there from the start. So... maybe a middle ground. Let the opportunity return every now and then, rather than a one time thing that you can never get anymore if you just happened to be playing something else back when the event ran originally.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
Exclusive items to me, means that someone wants my money and they want it now. I'd like to go back to the days when things were sold when they were ready.
Look at me, I'm better than you.....nanny......nanny....booo.....booo. The whole concept of "Jonesing" is disgusting and another example of how flawed and despicable we are as a species.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
I'm sorry, but I'm going against the grain on this one. Wether I start playing a game in 2006 or 2016, I should have the same opportunity to collect everything within the realm of the game.
I don't like exclusives, especially those that force a pre-order or some other arm locking bullshit technique.
At the very very least, all players should be able to replicate the activity in which other players earned an item.
So the world is forever static? That special event say an invasion that happens when an expansion is about to hit should forever be invading? That sounds odd to me. A short term event can have special items associated with it and once the event it over great that you can't get it. That is part of the value of the item.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Having special items is an ego boost that makes you feel good running past others in your fancy new thingy. Not worth getting worked up over. Not a big thing unless you want to make it one.
Attachments lead to suffering -Buddha
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I'm sorry, but I'm going against the grain on this one. Wether I start playing a game in 2006 or 2016, I should have the same opportunity to collect everything within the realm of the game.
I don't like exclusives, especially those that force a pre-order or some other arm locking bullshit technique.
At the very very least, all players should be able to replicate the activity in which other players earned an item.
So the world is forever static? That special event say an invasion that happens when an expansion is about to hit should forever be invading? That sounds odd to me. A short term event can have special items associated with it and once the event it over great that you can't get it. That is part of the value of the item.
I'll turn it back around on you. The short term event is the prize for playing the game when it occurred. The value of the event is the participation in it. Except these day's it's not. In fact most people say "What do I get for it?" and if they don't get a participation prize, like millennials are used to getting for everything, then they won't even show up. What I'm getting at is that I don't like it, but due to prevailing attitudes it will never change.
If I go out and buy Settlers of Catan tomorrow, it's not going to be missing game pieces just because I didn't buy it when it came out. A game should be complete and available to all who play it. Not to say that certain items shouldn't be rare and more difficult to come by, but the ability to earn them should be available to all.
It's one of those things that really ticks me off about World of Tanks. For the past several years they have started offering "one time only" tanks that show up in the cash shop and then they'll never offer them again. That type of business model shouldn't be part of a game.
I'm sorry, but I'm going against the grain on this one. Wether I start playing a game in 2006 or 2016, I should have the same opportunity to collect everything within the realm of the game.
I don't like exclusives, especially those that force a pre-order or some other arm locking bullshit technique.
At the very very least, all players should be able to replicate the activity in which other players earned an item.
So the world is forever static? That special event say an invasion that happens when an expansion is about to hit should forever be invading? That sounds odd to me. A short term event can have special items associated with it and once the event it over great that you can't get it. That is part of the value of the item.
I'll turn it back around on you. The short term event is the prize for playing the game when it occurred. The value of the event is the participation in it. Except these day's it's not. In fact most people say "What do I get for it?" and if they don't get a participation prize, like millennials are used to getting for everything, then they won't even show up. What I'm getting at is that I don't like it, but due to prevailing attitudes it will never change.
If I go out and buy Settlers of Catan tomorrow, it's not going to be missing game pieces just because I didn't buy it when it came out. A game should be complete and available to all who play it. Not to say that certain items shouldn't be rare and more difficult to come by, but the ability to earn them should be available to all.
It's one of those things that really ticks me off about World of Tanks. For the past several years they have started offering "one time only" tanks that show up in the cash shop and then they'll never offer them again. That type of business model shouldn't be part of a game.
two different situations. Not the same at all. Like I told someone else, if some punk misses out tough luck.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Look at me, I'm better than you.....nanny......nanny....booo.....booo. The whole concept of "Jonesing" is disgusting and another example of how flawed and despicable we are as a species.
Don't blame the species, animals are are what animals do. Blame yourself for thinking similarly as others or perceiving things in a way they might not actually be. The reality is much more complex and fascinating than any of us can think. The only way to perceive that reality, if using a technique, is through the control of the thought process.
That's what came up to my mind when I read your comment anyway, though I really don't know what "Jonesing" means.
Talking about games where thousands of players exist simultaneously in a single instance and mechanics related to such games.
I like exclusives, I prefer exclusives that are earned, not bought.
Having said that, I do buy a lot of exclusives, especially mounts and pets. Oh and vanity armor sets and feast day clothes and shit on a stick if it looks cool.....
At 51 votes (as of this writing), there is definitely a strong leaning towards item exclusivity not being thought of as too bad a thing (barring pay-to-win... which I despise as well.. so..)
Very interesting..
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
To me, exclusive, one-time-only items always struck me as a kind of a dick move. Mostly because I remember what happened to Runescape way back in the early 2000s where "novelty" items like Halloween masks, Easter eggs, Santa hats and god damn paper new-years party hats of all things became the most expensive, sought after and ludicrous items in the game.
Personally, it is a major bummer to find out some cool item or cosmetic (or god forbid, weapon) in a game will never, ever be obtainable again, except for maybe through an incredibly overpriced player market (and sometimes not even that.)
Even things like pre-order exclusives can kind of reek of this. I'd much rather be able to buy something from a cash shop then never, ever have the chance to own it just because I didn't preorder the game or whatever.
Keep in mind I'm fine with items and suchlike that are available at certain times of the year. This is honestly how this system should be done. Limited time and exclusive stuff is fine, just so long as everybody still has the chance to get it at some point.
@Loke666, yeah cosmetic only. I don't think cash shop should sell anything with stats and the same thing to temporary events.
Edit: But if the item has stats but is not top tier set of gear I would not mind. If you can get better items than that I don't see the problem (And if PVP gear and PVE gear are different things).
Even if the gear isn't top tiered it is still bad. First of all will you be able to skip the gearing up which with even low tiered raid gear can take months and certain skill, skill players will have to gain to become good raiders.
Secondly, it means that the players you group with that have lower raid gear might never even grouped before. That could still happen when people buy or borrow an account but the difference here is that the game actually encourage it.
Now, if it is something you will have to craft together with mats you only can get by raiding (not in thee AH for a handful gold) that is another matter. As long as the stats ain't exclusive to the gear it is fine in my book then.
If it's meant to be an item of which there is a justifiably limited number within the context of the game, then it doesn't bother me if even only one person has such an item (it actually bothers me less in that context if it were some kind of fabled/named item, as duplicates of something that supposed to be one of a kind actually irks me a lot).
If it's something that's not got any reasonable excuse as to being limited, then it bothers me when exclusivity is enforced.
Should probably put it in the context that I believe all items should be obtainable at any point in the game, just that certain items are considerably harder to obtain because they possess a truly limited or unique status in the game world.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
I don't care about in game exclusives as long as they don't provide an advantage or edge and the publisher isn't manipulating the game to push people to the events (making the in-game items suck so bad you're "compelled").
If someone is a big fan I think it's great for them to participate in these things and have something to show for it. When I miss out I never feel a way. If it's really important to me I'll make the time.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
Comments
Utterly wrong -- it is based on paid time. SOME people have very high permanent numbers due to having been a part of the guide program or because of a bug that occurred over one period in the game. If you played for a year, then came back for half a year twice, and returned -- you have 2 years of veteran rewards not 14. And there is no way to catch up.
It is annoying of course when one miss something that looks really awesome but if the offer a new chance to get those things that at least need to alter it somewhat (like changing color or the particle effect on it) so we can see the difference.
But you should of course not give away stuff that affect the gameplay in a way you can't achieve by other means, like a specific mount that have bonuses no other mounts have.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Part of the reason that all of the games I've played long term have been games where I was there from the start. So... maybe a middle ground. Let the opportunity return every now and then, rather than a one time thing that you can never get anymore if you just happened to be playing something else back when the event ran originally.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
That where my vote goes.
"Be water my friend" - Bruce Lee
If you don't have it, you will definitely regret it.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
So you do care when it isn't cosmetic? True?
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
So the world is forever static? That special event say an invasion that happens when an expansion is about to hit should forever be invading? That sounds odd to me. A short term event can have special items associated with it and once the event it over great that you can't get it. That is part of the value of the item.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Attachments lead to suffering -Buddha
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
If I go out and buy Settlers of Catan tomorrow, it's not going to be missing game pieces just because I didn't buy it when it came out. A game should be complete and available to all who play it. Not to say that certain items shouldn't be rare and more difficult to come by, but the ability to earn them should be available to all.
It's one of those things that really ticks me off about World of Tanks. For the past several years they have started offering "one time only" tanks that show up in the cash shop and then they'll never offer them again. That type of business model shouldn't be part of a game.
two different situations. Not the same at all. Like I told someone else, if some punk misses out tough luck.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
That's what came up to my mind when I read your comment anyway, though I really don't know what "Jonesing" means.
Having said that, I do buy a lot of exclusives, especially mounts and pets. Oh and vanity armor sets and feast day clothes and shit on a stick if it looks cool.....
Life is Short, Read a Book.
I think "very hard to get" is better than "exclusive."
PS: Thought I'd add that I see "in game" and "rewards for buying" very differently. In game is cool. Rewards for where/when you buy suck.
VG
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
Very interesting..
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
Personally, it is a major bummer to find out some cool item or cosmetic (or god forbid, weapon) in a game will never, ever be obtainable again, except for maybe through an incredibly overpriced player market (and sometimes not even that.)
Even things like pre-order exclusives can kind of reek of this. I'd much rather be able to buy something from a cash shop then never, ever have the chance to own it just because I didn't preorder the game or whatever.
Keep in mind I'm fine with items and suchlike that are available at certain times of the year. This is honestly how this system should be done. Limited time and exclusive stuff is fine, just so long as everybody still has the chance to get it at some point.
But then again, maybe I'm just bitter.
Secondly, it means that the players you group with that have lower raid gear might never even grouped before. That could still happen when people buy or borrow an account but the difference here is that the game actually encourage it.
Now, if it is something you will have to craft together with mats you only can get by raiding (not in thee AH for a handful gold) that is another matter. As long as the stats ain't exclusive to the gear it is fine in my book then.
If it's meant to be an item of which there is a justifiably limited number within the context of the game, then it doesn't bother me if even only one person has such an item (it actually bothers me less in that context if it were some kind of fabled/named item, as duplicates of something that supposed to be one of a kind actually irks me a lot).
If it's something that's not got any reasonable excuse as to being limited, then it bothers me when exclusivity is enforced.
Should probably put it in the context that I believe all items should be obtainable at any point in the game, just that certain items are considerably harder to obtain because they possess a truly limited or unique status in the game world.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
If someone is a big fan I think it's great for them to participate in these things and have something to show for it. When I miss out I never feel a way. If it's really important to me I'll make the time.
¯\_(ツ)_/¯