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What MMO had/has the best class system in your opinion?

24

Comments

  • SoloAnythingSoloAnything Member UncommonPosts: 308
    edited July 2016
    Final Fantasy 11 Online. 
    It has 22 awesome jobs(classes) and you can have a full job(class) and a sub job(class) of your choice which is half the levels and has all skills up to that level.

    White Mage
    Black Mage
    Red Mage 
    Blue Mage
    Paladin
    Warrior
    Dark Knight
    Monk
    Ninja
    Samurai
    Thief
    Ranger
    Corsair
    Puppetmaster
    Summoner
    Dragoon
    Scholar
    Geomancer
    Rune Fencer
    Dancer
    Bard
    Beastmaster

    edit: forget to say you can also level all the jobs(classes) with 1 character which is awesome.

  • CeryshenCeryshen Member UncommonPosts: 73
    edited July 2016
    WAR and PS1 .. though not really classes in PS1

    Rift was pretty good too
  • LynxJSALynxJSA Member RarePosts: 3,334
    Of the systems with actual classes, Shadowbane was my favorite. I felt like I had decent control of how I built my characters within the their respective classes. Second to that is kind of the polar opposite. World of Warcraft. It was like "Here's your role, and all the tools to work it. Learn it and know it, and you'll be fine." 

    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • ceratop001ceratop001 Member RarePosts: 1,594
    Rift and EQ1 Loved both...
     
  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    The best class systems are the one that offer continous progression at max level, lots of freedom, but still have build in classmechanics that make most of your abillities interactive with eachother...  a isngle build for a character for immersion reasons.. and if you ever wanted to change builds, a kind of relevleing way to do this trough hard labor and gaining XP... a class system that offers room for both specialists builds as well as generalists...  in a game build around an advanced form of trinity   (Tank, heal, support, crowd control, 2x dps in a party setup)


    sadly nothing comes even close to this....  So far i have to choose EQ2 because of its AA system

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    SWG.  Skyforge, having one character that could switch classes so easily is a great idea. 

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    I didn't play either of them, but everything I've watched on Youtube and read about makes me think that SWG and RIFT had some of the best systems.  The sheer variety allowed for in both games is what I wish that MMORPG's had continued with past the early years.

    Now, as far as games on the horizon, I'm liking the look of Camelot Unchained.  Hoo boy does it have some interesting looking classes for each faction.  I'm excited to play several of them.
  • PhryPhry Member LegendaryPosts: 11,004
    SWG, being able to construct your 'class' by allocating points into different skill trees, i think you had up to 245 points max, and even then, you had to gain the relevent xp to even unlock the skill, probably the most innovative game of its time.
  • AkulasAkulas Member RarePosts: 3,028
    Dransik Classic. Even though you could be any class just pick a skill and grind it.

    This isn't a signature, you just think it is.

  • XarkoXarko Member EpicPosts: 1,180
    Sandbox - UO/SWG
    Themepark - CoH/V
  • AethaerynAethaeryn Member RarePosts: 3,150
    Everyone keeps listing SWG or UO which are certainly the way I prefer to go but I don't consider those "classes" (which is why I like them)

    If you mean choosing a class and having the character progress based on a path of mostly predetermined skills and abilities / playstyle then I would say, from what I played I really liked Vanguard just for the number and "flavour" they offered.  

    Basically any game where they have not balanced the classes to become basically the same thing with a different skin and visuals.  Didn't play much EQ and never tried FF.

    Wa min God! Se æx on min heafod is!

  • MyrdynnMyrdynn Member RarePosts: 2,483
    My favorites are 

    1) Asheron's Call for classless
    2) Horizons/Istaria for multi-classing
    3) Rift for freedom and really cool classes

  • ImpmonImpmon Member UncommonPosts: 81
    SWG wasn't revolutionary.  It borrowed from older games.  It had a ton of professions in vanilla.  You got exp for what you did.  Used a pistol you became a pistoleer.  Used a rifle you became rifleman.  Collected animals you became a bio-engineer.  Tamed animals a creature handler.

    Given the broken state of the game at release it wasn't difficult to max out various skills on the FIRST DAY.  There was no pathing.  You could get npc's stuck in world geometry and kill much higher level enemies with ease gaining a ton of exp at anything.

    My first character was a mix of almost everything and master of none.  Thats how everyone was until the first combat revamp which forced the traditional "builds."  That fucked everything up.  Then everyone became a fencer, combat doctor or jedi until the final combat revamp when they removed 90% of the professions from the game.

    Given the amount of times they changed their class system I'd say it negates SWG entirely from consideration.
  • rush1984rush1984 Member UncommonPosts: 371
    must be just me who liked vanila wow-tbc talent trees, livelnew talent system is one of the biggest put offs for me in retail
  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    EQ/Vanguard for static

    Rift/ chronicles of the spellborn





  • MaurgrimMaurgrim Member RarePosts: 1,327
    edited July 2016
    Odd that none have mention Vanguard.
    It had by far best and diverse classes in any fantasy set MMO to date.

  • FalstaffFalstaff Member UncommonPosts: 78
    UO - Can make the class you want.  Spend points anyway you wish.

    Rift - Skills trees, but that one class can play anyone role.  When out of combat, withen 4 seconds, you can be a tank, dps, healer, or support class.   All the while, not needing an alt
  • baphametbaphamet Member RarePosts: 3,311
    EQ1 for me.
  • TheelyTheely Member UncommonPosts: 430
    Vanguard ftw
  • kb4blukb4blu Member UncommonPosts: 717
    I would have to say Anarchy Online.   
  • k61977k61977 Member EpicPosts: 1,523
    Was going to say EQ but I think I actually enjoy EQ2 a little better.  Mostly I like games that actually have support classes other than healer.  But you don't see those anymore.  They are all pretty much tank, damage, and healer now.  Most games have moved from even wanting players to trap, etc...its just aoe fest now.
  • cameltosiscameltosis Member LegendaryPosts: 3,832
    SWG pre-cu for me. 

    Not really traditional classes, but each profession was basically a class, its just you could be more than one at once. Each individual profession was pretty limited, but the underlying system was good fun with lots of freedom. 

    FF11 + FF14 would be a close second. I didn't play either for long, but I loved the fact that a single character could play and master as many classes as they wanted and then just switch between them. 
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • sweetasmesweetasme Member UncommonPosts: 6
    Atlantica online
  • AvarixAvarix Member RarePosts: 665
    Functionally, I would say the first Everquest. Ya know when control classes were still a thing. Oh how I miss classes like the Enchanter!

     Aesthetically, I would go with Final Fantasy XI.
  • BellomoBellomo Member UncommonPosts: 184
    Rift
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