Q: Does lore matter to you? Can you start playing a game and not know who first used this skill. Who first defended this land and built this keep or castle? Are you fine appearing in a new game world and assuming a role. Not knowing what your side stands for or why you are fighting the other side(s)?
How about slowing discovering the lore over an extended time period. Previous game text may not comply comply when lore is presented. Landmarks may need adding, changing, or they may be left right where they are and conflict.
Reading material going back 1000 years or more. The history and time lines. Just about everything.
Pardon any spelling errors
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Lore is everything that is not relevant to the current situation / setting. So, in a game with 2 factions that are at war, I wouldn't count the names of those factions, the existing npcs within those factions nor the reason those two factions are at war as being part of the lore. They are simply the games setting / story. I perhaps don't even need to know the reasons why the two factions are fighting.
So basically, I only need the bare minimum of information to give context to the current situation in the game, then from there everything should be determined by the gameplay.
I don't ever feel the need to learn the history of places, npcs etc. It never helps with my immersion and most of the time I don't find it interesting enough to want to find out more at the expense of gameplay.
However, if the gameplay shifts for whatever reason (e.g. a 3rd faction is introduced to the game) then I'd want to know that factions name and the names of their NPCs. But again, wouldn't necessarily care about where they came from or why they're fighting. In fact, I often find it more interesting to imagine where they've come from, it generates a lot more interesting discussions and theories.
For me it comes down to how it's presented. Playing through the Witcher 3 I find there are lots of books that I don't want to spend the time to read. The reason is that the game itself is so long even if you skip the books it takes quite a while.
I find that it's better if you have the lore incorporated into the world. Let it unfold in a more natural way as you play the game. I don't think many people want to sink extra time into a long game just to learn a fake history that was conjured up by someone reading lots of in game books.
I take time to read quest and explore when I play games as I like to know the 5 W's.
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Although...sure would like to know where the npc Sleeper story is going in EVE. Scares me every time one of their scouts starts scanning me, especially if I'm hauling a few billion ISK of ore around.
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There are other games where lore is just a filler.. something that doesn't really affect the gameplay or what you're doing, but it's there if you want to stop and read about it.
For me, WoW's lore and stories were so terrible, it was the reason I almost immediately quit.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Lore is really important for me. Without good writing or lore, the game will have no staying power. It's like a dull bed of pixels. Sadly, this means a lot of games don't muster up.
Because every single developer ever born thinks they are a good writer.
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https://www.ashesofcreation.com/ref/Callaron/
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I want to know there is REASON for the creatures,the world the mechanics etc etc.
I absolutely cannot stand games that just looked tossed together to meet a few criteria for a mmorpg,like we have dungeons,we have creatures and we have quests..oh YAY NO THANKS,show me some effort in game design.
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Lore matters to RPGs because one of the core pillars of RPG design is story.
Lore isn't required for me to enjoy a game, but if a game lacks story then it's not really going to be an RPG (which can be fine, but there's always a place in my gaming roster for a good RPG.)
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