I thought EVE's PLEX was equal to 30 days game time. It can be sold on the market for in game currency but that currency is generated by in game currency/resource founts. Is that not true?
If so then this is completely different. This actually generates new gold that is injected into the game.
I think in both games money can give a player a great advantage compared to a player of the same skill who doesn't pump massive money into the game with multiple accounts and PLEX sales. I can see someone paying for a similar edge in this game.
And of course every player counts. You can't have hunters without the prey.
Gold is not an in game currency in Albion. Gold is only used to buy a subscription, Gold can be traded to other players for silver. In game currency is only transferred, not created. I don't play EVE, but this sounds like exactly the same system. Also, the in game currency, silver, can be used to buy a subscription which means that you don't have to buy gold from other players which I assume is an effort to keep prices competitive.
Gold can be used to pay for the upkeep of territories, player cities and plots though right?
Apparently it used to be. But that was changed Summer 2015. so gold is only used for subscription and cosmetic items. You can check the wiki or the Shop description on their website.
I thought EVE's PLEX was equal to 30 days game time. It can be sold on the market for in game currency but that currency is generated by in game currency/resource founts. Is that not true?
If so then this is completely different. This actually generates new gold that is injected into the game.
I think in both games money can give a player a great advantage compared to a player of the same skill who doesn't pump massive money into the game with multiple accounts and PLEX sales. I can see someone paying for a similar edge in this game.
And of course every player counts. You can't have hunters without the prey.
Gold is not an in game currency in Albion. Gold is only used to buy a subscription, Gold can be traded to other players for silver. In game currency is only transferred, not created. I don't play EVE, but this sounds like exactly the same system. Also, the in game currency, silver, can be used to buy a subscription which means that you don't have to buy gold from other players which I assume is an effort to keep prices competitive.
Gold can be used to pay for the upkeep of territories, player cities and plots though right?
Apparently it used to be. But that was changed Summer 2015. so gold is only used for subscription and cosmetic items. You can check the wiki or the Shop description on their website.
I thought EVE's PLEX was equal to 30 days game time. It can be sold on the market for in game currency but that currency is generated by in game currency/resource founts. Is that not true?
If so then this is completely different. This actually generates new gold that is injected into the game.
I think in both games money can give a player a great advantage compared to a player of the same skill who doesn't pump massive money into the game with multiple accounts and PLEX sales. I can see someone paying for a similar edge in this game.
And of course every player counts. You can't have hunters without the prey.
Gold is not an in game currency in Albion. Gold is only used to buy a subscription, Gold can be traded to other players for silver. In game currency is only transferred, not created. I don't play EVE, but this sounds like exactly the same system. Also, the in game currency, silver, can be used to buy a subscription which means that you don't have to buy gold from other players which I assume is an effort to keep prices competitive.
Gold can be used to pay for the upkeep of territories, player cities and plots though right?
Apparently it used to be. But that was changed Summer 2015. so gold is only used for subscription and cosmetic items. You can check the wiki or the Shop description on their website.
Are the cosmetic items Character/account bound?
Not sure about vanity items but the premium status is awarded on a per character basis
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I pretty much stopped reading up on this one with that. I read "Player Driven Economy" and my radar blips, then I read RMT? Nahh, No thanks,
Yeah, that shop is a real problem.
I will try it as a casual, but I do not like RMT one bit- it will certainly limit me to only ever playing very casually as I do not wish to ever compete in a game using my hard-earned money (beyond a monthly sum equal to a "subscription substitute").
After spending a good amount of time with the game, I have to say the RMT doesn't really change how the game is played and can't really be considered P2W.
It is basically a top down EVE. Their system of RMT is pretty much PLEX.
This game i`ll not play because in my 25 plus years of playing games & those included many in Beta like this one is or was,that charged or you had to actually buy a founders pack just to play it in beta & find there bugs & give your feedback.i`ve gotten many emaiils from them on there patches & changes due to feedback.its the first game i`ve ever found that had the nerve to make people pay to find there bugs & give feedback.P.S. then here it said-finally free then they changed there mind & said buy it in stores.greediest game owners ever
Do any original research and avoid the misinformed speculation of blueturtle13 and you'll find that AO's Gold market doesn't offset the in-game economy.
If your problem is with the Premium Status (which costs gold), remember: this game is free. The company needs to make a return on their investment. They've chosen a gold market as their form of income vs a subscription. If you don't like this model, so be it - that's your choice to make. But remember, Premium Status is the same cost of a subscription in other games.
By drawing imaginary arterial connections between Gold and the in-game economy you are only identifying yourself as someone who has not done any original research and are basing your claims on posts you've read in this thread.
Do any original research and avoid the misinformed speculation of blueturtle13 and you'll find that AO's Gold market doesn't offset the in-game economy.
If your problem is with the Premium Status (which costs gold), remember: this game is free. The company needs to make a return on their investment. They've chosen a gold market as their form of income vs a subscription. If you don't like this model, so be it - that's your choice to make. But remember, Premium Status is the same cost of a subscription in other games.
By drawing imaginary arterial connections between Gold and the in-game economy you are only identifying yourself as someone who has not done any original research and are basing your claims on posts you've read in this thread.
Slow your roll hero. I have made it very clear I have not played the game and have asked questions to better understand how the gold is used and it's effect on the economy. Many games have done things one way in Alpha and Beta only to reverse course after launch in terms of RMT.
Also the game is NOT free. Seems we both needed to do research.
I have done mine and now better understand the place gold has on the game and do not see this as a P2W in it's current usage. As for how that changes, if indeed it does, after launch, we shall see.
I wasn't clear. Free as in lacking a monthly subscription fee.
"Seems we both needed to do research." - Don't lump me with this ignorant bullshit. Through out this thread you've clearly and articulately expressed several unfounded, erroneous opinions.
Quotes like, "There is no way that infusing the cash shop gold into the world does not affect the economy." hurt my head. I could spend the rest of the day responding to this topic alone especially considering your negative implication.
More often than not I agree with your posts across mmorpg.com, however here its obvious you haven't actually read a damn thing about this game's economy from its website.
The video paints a fine fiction. Only problem is that it is a fiction. Everyone is going to do everything they can. The ore miner will make the weapons and sell them himself, after, of course, outfitting himself with the best he can make. The interdependence becomes nothing more than a veneer, hiding the real nature of the player, and groups of players behind this fine illusion of fiction. Every character may matter, but not every character may be interesting to play. It might be better to hire NPCs to do the mining and crafting than require people to play boring, incomplete roles which go away when they are attacked.
It's a PVP system with some set of rules to manipulate, magnify and enforce the grief (open world or not, with some sorts of loot rules). Did the 'bandits' that lost leave the game entirely, or did they simply respawn? When the raiders' base was destroyed, did they simply spawn in a different location? Were these 'bandits' players or NPCs. If this game loses the combat portions, will the base economic model keep the interest of those who don't want to PVP? The video praised the wonders of being an ore miner, but failed to show any of the ore miner's day-to-day life. If mining and defending himself are the extent of a miner's life, it isn't likely to attract many PVE players. Delegate that menial job to an NPC, not a player deluding themselves that they aren't simply a target.
This game will need a fair number of player targets. I will gladly come be a target in this game. My rate for this service is $1000.00 (US) per hour. I will negotiate.
Logic, my dear, merely enables one to be wrong with great authority.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I thought EVE's PLEX was equal to 30 days game time. It can be sold on the market for in game currency but that currency is generated by in game currency/resource founts. Is that not true?
If so then this is completely different. This actually generates new gold that is injected into the game.
I think in both games money can give a player a great advantage compared to a player of the same skill who doesn't pump massive money into the game with multiple accounts and PLEX sales. I can see someone paying for a similar edge in this game.
And of course every player counts. You can't have hunters without the prey.
Gold is not an in game currency in Albion. Gold is only used to buy a subscription, Gold can be traded to other players for silver. In game currency is only transferred, not created. I don't play EVE, but this sounds like exactly the same system. Also, the in game currency, silver, can be used to buy a subscription which means that you don't have to buy gold from other players which I assume is an effort to keep prices competitive.
Gold can be used to pay for the upkeep of territories, player cities and plots though right?
Apparently it used to be. But that was changed Summer 2015. so gold is only used for subscription and cosmetic items. You can check the wiki or the Shop description on their website.
Are the cosmetic items Character/account bound?
Not sure about vanity items but the premium status is awarded on a per character basis
What is the advantage then from Premium status?
Increase your skill progression speed with a 50% fame bonus
Master the Destiny Board faster with regenerating Learning Points
Collect 50% more Silverand loot from killing mobs
Improve your crafting with regenerating crafting focus
Become a master gatherer with a 50% bonus on your gathering yield
Enjoy a 100% increase on your farming yield and animal growth times on your player island
Boost your trading profits by having market taxes reduced by 50%
Those are very significant advantages making the idea of playing for free not very appealing.
Which I'm fine with actually, I pay cash for 6 EVE accounts now, no issue with paying for my games.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
OK, to move on to another topic. How will the FFA PVP model work in terms of letting the player determine the level of risk vs reward they can take on?
EVE is actually quite brilliant in its design. A player can choose to be completely safe from PVP (only by never undocking from a station, which some market traders and scammers never do) or take on increasing risk in varying levels in safer "high security" areas up to vast areas of space and in wormholes which the only safety is in numbers and the power of your own corp or alliance.
Is Albion anything like this, or is it more like Darkfall Online where outside of perhaps a few towns everywhere is a full on danger zone?
One related question. Does the game, as most do, force the player to be equipped for either PVE or PVP so that the attackers always have an overwheming advantage?
AA did away with this some when you could load your tradepacks in a boat, while the defenders could be at their PVP best when fighting. Where it still failed (though I suppose was realistic) was handicapping the movement of players carrying a trade pack, and at least you could still drop it.
EVE's bad about this. You pretty much must fit yourself for either PVE or PVP and by choosing one you can't operate effectively at the other.
As a PVE player it means I'm always just prey if someone fits as a predator, and I'm really the only one taking any risk in the encounters.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I hvaen't played in quite a while. I may as well give it another shot to see how development has progressed.
How has the zerg guild issue been addressed?
Will someone who doesn't nolife or join a zerg guild ever be relevant in this game? (I don't just mean gathering ore that you weren't even able to access without guild/friend protection or a lot of luck).
Are all of the best resources still located in full PvP areas?
Is there any relevant PvE late game?
Don't get me wrong, I really love PvPing but I'm reluctant to invest my time in an MMO atm that I know I don't have the time available to compete properly in PvP. Should I bother?
Welp, all i needed to do was read the title to know im never playing this game. So sick of the "you're the hero of the world" shit in MMO's it makes me nauseous.
This is kind of the opposite of what this trailer was saying ... there's a huge difference in being "the hero of the world" and being one small part of a larger functioning economy. The basic message in this video is that if you want to be a miner and spend your time collecting ore, you can do that and still contribute to the overall game.
I'm typically not one for full loot pvp games, but I'm actually pretty excited about this one.
Still considering this one for the future. Seems pretty social, housing, and I love the isometric view that many dislike.
I'm not likely to go above Vet for beta though. Most of those items are lootable and breakable at higher levels and I see a lot of tears ahead for some people.
This game appeals to me on so many levels. But sadly, I'm never going to play it. The 'Free For All' PVP is just too much of a turnoff!
I'm a PvE player, I have no interest in PvP and I refuse to provide the content for 'so called' PvP players who just want to gank carebears.
So I'll be giving this one a miss.
Apparently they recently added a new crime & punishment mechanic that punishes you for ganking those much weaker than you (or something along those lines).
The game is still very focused on PvP though and it's pretty much all there is to to in the endgame as far as I know.
It still seems like a great game for someone who enjoys trading though (ala EvE) considering it's all player managed (including the routes to and from the markets).
endgame is what you make it.
in the end you try to complete your character and join a guild to own your own guild territory. This means war and war needs to be supported with ressources.
HAHA, I am very skeptical of this Game. It is not Sanbox by my view. Which is odd.
The video makes it sound like it all will magically fit together, yet it is making some very big assumptions.
(By the way the Video seems to follwo the same script as the Eve Online Video on teh Butterfly effect)
Like for instance, it assumes that the TYraders have a big guild behind them that will launch a war versus the PK band controlling the Bridge. But what is the Traders were actually the only members of that guild? They would have no way to make a serious dent to the PK band and they would have lost the fruits of their labor requireing so many hours of grinding mats to recover form that loss, and even need to even spend real money to get more silver to buy the horses and mule they los (and since you do lose everything when you dies the game is full loot).
The problem I am having with is it not that its PvP oriented and that it is Full lot. The problem I am having is that there is no proper counter balance to the frequency of potentiual loss. Since the economy is not Sandbox game calibrated but rather Themepark based (which emans long progression time sinks and many requirmeents and tiers etc..all resulting to grind).
Wish Ia m wrong, yet, I have not often been wrong inthese things with many other games Archage, DarkFall justto name a couple that tried ... we shall all see whan it releases I guess, give or take 3-6 montsh before people start quiting in droves. Preliminary reports indicate that even in Beta there were Gold sellers (look Youtube reports), this is clear indication of the issues I mention.
Cheers!
- Duke Suraknar - Order of the Silver Star, OSS
ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard
Comments
거북이는 목을 내밀 때 안 움직입니다
거북이는 목을 내밀 때 안 움직입니다
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
거북이는 목을 내밀 때 안 움직입니다
Yep. That's what I've found as well.
~~ postlarval ~~
Flesch-Kincaid Readability Score: 1.0
~~ postlarval ~~
Do any original research and avoid the misinformed speculation of blueturtle13 and you'll find that AO's Gold market doesn't offset the in-game economy.
If your problem is with the Premium Status (which costs gold), remember: this game is free. The company needs to make a return on their investment. They've chosen a gold market as their form of income vs a subscription. If you don't like this model, so be it - that's your choice to make. But remember, Premium Status is the same cost of a subscription in other games.
By drawing imaginary arterial connections between Gold and the in-game economy you are only identifying yourself as someone who has not done any original research and are basing your claims on posts you've read in this thread.
거북이는 목을 내밀 때 안 움직입니다
I wasn't clear. Free as in lacking a monthly subscription fee.
"Seems we both needed to do research." - Don't lump me with this ignorant bullshit. Through out this thread you've clearly and articulately expressed several unfounded, erroneous opinions.
Quotes like, "There is no way that infusing the cash shop gold into the world does not affect the economy." hurt my head. I could spend the rest of the day responding to this topic alone especially considering your negative implication.
More often than not I agree with your posts across mmorpg.com, however here its obvious you haven't actually read a damn thing about this game's economy from its website.
You're not SEANMCTROLL. You are better.
It's a PVP system with some set of rules to manipulate, magnify and enforce the grief (open world or not, with some sorts of loot rules). Did the 'bandits' that lost leave the game entirely, or did they simply respawn? When the raiders' base was destroyed, did they simply spawn in a different location? Were these 'bandits' players or NPCs. If this game loses the combat portions, will the base economic model keep the interest of those who don't want to PVP? The video praised the wonders of being an ore miner, but failed to show any of the ore miner's day-to-day life. If mining and defending himself are the extent of a miner's life, it isn't likely to attract many PVE players. Delegate that menial job to an NPC, not a player deluding themselves that they aren't simply a target.
This game will need a fair number of player targets. I will gladly come be a target in this game. My rate for this service is $1000.00 (US) per hour. I will negotiate.
Logic, my dear, merely enables one to be wrong with great authority.
거북이는 목을 내밀 때 안 움직입니다
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Which I'm fine with actually, I pay cash for 6 EVE accounts now, no issue with paying for my games.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
EVE is actually quite brilliant in its design. A player can choose to be completely safe from PVP (only by never undocking from a station, which some market traders and scammers never do) or take on increasing risk in varying levels in safer "high security" areas up to vast areas of space and in wormholes which the only safety is in numbers and the power of your own corp or alliance.
Is Albion anything like this, or is it more like Darkfall Online where outside of perhaps a few towns everywhere is a full on danger zone?
One related question. Does the game, as most do, force the player to be equipped for either PVE or PVP so that the attackers always have an overwheming advantage?
AA did away with this some when you could load your tradepacks in a boat, while the defenders could be at their PVP best when fighting. Where it still failed (though I suppose was realistic) was handicapping the movement of players carrying a trade pack, and at least you could still drop it.
EVE's bad about this. You pretty much must fit yourself for either PVE or PVP and by choosing one you can't operate effectively at the other.
As a PVE player it means I'm always just prey if someone fits as a predator, and I'm really the only one taking any risk in the encounters.
So how does it work here?
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
How has the zerg guild issue been addressed?
Will someone who doesn't nolife or join a zerg guild ever be relevant in this game? (I don't just mean gathering ore that you weren't even able to access without guild/friend protection or a lot of luck).
Are all of the best resources still located in full PvP areas?
Is there any relevant PvE late game?
Don't get me wrong, I really love PvPing but I'm reluctant to invest my time in an MMO atm that I know I don't have the time available to compete properly in PvP. Should I bother?
This is kind of the opposite of what this trailer was saying ... there's a huge difference in being "the hero of the world" and being one small part of a larger functioning economy. The basic message in this video is that if you want to be a miner and spend your time collecting ore, you can do that and still contribute to the overall game.
I'm typically not one for full loot pvp games, but I'm actually pretty excited about this one.
거북이는 목을 내밀 때 안 움직입니다
거북이는 목을 내밀 때 안 움직입니다
Vet is enough, if you plan to buy use this link :
https://albiononline.com/?ref=4YR6C46K71
its a referral link and you and me get some extra gold by using it.
people who complain about the gfx or view dont start thinking, you need this to make it a true multiplattform game for pc android and so on
endgame is what you make it.
in the end you try to complete your character and join a guild to own your own guild territory. This means war and war needs to be supported with ressources.
거북이는 목을 내밀 때 안 움직입니다
The video makes it sound like it all will magically fit together, yet it is making some very big assumptions.
(By the way the Video seems to follwo the same script as the Eve Online Video on teh Butterfly effect)
Like for instance, it assumes that the TYraders have a big guild behind them that will launch a war versus the PK band controlling the Bridge. But what is the Traders were actually the only members of that guild? They would have no way to make a serious dent to the PK band and they would have lost the fruits of their labor requireing so many hours of grinding mats to recover form that loss, and even need to even spend real money to get more silver to buy the horses and mule they los (and since you do lose everything when you dies the game is full loot).
The problem I am having with is it not that its PvP oriented and that it is Full lot. The problem I am having is that there is no proper counter balance to the frequency of potentiual loss. Since the economy is not Sandbox game calibrated but rather Themepark based (which emans long progression time sinks and many requirmeents and tiers etc..all resulting to grind).
Wish Ia m wrong, yet, I have not often been wrong inthese things with many other games Archage, DarkFall justto name a couple that tried ... we shall all see whan it releases I guess, give or take 3-6 montsh before people start quiting in droves. Preliminary reports indicate that even in Beta there were Gold sellers (look Youtube reports), this is clear indication of the issues I mention.
Cheers!
Order of the Silver Star, OSS
ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard