1. You can change voices to Japanese (with English subtitle) in the options.
2. The in-battle resources are elemental orbs. Skillseeds are actually a form of xp earned after battle that can be spent to level up your Job's passive abilities.
3. Music is great too. Some nice original pieces and several nods to older FF tracks.
Loving this game so far. Only just hit chapter 2 but the music and visuals are awesome. The in game currency is material that can be bought on their store but you get about 100 of it or so every 20 hours I think.
New cards can be summoned using materia or by using summoning tickets which can be bought for real cash via materia or found as random treasure. I do like that they put 1 summoning ticket = 500 materia so you don't have to pay as long as you're patient.
Terrible shallow game. Only people who will talk positive about it right now are the ones who didn't get far. And if they did and still like it... I guess that's what floats their boat. For me I didn't care for the half assed combat. The card system would be okay if the game had any form of depth.
Terrible shallow game. Only people who will talk positive about it right now are the ones who didn't get far. And if they did and still like it... I guess that's what floats their boat. For me I didn't care for the half assed combat. The card system would be okay if the game had any form of depth.
It does have "any form of depth". The resistance buff's length and strength (as in how much of the incoming damage it reduces vs the specific element) depends on how many orbs of that element you used in the "elemental drive". Furthermore the probabilities to acquire orbs depends on how you use the elemental drives.
To continue: just equipping highest possible level of team and using strongest possible skill, will not give optimal rewards when grinding. For instance, a lv85 team gets a 2.0 x multiplier when farming the wind boss in map 2 in hard mode, but anything higher (i.e. lv86+) only gets 1.5 x multiplier.
Inside battle, you get a score depending on your actions.
At 50k points, you get a 1.5 multiplier. 100k: 2.0. 200k: 3.0.
As you see there is plenty of depth, although it may not be depth you appriciate.
Is onion knight really the name of one of the classes?
Onion Knight is the starting class of the typical FF Job System. So yes you start out as Onion Knight and after a few fights they give you 2 more deck slots where you can change to Mage or Ranger and keep swapping on the go to adjust for upcoming battles.
I have a gut feeling the game is actually pretty good,but WHY?
It sounds a lot like they are once again rehashing FF3...FFXI type game design instead of creating new ideas but still,it is a mobile game.
I guess i shouldn't complain of rehashing the FF3/FFXi type design,since imo it is the best design so far after 20 years of rpg gaming,which might also be considered SAD that nobody has improved on it.
Unless you have an unlimited mobile package,which would cost you a retarded amount of money,WHY would you bother with mobile gaming?Costs you tons of money to play on a puny screen with cumbersome controls and is an eye sore to stare at those puny graphics.
Never forget 3 mile Island and never trust a government official or company spokesman.
Comments
2. The in-battle resources are elemental orbs. Skillseeds are actually a form of xp earned after battle that can be spent to level up your Job's passive abilities.
3. Music is great too. Some nice original pieces and several nods to older FF tracks.
New cards can be summoned using materia or by using summoning tickets which can be bought for real cash via materia or found as random treasure. I do like that they put 1 summoning ticket = 500 materia so you don't have to pay as long as you're patient.
The nonsensical menus for the nonsensical systems really don't help you get into the game either.
An extremely lazy "me-too" effort with a nice coat of paint.
It does have "any form of depth". The resistance buff's length and strength (as in how much of the incoming damage it reduces vs the specific element) depends on how many orbs of that element you used in the "elemental drive". Furthermore the probabilities to acquire orbs depends on how you use the elemental drives.
To continue: just equipping highest possible level of team and using strongest possible skill, will not give optimal rewards when grinding. For instance, a lv85 team gets a 2.0 x multiplier when farming the wind boss in map 2 in hard mode, but anything higher (i.e. lv86+) only gets 1.5 x multiplier.
Inside battle, you get a score depending on your actions.
At 50k points, you get a 1.5 multiplier. 100k: 2.0. 200k: 3.0.
As you see there is plenty of depth, although it may not be depth you appriciate.
So yes you start out as Onion Knight and after a few fights they give you 2 more deck slots where you can change to Mage or Ranger and keep swapping on the go to adjust for upcoming battles.
It sounds a lot like they are once again rehashing FF3...FFXI type game design instead of creating new ideas but still,it is a mobile game.
I guess i shouldn't complain of rehashing the FF3/FFXi type design,since imo it is the best design so far after 20 years of rpg gaming,which might also be considered SAD that nobody has improved on it.
Unless you have an unlimited mobile package,which would cost you a retarded amount of money,WHY would you bother with mobile gaming?Costs you tons of money to play on a puny screen with cumbersome controls and is an eye sore to stare at those puny graphics.
Never forget 3 mile Island and never trust a government official or company spokesman.