I think to start with 90% of the games on the market should take away the RPG and just call their product what it actually is: MMO
Then we can go on to specify more names on our subcategories such as: 3d/2d, RPG/PVP focus etc
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I think to start with 90% of the games on the market should take away the RPG and just call their product what it actually is: MMO
Then we can go on to specify more names on our subcategories such as: 3d/2d, RPG/PVP focus etc
A 'Massively Multiplayer Online' ? How does that make sense? Personally I prefer MOG, Multiplayer Online Game, because that is what they are.
Agreed, lots of games fall into the MOG bracket, MOBAs for one, though people associate games like LoL as being MOBA's when the definition also includes games like counter strike etc. The whole point is that they are Battle Arena's the definition of which is a map which the players are in for the duration of the 'battle' and is reset at the end and re-used. This includes games such as World of Tanks etc. MMO's already have several sub classes from RPG's to FPS, the whole point is that they are persistent worlds that support 100's if not 1000's of players at any one time, hence the Massively in MMO, for massively to be a thing, then you really need to be supporting multiple hundreds of players at the very least, in the same instance should instancing be present. MOG's and MOBA's could use further definition though.
"MOG" simplify constitutes any online multi-user game (which constitutes most online games save for a small sliver that act as single player titles with discrete online components).
MOBA would more so be a genre of games within one of the frameworks, most commonly the dedicated host model as clients connecting to a server, but interacting within self contained matches.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
I think to start with 90% of the games on the market should take away the RPG and just call their product what it actually is: MMO
Then we can go on to specify more names on our subcategories such as: 3d/2d, RPG/PVP focus etc
A 'Massively Multiplayer Online' ? How does that make sense? Personally I prefer MOG, Multiplayer Online Game, because that is what they are.
As long as we scrape the "RPG" part i'm fine with it Should be replaced with 'fantasy' or something similar perhaps.
www.Argardh.com F2P, Open-source with low-req/graphic MMORPG launching Open-Beta on 23rd August. Based on Tibia 8.6 Follow us: www.facebook.com/Argardh Youtube-channel: www.youtube.com/channel/UCNmxHWGpO790r-4wn4AEeSA
Categories and names or acronyms come about by popular usage. You cannot decide unilaterally to create something that requires others to adopt and use for it to gain popularity. It will evolve naturally.
Categories and names or acronyms come about by popular usage. You cannot decide unilaterally to create something that requires others to adopt and use for it to gain popularity. It will evolve naturally.
I think to start with 90% of the games on the market should take away the RPG and just call their product what it actually is: MMO
Then we can go on to specify more names on our subcategories such as: 3d/2d, RPG/PVP focus etc
A 'Massively Multiplayer Online' ? How does that make sense? Personally I prefer MOG, Multiplayer Online Game, because that is what they are.
What, then, is the difference between MOG and MMOG? MOG is a simple online game, be it peer to peer or WoW size. "Multiple Player" simply means "more than one."
Categories and names or acronyms come about by popular usage. You cannot decide unilaterally to create something that requires others to adopt and use for it to gain popularity. It will evolve naturally.
Or in this case mutate and devolve unnaturally.
Maybe the OP wants the fame and fortune (AKA Attention) of having created these new categories.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Categories and names or acronyms come about by popular usage. You cannot decide unilaterally to create something that requires others to adopt and use for it to gain popularity. It will evolve naturally.
Or in this case mutate and devolve unnaturally.
Maybe the OP wants the fame and fortune (AKA Attention) of having created these new categories.
You account for nothing on this site. Just another self proclaimed poster is all.
What, then, is the difference between MOG and MMOG?
An extra M. The M that those who were in diapers when the term was coined can't figure out.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
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Then we can go on to specify more names on our subcategories such as: 3d/2d, RPG/PVP focus etc
Follow us: www.facebook.com/Argardh Youtube-channel: www.youtube.com/channel/UCNmxHWGpO790r-4wn4AEeSA
How does that make sense?
Personally I prefer MOG, Multiplayer Online Game, because that is what they are.
This includes games such as World of Tanks etc. MMO's already have several sub classes from RPG's to FPS, the whole point is that they are persistent worlds that support 100's if not 1000's of players at any one time, hence the Massively in MMO, for massively to be a thing, then you really need to be supporting multiple hundreds of players at the very least, in the same instance should instancing be present.
MOG's and MOBA's could use further definition though.
MOBA would more so be a genre of games within one of the frameworks, most commonly the dedicated host model as clients connecting to a server, but interacting within self contained matches.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
As long as we scrape the "RPG" part i'm fine with it Should be replaced with 'fantasy' or something similar perhaps.
Follow us: www.facebook.com/Argardh Youtube-channel: www.youtube.com/channel/UCNmxHWGpO790r-4wn4AEeSA
VG
Maybe the OP wants the fame and fortune (AKA Attention) of having created these new categories.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
ps. Verse as a verb means to declaim poetry at someone. It has nothing to do with the Latin term versus, meaning against or in opposition to.
Any game based around matches is not a MMO in my book. Call of Duty is a FPS and Planetside is MMOFPS.
MMO is a bad ambiguous term though.