I'll try to be non-provocative to avoid flames, but I notice a lot of complaints about any and all MMO's that are released. I think a lot of it is from old gen players like myself who played either DAOC, Everquest, or Ultima Online (pre-WoW) games.
I think a major part of this is that the mystery of all of these games is gone. There are no more secrets. How to do almost anything and everything is on forums and youtube either during beta and definitely within 2 weeks of game release.
so I think alot of gamers are missing nostalgia that comes with doing something unknown to everyone. Experimenting on your own with the only help you can get coming from people in the game itself.
During the Ultima Online, EQ, DAOC release years, there weren't forums for us to go to, and not many real life friends played MMO's because they weren't mainstream. So you were basically getting most help from other players in the game through ingame chat. No voice chat, no forums, no youtube. Maybe the occasional 40 dollar guidebook that came out a few months after release.......
There are gajillion reasons why each and every game coming out now sucks or rocks, but I think the "mystery" of finding things out yourself and relying on ingame buddies & online guildies only took out a major element of the game that can't ever be injected back into the industry.
I really don't think anyone who didnt play an mmo prior to pre-WoW days will be able to understand the fun feeling of the mystery we were able to feel (you can deprive yourself of voice chat, forums, online articles etc and try to go dark-ages all over again, but the fact that the plugged in world exists will still eliminate the mystery feeling and replace it with other feelings) (as I've tried to go cold turkey before) But of course, older gamers can feel the plugged in feeling everyone has now with youtube, forums etc so I guess we got the best of both worlds. so be happy at this point old-gen mmo gamers!
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Edit: I looked up everything I did in EQ and it was great even with online research.
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
New games of the current variety will never have that mystery because you can and see and do everything in short order. Its a fairly simple concept, yet the same people complaining about such things will complain if they ever have to wait to accomplish anything in an mmorpg.
http://www.wolfsheadonline.com/the-death-penalty-mechanic-and-loss-aversion-in-mmo-design/
Mobs were hard. Wow is like my anti mmo now. Why they even have levels is beyond me.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Now we grow up, got a life, work, kids, wife/husband... we had change more than MMO genre
For a long time I was searching for the "new UO" or the "new DAoC" and they exist, but it's not anymore a game for the kind of gamer I became.
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Grouroux, Game Designer
Gangs of Space > Indie MMO Shmup Roguelike > Join Alpha : BEE7E-3B768-7626A-2A740
Simply put, the people making MMOs aren't doing it right.
I think we also need to consider all the mystery part of the world that is lost with google map, wikipedia, smartphone, etc... Who want to be lost today ? Who want to discover by himself ?
In some way it remind me tourism. You can discover a really beautifull place, hidden, just few local ppl, etc... Then you came back 10 years later and there is many hotels, many tourists who want to discover the same hidden place, but in fact the magic and mystery is lost for ever. And it's even worse for the people who discover the place at the begenning.
As a MMO creator i'am trying to discover new hidden place, with magic and mystery, but ppl always ask me for a hotel and smartmaps to never be lost!
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Grouroux, Game Designer
Gangs of Space > Indie MMO Shmup Roguelike > Join Alpha : BEE7E-3B768-7626A-2A740
Even then there was zero respecs so good luck. I don't think the word "respec" came into existence until sometime between 2005-2008 hahah.
I think alot of the older gen guys get into arguments on here with other players, well everyone gets into arguments on here, over super specific aspects of games that people nowadays just accept as common place or "its just the way it is" and if you revile those things, such as "auto-run to quest objective" or "pointer arrow" you are ostracized.
I've even had long time friends from old games that are now like "i dont want to xyz anymore" "I want to be at endgame in 2 weeks and dont want to level for months anymore". So if my old school gaming friends have fallen to the "current creature comforts/ease of use" state we have in MMO's now, I guess I can't be upset with gamers who have only known things as the way they are now and therefore get upset when you challenge the "creature comforts" we have in MMOs nowadays.
Unfortualy, most of the MMO after UO choose to follow the path of solo RPG, with levelling and quest (remember it was no quest in UO). It's a non-sense in a MMO world where we need never ended things.
Maybe if MMOs lost their mystery it's because they (most of them, I don't know all MMO) are build on bad gamedesign ?
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Grouroux, Game Designer
Gangs of Space > Indie MMO Shmup Roguelike > Join Alpha : BEE7E-3B768-7626A-2A740
Star Citizen is the only game on the horizon that might actually change things.
The MMO today feels like a heartless product/telemarketer, it doesn't care if you're playing or dying - it's what I would call a gentrified product of market ingenuity - it's far from what it was and knows it. But the advertising looks great, all the hype - this game is going to be big because 10 corporations gave it a 8/9/10 and 500 awards. Plus all the reviews out there that make us all warm inside and laugh and cry... Oh man.
Let's look at the job market - people with degrees need jobs and the over saturation of skilled workers has created a lackluster diluted version of what we once knew as an artform, for the illustrious information age of corporate imperialism. In the era of start ups it's more about the investment side rather than the experience of what you're buying or the skills spent learning how to please the corporate masters behind the proprietary knowledges of college pre-slavery careers.
Kickstarter - This is the era of scams, plain and simple - will you be conned? Who's next? What's next? The formula sells.
And if it doesn't all work out, there's always free to play, and the special hat that looks cool for 1450 SPs (Scam Points). Or that pigeon mount for buying the collectors edition - or that signed copy with the founder badge for backing so and so game company... I give up.
The End? *shrug* The end of something - the end of a legacy!
- Mystery is a big factor to games being enjoyable.
- Early MMORPG players enjoyed the mystery of early MMORPGs.
- But critically, new MMORPG players enjoy the mystery of modern MMORPGs. These games are still mysteries to these players specifically because they're new players. So not only are these players able to understand that fun feeling you felt in early MMORPGs, they're literally experiencing that same feeling right now with modern MMORPGs.
WOW (or any more recent MMORPG) is still a giant intimidating behemoth to anyone unfamiliar with the genre. The websites don't prevent these games from being mysteries -- to a player starting from scratch there's a staggering amount of info they have to learn (and that info is mystery; a mystery is just a fact you don't know yet.)For that matter, WOW redoes nearly all its rotations almost every expansion, so its core gameplay is a fresh mystery almost every time.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
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But the acronym MMMORPG now currently means Microscopic Multiplayer Online Role-Playing Game. Kappa.
As a gamer IT IS YOUR responsibility of not go reading through cheat lists and other spoiler filled web pages, for whatever game you are playing.
A related point, would be for game devs, that should know better than to trivialize the issue that arise from modern communications online, in which game secrets aren't really secrets for long, SUCH THAT, basing the core game mechanics on secrets, is a bad idea, if poorly done. Presumably, there would be work around solutions to make secrets work in a game.
Where the heck were you. Lore Sites were forums dedicated to EQ, AC, AC2, DAoC, EQ2. Coord system in AC gave you guides to all grinding locations, dungeons, and best loot spots. There was not mystery except for the first day a new patch came out. After that you just did a search on a forum and there was the walkthrough.
But the acronym MMMORPG now currently means Microscopic Multiplayer Online Role-Playing Game. Kappa.
...did you really just equate flavor of the month builds to a renewed sense of "mystery" in a game? The core gameplay doesn't change, the basic mechanics of most all abilities very rarely change, they simply get rebalanced for a most optimal high-end that barely impacts most regular play in the first place. That's the kind of change most people can ignore unless they are trying to be highly competitive. Even with being competitive in their nature, the unknown factor only extends as far as reading a tooltip and trying the abilities out a few times for performance.
That is a distinct lack of mystery.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
But the acronym MMMORPG now currently means Microscopic Multiplayer Online Role-Playing Game. Kappa.
Plus, you don't have to look anything up today. You can play any mmo you want and never check any spoiler/strat sites.
The mystery that has been lost is the immersion. When I played Everquest I was a ranger looking for the orc castle in the mists of Greater Faydark forest. As a WoW player, I am "grinding" my Saberstalker faction for an "achievement."
When mmos were new to me, I was immersed, meaning I was able to suspend disbelief and experience a virtual world as a character in that world. Now I am just a video game player.
The more mmos you play, and the longer you play them, the more they become routine and the less you experience them as the character you created for that purpose.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests