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Recently Elder Scrolls Online updated its dungeons and Trial content to make it more accessible to all players. We had the opportunity to chat with Creative Director Rich Lambert and Dungeon Lead Mike Finnigan to learn more about why and how those changes were made.
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You can tell a major difference with scaled up lvl 1 with no skills and a cp 160+ player.... i drop from group for one with the non cp player....
Then there's leveling alternate armor and weapon lines so you can switch from DPS > healer > tank in seconds when you want to.
In games where it's ALL about the character level that dictates what skills you get, etc., yeah the One Tamriel system wouldn't work nearly as well. It'll work here.
My only reservation is how it will affect brand new players because you really can't just go everywhere... I mean, you can, but some places like Orsinium, Craglorn and some of the trickier dungeons like White Gold Tower, Imperial Prison, etc. will be pretty tough for someone who doesn't have the weapon swapping and skill unlocks that a current level 20+ player has.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
As others have said, your skills unlocked, skill levels, passive unlocked and cp earned are all important to your performance also.
So if a level 35 know how everything works, they can set up to be competent at some endgame content. They will never be as good as a true endgame player. They also shouldn't expect to be able to run some of the harder endgame content at vet cp160 like vDSA, Trials and the new dungeons.
A new player can get a taste of endgame content but you are not truely competitive endgame until you have cp160 gear, all your skills/passives leveled and your cp earned.
Back to leveling and grinding again...
The so called group content. Its there and unless you're playing with close friends you'll never see it since the in game grouping feature DOESN'T WORK.
On a typical day upon logging in I'd enter the queue. 3-4 hours later after soloing (soloed probably 100% of the time) I'd log out never having got a group. That is entering the queue as a healer too.
The group finder has been pretty messed up since the DB update went live but it has been much, much better the past few days. I've been getting groups in less than 10 minutes as DPS and less than 1 as a healer. That's true for either random or single dungeons. Some people have said that when you tick more than 1 specific dungeon it screws it up... So I haven't been just to play it safe and just ticking one has been doing the trick for me this past week.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
If the group finder fails, ask in zone. If you go to the city where the undaunted are you will find people sitting around looking for groups in zone chat.
Only power players that either don't work full time or don't have a family taking time seem to like systems that waste your time making you run around just to buy some ore or food.