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Dungeon Improvements & Making Content Accessible to All

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited August 2016 in News & Features Discussion

imageDungeon Improvements & Making Content Accessible to All

Recently Elder Scrolls Online updated its dungeons and Trial content to make it more accessible to all players. We had the opportunity to chat with Creative Director Rich Lambert and Dungeon Lead Mike Finnigan to learn more about why and how those changes were made.

Read the full story here



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Comments

  • orbitxoorbitxo Member RarePosts: 1,956
    Flying Dragon Bosses!!!!!
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited August 2016
    One Tam needs to hurry up And toss in an AH just for me
  • th30dorth30dor Member UncommonPosts: 15
    It's funny that there is all this group content and their group finding tool has been broken for the past year on all platforms.
  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    One Tamriel and Housing are the two big items on our plates currently. Expect to hear more about those soon! As for the future… well we have some surprises coming, but details on those will have to wait a bit longer.

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  • VicodinTacoVicodinTaco Member UncommonPosts: 804
    When they do this level scaling thing where your toon gets SCALED UP to the content you want to play how is gear still going to be relevant? Is "Accessibility" becoming "Don't wry u can just take yer lvl 1 toon and spam main skill whole game lelz"?
  • WandrisWandris Member UncommonPosts: 32
    The way I see it overleveling and overpowering any content is extremely lame, and detracts from gameplay and scaling is a great thing. What would make it even better is to have an option to overscale it, so everything you fight can be +levels.
  • VicodinTacoVicodinTaco Member UncommonPosts: 804
    Wandris said:
    The way I see it overleveling and overpowering any content is extremely lame, and detracts from gameplay and scaling is a great thing. What would make it even better is to have an option to overscale it, so everything you fight can be +levels.
    The situation coming up though is that the game is going to scale YOU to the content that you want to play.  Just equip a club and some crap armor and head on off to end game content I guess, no big deal.
  • R.LimaR.Lima Member UncommonPosts: 135



    Wandris said:

    The way I see it overleveling and overpowering any content is extremely lame, and detracts from gameplay and scaling is a great thing. What would make it even better is to have an option to overscale it, so everything you fight can be +levels.


    The situation coming up though is that the game is going to scale YOU to the content that you want to play.  Just equip a club and some crap armor and head on off to end game content I guess, no big deal.



    Try doing that and see what happens
  • AeliousAelious Member RarePosts: 3,521
    I may be reading this wrong but it sounds like rather than the content encouraging to players get better, matching the content's difficulty, they are making it easier so players don't die and quit? If so I get it from a developer standpoint because more players can do anything in the game therefore increasing the number of active players (maybe?) but I have no interest in this mentality as a player.
  • strykr619strykr619 Member UncommonPosts: 287


    When they do this level scaling thing where your toon gets SCALED UP to the content you want to play how is gear still going to be relevant? Is "Accessibility" becoming "Don't wry u can just take yer lvl 1 toon and spam main skill whole game lelz"?



    You can tell a major difference with scaled up lvl 1 with no skills and a cp 160+ player.... i drop from group for one with the non cp player....
  • HorusraHorusra Member EpicPosts: 4,411
    strykr619 said:


    When they do this level scaling thing where your toon gets SCALED UP to the content you want to play how is gear still going to be relevant? Is "Accessibility" becoming "Don't wry u can just take yer lvl 1 toon and spam main skill whole game lelz"?



    You can tell a major difference with scaled up lvl 1 with no skills and a cp 160+ player.... i drop from group for one with the non cp player....
    I do not see it that way.  The difference between lvl 1 and lvl 50 is skills.  Lvl 1 vs cp160+ is that the cp 160 will have skills and be % better depending on where you put points.
  • IselinIselin Member LegendaryPosts: 18,719
    Aelious said:
    I may be reading this wrong but it sounds like rather than the content encouraging to players get better, matching the content's difficulty, they are making it easier so players don't die and quit? If so I get it from a developer standpoint because more players can do anything in the game therefore increasing the number of active players (maybe?) but I have no interest in this mentality as a player.
    The thing is that ESO has never been about just character levels. Unlocking and leveling skills and morphing them into more powerful versions is where the real leveling is. And then there are the Champion points that give you all kinds of passives that give you + damage, + healing + damage mitigation, etc.

    Then there's leveling alternate armor and weapon lines so you can switch from DPS > healer > tank in seconds when you want to.

    In games where it's ALL about the character level that dictates what skills you get, etc., yeah the One Tamriel system wouldn't work nearly as well. It'll work here.

    My only reservation is how it will affect brand new players because you really can't just go everywhere... I mean, you can, but some places like Orsinium, Craglorn and some of the trickier dungeons like White Gold Tower, Imperial Prison, etc. will be pretty tough for someone who doesn't have the weapon swapping and skill unlocks that a current level 20+ player has.
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  • Ides385Ides385 Member UncommonPosts: 82
    edited August 2016
    Even though you scale your gear still matters. First you have to make sure your gear is at your level or you don't scale to the max. Second having nice sets on your gear is critical, especially for dps. Usually when you level you don't keep up with your gear sets and gear levels very well because its always being out leveled or just not available. Jewelry in particular is hard to keep up with before cp160.

    As others have said, your skills unlocked, skill levels, passive unlocked and cp earned are all important to your performance also.

    So if a level 35 know how everything works, they can set up to be competent at some endgame content. They will never be as good as a true endgame player. They also shouldn't expect to be able to run some of the harder endgame content at vet cp160 like vDSA, Trials and the new dungeons.

    A new player can get a taste of endgame content but you are not truely competitive endgame until you have cp160 gear, all your skills/passives leveled and your cp earned.
  • ImpmonImpmon Member UncommonPosts: 81
    The game is slow to progress & theres way too much progression. Grind to 50 & then you're forced to redo the same content for champion ranks. It's a total letdown when you get 50 thinking you can now compete & oh... theres max level CP people running around in end game gear.

    Back to leveling and grinding again...

    The so called group content. Its there and unless you're playing with close friends you'll never see it since the in game grouping feature DOESN'T WORK.

    On a typical day upon logging in I'd enter the queue. 3-4 hours later after soloing (soloed probably 100% of the time) I'd log out never having got a group. That is entering the queue as a healer too.
  • IselinIselin Member LegendaryPosts: 18,719
    Impmon said:
    The game is slow to progress & theres way too much progression. Grind to 50 & then you're forced to redo the same content for champion ranks. It's a total letdown when you get 50 thinking you can now compete & oh... theres max level CP people running around in end game gear.

    Back to leveling and grinding again...

    The so called group content. Its there and unless you're playing with close friends you'll never see it since the in game grouping feature DOESN'T WORK.

    On a typical day upon logging in I'd enter the queue. 3-4 hours later after soloing (soloed probably 100% of the time) I'd log out never having got a group. That is entering the queue as a healer too.
    There are a lot of people who play in the <50 PVP campaign, Blackwater Blade because CPs are disabled there and there's a lot more parity. I play on both the regular campaigns and BW and IMO, BW is more fun. Many there delete characters when they get to 50 and roll a new lowbee and do it again.

    The group finder has been pretty messed up since the DB update went live but it has been much, much better the past few days. I've been getting groups in less than 10 minutes as DPS and less than 1 as a healer. That's true for either random or single dungeons. Some people have said that when you tick more than 1 specific dungeon it screws it up... So I haven't been just to play it safe and just ticking one has been doing the trick for me this past week. 
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

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    ― CD PROJEKT RED

  • Ides385Ides385 Member UncommonPosts: 82

    Impmon said:

    The game is slow to progress & theres way too much progression. Grind to 50 & then you're forced to redo the same content for champion ranks. It's a total letdown when you get 50 thinking you can now compete & oh... theres max level CP people running around in end game gear.



    Back to leveling and grinding again...



    The so called group content. Its there and unless you're playing with close friends you'll never see it since the in game grouping feature DOESN'T WORK.



    On a typical day upon logging in I'd enter the queue. 3-4 hours later after soloing (soloed probably 100% of the time) I'd log out never having got a group. That is entering the queue as a healer too.



    If the group finder fails, ask in zone. If you go to the city where the undaunted are you will find people sitting around looking for groups in zone chat.
  • blamo2000blamo2000 Member RarePosts: 1,130
    The lack of an auction house and the pain it currently is to list items that will actually get looked at by anyone, or find an item you need, is what has kept me from playing this game. A real AH with a real economy the AH brings, and not an elitist economy gouging everyone, with only one guild to join for the normal reasons to join a guild, and not joining five for some customers of your items you want to sell.

    Only power players that either don't work full time or don't have a family taking time seem to like systems that waste your time making you run around just to buy some ore or food.
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