MMO's are hard to make which is why WOW: Legion is still kickin butt vs everything else that came in this genre over these last 12 years.
There is clearly something flawed in the approach of game design in this genre for this to remain for so long especially how WOW itself has allowed others to capitalize on its very poor performance in its last 1-2 expansions yet no one took that opportunity to present a superior product.
The End.
Comments
All that most MMO's can hope to do is have enough content to take a slice of WoW's pie. The better games will attempt enough of a divergent path from WoW's mechanics that people will play them and overlook the fact that they have far less to do.
As much as I hate to admit it, because I very much want a persistent MMORPG world to "park" in, no other title has had my attention more often in the past year and a half as LoL. Only about 32 regular matches, almost all ARAM.
wow theme is good, the race are good
just the arts are bad...outdated...
I think some people believe that World of Warcraft has millions of players and they just need to be lured away to other mmo's but in fact they are not necessarily interested in other mmo's.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
While marketing is a big deal, sunk cost is probably another, but gameplay is also a huge deal. WoW simply plays better than most.
Crazkanuk
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Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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I suspect it's largely a function of Brand Loyalty.
"That last game they did was so cool, this next one has got to be terrific!"
Problem lies in getting that ball rolling. Then delivering with the follow-up game(s).
And that's exactly when most companies fail.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
But you know what. I'll humor you. Your metric is misguided. Success isn't defined by being the best. It's not even defined in the millions. Success is relative to scope. How many players are expected for the size of the game and how many players are needed to keep the community functioning and servers running?. For an indy MMO, 10,000 players could be beyond that developer's wildest dreams. For the standard MMO, maintaining 100k+ active players is likely definable as success.
These so-called failures of yours are generally doing well for themselves. Just because every genre has its Call of Duty (World of Warcraft) on the throne doesn't mean that the Halos and Unreal Tournaments (Guild Wars 2's and ESO's) aren't major success stories.
Seriously, more interesting MMOs than WOW are on the near horizon.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Vanilla WoW would actually do quite well.
Wildstar on the other hand is NOT vanilla WoW. I tried Wildstar and did not like it, and I have liked many MMOs.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
For instance, if I were to start playing for the first time today, then I'd love to go see what all bosses and zones were like not just the latest.
most of them were merican..thats why they still voting for hobama and hillary...waiting ww3 to trigger, no mmo gg
When you don't want the truth, you will make up your own truth.
Just the other night a corpmate asked if anyone had heard of NMS, and I was the only one familiar with it.
I think many gamers focus on only the current title they are playing and don't follow news about the genre or other games on a regular basis.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
WOW legion is doing well because of addiction. Its not that the games are any good. People that buy every expansion since launch are the majority of players in WOW that pay monthly that are not botters/gold sellers.
Blizzard has many addicts, especially mostly in WOW. Any game they release will always have an instant 10 million players or so at launch, even when they use technology from the 90s, poor UI, poor environmental graphics, poor combat, it doesn't matter, addicts will be addicts.
GAME TIL YOU DIE!!!!
I have almost 0 interest in doing generic task that pass for content in themepark MMORPG.
you cant compete with wow, look at all the dead mmorpgs that tried. its a fluke. it had a built in population given its time frame and how it started, and more precisely, when it started. it caught a giant wave of popularity at the right time, and did so with a product good enough to keep many of its players. From there it just kept building on the game, even when the graphics got dated which is a major issue for many mmorpgers...it just kept on trucking...well past the point where any other developer would have brought out a failed sequel, it didn't, blizzard just kept on trucking.
mmorpgs are very hard to make, even harder to make well. the mmorpg fan base was the worst set of people ive ever encountered, seemingly full of millions of players who demanded a personalized game just for them and were unable to enjoy anything that didn't fit their very specific mold of mmorpg. I watched with my own eyes great games destroyed by the very people who played them...all seemingly upset over lack of their personal preferences being catered to as well as a level of anger that the game isn't beating wow....which was a silly obsession everyone had.
bottom line, the money isn't in mmorpgs, investors will not throw hundreds of millions at mmorpgs anymore. no big games on the horizon. its over.
perhaps down the road some indy developer will do something drastically different and revive the industry....but I have to ask why? Mmorpgs are so insanely expensive and difficult to make, why would anyone choose to make one when they can make just as much on a mobile game, a moba, a co-op shooter, or a single player rpg.
its always about money, mmorpgs are far too expensive to warrant their creation given the market and demographics in the genera.
It wouldn't have mattered if WOW made awful expansions and ended up dying 10 years ago, those gamers would have migrated to another blizzard game, or another game type. The mmorpg industry was catering to a crowd of wow players who just weren't going to play another mmorpg for longer than a month, and that is why the industry is littered with expensive dead games, many of which were kinda solid apart from some issues at launch.
I'm not sure if I can blame anyone more than the nature of the beast being so expensive and difficult to make well or the players who reveled in the death of expensive mmorpgs....which in turn made investors bail to calmer waters and better returns. either way, enjoy the mmorpgs that exist, cherish them. I feel in another 10 years there wont be any mmorpgs other than a few novelties perhaps, sort of like how Everquest was still around though irrelevant for a while, and ultima.
Also if a surprise mmorpg is made, with a budget, and its not 100% a scam, maybe this time the players should support it and enjoy it for what it is, might not be another one on the horizon if it fails. Money tends to flee failure and the mmorpg industry is littered with failure, even the decent ones that still live failed to do what they set out to do. Only one exists that wasn't trying to do anything other than be a good game, that one everyone hated for doing well...and maybe its why it did so well?