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Warhammer 40k: Eternal Crusade News - Behaviour Interactive is ready to unleash Warhammer 40K: Eternal Crusade for PC and announced the official date via a brand new trailer straight out of Gamescom 2016. Players can get hold of WH40K:EC for PC beginning on September 23rd! Check out the trailer to learn more about subfactions, weapons, customization options and much more!
Comments
What we're getting is a half finished, half assed lobby shooter.
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AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic
It looks worse than Dawn of War 1, especially in the animation department. Those space marines are running around like they're wearing helium balloon armor, not heavy adamantium and plasteel encased in ceramite plates. The movements are floaty and jerky and looks like the animation is skipping frames when they do things like swing a sword.
The tank looks like it's sliding around as the tracks are moving at a different speed than the vehicle.
Not only that, but the voice files are, no shit, recycled from DoW 1&2. Not even joking, they didn't record new voice content.
Game is DOA.
Figures.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
23rd of August. Not the same day.
Starting to see this more and more.
there is only war! and the guy cleaing all our armors again and again!
"I'll never grow up, never grow up, never grow up! Not me!"
What flying does is totally ruin maps and map designs,it just allows players to go anywhere freely with no effort or thought.
That is what made UT99 so great as a fps pvp game,you had to earn your spot or strong point on a map.Map movement and skill should be a major part of any fps game and not just there as a backdrop or for looks.
Never forget 3 mile Island and never trust a government official or company spokesman.
It has serious balance issues, mainly due to an inherently flawed game design where melee classes are dramatically superior to ranged classes.
Ranged classes have no way to create distance and move very slowly.
Melee can two/three shot a ranged opponent with power axes, one shot with a power fist, and have access to jump packs for unmatched mobility allowing them to effectively hit-and-run with absolutely no way to counter.
A good melee player will outperform a good ranged player every single time, there is no competitive aspect to the game at all, and no potential for any due to the flawed design (which would effectively require a ground-up rework of the entire game to correct).
Engine performance is sketchy at best, and often plummets after any major update is released. It has been a back and forth war for the last five months while they fix the issues with one update and then make them worse with the next. As a reference, I run an i7 based system that exceeds the recs for the game by a monstrous margin, and still have issues getting stable framerates when any type of mid-large scale engagement is taking place.
Not real pleased to see this news, they are making a serious error by releasing the game in it's current state and Nathan Richardsson knows it - another rushed to market title that will be buried before it ever had the chance to realize it's original vision. Such a shame.
Why can't any AAA studios get the 40K license? I'd really like to see a proper 40K online title, made by a studio that is actually capable of doing it right.
Another one bites the dust.
4 factions actually.
- Space Marines are in.
- Chaos are in.
- Eldar are in.
- Orks are in.
You seem to be basing your statement off of old info, but regardless of that the game is definitely nowhere near ready for launch.
거북이는 목을 내밀 때 안 움직입니다
That's why you don't spend money on other peoples pipe-dreams, ever